Introduce specific types for each palette::Extended field
We will have more control over color calculations for each semantic purpose this way.
This commit is contained in:
parent
d5bc610d01
commit
d988d813d7
4 changed files with 142 additions and 88 deletions
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@ -12,8 +12,8 @@ use iced::theme::{self, Theme};
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use iced::time;
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use iced::time;
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use iced::window;
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use iced::window;
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use iced::{
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use iced::{
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Alignment, Application, Checkbox, Column, Command, Container, Element,
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Alignment, Application, Checkbox, Column, Command, Element, Length, Row,
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Length, Row, Settings, Subscription, Text,
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Settings, Subscription, Text,
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};
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};
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use preset::Preset;
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use preset::Preset;
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use std::time::{Duration, Instant};
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use std::time::{Duration, Instant};
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@ -143,20 +143,19 @@ impl Application for GameOfLife {
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self.grid.preset(),
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self.grid.preset(),
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);
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);
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let content = Column::new()
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Column::new()
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.push(
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.push(
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self.grid
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self.grid
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.view()
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.view()
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.map(move |message| Message::Grid(message, version)),
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.map(move |message| Message::Grid(message, version)),
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)
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)
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.push(controls);
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.push(controls)
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Container::new(content)
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.width(Length::Fill)
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.height(Length::Fill)
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.style(style::Container)
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.into()
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.into()
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}
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}
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fn theme(&self) -> Theme {
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Theme::Dark
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}
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}
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}
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mod grid {
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mod grid {
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@ -1,4 +1,4 @@
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use iced::{container, pick_list, Background, Color};
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use iced::{pick_list, Color};
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const BACKGROUND: Color = Color::from_rgb(
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const BACKGROUND: Color = Color::from_rgb(
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0x2F as f32 / 255.0,
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0x2F as f32 / 255.0,
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@ -6,20 +6,6 @@ const BACKGROUND: Color = Color::from_rgb(
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0x36 as f32 / 255.0,
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0x36 as f32 / 255.0,
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);
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);
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pub struct Container;
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impl container::StyleSheet for Container {
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fn style(&self) -> container::Style {
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container::Style {
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background: Some(Background::Color(Color::from_rgb8(
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0x36, 0x39, 0x3F,
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))),
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text_color: Some(Color::WHITE),
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..container::Style::default()
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}
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}
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}
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pub struct PickList;
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pub struct PickList;
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impl pick_list::StyleSheet for PickList {
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impl pick_list::StyleSheet for PickList {
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@ -40,13 +40,13 @@ impl application::StyleSheet for Theme {
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fn background_color(&self) -> Color {
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fn background_color(&self) -> Color {
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let palette = self.extended_palette();
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let palette = self.extended_palette();
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palette.background.base
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palette.background.base.color
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}
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}
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fn text_color(&self) -> Color {
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fn text_color(&self) -> Color {
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let palette = self.extended_palette();
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let palette = self.extended_palette();
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palette.background.text
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palette.background.base.text
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}
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}
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}
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}
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@ -76,29 +76,19 @@ impl button::StyleSheet for Theme {
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..button::Appearance::default()
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..button::Appearance::default()
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};
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};
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let from_pair = |pair: palette::Pair| button::Appearance {
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background: Some(pair.color.into()),
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text_color: pair.text,
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..appearance
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};
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match style {
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match style {
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Button::Primary => button::Appearance {
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Button::Primary => from_pair(palette.primary.strong),
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background: Some(palette.primary.strong.into()),
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Button::Secondary => from_pair(palette.secondary.base),
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text_color: palette.primary.text,
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Button::Positive => from_pair(palette.success.base),
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..appearance
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Button::Destructive => from_pair(palette.danger.base),
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},
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Button::Secondary => button::Appearance {
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background: Some(palette.background.weak.into()),
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text_color: palette.background.text,
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..appearance
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},
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Button::Positive => button::Appearance {
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background: Some(palette.success.base.into()),
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text_color: palette.success.text,
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..appearance
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},
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Button::Destructive => button::Appearance {
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background: Some(palette.danger.base.into()),
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text_color: palette.danger.text,
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..appearance
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},
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Button::Text => button::Appearance {
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Button::Text => button::Appearance {
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text_color: palette.background.text,
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text_color: palette.background.base.text,
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..appearance
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..appearance
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},
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},
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}
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}
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@ -109,10 +99,10 @@ impl button::StyleSheet for Theme {
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let palette = self.extended_palette();
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let palette = self.extended_palette();
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let background = match style {
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let background = match style {
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Button::Primary => Some(palette.primary.base),
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Button::Primary => Some(palette.primary.base.color),
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Button::Secondary => Some(palette.background.strong),
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Button::Secondary => Some(palette.background.strong.color),
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Button::Positive => Some(palette.success.strong),
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Button::Positive => Some(palette.success.strong.color),
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Button::Destructive => Some(palette.danger.strong),
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Button::Destructive => Some(palette.danger.strong.color),
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Button::Text => None,
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Button::Text => None,
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};
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};
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@ -140,10 +130,10 @@ impl slider::StyleSheet for Theme {
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};
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};
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slider::Appearance {
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slider::Appearance {
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rail_colors: (palette.primary.base, palette.background.base),
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rail_colors: (palette.primary.base.color, Color::TRANSPARENT),
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handle: slider::Handle {
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handle: slider::Handle {
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color: palette.background.base,
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color: palette.background.base.color,
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border_color: palette.primary.base,
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border_color: palette.primary.base.color,
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..handle
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..handle
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},
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},
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}
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}
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@ -155,7 +145,7 @@ impl slider::StyleSheet for Theme {
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slider::Appearance {
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slider::Appearance {
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handle: slider::Handle {
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handle: slider::Handle {
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color: palette.primary.weak,
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color: palette.primary.weak.color,
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..active.handle
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..active.handle
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},
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},
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..active
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..active
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@ -168,7 +158,7 @@ impl slider::StyleSheet for Theme {
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slider::Appearance {
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slider::Appearance {
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handle: slider::Handle {
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handle: slider::Handle {
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color: palette.primary.base,
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color: palette.primary.base.color,
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..active.handle
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..active.handle
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},
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},
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..active
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..active
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@ -60,9 +60,10 @@ impl Palette {
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pub struct Extended {
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pub struct Extended {
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pub background: Background,
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pub background: Background,
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pub primary: Group,
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pub primary: Primary,
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pub success: Group,
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pub secondary: Secondary,
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pub danger: Group,
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pub success: Success,
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pub danger: Danger,
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}
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}
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lazy_static! {
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lazy_static! {
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@ -75,17 +76,18 @@ impl Extended {
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pub fn generate(palette: Palette) -> Self {
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pub fn generate(palette: Palette) -> Self {
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Self {
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Self {
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background: Background::new(palette.background, palette.text),
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background: Background::new(palette.background, palette.text),
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primary: Group::new(
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primary: Primary::generate(
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palette.primary,
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palette.primary,
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palette.background,
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palette.background,
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palette.text,
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palette.text,
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),
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),
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success: Group::new(
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secondary: Secondary::generate(palette.background, palette.text),
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success: Success::generate(
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palette.success,
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palette.success,
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palette.background,
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palette.background,
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palette.text,
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palette.text,
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),
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),
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danger: Group::new(
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danger: Danger::generate(
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palette.danger,
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palette.danger,
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palette.background,
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palette.background,
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palette.text,
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palette.text,
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@ -94,44 +96,113 @@ impl Extended {
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}
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}
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}
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}
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pub struct Background {
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#[derive(Debug, Clone, Copy)]
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pub base: Color,
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pub struct Pair {
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pub weak: Color,
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pub color: Color,
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pub strong: Color,
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pub text: Color,
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pub text: Color,
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}
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}
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impl Background {
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impl Pair {
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pub fn new(base: Color, text: Color) -> Self {
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pub fn new(color: Color, text: Color) -> Self {
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Self {
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Self {
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base,
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color,
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weak: mix(base, text, 0.15),
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text: readable(color, text),
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strong: mix(base, text, 0.25),
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text,
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}
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}
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}
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}
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}
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}
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pub struct Group {
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pub struct Background {
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pub base: Color,
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pub base: Pair,
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pub weak: Color,
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pub weak: Pair,
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pub strong: Color,
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pub strong: Pair,
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pub text: Color,
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}
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}
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impl Group {
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impl Background {
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pub fn new(base: Color, background: Color, text: Color) -> Self {
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pub fn new(base: Color, text: Color) -> Self {
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let strong = if is_dark(base) {
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let weak = mix(base, text, 0.15);
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lighten(base, 0.1)
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let strong = mix(base, text, 0.25);
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} else {
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darken(base, 0.1)
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};
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Self {
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Self {
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base,
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base: Pair::new(base, text),
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weak: mix(base, background, 0.4),
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weak: Pair::new(weak, text),
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strong,
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strong: Pair::new(strong, text),
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text: readable(strong, text),
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}
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}
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}
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pub struct Primary {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Primary {
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pub fn generate(base: Color, background: Color, text: Color) -> Self {
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let weak = mix(base, background, 0.4);
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let strong = deviate(base, 0.1);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Secondary {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Secondary {
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pub fn generate(base: Color, text: Color) -> Self {
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let base = mix(base, text, 0.2);
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let weak = mix(base, text, 0.1);
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let strong = mix(base, text, 0.3);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Success {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Success {
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pub fn generate(base: Color, background: Color, text: Color) -> Self {
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let weak = mix(base, background, 0.4);
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let strong = deviate(base, 0.1);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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pub struct Danger {
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pub base: Pair,
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pub weak: Pair,
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pub strong: Pair,
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}
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impl Danger {
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pub fn generate(base: Color, background: Color, text: Color) -> Self {
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let weak = mix(base, background, 0.4);
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let strong = deviate(base, 0.1);
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Self {
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base: Pair::new(base, text),
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weak: Pair::new(weak, text),
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strong: Pair::new(strong, text),
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}
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}
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}
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}
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}
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}
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@ -174,6 +245,14 @@ fn lighten(color: Color, amount: f32) -> Color {
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from_hsl(hsl)
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from_hsl(hsl)
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}
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}
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fn deviate(color: Color, amount: f32) -> Color {
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if is_dark(color) {
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lighten(color, amount)
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} else {
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darken(color, amount)
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}
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}
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fn mix(a: Color, b: Color, factor: f32) -> Color {
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fn mix(a: Color, b: Color, factor: f32) -> Color {
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let a_lin = Srgb::from(a).into_linear();
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let a_lin = Srgb::from(a).into_linear();
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let b_lin = Srgb::from(b).into_linear();
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let b_lin = Srgb::from(b).into_linear();
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Reference in a new issue