Implement MSAA for triangle pipeline in iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2020-02-15 10:08:27 +01:00
parent 4969bfdb66
commit dadae12253
15 changed files with 539 additions and 73 deletions

26
wgpu/src/shader/blit.vert Normal file
View file

@ -0,0 +1,26 @@
#version 450
layout(location = 0) out vec2 o_Uv;
const vec2 positions[6] = vec2[6](
vec2(-1.0, -1.0),
vec2(-1.0, 1.0),
vec2(1.0, 1.0),
vec2(-1.0, -1.0),
vec2(1.0, -1.0),
vec2(1.0, 1.0)
);
const vec2 uvs[6] = vec2[6](
vec2(0.0, 0.0),
vec2(0.0, 1.0),
vec2(1.0, 1.0),
vec2(0.0, 0.0),
vec2(1.0, 0.0),
vec2(1.0, 1.0)
);
void main() {
o_Uv = uvs[gl_VertexIndex];
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
}