Apply HiDPI to text, images, and clip primitives

Quads are a bit trickier to handle. We may need to change the shaders a
bit.
This commit is contained in:
Héctor Ramón Jiménez 2019-11-05 05:26:20 +01:00
parent 0157121038
commit db716b3bdf
6 changed files with 112 additions and 58 deletions

View file

@ -28,3 +28,16 @@ impl Rectangle<f32> {
&& point.y <= self.y + self.height
}
}
impl std::ops::Mul<f32> for Rectangle<u32> {
type Output = Self;
fn mul(self, scale: f32) -> Self {
Self {
x: (self.x as f32 * scale).round() as u32,
y: (self.y as f32 * scale).round() as u32,
width: (self.width as f32 * scale).round() as u32,
height: (self.height as f32 * scale).round() as u32,
}
}
}

View file

@ -22,8 +22,15 @@ pub trait Target {
window: &W,
width: u16,
height: u16,
dpi: f32,
renderer: &Self::Renderer,
) -> Self;
fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer);
fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Self::Renderer,
);
}

View file

@ -98,6 +98,7 @@ impl Renderer {
log::debug!("Drawing");
let (width, height) = target.dimensions();
let dpi = target.dpi();
let transformation = target.transformation();
let frame = target.next_frame();
@ -137,7 +138,7 @@ impl Renderer {
self.draw_overlay(overlay, &mut layers);
for layer in layers {
self.flush(transformation, &layer, &mut encoder, &frame.view);
self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
}
self.queue.submit(&[encoder.finish()]);
@ -190,7 +191,10 @@ impl Renderer {
layer.text.push(Section {
text: &content,
screen_position: (x, y),
screen_position: (
x - layer.offset.x as f32,
y - layer.offset.y as f32,
),
bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(),
@ -225,6 +229,7 @@ impl Renderer {
background,
border_radius,
} => {
// TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad {
position: [
bounds.x - layer.offset.x as f32,
@ -234,7 +239,7 @@ impl Renderer {
color: match background {
Background::Color(color) => color.into_linear(),
},
border_radius: u32::from(*border_radius),
border_radius: *border_radius as u32,
});
}
Primitive::Image { path, bounds } => {
@ -308,16 +313,13 @@ impl Renderer {
fn flush(
&mut self,
dpi: f32,
transformation: Transformation,
layer: &Layer,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
) {
let translated = transformation
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
let bounds = layer.bounds * dpi;
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
@ -325,18 +327,25 @@ impl Renderer {
encoder,
&layer.quads,
transformation,
layer.bounds,
bounds,
target,
);
}
if layer.images.len() > 0 {
let translated = transformation
* Transformation::scale(dpi, dpi)
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
self.image_pipeline.draw(
&mut self.device,
encoder,
&layer.images,
translated,
layer.bounds,
bounds,
target,
);
}
@ -345,6 +354,20 @@ impl Renderer {
let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = Section {
screen_position: (
text.screen_position.0 * dpi,
text.screen_position.1 * dpi,
),
bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
scale: wgpu_glyph::Scale {
x: text.scale.x * dpi,
y: text.scale.y * dpi,
},
..*text
};
glyph_brush.queue(text);
}
@ -353,12 +376,12 @@ impl Renderer {
&mut self.device,
encoder,
target,
translated.into(),
transformation.into(),
wgpu_glyph::Region {
x: layer.bounds.x,
y: layer.bounds.y,
width: layer.bounds.width,
height: layer.bounds.height,
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
)
.expect("Draw text");

View file

@ -6,6 +6,7 @@ pub struct Target {
surface: wgpu::Surface,
width: u16,
height: u16,
dpi: f32,
transformation: Transformation,
swap_chain: wgpu::SwapChain,
}
@ -15,6 +16,10 @@ impl Target {
(self.width, self.height)
}
pub fn dpi(&self) -> f32 {
self.dpi
}
pub fn transformation(&self) -> Transformation {
self.transformation
}
@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
window: &W,
width: u16,
height: u16,
dpi: f32,
renderer: &Renderer,
) -> Target {
let surface = wgpu::Surface::create(window);
@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
surface,
width,
height,
dpi,
transformation: Transformation::orthographic(width, height),
swap_chain,
}
}
fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) {
fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Renderer,
) {
self.width = width;
self.height = height;
self.dpi = dpi;
self.transformation = Transformation::orthographic(width, height);
self.swap_chain =
new_swap_chain(&self.surface, width, height, &renderer.device);

View file

@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
}
/// Creates a scale transformation.
pub fn scale(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_scale(Vec3::new(x, y, 0.0)))
}
}
impl Mul for Transformation {

View file

@ -38,20 +38,19 @@ pub trait Application {
.build(&event_loop)
.expect("Open window");
let mut size: Size = window
.inner_size()
.to_physical(window.hidpi_factor())
.into();
let mut new_size: Option<Size> = None;
let dpi = window.hidpi_factor();
let mut size = window.inner_size();
let mut new_size: Option<winit::dpi::LogicalSize> = None;
let mut renderer = Self::Renderer::new();
let mut target = <Self::Renderer as Windowed>::Target::new(
&window,
size.width,
size.height,
&renderer,
);
let mut target = {
let (width, height) = to_physical(size, dpi);
<Self::Renderer as Windowed>::Target::new(
&window, width, height, dpi as f32, &renderer,
)
};
debug.layout_started();
let user_interface = UserInterface::build(
@ -134,7 +133,15 @@ pub trait Application {
debug.render_started();
if let Some(new_size) = new_size.take() {
target.resize(new_size.width, new_size.height, &renderer);
let dpi = window.hidpi_factor();
let (width, height) = to_physical(new_size, dpi);
target.resize(
width,
height,
window.hidpi_factor() as f32,
&renderer,
);
size = new_size;
}
@ -160,13 +167,9 @@ pub trait Application {
..
} => match window_event {
WindowEvent::CursorMoved { position, .. } => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(mouse::Event::CursorMoved {
x: physical_position.x as f32,
y: physical_position.y as f32,
x: position.x as f32,
y: position.y as f32,
}));
}
WindowEvent::MouseInput { button, state, .. } => {
@ -190,15 +193,11 @@ pub trait Application {
));
}
winit::event::MouseScrollDelta::PixelDelta(position) => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(
mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Pixels {
x: physical_position.x as f32,
y: physical_position.y as f32,
x: position.x as f32,
y: position.y as f32,
},
},
));
@ -235,8 +234,7 @@ pub trait Application {
*control_flow = ControlFlow::Exit;
}
WindowEvent::Resized(size) => {
new_size =
Some(size.to_physical(window.hidpi_factor()).into());
new_size = Some(size.into());
log::debug!("Resized: {:?}", new_size);
}
@ -249,24 +247,18 @@ pub trait Application {
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
struct Size {
width: u16,
height: u16,
}
fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
let physical_size = size.to_physical(dpi);
impl From<winit::dpi::PhysicalSize> for Size {
fn from(physical_size: winit::dpi::PhysicalSize) -> Self {
Self {
width: physical_size.width.round() as u16,
height: physical_size.height.round() as u16,
}
}
(
physical_size.width.round() as u16,
physical_size.height.round() as u16,
)
}
fn document<'a, Application>(
application: &'a mut Application,
size: Size,
size: winit::dpi::LogicalSize,
debug: &mut Debug,
) -> Element<'a, Application::Message, Application::Renderer>
where
@ -278,8 +270,8 @@ where
debug.view_finished();
Column::new()
.width(Length::Units(size.width))
.height(Length::Units(size.height))
.width(Length::Units(size.width.round() as u16))
.height(Length::Units(size.height.round() as u16))
.push(view)
.into()
}