Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a bit.
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0157121038
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db716b3bdf
6 changed files with 112 additions and 58 deletions
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@ -22,8 +22,15 @@ pub trait Target {
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window: &W,
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width: u16,
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height: u16,
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dpi: f32,
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renderer: &Self::Renderer,
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) -> Self;
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fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer);
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fn resize(
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&mut self,
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width: u16,
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height: u16,
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dpi: f32,
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renderer: &Self::Renderer,
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);
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}
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