Apply HiDPI to text, images, and clip primitives

Quads are a bit trickier to handle. We may need to change the shaders a
bit.
This commit is contained in:
Héctor Ramón Jiménez 2019-11-05 05:26:20 +01:00
parent 0157121038
commit db716b3bdf
6 changed files with 112 additions and 58 deletions

View file

@ -98,6 +98,7 @@ impl Renderer {
log::debug!("Drawing");
let (width, height) = target.dimensions();
let dpi = target.dpi();
let transformation = target.transformation();
let frame = target.next_frame();
@ -137,7 +138,7 @@ impl Renderer {
self.draw_overlay(overlay, &mut layers);
for layer in layers {
self.flush(transformation, &layer, &mut encoder, &frame.view);
self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
}
self.queue.submit(&[encoder.finish()]);
@ -190,7 +191,10 @@ impl Renderer {
layer.text.push(Section {
text: &content,
screen_position: (x, y),
screen_position: (
x - layer.offset.x as f32,
y - layer.offset.y as f32,
),
bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(),
@ -225,6 +229,7 @@ impl Renderer {
background,
border_radius,
} => {
// TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad {
position: [
bounds.x - layer.offset.x as f32,
@ -234,7 +239,7 @@ impl Renderer {
color: match background {
Background::Color(color) => color.into_linear(),
},
border_radius: u32::from(*border_radius),
border_radius: *border_radius as u32,
});
}
Primitive::Image { path, bounds } => {
@ -308,16 +313,13 @@ impl Renderer {
fn flush(
&mut self,
dpi: f32,
transformation: Transformation,
layer: &Layer,
encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView,
) {
let translated = transformation
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
let bounds = layer.bounds * dpi;
if layer.quads.len() > 0 {
self.quad_pipeline.draw(
@ -325,18 +327,25 @@ impl Renderer {
encoder,
&layer.quads,
transformation,
layer.bounds,
bounds,
target,
);
}
if layer.images.len() > 0 {
let translated = transformation
* Transformation::scale(dpi, dpi)
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
self.image_pipeline.draw(
&mut self.device,
encoder,
&layer.images,
translated,
layer.bounds,
bounds,
target,
);
}
@ -345,6 +354,20 @@ impl Renderer {
let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = Section {
screen_position: (
text.screen_position.0 * dpi,
text.screen_position.1 * dpi,
),
bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
scale: wgpu_glyph::Scale {
x: text.scale.x * dpi,
y: text.scale.y * dpi,
},
..*text
};
glyph_brush.queue(text);
}
@ -353,12 +376,12 @@ impl Renderer {
&mut self.device,
encoder,
target,
translated.into(),
transformation.into(),
wgpu_glyph::Region {
x: layer.bounds.x,
y: layer.bounds.y,
width: layer.bounds.width,
height: layer.bounds.height,
x: bounds.x,
y: bounds.y,
width: bounds.width,
height: bounds.height,
},
)
.expect("Draw text");

View file

@ -6,6 +6,7 @@ pub struct Target {
surface: wgpu::Surface,
width: u16,
height: u16,
dpi: f32,
transformation: Transformation,
swap_chain: wgpu::SwapChain,
}
@ -15,6 +16,10 @@ impl Target {
(self.width, self.height)
}
pub fn dpi(&self) -> f32 {
self.dpi
}
pub fn transformation(&self) -> Transformation {
self.transformation
}
@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
window: &W,
width: u16,
height: u16,
dpi: f32,
renderer: &Renderer,
) -> Target {
let surface = wgpu::Surface::create(window);
@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
surface,
width,
height,
dpi,
transformation: Transformation::orthographic(width, height),
swap_chain,
}
}
fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) {
fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Renderer,
) {
self.width = width;
self.height = height;
self.dpi = dpi;
self.transformation = Transformation::orthographic(width, height);
self.swap_chain =
new_swap_chain(&self.surface, width, height, &renderer.device);

View file

@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
}
/// Creates a scale transformation.
pub fn scale(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_scale(Vec3::new(x, y, 0.0)))
}
}
impl Mul for Transformation {