Apply HiDPI to text, images, and clip primitives

Quads are a bit trickier to handle. We may need to change the shaders a
bit.
This commit is contained in:
Héctor Ramón Jiménez 2019-11-05 05:26:20 +01:00
parent 0157121038
commit db716b3bdf
6 changed files with 112 additions and 58 deletions

View file

@ -38,20 +38,19 @@ pub trait Application {
.build(&event_loop)
.expect("Open window");
let mut size: Size = window
.inner_size()
.to_physical(window.hidpi_factor())
.into();
let mut new_size: Option<Size> = None;
let dpi = window.hidpi_factor();
let mut size = window.inner_size();
let mut new_size: Option<winit::dpi::LogicalSize> = None;
let mut renderer = Self::Renderer::new();
let mut target = <Self::Renderer as Windowed>::Target::new(
&window,
size.width,
size.height,
&renderer,
);
let mut target = {
let (width, height) = to_physical(size, dpi);
<Self::Renderer as Windowed>::Target::new(
&window, width, height, dpi as f32, &renderer,
)
};
debug.layout_started();
let user_interface = UserInterface::build(
@ -134,7 +133,15 @@ pub trait Application {
debug.render_started();
if let Some(new_size) = new_size.take() {
target.resize(new_size.width, new_size.height, &renderer);
let dpi = window.hidpi_factor();
let (width, height) = to_physical(new_size, dpi);
target.resize(
width,
height,
window.hidpi_factor() as f32,
&renderer,
);
size = new_size;
}
@ -160,13 +167,9 @@ pub trait Application {
..
} => match window_event {
WindowEvent::CursorMoved { position, .. } => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(mouse::Event::CursorMoved {
x: physical_position.x as f32,
y: physical_position.y as f32,
x: position.x as f32,
y: position.y as f32,
}));
}
WindowEvent::MouseInput { button, state, .. } => {
@ -190,15 +193,11 @@ pub trait Application {
));
}
winit::event::MouseScrollDelta::PixelDelta(position) => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(
mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Pixels {
x: physical_position.x as f32,
y: physical_position.y as f32,
x: position.x as f32,
y: position.y as f32,
},
},
));
@ -235,8 +234,7 @@ pub trait Application {
*control_flow = ControlFlow::Exit;
}
WindowEvent::Resized(size) => {
new_size =
Some(size.to_physical(window.hidpi_factor()).into());
new_size = Some(size.into());
log::debug!("Resized: {:?}", new_size);
}
@ -249,24 +247,18 @@ pub trait Application {
}
}
#[derive(Debug, Clone, Copy, Eq, PartialEq)]
struct Size {
width: u16,
height: u16,
}
fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
let physical_size = size.to_physical(dpi);
impl From<winit::dpi::PhysicalSize> for Size {
fn from(physical_size: winit::dpi::PhysicalSize) -> Self {
Self {
width: physical_size.width.round() as u16,
height: physical_size.height.round() as u16,
}
}
(
physical_size.width.round() as u16,
physical_size.height.round() as u16,
)
}
fn document<'a, Application>(
application: &'a mut Application,
size: Size,
size: winit::dpi::LogicalSize,
debug: &mut Debug,
) -> Element<'a, Application::Message, Application::Renderer>
where
@ -278,8 +270,8 @@ where
debug.view_finished();
Column::new()
.width(Length::Units(size.width))
.height(Length::Units(size.height))
.width(Length::Units(size.width.round() as u16))
.height(Length::Units(size.height.round() as u16))
.push(view)
.into()
}