Apply HiDPI to text, images, and clip primitives
Quads are a bit trickier to handle. We may need to change the shaders a bit.
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parent
0157121038
commit
db716b3bdf
6 changed files with 112 additions and 58 deletions
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@ -38,20 +38,19 @@ pub trait Application {
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.build(&event_loop)
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.expect("Open window");
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let mut size: Size = window
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.inner_size()
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.to_physical(window.hidpi_factor())
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.into();
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let mut new_size: Option<Size> = None;
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let dpi = window.hidpi_factor();
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let mut size = window.inner_size();
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let mut new_size: Option<winit::dpi::LogicalSize> = None;
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let mut renderer = Self::Renderer::new();
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let mut target = <Self::Renderer as Windowed>::Target::new(
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&window,
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size.width,
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size.height,
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&renderer,
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);
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let mut target = {
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let (width, height) = to_physical(size, dpi);
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<Self::Renderer as Windowed>::Target::new(
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&window, width, height, dpi as f32, &renderer,
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)
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};
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debug.layout_started();
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let user_interface = UserInterface::build(
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@ -134,7 +133,15 @@ pub trait Application {
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debug.render_started();
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if let Some(new_size) = new_size.take() {
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target.resize(new_size.width, new_size.height, &renderer);
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let dpi = window.hidpi_factor();
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let (width, height) = to_physical(new_size, dpi);
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target.resize(
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width,
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height,
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window.hidpi_factor() as f32,
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&renderer,
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);
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size = new_size;
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}
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@ -160,13 +167,9 @@ pub trait Application {
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..
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} => match window_event {
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WindowEvent::CursorMoved { position, .. } => {
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// TODO: Remove when renderer supports HiDPI
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let physical_position =
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position.to_physical(window.hidpi_factor());
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events.push(Event::Mouse(mouse::Event::CursorMoved {
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x: physical_position.x as f32,
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y: physical_position.y as f32,
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x: position.x as f32,
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y: position.y as f32,
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}));
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}
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WindowEvent::MouseInput { button, state, .. } => {
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@ -190,15 +193,11 @@ pub trait Application {
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));
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}
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winit::event::MouseScrollDelta::PixelDelta(position) => {
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// TODO: Remove when renderer supports HiDPI
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let physical_position =
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position.to_physical(window.hidpi_factor());
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events.push(Event::Mouse(
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mouse::Event::WheelScrolled {
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delta: mouse::ScrollDelta::Pixels {
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x: physical_position.x as f32,
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y: physical_position.y as f32,
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x: position.x as f32,
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y: position.y as f32,
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},
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},
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));
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@ -235,8 +234,7 @@ pub trait Application {
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*control_flow = ControlFlow::Exit;
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}
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WindowEvent::Resized(size) => {
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new_size =
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Some(size.to_physical(window.hidpi_factor()).into());
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new_size = Some(size.into());
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log::debug!("Resized: {:?}", new_size);
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}
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@ -249,24 +247,18 @@ pub trait Application {
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}
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}
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#[derive(Debug, Clone, Copy, Eq, PartialEq)]
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struct Size {
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width: u16,
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height: u16,
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}
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fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
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let physical_size = size.to_physical(dpi);
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impl From<winit::dpi::PhysicalSize> for Size {
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fn from(physical_size: winit::dpi::PhysicalSize) -> Self {
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Self {
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width: physical_size.width.round() as u16,
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height: physical_size.height.round() as u16,
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}
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}
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(
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physical_size.width.round() as u16,
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physical_size.height.round() as u16,
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)
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}
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fn document<'a, Application>(
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application: &'a mut Application,
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size: Size,
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size: winit::dpi::LogicalSize,
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debug: &mut Debug,
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) -> Element<'a, Application::Message, Application::Renderer>
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where
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@ -278,8 +270,8 @@ where
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debug.view_finished();
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Column::new()
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.width(Length::Units(size.width))
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.height(Length::Units(size.height))
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.width(Length::Units(size.width.round() as u16))
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.height(Length::Units(size.height.round() as u16))
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.push(view)
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.into()
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}
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