Apply HiDPI to text, images, and clip primitives

Quads are a bit trickier to handle. We may need to change the shaders a
bit.
This commit is contained in:
Héctor Ramón Jiménez 2019-11-05 05:26:20 +01:00
parent 0157121038
commit db716b3bdf
6 changed files with 112 additions and 58 deletions

View file

@ -28,3 +28,16 @@ impl Rectangle<f32> {
&& point.y <= self.y + self.height && point.y <= self.y + self.height
} }
} }
impl std::ops::Mul<f32> for Rectangle<u32> {
type Output = Self;
fn mul(self, scale: f32) -> Self {
Self {
x: (self.x as f32 * scale).round() as u32,
y: (self.y as f32 * scale).round() as u32,
width: (self.width as f32 * scale).round() as u32,
height: (self.height as f32 * scale).round() as u32,
}
}
}

View file

@ -22,8 +22,15 @@ pub trait Target {
window: &W, window: &W,
width: u16, width: u16,
height: u16, height: u16,
dpi: f32,
renderer: &Self::Renderer, renderer: &Self::Renderer,
) -> Self; ) -> Self;
fn resize(&mut self, width: u16, height: u16, renderer: &Self::Renderer); fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Self::Renderer,
);
} }

View file

@ -98,6 +98,7 @@ impl Renderer {
log::debug!("Drawing"); log::debug!("Drawing");
let (width, height) = target.dimensions(); let (width, height) = target.dimensions();
let dpi = target.dpi();
let transformation = target.transformation(); let transformation = target.transformation();
let frame = target.next_frame(); let frame = target.next_frame();
@ -137,7 +138,7 @@ impl Renderer {
self.draw_overlay(overlay, &mut layers); self.draw_overlay(overlay, &mut layers);
for layer in layers { for layer in layers {
self.flush(transformation, &layer, &mut encoder, &frame.view); self.flush(dpi, transformation, &layer, &mut encoder, &frame.view);
} }
self.queue.submit(&[encoder.finish()]); self.queue.submit(&[encoder.finish()]);
@ -190,7 +191,10 @@ impl Renderer {
layer.text.push(Section { layer.text.push(Section {
text: &content, text: &content,
screen_position: (x, y), screen_position: (
x - layer.offset.x as f32,
y - layer.offset.y as f32,
),
bounds: (bounds.width, bounds.height), bounds: (bounds.width, bounds.height),
scale: wgpu_glyph::Scale { x: *size, y: *size }, scale: wgpu_glyph::Scale { x: *size, y: *size },
color: color.into_linear(), color: color.into_linear(),
@ -225,6 +229,7 @@ impl Renderer {
background, background,
border_radius, border_radius,
} => { } => {
// TODO: Move some of this computations to the GPU (?)
layer.quads.push(Quad { layer.quads.push(Quad {
position: [ position: [
bounds.x - layer.offset.x as f32, bounds.x - layer.offset.x as f32,
@ -234,7 +239,7 @@ impl Renderer {
color: match background { color: match background {
Background::Color(color) => color.into_linear(), Background::Color(color) => color.into_linear(),
}, },
border_radius: u32::from(*border_radius), border_radius: *border_radius as u32,
}); });
} }
Primitive::Image { path, bounds } => { Primitive::Image { path, bounds } => {
@ -308,16 +313,13 @@ impl Renderer {
fn flush( fn flush(
&mut self, &mut self,
dpi: f32,
transformation: Transformation, transformation: Transformation,
layer: &Layer, layer: &Layer,
encoder: &mut wgpu::CommandEncoder, encoder: &mut wgpu::CommandEncoder,
target: &wgpu::TextureView, target: &wgpu::TextureView,
) { ) {
let translated = transformation let bounds = layer.bounds * dpi;
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
if layer.quads.len() > 0 { if layer.quads.len() > 0 {
self.quad_pipeline.draw( self.quad_pipeline.draw(
@ -325,18 +327,25 @@ impl Renderer {
encoder, encoder,
&layer.quads, &layer.quads,
transformation, transformation,
layer.bounds, bounds,
target, target,
); );
} }
if layer.images.len() > 0 { if layer.images.len() > 0 {
let translated = transformation
* Transformation::scale(dpi, dpi)
* Transformation::translate(
-(layer.offset.x as f32),
-(layer.offset.y as f32),
);
self.image_pipeline.draw( self.image_pipeline.draw(
&mut self.device, &mut self.device,
encoder, encoder,
&layer.images, &layer.images,
translated, translated,
layer.bounds, bounds,
target, target,
); );
} }
@ -345,6 +354,20 @@ impl Renderer {
let mut glyph_brush = self.glyph_brush.borrow_mut(); let mut glyph_brush = self.glyph_brush.borrow_mut();
for text in layer.text.iter() { for text in layer.text.iter() {
// Target physical coordinates directly to avoid blurry text
let text = Section {
screen_position: (
text.screen_position.0 * dpi,
text.screen_position.1 * dpi,
),
bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
scale: wgpu_glyph::Scale {
x: text.scale.x * dpi,
y: text.scale.y * dpi,
},
..*text
};
glyph_brush.queue(text); glyph_brush.queue(text);
} }
@ -353,12 +376,12 @@ impl Renderer {
&mut self.device, &mut self.device,
encoder, encoder,
target, target,
translated.into(), transformation.into(),
wgpu_glyph::Region { wgpu_glyph::Region {
x: layer.bounds.x, x: bounds.x,
y: layer.bounds.y, y: bounds.y,
width: layer.bounds.width, width: bounds.width,
height: layer.bounds.height, height: bounds.height,
}, },
) )
.expect("Draw text"); .expect("Draw text");

View file

@ -6,6 +6,7 @@ pub struct Target {
surface: wgpu::Surface, surface: wgpu::Surface,
width: u16, width: u16,
height: u16, height: u16,
dpi: f32,
transformation: Transformation, transformation: Transformation,
swap_chain: wgpu::SwapChain, swap_chain: wgpu::SwapChain,
} }
@ -15,6 +16,10 @@ impl Target {
(self.width, self.height) (self.width, self.height)
} }
pub fn dpi(&self) -> f32 {
self.dpi
}
pub fn transformation(&self) -> Transformation { pub fn transformation(&self) -> Transformation {
self.transformation self.transformation
} }
@ -31,6 +36,7 @@ impl iced_native::renderer::Target for Target {
window: &W, window: &W,
width: u16, width: u16,
height: u16, height: u16,
dpi: f32,
renderer: &Renderer, renderer: &Renderer,
) -> Target { ) -> Target {
let surface = wgpu::Surface::create(window); let surface = wgpu::Surface::create(window);
@ -41,14 +47,22 @@ impl iced_native::renderer::Target for Target {
surface, surface,
width, width,
height, height,
dpi,
transformation: Transformation::orthographic(width, height), transformation: Transformation::orthographic(width, height),
swap_chain, swap_chain,
} }
} }
fn resize(&mut self, width: u16, height: u16, renderer: &Renderer) { fn resize(
&mut self,
width: u16,
height: u16,
dpi: f32,
renderer: &Renderer,
) {
self.width = width; self.width = width;
self.height = height; self.height = height;
self.dpi = dpi;
self.transformation = Transformation::orthographic(width, height); self.transformation = Transformation::orthographic(width, height);
self.swap_chain = self.swap_chain =
new_swap_chain(&self.surface, width, height, &renderer.device); new_swap_chain(&self.surface, width, height, &renderer.device);

View file

@ -26,6 +26,11 @@ impl Transformation {
pub fn translate(x: f32, y: f32) -> Transformation { pub fn translate(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0))) Transformation(Mat4::from_translation(Vec3::new(x, y, 0.0)))
} }
/// Creates a scale transformation.
pub fn scale(x: f32, y: f32) -> Transformation {
Transformation(Mat4::from_scale(Vec3::new(x, y, 0.0)))
}
} }
impl Mul for Transformation { impl Mul for Transformation {

View file

@ -38,20 +38,19 @@ pub trait Application {
.build(&event_loop) .build(&event_loop)
.expect("Open window"); .expect("Open window");
let mut size: Size = window let dpi = window.hidpi_factor();
.inner_size() let mut size = window.inner_size();
.to_physical(window.hidpi_factor()) let mut new_size: Option<winit::dpi::LogicalSize> = None;
.into();
let mut new_size: Option<Size> = None;
let mut renderer = Self::Renderer::new(); let mut renderer = Self::Renderer::new();
let mut target = <Self::Renderer as Windowed>::Target::new( let mut target = {
&window, let (width, height) = to_physical(size, dpi);
size.width,
size.height, <Self::Renderer as Windowed>::Target::new(
&renderer, &window, width, height, dpi as f32, &renderer,
); )
};
debug.layout_started(); debug.layout_started();
let user_interface = UserInterface::build( let user_interface = UserInterface::build(
@ -134,7 +133,15 @@ pub trait Application {
debug.render_started(); debug.render_started();
if let Some(new_size) = new_size.take() { if let Some(new_size) = new_size.take() {
target.resize(new_size.width, new_size.height, &renderer); let dpi = window.hidpi_factor();
let (width, height) = to_physical(new_size, dpi);
target.resize(
width,
height,
window.hidpi_factor() as f32,
&renderer,
);
size = new_size; size = new_size;
} }
@ -160,13 +167,9 @@ pub trait Application {
.. ..
} => match window_event { } => match window_event {
WindowEvent::CursorMoved { position, .. } => { WindowEvent::CursorMoved { position, .. } => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse(mouse::Event::CursorMoved { events.push(Event::Mouse(mouse::Event::CursorMoved {
x: physical_position.x as f32, x: position.x as f32,
y: physical_position.y as f32, y: position.y as f32,
})); }));
} }
WindowEvent::MouseInput { button, state, .. } => { WindowEvent::MouseInput { button, state, .. } => {
@ -190,15 +193,11 @@ pub trait Application {
)); ));
} }
winit::event::MouseScrollDelta::PixelDelta(position) => { winit::event::MouseScrollDelta::PixelDelta(position) => {
// TODO: Remove when renderer supports HiDPI
let physical_position =
position.to_physical(window.hidpi_factor());
events.push(Event::Mouse( events.push(Event::Mouse(
mouse::Event::WheelScrolled { mouse::Event::WheelScrolled {
delta: mouse::ScrollDelta::Pixels { delta: mouse::ScrollDelta::Pixels {
x: physical_position.x as f32, x: position.x as f32,
y: physical_position.y as f32, y: position.y as f32,
}, },
}, },
)); ));
@ -235,8 +234,7 @@ pub trait Application {
*control_flow = ControlFlow::Exit; *control_flow = ControlFlow::Exit;
} }
WindowEvent::Resized(size) => { WindowEvent::Resized(size) => {
new_size = new_size = Some(size.into());
Some(size.to_physical(window.hidpi_factor()).into());
log::debug!("Resized: {:?}", new_size); log::debug!("Resized: {:?}", new_size);
} }
@ -249,24 +247,18 @@ pub trait Application {
} }
} }
#[derive(Debug, Clone, Copy, Eq, PartialEq)] fn to_physical(size: winit::dpi::LogicalSize, dpi: f64) -> (u16, u16) {
struct Size { let physical_size = size.to_physical(dpi);
width: u16,
height: u16,
}
impl From<winit::dpi::PhysicalSize> for Size { (
fn from(physical_size: winit::dpi::PhysicalSize) -> Self { physical_size.width.round() as u16,
Self { physical_size.height.round() as u16,
width: physical_size.width.round() as u16, )
height: physical_size.height.round() as u16,
}
}
} }
fn document<'a, Application>( fn document<'a, Application>(
application: &'a mut Application, application: &'a mut Application,
size: Size, size: winit::dpi::LogicalSize,
debug: &mut Debug, debug: &mut Debug,
) -> Element<'a, Application::Message, Application::Renderer> ) -> Element<'a, Application::Message, Application::Renderer>
where where
@ -278,8 +270,8 @@ where
debug.view_finished(); debug.view_finished();
Column::new() Column::new()
.width(Length::Units(size.width)) .width(Length::Units(size.width.round() as u16))
.height(Length::Units(size.height)) .height(Length::Units(size.height.round() as u16))
.push(view) .push(view)
.into() .into()
} }