Implement vectorial text support for iced_wgpu
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1 changed files with 188 additions and 37 deletions
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@ -1,6 +1,7 @@
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//! Build and draw geometry.
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use crate::core::alignment;
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use crate::core::text::LineHeight;
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use crate::core::{Pixels, Point, Rectangle, Size, Vector};
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use crate::core::{Color, Pixels, Point, Rectangle, Size, Vector};
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use crate::graphics::color;
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use crate::graphics::geometry::fill::{self, Fill};
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use crate::graphics::geometry::{
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@ -8,6 +9,7 @@ use crate::graphics::geometry::{
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};
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use crate::graphics::gradient::{self, Gradient};
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use crate::graphics::mesh::{self, Mesh};
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use crate::graphics::text::{self, cosmic_text};
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use crate::primitive::{self, Primitive};
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use lyon::geom::euclid;
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@ -123,8 +125,13 @@ impl Transform {
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self.0 == lyon::math::Transform::identity()
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}
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fn is_scale_translation(&self) -> bool {
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self.0.m12.abs() < 2.0 * f32::EPSILON
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&& self.0.m21.abs() < 2.0 * f32::EPSILON
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}
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fn scale(&self) -> (f32, f32) {
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(self.0.m12, self.0.m22)
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(self.0.m11, self.0.m22)
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}
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fn transform_point(&self, point: Point) -> Point {
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@ -324,49 +331,193 @@ impl Frame {
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pub fn fill_text(&mut self, text: impl Into<Text>) {
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let text = text.into();
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let (position, size, line_height) =
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if self.transforms.current.is_identity() {
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(text.position, text.size, text.line_height)
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} else {
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let (_, scale_y) = self.transforms.current.scale();
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let (scale_x, scale_y) = self.transforms.current.scale();
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let position =
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self.transforms.current.transform_point(text.position);
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if self.transforms.current.is_scale_translation()
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&& scale_x == scale_y
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&& scale_x > 0.0
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&& scale_y > 0.0
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{
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let (position, size, line_height) =
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if self.transforms.current.is_identity() {
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(text.position, text.size, text.line_height)
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} else {
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let position =
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self.transforms.current.transform_point(text.position);
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let size = Pixels(text.size.0 * scale_y);
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let size = Pixels(text.size.0 * scale_y);
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let line_height = match text.line_height {
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LineHeight::Absolute(size) => {
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LineHeight::Absolute(Pixels(size.0 * scale_y))
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}
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LineHeight::Relative(factor) => {
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LineHeight::Relative(factor)
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}
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let line_height = match text.line_height {
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LineHeight::Absolute(size) => {
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LineHeight::Absolute(Pixels(size.0 * scale_y))
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}
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LineHeight::Relative(factor) => {
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LineHeight::Relative(factor)
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}
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};
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(position, size, line_height)
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};
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(position, size, line_height)
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let bounds = Rectangle {
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x: position.x,
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y: position.y,
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width: f32::INFINITY,
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height: f32::INFINITY,
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};
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let bounds = Rectangle {
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x: position.x,
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y: position.y,
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width: f32::INFINITY,
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height: f32::INFINITY,
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};
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// TODO: Honor layering!
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self.primitives.push(Primitive::Text {
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content: text.content,
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bounds,
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color: text.color,
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size,
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line_height,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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shaping: text.shaping,
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clip_bounds: Rectangle::with_size(Size::INFINITY),
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});
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} else {
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let mut font_system =
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text::font_system().write().expect("Write font system");
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// TODO: Use vectorial text instead of primitive
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self.primitives.push(Primitive::Text {
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content: text.content,
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bounds,
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color: text.color,
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size,
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line_height,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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shaping: text.shaping,
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clip_bounds: Rectangle::with_size(Size::INFINITY),
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});
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let mut buffer = cosmic_text::BufferLine::new(
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&text.content,
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cosmic_text::AttrsList::new(text::to_attributes(text.font)),
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text::to_shaping(text.shaping),
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);
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let layout = buffer.layout(
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font_system.raw(),
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text.size.0,
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f32::MAX,
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cosmic_text::Wrap::None,
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);
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let translation_x = match text.horizontal_alignment {
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alignment::Horizontal::Left => text.position.x,
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alignment::Horizontal::Center
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| alignment::Horizontal::Right => {
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let mut line_width = 0.0f32;
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for line in layout.iter() {
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line_width = line_width.max(line.w);
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}
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if text.horizontal_alignment
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== alignment::Horizontal::Center
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{
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text.position.x - line_width / 2.0
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} else {
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text.position.x - line_width
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}
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}
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};
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let translation_y = {
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let line_height = text.line_height.to_absolute(text.size);
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match text.vertical_alignment {
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alignment::Vertical::Top => text.position.y,
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alignment::Vertical::Center => {
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text.position.y - line_height.0 / 2.0
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}
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alignment::Vertical::Bottom => {
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text.position.y - line_height.0
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}
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}
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};
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let mut swash_cache = cosmic_text::SwashCache::new();
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for run in layout.iter() {
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for glyph in run.glyphs.iter() {
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let physical_glyph = glyph.physical((0.0, 0.0), 1.0);
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let start_x = translation_x + glyph.x + glyph.x_offset;
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let start_y = translation_y + glyph.y_offset + text.size.0;
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let offset = Vector::new(start_x, start_y);
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if let Some(commands) = swash_cache.get_outline_commands(
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font_system.raw(),
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physical_glyph.cache_key,
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) {
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let glyph = Path::new(|path| {
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use cosmic_text::Command;
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for command in commands {
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match command {
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Command::MoveTo(p) => {
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path.move_to(
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Point::new(p.x, -p.y) + offset,
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);
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}
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Command::LineTo(p) => {
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path.line_to(
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Point::new(p.x, -p.y) + offset,
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);
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}
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Command::CurveTo(
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control_a,
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control_b,
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to,
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) => {
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path.bezier_curve_to(
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Point::new(
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control_a.x,
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-control_a.y,
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) + offset,
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Point::new(
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control_b.x,
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-control_b.y,
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) + offset,
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Point::new(to.x, -to.y) + offset,
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);
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}
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Command::QuadTo(control, to) => {
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path.quadratic_curve_to(
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Point::new(control.x, -control.y)
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+ offset,
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Point::new(to.x, -to.y) + offset,
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);
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}
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Command::Close => {
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path.close();
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}
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}
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}
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});
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self.fill(&glyph, text.color);
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} else {
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// TODO: Raster image support for `Canvas`
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let [r, g, b, a] = text.color.into_rgba8();
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swash_cache.with_pixels(
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font_system.raw(),
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physical_glyph.cache_key,
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cosmic_text::Color::rgba(r, g, b, a),
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|x, y, color| {
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self.fill(
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&Path::rectangle(
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Point::new(x as f32, y as f32) + offset,
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Size::new(1.0, 1.0),
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),
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Color::from_rgba8(
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color.r(),
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color.g(),
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color.b(),
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color.a() as f32 / 255.0,
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),
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);
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},
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)
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}
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}
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}
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}
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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