Implement vectorial text support for iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2024-01-17 14:25:39 +01:00
parent d09f36e054
commit dd032d9a7a
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@ -1,6 +1,7 @@
//! Build and draw geometry.
use crate::core::alignment;
use crate::core::text::LineHeight;
use crate::core::{Pixels, Point, Rectangle, Size, Vector};
use crate::core::{Color, Pixels, Point, Rectangle, Size, Vector};
use crate::graphics::color;
use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::{
@ -8,6 +9,7 @@ use crate::graphics::geometry::{
};
use crate::graphics::gradient::{self, Gradient};
use crate::graphics::mesh::{self, Mesh};
use crate::graphics::text::{self, cosmic_text};
use crate::primitive::{self, Primitive};
use lyon::geom::euclid;
@ -123,8 +125,13 @@ impl Transform {
self.0 == lyon::math::Transform::identity()
}
fn is_scale_translation(&self) -> bool {
self.0.m12.abs() < 2.0 * f32::EPSILON
&& self.0.m21.abs() < 2.0 * f32::EPSILON
}
fn scale(&self) -> (f32, f32) {
(self.0.m12, self.0.m22)
(self.0.m11, self.0.m22)
}
fn transform_point(&self, point: Point) -> Point {
@ -324,49 +331,193 @@ impl Frame {
pub fn fill_text(&mut self, text: impl Into<Text>) {
let text = text.into();
let (position, size, line_height) =
if self.transforms.current.is_identity() {
(text.position, text.size, text.line_height)
} else {
let (_, scale_y) = self.transforms.current.scale();
let (scale_x, scale_y) = self.transforms.current.scale();
let position =
self.transforms.current.transform_point(text.position);
if self.transforms.current.is_scale_translation()
&& scale_x == scale_y
&& scale_x > 0.0
&& scale_y > 0.0
{
let (position, size, line_height) =
if self.transforms.current.is_identity() {
(text.position, text.size, text.line_height)
} else {
let position =
self.transforms.current.transform_point(text.position);
let size = Pixels(text.size.0 * scale_y);
let size = Pixels(text.size.0 * scale_y);
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
LineHeight::Absolute(Pixels(size.0 * scale_y))
}
LineHeight::Relative(factor) => {
LineHeight::Relative(factor)
}
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
LineHeight::Absolute(Pixels(size.0 * scale_y))
}
LineHeight::Relative(factor) => {
LineHeight::Relative(factor)
}
};
(position, size, line_height)
};
(position, size, line_height)
let bounds = Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
};
let bounds = Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
};
// TODO: Honor layering!
self.primitives.push(Primitive::Text {
content: text.content,
bounds,
color: text.color,
size,
line_height,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
clip_bounds: Rectangle::with_size(Size::INFINITY),
});
} else {
let mut font_system =
text::font_system().write().expect("Write font system");
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
bounds,
color: text.color,
size,
line_height,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
clip_bounds: Rectangle::with_size(Size::INFINITY),
});
let mut buffer = cosmic_text::BufferLine::new(
&text.content,
cosmic_text::AttrsList::new(text::to_attributes(text.font)),
text::to_shaping(text.shaping),
);
let layout = buffer.layout(
font_system.raw(),
text.size.0,
f32::MAX,
cosmic_text::Wrap::None,
);
let translation_x = match text.horizontal_alignment {
alignment::Horizontal::Left => text.position.x,
alignment::Horizontal::Center
| alignment::Horizontal::Right => {
let mut line_width = 0.0f32;
for line in layout.iter() {
line_width = line_width.max(line.w);
}
if text.horizontal_alignment
== alignment::Horizontal::Center
{
text.position.x - line_width / 2.0
} else {
text.position.x - line_width
}
}
};
let translation_y = {
let line_height = text.line_height.to_absolute(text.size);
match text.vertical_alignment {
alignment::Vertical::Top => text.position.y,
alignment::Vertical::Center => {
text.position.y - line_height.0 / 2.0
}
alignment::Vertical::Bottom => {
text.position.y - line_height.0
}
}
};
let mut swash_cache = cosmic_text::SwashCache::new();
for run in layout.iter() {
for glyph in run.glyphs.iter() {
let physical_glyph = glyph.physical((0.0, 0.0), 1.0);
let start_x = translation_x + glyph.x + glyph.x_offset;
let start_y = translation_y + glyph.y_offset + text.size.0;
let offset = Vector::new(start_x, start_y);
if let Some(commands) = swash_cache.get_outline_commands(
font_system.raw(),
physical_glyph.cache_key,
) {
let glyph = Path::new(|path| {
use cosmic_text::Command;
for command in commands {
match command {
Command::MoveTo(p) => {
path.move_to(
Point::new(p.x, -p.y) + offset,
);
}
Command::LineTo(p) => {
path.line_to(
Point::new(p.x, -p.y) + offset,
);
}
Command::CurveTo(
control_a,
control_b,
to,
) => {
path.bezier_curve_to(
Point::new(
control_a.x,
-control_a.y,
) + offset,
Point::new(
control_b.x,
-control_b.y,
) + offset,
Point::new(to.x, -to.y) + offset,
);
}
Command::QuadTo(control, to) => {
path.quadratic_curve_to(
Point::new(control.x, -control.y)
+ offset,
Point::new(to.x, -to.y) + offset,
);
}
Command::Close => {
path.close();
}
}
}
});
self.fill(&glyph, text.color);
} else {
// TODO: Raster image support for `Canvas`
let [r, g, b, a] = text.color.into_rgba8();
swash_cache.with_pixels(
font_system.raw(),
physical_glyph.cache_key,
cosmic_text::Color::rgba(r, g, b, a),
|x, y, color| {
self.fill(
&Path::rectangle(
Point::new(x as f32, y as f32) + offset,
Size::new(1.0, 1.0),
),
Color::from_rgba8(
color.r(),
color.g(),
color.b(),
color.a() as f32 / 255.0,
),
);
},
)
}
}
}
}
}
/// Stores the current transform of the [`Frame`] and executes the given