Introduce iced_sentinel and iced_debug crates
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58a7007ac1
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26 changed files with 543 additions and 567 deletions
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@ -67,7 +67,7 @@ impl Backend {
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///
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/// The text provided as overlay will be rendered on top of the primitives.
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/// This is useful for rendering debug information.
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pub fn present<T: AsRef<str>>(
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pub fn present(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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@ -77,7 +77,6 @@ impl Backend {
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frame: &wgpu::TextureView,
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primitives: &[Primitive],
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viewport: &Viewport,
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overlay_text: &[T],
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) {
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log::debug!("Drawing");
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#[cfg(feature = "tracing")]
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@ -87,11 +86,7 @@ impl Backend {
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let scale_factor = viewport.scale_factor() as f32;
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let transformation = viewport.projection();
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let mut layers = Layer::generate(primitives, viewport);
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if !overlay_text.is_empty() {
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layers.push(Layer::overlay(overlay_text, viewport));
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}
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let layers = Layer::generate(primitives, viewport);
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self.prepare(
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device,
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@ -172,14 +172,13 @@ pub fn new<W: compositor::Window>(
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}
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/// Presents the given primitives with the given [`Compositor`] and [`Backend`].
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pub fn present<T: AsRef<str>>(
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pub fn present(
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compositor: &mut Compositor,
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backend: &mut Backend,
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surface: &mut wgpu::Surface<'static>,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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match surface.get_current_texture() {
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Ok(frame) => {
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@ -202,7 +201,6 @@ pub fn present<T: AsRef<str>>(
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view,
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primitives,
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viewport,
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overlay,
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);
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// Submit work
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@ -294,13 +292,12 @@ impl graphics::Compositor for Compositor {
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}
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}
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fn present<T: AsRef<str>>(
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fn present(
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&mut self,
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renderer: &mut Self::Renderer,
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surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Result<(), compositor::SurfaceError> {
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renderer.with_primitives(|backend, primitives| {
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present(
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@ -310,28 +307,19 @@ impl graphics::Compositor for Compositor {
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primitives,
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viewport,
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background_color,
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overlay,
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)
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})
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}
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fn screenshot<T: AsRef<str>>(
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fn screenshot(
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&mut self,
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renderer: &mut Self::Renderer,
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_surface: &mut Self::Surface,
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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renderer.with_primitives(|backend, primitives| {
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screenshot(
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self,
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backend,
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primitives,
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viewport,
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background_color,
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overlay,
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)
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screenshot(self, backend, primitives, viewport, background_color)
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})
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}
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}
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@ -339,13 +327,12 @@ impl graphics::Compositor for Compositor {
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/// Renders the current surface to an offscreen buffer.
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///
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/// Returns RGBA bytes of the texture data.
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pub fn screenshot<T: AsRef<str>>(
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pub fn screenshot(
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compositor: &Compositor,
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backend: &mut Backend,
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primitives: &[Primitive],
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viewport: &Viewport,
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background_color: Color,
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overlay: &[T],
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) -> Vec<u8> {
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let mut encoder = compositor.device.create_command_encoder(
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&wgpu::CommandEncoderDescriptor {
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@ -385,7 +372,6 @@ pub fn screenshot<T: AsRef<str>>(
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&view,
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primitives,
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viewport,
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overlay,
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);
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let texture = crate::color::convert(
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