done
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parent
5c45d36d1a
commit
de79a01b88
3 changed files with 41 additions and 44 deletions
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@ -1,65 +1,46 @@
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use iced::{button, Align, Button, Column, Element, Sandbox, Settings, window::Settings as WindowSettings, Text};
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use iced::{Column, Element, Sandbox, Settings, window::Settings as WindowSettings};
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const WINDOW_WIDTH: i32 = 200;
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const WINDOW_HEIGHT: i32 = 200;
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const DISPLAY_WIDTH: i32 = 1920;
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const DISPLAY_HEIGHT: i32 = 1080;
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// These numbers are specific to a 1920x1080 monitor
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const BORDER_X: i32 = 8;
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const BORDER_Y: i32 = 2;
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const CAPTION_HEIGHT: i32 = 4;
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pub fn main() {
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let x = DISPLAY_WIDTH / 2 - WINDOW_WIDTH / 2 - BORDER_X;
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let y = DISPLAY_HEIGHT / 2 - WINDOW_HEIGHT / 2 - BORDER_Y - CAPTION_HEIGHT;
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let settings = Settings {
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window: WindowSettings {
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size: (400, 200),
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position: (100, 100),
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size: (WINDOW_WIDTH as u32, WINDOW_HEIGHT as u32),
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position: (x, y),
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..Default::default()
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},
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..Default::default()
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};
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Counter::run(settings).unwrap()
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Winit::run(settings).unwrap()
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}
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#[derive(Default)]
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struct Counter {
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value: i32,
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increment_button: button::State,
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decrement_button: button::State,
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}
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struct Winit;
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#[derive(Debug, Clone, Copy)]
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enum Message {
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IncrementPressed,
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DecrementPressed,
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}
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impl Sandbox for Counter {
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type Message = Message;
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impl Sandbox for Winit {
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type Message = ();
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fn new() -> Self {
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Self::default()
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}
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fn title(&self) -> String {
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String::from("Counter with winit - Iced")
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String::from("winit - Iced")
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}
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fn update(&mut self, message: Message) {
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match message {
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Message::IncrementPressed => {
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self.value += 1;
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}
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Message::DecrementPressed => {
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self.value -= 1;
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}
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}
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fn update(&mut self, _message: Self::Message) {
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}
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fn view(&mut self) -> Element<Message> {
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Column::new()
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.padding(20)
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.align_items(Align::Center)
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.push(
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Button::new(&mut self.increment_button, Text::new("Increment"))
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.on_press(Message::IncrementPressed),
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)
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.push(Text::new(self.value.to_string()).size(50))
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.push(
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Button::new(&mut self.decrement_button, Text::new("Decrement"))
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.on_press(Message::DecrementPressed),
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)
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.into()
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fn view(&mut self) -> Element<Self::Message> {
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Column::new().into()
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}
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}
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@ -8,8 +8,23 @@ pub struct Settings {
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/// The initial position of the window.
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///
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/// When the decorations of the window are enabled, Windows 10 will add some inivisble padding
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/// to the window. This padding gets included in the position. So if you have decorations
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/// enabled and want the window to be at 0,0 you would have to set the position to
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/// -DPI_BORDER_X,-DPI_BORDER_Y.
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///
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/// DPI_BORDER_X/DPI_BORDER_Y are the usual size of the padding, which changes based on the DPI of the display.
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///
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/// On a 1920x1080 monitor you would have to set the position to -8,-2.
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///
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/// For info on how you could implement positioning that supports all DPI monitors look at the
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/// following WINAPI calls:
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///
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/// * GetDpiForMonitor (with MDT_RAW_DPI)
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/// * GetSystemMetricsForDpi (with SM_CXFRAME and SM_CYFRAME)
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///
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/// Note: this gets ignored on the web
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pub position: (u32, u32),
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pub position: (i32, i32),
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/// The minimum size of the window.
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pub min_size: Option<(u32, u32)>,
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@ -36,7 +36,7 @@ pub struct Window {
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pub size: (u32, u32),
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/// The position of the window.
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pub position: (u32, u32),
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pub position: (i32, i32),
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/// The minimum size of the window.
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pub min_size: Option<(u32, u32)>,
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@ -78,7 +78,7 @@ impl Window {
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window_builder = window_builder
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.with_title(title)
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.with_inner_size(winit::dpi::LogicalSize { width, height })
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.with_outer_position(self.position)
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.with_position(winit::dpi::LogicalPosition { x: self.position.0, y: self.position.1 })
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.with_resizable(self.resizable)
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.with_decorations(self.decorations)
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.with_transparent(self.transparent)
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@ -116,6 +116,7 @@ impl Default for Window {
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fn default() -> Window {
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Window {
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size: (1024, 768),
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position: (100, 100),
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min_size: None,
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max_size: None,
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resizable: true,
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