feat(native): Add MouseListener widget

This commit is contained in:
Michael Aaron Murphy 2022-12-12 01:53:45 +01:00 committed by Héctor Ramón Jiménez
parent cf35c85f8c
commit dfc1868179
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GPG key ID: 140CC052C94F138E
4 changed files with 424 additions and 0 deletions

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@ -17,6 +17,7 @@ pub mod column;
pub mod container;
pub mod helpers;
pub mod image;
pub mod mouse_listener;
pub mod operation;
pub mod pane_grid;
pub mod pick_list;
@ -51,6 +52,8 @@ pub use helpers::*;
#[doc(no_inline)]
pub use image::Image;
#[doc(no_inline)]
pub use mouse_listener::MouseListener;
#[doc(no_inline)]
pub use pane_grid::PaneGrid;
#[doc(no_inline)]
pub use pick_list::PickList;

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@ -314,3 +314,13 @@ where
{
widget::Svg::new(handle)
}
/// A container intercepting mouse events.
pub fn mouse_listener<'a, Message, Renderer>(
widget: impl Into<Element<'a, Message, Renderer>>,
) -> widget::MouseListener<'a, Message, Renderer>
where
Renderer: crate::Renderer,
{
widget::MouseListener::new(widget)
}

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@ -0,0 +1,403 @@
//! A container for capturing mouse events.
use crate::event::{self, Event};
use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::touch;
use crate::widget::{tree, Operation, Tree};
use crate::{
Clipboard, Element, Layout, Length, Point, Rectangle, Shell, Widget,
};
use std::u32;
/// Emit messages on mouse events.
#[allow(missing_debug_implementations)]
pub struct MouseListener<'a, Message, Renderer> {
content: Element<'a, Message, Renderer>,
/// Sets the message to emit on a left mouse button press.
on_press: Option<Message>,
/// Sets the message to emit on a left mouse button release.
on_release: Option<Message>,
/// Sets the message to emit on a right mouse button press.
on_right_press: Option<Message>,
/// Sets the message to emit on a right mouse button release.
on_right_release: Option<Message>,
/// Sets the message to emit on a middle mouse button press.
on_middle_press: Option<Message>,
/// Sets the message to emit on a middle mouse button release.
on_middle_release: Option<Message>,
/// Sets the message to emit when the mouse enters the widget.
on_mouse_enter: Option<Message>,
/// Sets the messsage to emit when the mouse exits the widget.
on_mouse_exit: Option<Message>,
}
impl<'a, Message, Renderer> MouseListener<'a, Message, Renderer> {
/// The message to emit on a left button press.
#[must_use]
pub fn on_press(mut self, message: Message) -> Self {
self.on_press = Some(message);
self
}
/// The message to emit on a left button release.
#[must_use]
pub fn on_release(mut self, message: Message) -> Self {
self.on_release = Some(message);
self
}
/// The message to emit on a right button press.
#[must_use]
pub fn on_right_press(mut self, message: Message) -> Self {
self.on_right_press = Some(message);
self
}
/// The message to emit on a right button release.
#[must_use]
pub fn on_right_release(mut self, message: Message) -> Self {
self.on_right_release = Some(message);
self
}
/// The message to emit on a middle button press.
#[must_use]
pub fn on_middle_press(mut self, message: Message) -> Self {
self.on_middle_press = Some(message);
self
}
/// The message to emit on a middle button release.
#[must_use]
pub fn on_middle_release(mut self, message: Message) -> Self {
self.on_middle_release = Some(message);
self
}
/// The message to emit when the mouse enters the widget.
#[must_use]
pub fn on_mouse_enter(mut self, message: Message) -> Self {
self.on_mouse_enter = Some(message);
self
}
/// The messsage to emit when the mouse exits the widget.
#[must_use]
pub fn on_mouse_exit(mut self, message: Message) -> Self {
self.on_mouse_exit = Some(message);
self
}
}
/// Local state of the [`MouseListener`].
#[derive(Default)]
struct State {
hovered: bool,
}
impl<'a, Message, Renderer> MouseListener<'a, Message, Renderer> {
/// Creates an empty [`MouseListener`].
pub fn new(content: impl Into<Element<'a, Message, Renderer>>) -> Self {
MouseListener {
content: content.into(),
on_press: None,
on_release: None,
on_right_press: None,
on_right_release: None,
on_middle_press: None,
on_middle_release: None,
on_mouse_enter: None,
on_mouse_exit: None,
}
}
}
impl<'a, Message, Renderer> Widget<Message, Renderer>
for MouseListener<'a, Message, Renderer>
where
Renderer: crate::Renderer,
Message: Clone,
{
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(std::slice::from_ref(&self.content));
}
fn width(&self) -> Length {
self.content.as_widget().width()
}
fn height(&self) -> Length {
self.content.as_widget().height()
}
fn layout(
&self,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
Widget::<Message, Renderer>::width(self),
Widget::<Message, Renderer>::height(self),
u32::MAX,
u32::MAX,
|renderer, limits| {
self.content.as_widget().layout(renderer, limits)
},
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation<Message>,
) {
operation.container(None, &mut |operation| {
self.content.as_widget().operate(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
operation,
);
});
}
fn on_event(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor_position: Point,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) -> event::Status {
if let event::Status::Captured = self.content.as_widget_mut().on_event(
&mut tree.children[0],
event.clone(),
layout.children().next().unwrap(),
cursor_position,
renderer,
clipboard,
shell,
) {
return event::Status::Captured;
}
update(
self,
&event,
layout,
cursor_position,
shell,
tree.state.downcast_mut::<State>(),
)
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout.children().next().unwrap(),
cursor_position,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Renderer::Theme,
renderer_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: Point,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
renderer_style,
layout.children().next().unwrap(),
cursor_position,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout.children().next().unwrap(),
renderer,
)
}
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
}
impl<'a, Message, Renderer> From<MouseListener<'a, Message, Renderer>>
for Element<'a, Message, Renderer>
where
Message: 'a + Clone,
Renderer: 'a + crate::Renderer,
{
fn from(
listener: MouseListener<'a, Message, Renderer>,
) -> Element<'a, Message, Renderer> {
Element::new(listener)
}
}
/// Processes the given [`Event`] and updates the [`State`] of an [`MouseListener`]
/// accordingly.
fn update<Message: Clone, Renderer>(
widget: &mut MouseListener<'_, Message, Renderer>,
event: &Event,
layout: Layout<'_>,
cursor_position: Point,
shell: &mut Shell<'_, Message>,
state: &mut State,
) -> event::Status {
let hovered = state.hovered;
if !layout.bounds().contains(cursor_position) {
if hovered {
state.hovered = false;
if let Some(message) = widget.on_mouse_exit.clone() {
shell.publish(message);
return event::Status::Captured;
}
}
return event::Status::Ignored;
}
state.hovered = true;
if !hovered {
if let Some(message) = widget.on_mouse_enter.clone() {
shell.publish(message);
return event::Status::Captured;
}
}
if let Some(message) = widget.on_press.clone() {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left))
| Event::Touch(touch::Event::FingerPressed { .. }) = event
{
shell.publish(message);
return event::Status::Captured;
}
}
if let Some(message) = widget.on_release.clone() {
if let Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left))
| Event::Touch(touch::Event::FingerLifted { .. }) = event
{
shell.publish(message);
return event::Status::Captured;
}
}
if let Some(message) = widget.on_right_press.clone() {
if let Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Right)) =
event
{
shell.publish(message);
return event::Status::Captured;
}
}
if let Some(message) = widget.on_right_release.clone() {
if let Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Right,
)) = event
{
shell.publish(message);
return event::Status::Captured;
}
}
if let Some(message) = widget.on_middle_press.clone() {
if let Event::Mouse(mouse::Event::ButtonPressed(
mouse::Button::Middle,
)) = event
{
shell.publish(message);
return event::Status::Captured;
}
}
if let Some(message) = widget.on_middle_release.clone() {
if let Event::Mouse(mouse::Event::ButtonReleased(
mouse::Button::Middle,
)) = event
{
shell.publish(message);
return event::Status::Captured;
}
}
event::Status::Ignored
}
/// Computes the layout of a [`MouseListener`].
pub fn layout<Renderer>(
renderer: &Renderer,
limits: &layout::Limits,
width: Length,
height: Length,
max_height: u32,
max_width: u32,
layout_content: impl FnOnce(&Renderer, &layout::Limits) -> layout::Node,
) -> layout::Node {
let limits = limits
.loose()
.max_height(max_height)
.max_width(max_width)
.width(width)
.height(height);
let content = layout_content(renderer, &limits);
let size = limits.resolve(content.size());
layout::Node::with_children(size, vec![content])
}

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@ -47,6 +47,14 @@ pub mod container {
iced_native::widget::Container<'a, Message, Renderer>;
}
pub mod mouse_listener {
//! Intercept mouse events on a widget.
/// A container intercepting mouse events.
pub type MouseListener<'a, Message, Renderer = crate::Renderer> =
iced_native::widget::MouseListener<'a, Message, Renderer>;
}
pub mod pane_grid {
//! Let your users split regions of your application and organize layout dynamically.
//!