Merge branch 'master' into beacon
This commit is contained in:
commit
e060129951
30 changed files with 915 additions and 633 deletions
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@ -36,11 +36,9 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
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Loading,
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Ready {
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window: Arc<winit::window::Window>,
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device: wgpu::Device,
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queue: wgpu::Queue,
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surface: wgpu::Surface<'static>,
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format: wgpu::TextureFormat,
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engine: Engine,
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device: wgpu::Device,
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renderer: Renderer,
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scene: Scene,
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controls: Controls,
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@ -146,25 +144,26 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
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let controls = Controls::new();
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// Initialize iced
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let engine =
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Engine::new(&adapter, &device, &queue, format, None);
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let renderer = Renderer::new(
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&device,
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&engine,
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Font::default(),
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Pixels::from(16),
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);
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let renderer = {
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let engine = Engine::new(
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&adapter,
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device.clone(),
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queue,
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format,
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None,
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);
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Renderer::new(engine, Font::default(), Pixels::from(16))
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};
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// You should change this if you want to render continuously
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event_loop.set_control_flow(ControlFlow::Wait);
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*self = Self::Ready {
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window,
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device,
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queue,
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surface,
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format,
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engine,
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device,
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renderer,
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scene,
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controls,
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@ -188,10 +187,8 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
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let Self::Ready {
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window,
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device,
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queue,
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surface,
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format,
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engine,
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renderer,
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scene,
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controls,
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@ -285,10 +282,6 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
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*cache = interface.into_cache();
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renderer.present(
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engine,
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device,
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queue,
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&mut encoder,
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None,
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frame.texture.format(),
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&view,
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@ -296,7 +289,6 @@ pub fn main() -> Result<(), winit::error::EventLoopError> {
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);
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// Then we submit the work
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engine.submit(queue, encoder);
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frame.present();
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// Update the mouse cursor
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@ -1,6 +1,6 @@
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use iced::widget::{
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button, center, center_x, column, horizontal_space, scrollable, text,
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text_input,
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button, center, center_x, column, container, horizontal_space, scrollable,
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text, text_input,
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};
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use iced::window;
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use iced::{
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@ -189,13 +189,12 @@ impl Window {
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let new_window_button =
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button(text("New Window")).on_press(Message::OpenWindow);
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let content = scrollable(
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column![scale_input, title_input, new_window_button]
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.spacing(50)
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.width(Fill)
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.align_x(Center),
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);
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let content = column![scale_input, title_input, new_window_button]
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.spacing(50)
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.width(Fill)
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.align_x(Center)
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.width(200);
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center_x(content).width(200).into()
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container(scrollable(center_x(content))).padding(10).into()
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}
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}
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1
examples/todos/snapshots/creates_a_new_task-wgpu.sha256
Normal file
1
examples/todos/snapshots/creates_a_new_task-wgpu.sha256
Normal file
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@ -0,0 +1 @@
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804a1bb6d49e3b3158463202960447d9e7820b967280f41dd0c34c00d3edf2c3
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