Refactor imports in solar_system example
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d8045e2dc3
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1 changed files with 12 additions and 11 deletions
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@ -11,9 +11,9 @@ use iced::executor;
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use iced::theme::{self, Theme};
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use iced::time;
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use iced::widget::canvas;
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use iced::widget::canvas::{
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gradient::Position, stroke, Cursor, Gradient, Path, Stroke,
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};
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use iced::widget::canvas::gradient::{self, Gradient};
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use iced::widget::canvas::stroke::{self, Stroke};
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use iced::widget::canvas::{Cursor, Path};
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use iced::window;
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use iced::{
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Application, Color, Command, Element, Length, Point, Rectangle, Settings,
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@ -203,14 +203,15 @@ impl<Message> canvas::Program<Message> for State {
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let earth = Path::circle(Point::ORIGIN, Self::EARTH_RADIUS);
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let earth_fill = Gradient::linear(Position::Absolute {
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start: Point::new(-Self::EARTH_RADIUS, 0.0),
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end: Point::new(Self::EARTH_RADIUS, 0.0),
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})
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.add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
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.add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
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.build()
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.unwrap();
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let earth_fill =
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Gradient::linear(gradient::Position::Absolute {
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start: Point::new(-Self::EARTH_RADIUS, 0.0),
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end: Point::new(Self::EARTH_RADIUS, 0.0),
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})
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.add_stop(0.2, Color::from_rgb(0.15, 0.50, 1.0))
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.add_stop(0.8, Color::from_rgb(0.0, 0.20, 0.47))
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.build()
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.expect("Build Earth fill gradient");
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frame.fill(&earth, &earth_fill);
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