Merge branch 'master' into feat/multi-window-support
This commit is contained in:
commit
e09b4e24dd
331 changed files with 12085 additions and 3976 deletions
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@ -1,8 +1,8 @@
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use crate::core;
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use crate::core::{Color, Font, Point, Size};
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use crate::core::{Color, Size};
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use crate::graphics::backend;
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use crate::graphics::color;
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use crate::graphics::{Transformation, Viewport};
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use crate::primitive::pipeline;
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use crate::primitive::{self, Primitive};
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use crate::quad;
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use crate::text;
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@ -26,12 +26,10 @@ pub struct Backend {
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quad_pipeline: quad::Pipeline,
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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pipeline_storage: pipeline::Storage,
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#[cfg(any(feature = "image", feature = "svg"))]
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image_pipeline: image::Pipeline,
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default_font: Font,
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default_text_size: f32,
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}
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impl Backend {
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@ -54,12 +52,10 @@ impl Backend {
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quad_pipeline,
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text_pipeline,
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triangle_pipeline,
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pipeline_storage: pipeline::Storage::default(),
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#[cfg(any(feature = "image", feature = "svg"))]
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image_pipeline,
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default_font: settings.default_font,
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default_text_size: settings.default_text_size,
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}
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}
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@ -73,6 +69,7 @@ impl Backend {
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queue: &wgpu::Queue,
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encoder: &mut wgpu::CommandEncoder,
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clear_color: Option<Color>,
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format: wgpu::TextureFormat,
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frame: &wgpu::TextureView,
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primitives: &[Primitive],
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viewport: &Viewport,
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@ -87,25 +84,22 @@ impl Backend {
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let transformation = viewport.projection();
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let mut layers = Layer::generate(primitives, viewport);
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layers.push(Layer::overlay(overlay_text, viewport));
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if !overlay_text.is_empty() {
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layers.push(Layer::overlay(overlay_text, viewport));
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}
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self.prepare(
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device,
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queue,
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format,
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encoder,
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scale_factor,
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target_size,
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transformation,
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&layers,
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);
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while !self.prepare_text(
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device,
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queue,
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scale_factor,
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target_size,
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&layers,
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) {}
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self.render(
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device,
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encoder,
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@ -124,44 +118,14 @@ impl Backend {
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self.image_pipeline.end_frame();
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}
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fn prepare_text(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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scale_factor: f32,
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target_size: Size<u32>,
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layers: &[Layer<'_>],
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) -> bool {
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for layer in layers {
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let bounds = (layer.bounds * scale_factor).snap();
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if bounds.width < 1 || bounds.height < 1 {
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continue;
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}
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if !layer.text.is_empty()
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&& !self.text_pipeline.prepare(
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device,
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queue,
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&layer.text,
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layer.bounds,
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scale_factor,
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target_size,
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)
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{
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return false;
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}
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}
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true
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}
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|
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fn prepare(
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&mut self,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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format: wgpu::TextureFormat,
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_encoder: &mut wgpu::CommandEncoder,
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scale_factor: f32,
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target_size: Size<u32>,
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transformation: Transformation,
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layers: &[Layer<'_>],
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) {
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|
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@ -210,6 +174,31 @@ impl Backend {
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);
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}
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}
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if !layer.text.is_empty() {
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self.text_pipeline.prepare(
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device,
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queue,
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&layer.text,
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layer.bounds,
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scale_factor,
|
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target_size,
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);
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}
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|
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if !layer.pipelines.is_empty() {
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for pipeline in &layer.pipelines {
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pipeline.primitive.prepare(
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format,
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device,
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queue,
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pipeline.bounds,
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target_size,
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scale_factor,
|
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&mut self.pipeline_storage,
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);
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}
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}
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}
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}
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|
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@ -233,7 +222,7 @@ impl Backend {
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let mut render_pass = ManuallyDrop::new(encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::quad render pass"),
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label: Some("iced_wgpu render pass"),
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: target,
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resolve_target: None,
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|
|
@ -252,10 +241,12 @@ impl Backend {
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}),
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None => wgpu::LoadOp::Load,
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},
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store: true,
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store: wgpu::StoreOp::Store,
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},
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})],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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},
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));
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|
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@ -263,7 +254,7 @@ impl Backend {
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let bounds = (layer.bounds * scale_factor).snap();
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if bounds.width < 1 || bounds.height < 1 {
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return;
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continue;
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}
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|
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if !layer.quads.is_empty() {
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@ -294,18 +285,20 @@ impl Backend {
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render_pass = ManuallyDrop::new(encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::quad render pass"),
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label: Some("iced_wgpu render pass"),
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color_attachments: &[Some(
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wgpu::RenderPassColorAttachment {
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view: target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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store: wgpu::StoreOp::Store,
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},
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},
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)],
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depth_stencil_attachment: None,
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timestamp_writes: None,
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occlusion_query_set: None,
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},
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));
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}
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|
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@ -329,6 +322,45 @@ impl Backend {
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text_layer += 1;
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}
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if !layer.pipelines.is_empty() {
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let _ = ManuallyDrop::into_inner(render_pass);
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|
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for pipeline in &layer.pipelines {
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let viewport = (pipeline.viewport * scale_factor).snap();
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if viewport.width < 1 || viewport.height < 1 {
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continue;
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}
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pipeline.primitive.render(
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&self.pipeline_storage,
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target,
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target_size,
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viewport,
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encoder,
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);
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}
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|
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render_pass = ManuallyDrop::new(encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu render pass"),
|
||||
color_attachments: &[Some(
|
||||
wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
},
|
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)],
|
||||
depth_stencil_attachment: None,
|
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timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
},
|
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));
|
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}
|
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}
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|
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let _ = ManuallyDrop::into_inner(render_pass);
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|
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@ -337,67 +369,9 @@ impl Backend {
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impl crate::graphics::Backend for Backend {
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type Primitive = primitive::Custom;
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|
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fn trim_measurements(&mut self) {
|
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self.text_pipeline.trim_measurements();
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}
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}
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|
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impl backend::Text for Backend {
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const ICON_FONT: Font = Font::with_name("Iced-Icons");
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const CHECKMARK_ICON: char = '\u{f00c}';
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const ARROW_DOWN_ICON: char = '\u{e800}';
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|
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fn default_font(&self) -> Font {
|
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self.default_font
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}
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|
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fn default_size(&self) -> f32 {
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self.default_text_size
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}
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|
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fn measure(
|
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&self,
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contents: &str,
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size: f32,
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line_height: core::text::LineHeight,
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font: Font,
|
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bounds: Size,
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shaping: core::text::Shaping,
|
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) -> Size {
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self.text_pipeline.measure(
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contents,
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size,
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line_height,
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font,
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bounds,
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shaping,
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)
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}
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|
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fn hit_test(
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&self,
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contents: &str,
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size: f32,
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line_height: core::text::LineHeight,
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font: Font,
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bounds: Size,
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shaping: core::text::Shaping,
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point: Point,
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nearest_only: bool,
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) -> Option<core::text::Hit> {
|
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self.text_pipeline.hit_test(
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contents,
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size,
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line_height,
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font,
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bounds,
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shaping,
|
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point,
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nearest_only,
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)
|
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}
|
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|
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fn load_font(&mut self, font: Cow<'static, [u8]>) {
|
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self.text_pipeline.load_font(font);
|
||||
}
|
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|
|
@ -405,14 +379,17 @@ impl backend::Text for Backend {
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|||
|
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#[cfg(feature = "image")]
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impl backend::Image for Backend {
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fn dimensions(&self, handle: &core::image::Handle) -> Size<u32> {
|
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fn dimensions(&self, handle: &crate::core::image::Handle) -> Size<u32> {
|
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self.image_pipeline.dimensions(handle)
|
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}
|
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}
|
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|
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#[cfg(feature = "svg")]
|
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impl backend::Svg for Backend {
|
||||
fn viewport_dimensions(&self, handle: &core::svg::Handle) -> Size<u32> {
|
||||
fn viewport_dimensions(
|
||||
&self,
|
||||
handle: &crate::core::svg::Handle,
|
||||
) -> Size<u32> {
|
||||
self.image_pipeline.viewport_dimensions(handle)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,7 +87,7 @@ impl<T: bytemuck::Pod> Buffer<T> {
|
|||
|
||||
/// Clears any temporary data (i.e. offsets) from the buffer.
|
||||
pub fn clear(&mut self) {
|
||||
self.offsets.clear()
|
||||
self.offsets.clear();
|
||||
}
|
||||
|
||||
/// Returns the offset at `index`, if it exists.
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ pub fn convert(
|
|||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
label: Some("iced_wgpu.offscreen.sampler"),
|
||||
..Default::default()
|
||||
..wgpu::SamplerDescriptor::default()
|
||||
});
|
||||
|
||||
//sampler in 0
|
||||
|
|
@ -102,10 +102,10 @@ pub fn convert(
|
|||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
..wgpu::PrimitiveState::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: Default::default(),
|
||||
multisample: wgpu::MultisampleState::default(),
|
||||
multiview: None,
|
||||
});
|
||||
|
||||
|
|
@ -143,10 +143,12 @@ pub fn convert(
|
|||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
pass.set_pipeline(&pipeline);
|
||||
|
|
|
|||
|
|
@ -310,13 +310,11 @@ impl Frame {
|
|||
/// resulting glyphs will not be rotated or scaled properly.
|
||||
///
|
||||
/// Additionally, all text will be rendered on top of all the layers of
|
||||
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
|
||||
/// a `Canvas`. Therefore, it is currently only meant to be used for
|
||||
/// overlays, which is the most common use case.
|
||||
///
|
||||
/// Support for vectorial text is planned, and should address all these
|
||||
/// limitations.
|
||||
///
|
||||
/// [`Canvas`]: crate::widget::Canvas
|
||||
pub fn fill_text(&mut self, text: impl Into<Text>) {
|
||||
let text = text.into();
|
||||
|
||||
|
|
@ -444,11 +442,21 @@ impl Frame {
|
|||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Applies a scaling to the current transform of the [`Frame`].
|
||||
/// Applies a uniform scaling to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn scale(&mut self, scale: f32) {
|
||||
pub fn scale(&mut self, scale: impl Into<f32>) {
|
||||
let scale = scale.into();
|
||||
|
||||
self.scale_nonuniform(Vector { x: scale, y: scale });
|
||||
}
|
||||
|
||||
/// Applies a non-uniform scaling to the current transform of the [`Frame`].
|
||||
#[inline]
|
||||
pub fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
|
||||
let scale = scale.into();
|
||||
|
||||
self.transforms.current.raw =
|
||||
self.transforms.current.raw.pre_scale(scale, scale);
|
||||
self.transforms.current.raw.pre_scale(scale.x, scale.y);
|
||||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
|
|
@ -472,7 +480,7 @@ impl Frame {
|
|||
},
|
||||
size: self.size,
|
||||
}),
|
||||
))
|
||||
));
|
||||
}
|
||||
}
|
||||
Buffer::Gradient(buffer) => {
|
||||
|
|
@ -485,7 +493,7 @@ impl Frame {
|
|||
},
|
||||
size: self.size,
|
||||
}),
|
||||
))
|
||||
));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -37,7 +37,8 @@ pub struct Pipeline {
|
|||
pipeline: wgpu::RenderPipeline,
|
||||
vertices: wgpu::Buffer,
|
||||
indices: wgpu::Buffer,
|
||||
sampler: wgpu::Sampler,
|
||||
nearest_sampler: wgpu::Sampler,
|
||||
linear_sampler: wgpu::Sampler,
|
||||
texture: wgpu::BindGroup,
|
||||
texture_version: usize,
|
||||
texture_atlas: Atlas,
|
||||
|
|
@ -51,16 +52,16 @@ pub struct Pipeline {
|
|||
#[derive(Debug)]
|
||||
struct Layer {
|
||||
uniforms: wgpu::Buffer,
|
||||
constants: wgpu::BindGroup,
|
||||
instances: Buffer<Instance>,
|
||||
instance_count: usize,
|
||||
nearest: Data,
|
||||
linear: Data,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
fn new(
|
||||
device: &wgpu::Device,
|
||||
constant_layout: &wgpu::BindGroupLayout,
|
||||
sampler: &wgpu::Sampler,
|
||||
nearest_sampler: &wgpu::Sampler,
|
||||
linear_sampler: &wgpu::Sampler,
|
||||
) -> Self {
|
||||
let uniforms = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("iced_wgpu::image uniforms buffer"),
|
||||
|
|
@ -69,6 +70,59 @@ impl Layer {
|
|||
mapped_at_creation: false,
|
||||
});
|
||||
|
||||
let nearest =
|
||||
Data::new(device, constant_layout, nearest_sampler, &uniforms);
|
||||
|
||||
let linear =
|
||||
Data::new(device, constant_layout, linear_sampler, &uniforms);
|
||||
|
||||
Self {
|
||||
uniforms,
|
||||
nearest,
|
||||
linear,
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
nearest_instances: &[Instance],
|
||||
linear_instances: &[Instance],
|
||||
transformation: Transformation,
|
||||
) {
|
||||
queue.write_buffer(
|
||||
&self.uniforms,
|
||||
0,
|
||||
bytemuck::bytes_of(&Uniforms {
|
||||
transform: transformation.into(),
|
||||
}),
|
||||
);
|
||||
|
||||
self.nearest.upload(device, queue, nearest_instances);
|
||||
self.linear.upload(device, queue, linear_instances);
|
||||
}
|
||||
|
||||
fn render<'a>(&'a self, render_pass: &mut wgpu::RenderPass<'a>) {
|
||||
self.nearest.render(render_pass);
|
||||
self.linear.render(render_pass);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Data {
|
||||
constants: wgpu::BindGroup,
|
||||
instances: Buffer<Instance>,
|
||||
instance_count: usize,
|
||||
}
|
||||
|
||||
impl Data {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
constant_layout: &wgpu::BindGroupLayout,
|
||||
sampler: &wgpu::Sampler,
|
||||
uniforms: &wgpu::Buffer,
|
||||
) -> Self {
|
||||
let constants = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("iced_wgpu::image constants bind group"),
|
||||
layout: constant_layout,
|
||||
|
|
@ -77,7 +131,7 @@ impl Layer {
|
|||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
wgpu::BufferBinding {
|
||||
buffer: &uniforms,
|
||||
buffer: uniforms,
|
||||
offset: 0,
|
||||
size: None,
|
||||
},
|
||||
|
|
@ -98,28 +152,18 @@ impl Layer {
|
|||
);
|
||||
|
||||
Self {
|
||||
uniforms,
|
||||
constants,
|
||||
instances,
|
||||
instance_count: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn prepare(
|
||||
fn upload(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
instances: &[Instance],
|
||||
transformation: Transformation,
|
||||
) {
|
||||
queue.write_buffer(
|
||||
&self.uniforms,
|
||||
0,
|
||||
bytemuck::bytes_of(&Uniforms {
|
||||
transform: transformation.into(),
|
||||
}),
|
||||
);
|
||||
|
||||
let _ = self.instances.resize(device, instances.len());
|
||||
let _ = self.instances.write(queue, 0, instances);
|
||||
|
||||
|
|
@ -142,12 +186,22 @@ impl Pipeline {
|
|||
pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
|
||||
use wgpu::util::DeviceExt;
|
||||
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
let nearest_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
min_filter: wgpu::FilterMode::Nearest,
|
||||
mag_filter: wgpu::FilterMode::Nearest,
|
||||
mipmap_filter: wgpu::FilterMode::Nearest,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let linear_sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
..Default::default()
|
||||
});
|
||||
|
|
@ -312,7 +366,8 @@ impl Pipeline {
|
|||
pipeline,
|
||||
vertices,
|
||||
indices,
|
||||
sampler,
|
||||
nearest_sampler,
|
||||
linear_sampler,
|
||||
texture,
|
||||
texture_version: texture_atlas.layer_count(),
|
||||
texture_atlas,
|
||||
|
|
@ -355,7 +410,8 @@ impl Pipeline {
|
|||
#[cfg(feature = "tracing")]
|
||||
let _ = info_span!("Wgpu::Image", "DRAW").entered();
|
||||
|
||||
let instances: &mut Vec<Instance> = &mut Vec::new();
|
||||
let nearest_instances: &mut Vec<Instance> = &mut Vec::new();
|
||||
let linear_instances: &mut Vec<Instance> = &mut Vec::new();
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
let mut raster_cache = self.raster_cache.borrow_mut();
|
||||
|
|
@ -366,7 +422,11 @@ impl Pipeline {
|
|||
for image in images {
|
||||
match &image {
|
||||
#[cfg(feature = "image")]
|
||||
layer::Image::Raster { handle, bounds } => {
|
||||
layer::Image::Raster {
|
||||
handle,
|
||||
filter_method,
|
||||
bounds,
|
||||
} => {
|
||||
if let Some(atlas_entry) = raster_cache.upload(
|
||||
device,
|
||||
encoder,
|
||||
|
|
@ -377,7 +437,12 @@ impl Pipeline {
|
|||
[bounds.x, bounds.y],
|
||||
[bounds.width, bounds.height],
|
||||
atlas_entry,
|
||||
instances,
|
||||
match filter_method {
|
||||
image::FilterMethod::Nearest => {
|
||||
nearest_instances
|
||||
}
|
||||
image::FilterMethod::Linear => linear_instances,
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -405,7 +470,7 @@ impl Pipeline {
|
|||
[bounds.x, bounds.y],
|
||||
size,
|
||||
atlas_entry,
|
||||
instances,
|
||||
nearest_instances,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -414,7 +479,7 @@ impl Pipeline {
|
|||
}
|
||||
}
|
||||
|
||||
if instances.is_empty() {
|
||||
if nearest_instances.is_empty() && linear_instances.is_empty() {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -442,12 +507,20 @@ impl Pipeline {
|
|||
self.layers.push(Layer::new(
|
||||
device,
|
||||
&self.constant_layout,
|
||||
&self.sampler,
|
||||
&self.nearest_sampler,
|
||||
&self.linear_sampler,
|
||||
));
|
||||
}
|
||||
|
||||
let layer = &mut self.layers[self.prepare_layer];
|
||||
layer.prepare(device, queue, instances, transformation);
|
||||
|
||||
layer.prepare(
|
||||
device,
|
||||
queue,
|
||||
nearest_instances,
|
||||
linear_instances,
|
||||
transformation,
|
||||
);
|
||||
|
||||
self.prepare_layer += 1;
|
||||
}
|
||||
|
|
@ -524,7 +597,7 @@ struct Instance {
|
|||
}
|
||||
|
||||
impl Instance {
|
||||
pub const INITIAL: usize = 1_000;
|
||||
pub const INITIAL: usize = 20;
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
|
|
|
|||
|
|
@ -86,7 +86,7 @@ impl Atlas {
|
|||
entry
|
||||
};
|
||||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
log::info!("Allocated atlas entry: {entry:?}");
|
||||
|
||||
// It is a webgpu requirement that:
|
||||
// BufferCopyView.layout.bytes_per_row % wgpu::COPY_BYTES_PER_ROW_ALIGNMENT == 0
|
||||
|
|
@ -104,7 +104,7 @@ impl Atlas {
|
|||
|
||||
padded_data[offset..offset + 4 * width as usize].copy_from_slice(
|
||||
&data[row * 4 * width as usize..(row + 1) * 4 * width as usize],
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
match &entry {
|
||||
|
|
@ -139,13 +139,13 @@ impl Atlas {
|
|||
}
|
||||
}
|
||||
|
||||
log::info!("Current atlas: {:?}", self);
|
||||
log::info!("Current atlas: {self:?}");
|
||||
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, entry: &Entry) {
|
||||
log::info!("Removing atlas entry: {:?}", entry);
|
||||
log::info!("Removing atlas entry: {entry:?}");
|
||||
|
||||
match entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
|
|
@ -237,7 +237,7 @@ impl Atlas {
|
|||
}));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
Layer::Full => {}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -258,7 +258,7 @@ impl Atlas {
|
|||
}
|
||||
|
||||
fn deallocate(&mut self, allocation: &Allocation) {
|
||||
log::info!("Deallocating atlas: {:?}", allocation);
|
||||
log::info!("Deallocating atlas: {allocation:?}");
|
||||
|
||||
match allocation {
|
||||
Allocation::Full { layer } => {
|
||||
|
|
|
|||
|
|
@ -152,7 +152,7 @@ impl Cache {
|
|||
let allocation =
|
||||
atlas.upload(device, encoder, width, height, &rgba)?;
|
||||
|
||||
log::debug!("allocating {} {}x{}", id, width, height);
|
||||
log::debug!("allocating {id} {width}x{height}");
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert(key);
|
||||
|
|
|
|||
|
|
@ -1,16 +1,18 @@
|
|||
//! Organize rendering primitives into a flattened list of layers.
|
||||
mod image;
|
||||
mod pipeline;
|
||||
mod text;
|
||||
|
||||
pub mod mesh;
|
||||
|
||||
pub use image::Image;
|
||||
pub use mesh::Mesh;
|
||||
pub use pipeline::Pipeline;
|
||||
pub use text::Text;
|
||||
|
||||
use crate::core;
|
||||
use crate::core::alignment;
|
||||
use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
|
||||
use crate::core::{Color, Font, Pixels, Point, Rectangle, Size, Vector};
|
||||
use crate::graphics;
|
||||
use crate::graphics::color;
|
||||
use crate::graphics::Viewport;
|
||||
|
|
@ -34,6 +36,9 @@ pub struct Layer<'a> {
|
|||
|
||||
/// The images of the [`Layer`].
|
||||
pub images: Vec<Image>,
|
||||
|
||||
/// The custom pipelines of this [`Layer`].
|
||||
pub pipelines: Vec<Pipeline>,
|
||||
}
|
||||
|
||||
impl<'a> Layer<'a> {
|
||||
|
|
@ -45,6 +50,7 @@ impl<'a> Layer<'a> {
|
|||
meshes: Vec::new(),
|
||||
text: Vec::new(),
|
||||
images: Vec::new(),
|
||||
pipelines: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -56,14 +62,14 @@ impl<'a> Layer<'a> {
|
|||
Layer::new(Rectangle::with_size(viewport.logical_size()));
|
||||
|
||||
for (i, line) in lines.iter().enumerate() {
|
||||
let text = Text {
|
||||
let text = text::Cached {
|
||||
content: line.as_ref(),
|
||||
bounds: Rectangle::new(
|
||||
Point::new(11.0, 11.0 + 25.0 * i as f32),
|
||||
Size::INFINITY,
|
||||
),
|
||||
color: Color::new(0.9, 0.9, 0.9, 1.0),
|
||||
size: 20.0,
|
||||
size: Pixels(20.0),
|
||||
line_height: core::text::LineHeight::default(),
|
||||
font: Font::MONOSPACE,
|
||||
horizontal_alignment: alignment::Horizontal::Left,
|
||||
|
|
@ -71,13 +77,13 @@ impl<'a> Layer<'a> {
|
|||
shaping: core::text::Shaping::Basic,
|
||||
};
|
||||
|
||||
overlay.text.push(text);
|
||||
overlay.text.push(Text::Cached(text.clone()));
|
||||
|
||||
overlay.text.push(Text {
|
||||
overlay.text.push(Text::Cached(text::Cached {
|
||||
bounds: text.bounds + Vector::new(-1.0, -1.0),
|
||||
color: Color::BLACK,
|
||||
..text
|
||||
});
|
||||
}));
|
||||
}
|
||||
|
||||
overlay
|
||||
|
|
@ -113,6 +119,32 @@ impl<'a> Layer<'a> {
|
|||
current_layer: usize,
|
||||
) {
|
||||
match primitive {
|
||||
Primitive::Paragraph {
|
||||
paragraph,
|
||||
position,
|
||||
color,
|
||||
} => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
layer.text.push(Text::Paragraph {
|
||||
paragraph: paragraph.clone(),
|
||||
position: *position + translation,
|
||||
color: *color,
|
||||
});
|
||||
}
|
||||
Primitive::Editor {
|
||||
editor,
|
||||
position,
|
||||
color,
|
||||
} => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
layer.text.push(Text::Editor {
|
||||
editor: editor.clone(),
|
||||
position: *position + translation,
|
||||
color: *color,
|
||||
});
|
||||
}
|
||||
Primitive::Text {
|
||||
content,
|
||||
bounds,
|
||||
|
|
@ -126,7 +158,7 @@ impl<'a> Layer<'a> {
|
|||
} => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
layer.text.push(Text {
|
||||
layer.text.push(Text::Cached(text::Cached {
|
||||
content,
|
||||
bounds: *bounds + translation,
|
||||
size: *size,
|
||||
|
|
@ -136,7 +168,7 @@ impl<'a> Layer<'a> {
|
|||
horizontal_alignment: *horizontal_alignment,
|
||||
vertical_alignment: *vertical_alignment,
|
||||
shaping: *shaping,
|
||||
});
|
||||
}));
|
||||
}
|
||||
Primitive::Quad {
|
||||
bounds,
|
||||
|
|
@ -160,11 +192,16 @@ impl<'a> Layer<'a> {
|
|||
|
||||
layer.quads.add(quad, background);
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
Primitive::Image {
|
||||
handle,
|
||||
filter_method,
|
||||
bounds,
|
||||
} => {
|
||||
let layer = &mut layers[current_layer];
|
||||
|
||||
layer.images.push(Image::Raster {
|
||||
handle: handle.clone(),
|
||||
filter_method: *filter_method,
|
||||
bounds: *bounds + translation,
|
||||
});
|
||||
}
|
||||
|
|
@ -189,7 +226,7 @@ impl<'a> Layer<'a> {
|
|||
translation,
|
||||
primitive,
|
||||
current_layer,
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
Primitive::Clip { bounds, content } => {
|
||||
|
|
@ -277,6 +314,20 @@ impl<'a> Layer<'a> {
|
|||
}
|
||||
}
|
||||
},
|
||||
primitive::Custom::Pipeline(pipeline) => {
|
||||
let layer = &mut layers[current_layer];
|
||||
let bounds = pipeline.bounds + translation;
|
||||
|
||||
if let Some(clip_bounds) =
|
||||
layer.bounds.intersection(&bounds)
|
||||
{
|
||||
layer.pipelines.push(Pipeline {
|
||||
bounds,
|
||||
viewport: clip_bounds,
|
||||
primitive: pipeline.primitive.clone(),
|
||||
});
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,6 +10,9 @@ pub enum Image {
|
|||
/// The handle of a raster image.
|
||||
handle: image::Handle,
|
||||
|
||||
/// The filter method of a raster image.
|
||||
filter_method: image::FilterMethod,
|
||||
|
||||
/// The bounds of the image.
|
||||
bounds: Rectangle,
|
||||
},
|
||||
|
|
|
|||
17
wgpu/src/layer/pipeline.rs
Normal file
17
wgpu/src/layer/pipeline.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
use crate::core::Rectangle;
|
||||
use crate::primitive::pipeline::Primitive;
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
/// A custom primitive which can be used to render primitives associated with a custom pipeline.
|
||||
pub struct Pipeline {
|
||||
/// The bounds of the [`Pipeline`].
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The viewport of the [`Pipeline`].
|
||||
pub viewport: Rectangle,
|
||||
|
||||
/// The [`Primitive`] to render.
|
||||
pub primitive: Arc<dyn Primitive>,
|
||||
}
|
||||
|
|
@ -1,10 +1,32 @@
|
|||
use crate::core::alignment;
|
||||
use crate::core::text;
|
||||
use crate::core::{Color, Font, Rectangle};
|
||||
use crate::core::{Color, Font, Pixels, Point, Rectangle};
|
||||
use crate::graphics::text::editor;
|
||||
use crate::graphics::text::paragraph;
|
||||
|
||||
/// A paragraph of text.
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct Text<'a> {
|
||||
/// A text primitive.
|
||||
#[derive(Debug, Clone)]
|
||||
pub enum Text<'a> {
|
||||
/// A paragraph.
|
||||
#[allow(missing_docs)]
|
||||
Paragraph {
|
||||
paragraph: paragraph::Weak,
|
||||
position: Point,
|
||||
color: Color,
|
||||
},
|
||||
/// An editor.
|
||||
#[allow(missing_docs)]
|
||||
Editor {
|
||||
editor: editor::Weak,
|
||||
position: Point,
|
||||
color: Color,
|
||||
},
|
||||
/// A cached text.
|
||||
Cached(Cached<'a>),
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Cached<'a> {
|
||||
/// The content of the [`Text`].
|
||||
pub content: &'a str,
|
||||
|
||||
|
|
@ -15,7 +37,7 @@ pub struct Text<'a> {
|
|||
pub color: Color,
|
||||
|
||||
/// The size of the [`Text`] in logical pixels.
|
||||
pub size: f32,
|
||||
pub size: Pixels,
|
||||
|
||||
/// The line height of the [`Text`].
|
||||
pub line_height: text::LineHeight,
|
||||
|
|
|
|||
|
|
@ -1,41 +1,33 @@
|
|||
//! A [`wgpu`] renderer for [`iced_native`].
|
||||
//! A [`wgpu`] renderer for [Iced].
|
||||
//!
|
||||
//! 
|
||||
//!
|
||||
//! For now, it is the default renderer of [Iced] in native platforms.
|
||||
//!
|
||||
//! [`wgpu`] supports most modern graphics backends: Vulkan, Metal, DX11, and
|
||||
//! DX12 (OpenGL and WebGL are still WIP). Additionally, it will support the
|
||||
//! incoming [WebGPU API].
|
||||
//!
|
||||
//! Currently, `iced_wgpu` supports the following primitives:
|
||||
//! - Text, which is rendered using [`wgpu_glyph`]. No shaping at all.
|
||||
//! - Text, which is rendered using [`glyphon`].
|
||||
//! - Quads or rectangles, with rounded borders and a solid background color.
|
||||
//! - Clip areas, useful to implement scrollables or hide overflowing content.
|
||||
//! - Images and SVG, loaded from memory or the file system.
|
||||
//! - Meshes of triangles, useful to draw geometry freely.
|
||||
//!
|
||||
//! [Iced]: https://github.com/iced-rs/iced
|
||||
//! [`iced_native`]: https://github.com/iced-rs/iced/tree/0.9/native
|
||||
//! [`wgpu`]: https://github.com/gfx-rs/wgpu-rs
|
||||
//! [WebGPU API]: https://gpuweb.github.io/gpuweb/
|
||||
//! [`wgpu_glyph`]: https://github.com/hecrj/wgpu_glyph
|
||||
//! [`glyphon`]: https://github.com/grovesNL/glyphon
|
||||
#![doc(
|
||||
html_logo_url = "https://raw.githubusercontent.com/iced-rs/iced/9ab6923e943f784985e9ef9ca28b10278297225d/docs/logo.svg"
|
||||
)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![deny(
|
||||
missing_debug_implementations,
|
||||
missing_docs,
|
||||
unsafe_code,
|
||||
unused_results,
|
||||
clippy::extra_unused_lifetimes,
|
||||
clippy::from_over_into,
|
||||
clippy::needless_borrow,
|
||||
clippy::new_without_default,
|
||||
clippy::useless_conversion
|
||||
rustdoc::broken_intra_doc_links
|
||||
)]
|
||||
#![forbid(rust_2018_idioms)]
|
||||
#![allow(clippy::inherent_to_string, clippy::type_complexity)]
|
||||
#![cfg_attr(docsrs, feature(doc_auto_cfg))]
|
||||
pub mod layer;
|
||||
pub mod primitive;
|
||||
|
|
|
|||
|
|
@ -1,7 +1,13 @@
|
|||
//! Draw using different graphical primitives.
|
||||
pub mod pipeline;
|
||||
|
||||
pub use pipeline::Pipeline;
|
||||
|
||||
use crate::core::Rectangle;
|
||||
use crate::graphics::{Damage, Mesh};
|
||||
|
||||
use std::fmt::Debug;
|
||||
|
||||
/// The graphical primitives supported by `iced_wgpu`.
|
||||
pub type Primitive = crate::graphics::Primitive<Custom>;
|
||||
|
||||
|
|
@ -10,12 +16,15 @@ pub type Primitive = crate::graphics::Primitive<Custom>;
|
|||
pub enum Custom {
|
||||
/// A mesh primitive.
|
||||
Mesh(Mesh),
|
||||
/// A custom pipeline primitive.
|
||||
Pipeline(Pipeline),
|
||||
}
|
||||
|
||||
impl Damage for Custom {
|
||||
fn bounds(&self) -> Rectangle {
|
||||
match self {
|
||||
Self::Mesh(mesh) => mesh.bounds(),
|
||||
Self::Pipeline(pipeline) => pipeline.bounds,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
116
wgpu/src/primitive/pipeline.rs
Normal file
116
wgpu/src/primitive/pipeline.rs
Normal file
|
|
@ -0,0 +1,116 @@
|
|||
//! Draw primitives using custom pipelines.
|
||||
use crate::core::{Rectangle, Size};
|
||||
|
||||
use std::any::{Any, TypeId};
|
||||
use std::collections::HashMap;
|
||||
use std::fmt::Debug;
|
||||
use std::sync::Arc;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
/// A custom primitive which can be used to render primitives associated with a custom pipeline.
|
||||
pub struct Pipeline {
|
||||
/// The bounds of the [`Pipeline`].
|
||||
pub bounds: Rectangle,
|
||||
|
||||
/// The [`Primitive`] to render.
|
||||
pub primitive: Arc<dyn Primitive>,
|
||||
}
|
||||
|
||||
impl Pipeline {
|
||||
/// Creates a new [`Pipeline`] with the given [`Primitive`].
|
||||
pub fn new(bounds: Rectangle, primitive: impl Primitive) -> Self {
|
||||
Pipeline {
|
||||
bounds,
|
||||
primitive: Arc::new(primitive),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl PartialEq for Pipeline {
|
||||
fn eq(&self, other: &Self) -> bool {
|
||||
self.primitive.type_id() == other.primitive.type_id()
|
||||
}
|
||||
}
|
||||
|
||||
/// A set of methods which allows a [`Primitive`] to be rendered.
|
||||
pub trait Primitive: Debug + Send + Sync + 'static {
|
||||
/// Processes the [`Primitive`], allowing for GPU buffer allocation.
|
||||
fn prepare(
|
||||
&self,
|
||||
format: wgpu::TextureFormat,
|
||||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
bounds: Rectangle,
|
||||
target_size: Size<u32>,
|
||||
scale_factor: f32,
|
||||
storage: &mut Storage,
|
||||
);
|
||||
|
||||
/// Renders the [`Primitive`].
|
||||
fn render(
|
||||
&self,
|
||||
storage: &Storage,
|
||||
target: &wgpu::TextureView,
|
||||
target_size: Size<u32>,
|
||||
viewport: Rectangle<u32>,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
);
|
||||
}
|
||||
|
||||
/// A renderer than can draw custom pipeline primitives.
|
||||
pub trait Renderer: crate::core::Renderer {
|
||||
/// Draws a custom pipeline primitive.
|
||||
fn draw_pipeline_primitive(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
primitive: impl Primitive,
|
||||
);
|
||||
}
|
||||
|
||||
impl<Theme> Renderer for crate::Renderer<Theme> {
|
||||
fn draw_pipeline_primitive(
|
||||
&mut self,
|
||||
bounds: Rectangle,
|
||||
primitive: impl Primitive,
|
||||
) {
|
||||
self.draw_primitive(super::Primitive::Custom(super::Custom::Pipeline(
|
||||
Pipeline::new(bounds, primitive),
|
||||
)));
|
||||
}
|
||||
}
|
||||
|
||||
/// Stores custom, user-provided pipelines.
|
||||
#[derive(Default, Debug)]
|
||||
pub struct Storage {
|
||||
pipelines: HashMap<TypeId, Box<dyn Any>>,
|
||||
}
|
||||
|
||||
impl Storage {
|
||||
/// Returns `true` if `Storage` contains a pipeline with type `T`.
|
||||
pub fn has<T: 'static>(&self) -> bool {
|
||||
self.pipelines.get(&TypeId::of::<T>()).is_some()
|
||||
}
|
||||
|
||||
/// Inserts the pipeline `T` in to [`Storage`].
|
||||
pub fn store<T: 'static>(&mut self, pipeline: T) {
|
||||
let _ = self.pipelines.insert(TypeId::of::<T>(), Box::new(pipeline));
|
||||
}
|
||||
|
||||
/// Returns a reference to pipeline with type `T` if it exists in [`Storage`].
|
||||
pub fn get<T: 'static>(&self) -> Option<&T> {
|
||||
self.pipelines.get(&TypeId::of::<T>()).map(|pipeline| {
|
||||
pipeline
|
||||
.downcast_ref::<T>()
|
||||
.expect("Pipeline with this type does not exist in Storage.")
|
||||
})
|
||||
}
|
||||
|
||||
/// Returns a mutable reference to pipeline `T` if it exists in [`Storage`].
|
||||
pub fn get_mut<T: 'static>(&mut self) -> Option<&mut T> {
|
||||
self.pipelines.get_mut(&TypeId::of::<T>()).map(|pipeline| {
|
||||
pipeline
|
||||
.downcast_mut::<T>()
|
||||
.expect("Pipeline with this type does not exist in Storage.")
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
use crate::graphics::color;
|
||||
use crate::graphics::gradient;
|
||||
use crate::quad::{self, Quad};
|
||||
use crate::Buffer;
|
||||
|
|
@ -78,7 +79,23 @@ impl Pipeline {
|
|||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.gradient.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
if color::GAMMA_CORRECTION {
|
||||
concat!(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
"\n",
|
||||
include_str!("../shader/quad/gradient.wgsl"),
|
||||
"\n",
|
||||
include_str!("../shader/color/oklab.wgsl")
|
||||
)
|
||||
} else {
|
||||
concat!(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
"\n",
|
||||
include_str!("../shader/quad/gradient.wgsl"),
|
||||
"\n",
|
||||
include_str!("../shader/color/linear_rgb.wgsl")
|
||||
)
|
||||
},
|
||||
)),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -72,7 +72,11 @@ impl Pipeline {
|
|||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.quad.solid.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
concat!(
|
||||
include_str!("../shader/quad.wgsl"),
|
||||
"\n",
|
||||
include_str!("../shader/quad/solid.wgsl"),
|
||||
),
|
||||
)),
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
//! Configure a renderer.
|
||||
use crate::core::Font;
|
||||
use crate::core::{Font, Pixels};
|
||||
use crate::graphics::Antialiasing;
|
||||
|
||||
/// The settings of a [`Backend`].
|
||||
|
|
@ -21,7 +21,7 @@ pub struct Settings {
|
|||
/// The default size of text.
|
||||
///
|
||||
/// By default, it will be set to `16.0`.
|
||||
pub default_text_size: f32,
|
||||
pub default_text_size: Pixels,
|
||||
|
||||
/// The antialiasing strategy that will be used for triangle primitives.
|
||||
///
|
||||
|
|
@ -59,7 +59,7 @@ impl Default for Settings {
|
|||
present_mode: wgpu::PresentMode::AutoVsync,
|
||||
internal_backend: wgpu::Backends::all(),
|
||||
default_font: Font::default(),
|
||||
default_text_size: 16.0,
|
||||
default_text_size: Pixels(16.0),
|
||||
antialiasing: None,
|
||||
}
|
||||
}
|
||||
|
|
|
|||
3
wgpu/src/shader/color/linear_rgb.wgsl
Normal file
3
wgpu/src/shader/color/linear_rgb.wgsl
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
fn interpolate_color(from_: vec4<f32>, to_: vec4<f32>, factor: f32) -> vec4<f32> {
|
||||
return mix(from_, to_, factor);
|
||||
}
|
||||
26
wgpu/src/shader/color/oklab.wgsl
Normal file
26
wgpu/src/shader/color/oklab.wgsl
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
const to_lms = mat3x4<f32>(
|
||||
vec4<f32>(0.4121656120, 0.2118591070, 0.0883097947, 0.0),
|
||||
vec4<f32>(0.5362752080, 0.6807189584, 0.2818474174, 0.0),
|
||||
vec4<f32>(0.0514575653, 0.1074065790, 0.6302613616, 0.0),
|
||||
);
|
||||
|
||||
const to_rgb = mat3x4<f32>(
|
||||
vec4<f32>( 4.0767245293, -3.3072168827, 0.2307590544, 0.0),
|
||||
vec4<f32>(-1.2681437731, 2.6093323231, -0.3411344290, 0.0),
|
||||
vec4<f32>(-0.0041119885, -0.7034763098, 1.7068625689, 0.0),
|
||||
);
|
||||
|
||||
fn interpolate_color(from_: vec4<f32>, to_: vec4<f32>, factor: f32) -> vec4<f32> {
|
||||
// To Oklab
|
||||
let lms_a = pow(from_ * to_lms, vec3<f32>(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0));
|
||||
let lms_b = pow(to_ * to_lms, vec3<f32>(1.0 / 3.0, 1.0 / 3.0, 1.0 / 3.0));
|
||||
let mixed = mix(lms_a, lms_b, factor);
|
||||
|
||||
// Back to linear RGB
|
||||
var color = to_rgb * (mixed * mixed * mixed);
|
||||
|
||||
// Alpha interpolation
|
||||
color.a = mix(from_.a, to_.a, factor);
|
||||
|
||||
return color;
|
||||
}
|
||||
|
|
@ -37,309 +37,3 @@ fn select_border_radius(radi: vec4<f32>, position: vec2<f32>, center: vec2<f32>)
|
|||
rx = select(rx, ry, position.y > center.y);
|
||||
return rx;
|
||||
}
|
||||
|
||||
fn unpack_u32(color: vec2<u32>) -> vec4<f32> {
|
||||
let rg: vec2<f32> = unpack2x16float(color.x);
|
||||
let ba: vec2<f32> = unpack2x16float(color.y);
|
||||
|
||||
return vec4<f32>(rg.y, rg.x, ba.y, ba.x);
|
||||
}
|
||||
|
||||
struct SolidVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_color: vec4<f32>,
|
||||
@location(5) border_radius: vec4<f32>,
|
||||
@location(6) border_width: f32,
|
||||
}
|
||||
|
||||
struct SolidVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) border_color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_radius: vec4<f32>,
|
||||
@location(5) border_width: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||
var out: SolidVertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.pos * globals.scale;
|
||||
var scale: vec2<f32> = input.scale * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
out.color = input.color;
|
||||
out.border_color = input.border_color;
|
||||
out.pos = pos;
|
||||
out.scale = scale;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn solid_fs_main(
|
||||
input: SolidVertexOutput
|
||||
) -> @location(0) vec4<f32> {
|
||||
var mixed_color: vec4<f32> = input.color;
|
||||
|
||||
var border_radius = select_border_radius(
|
||||
input.border_radius,
|
||||
input.position.xy,
|
||||
(input.pos + input.scale * 0.5).xy
|
||||
);
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
var internal_border: f32 = max(border_radius - input.border_width, 0.0);
|
||||
|
||||
var internal_distance: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
input.pos + vec2<f32>(input.border_width, input.border_width),
|
||||
input.scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(input.color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
|
||||
}
|
||||
|
||||
var dist: f32 = distance_alg(
|
||||
vec2<f32>(input.position.x, input.position.y),
|
||||
input.pos,
|
||||
input.scale,
|
||||
border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothstep(
|
||||
max(border_radius - 0.5, 0.0),
|
||||
border_radius + 0.5,
|
||||
dist
|
||||
);
|
||||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
||||
struct GradientVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) colors_1: vec4<u32>,
|
||||
@location(2) colors_2: vec4<u32>,
|
||||
@location(3) colors_3: vec4<u32>,
|
||||
@location(4) colors_4: vec4<u32>,
|
||||
@location(5) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
@location(7) position_and_scale: vec4<f32>,
|
||||
@location(8) border_color: vec4<f32>,
|
||||
@location(9) border_radius: vec4<f32>,
|
||||
@location(10) border_width: f32,
|
||||
}
|
||||
|
||||
struct GradientVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) colors_1: vec4<u32>,
|
||||
@location(2) colors_2: vec4<u32>,
|
||||
@location(3) colors_3: vec4<u32>,
|
||||
@location(4) colors_4: vec4<u32>,
|
||||
@location(5) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
@location(7) position_and_scale: vec4<f32>,
|
||||
@location(8) border_color: vec4<f32>,
|
||||
@location(9) border_radius: vec4<f32>,
|
||||
@location(10) border_width: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||
var out: GradientVertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.position_and_scale.xy * globals.scale;
|
||||
var scale: vec2<f32> = input.position_and_scale.zw * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.position_and_scale.z, input.position_and_scale.w) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
out.colors_1 = input.colors_1;
|
||||
out.colors_2 = input.colors_2;
|
||||
out.colors_3 = input.colors_3;
|
||||
out.colors_4 = input.colors_4;
|
||||
out.offsets = input.offsets;
|
||||
out.direction = input.direction * globals.scale;
|
||||
out.position_and_scale = vec4<f32>(pos, scale);
|
||||
out.border_color = input.border_color;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn random(coords: vec2<f32>) -> f32 {
|
||||
return fract(sin(dot(coords, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
/// Returns the current interpolated color with a max 8-stop gradient
|
||||
fn gradient(
|
||||
raw_position: vec2<f32>,
|
||||
direction: vec4<f32>,
|
||||
colors: array<vec4<f32>, 8>,
|
||||
offsets: array<f32, 8>,
|
||||
last_index: i32
|
||||
) -> vec4<f32> {
|
||||
let start = direction.xy;
|
||||
let end = direction.zw;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = raw_position - start;
|
||||
let unit = normalize(v1);
|
||||
let coord_offset = dot(unit, v2) / length(v1);
|
||||
|
||||
//need to store these as a var to use dynamic indexing in a loop
|
||||
//this is already added to wgsl spec but not in wgpu yet
|
||||
var colors_arr = colors;
|
||||
var offsets_arr = offsets;
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
let noise_granularity: f32 = 0.3/255.0;
|
||||
|
||||
for (var i: i32 = 0; i < last_index; i++) {
|
||||
let curr_offset = offsets_arr[i];
|
||||
let next_offset = offsets_arr[i+1];
|
||||
|
||||
if (coord_offset <= offsets_arr[0]) {
|
||||
color = colors_arr[0];
|
||||
}
|
||||
|
||||
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
|
||||
color = mix(colors_arr[i], colors_arr[i+1], smoothstep(
|
||||
curr_offset,
|
||||
next_offset,
|
||||
coord_offset,
|
||||
));
|
||||
}
|
||||
|
||||
if (coord_offset >= offsets_arr[last_index]) {
|
||||
color = colors_arr[last_index];
|
||||
}
|
||||
}
|
||||
|
||||
return color + mix(-noise_granularity, noise_granularity, random(raw_position));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
|
||||
let colors = array<vec4<f32>, 8>(
|
||||
unpack_u32(input.colors_1.xy),
|
||||
unpack_u32(input.colors_1.zw),
|
||||
unpack_u32(input.colors_2.xy),
|
||||
unpack_u32(input.colors_2.zw),
|
||||
unpack_u32(input.colors_3.xy),
|
||||
unpack_u32(input.colors_3.zw),
|
||||
unpack_u32(input.colors_4.xy),
|
||||
unpack_u32(input.colors_4.zw),
|
||||
);
|
||||
|
||||
let offsets_1: vec4<f32> = unpack_u32(input.offsets.xy);
|
||||
let offsets_2: vec4<f32> = unpack_u32(input.offsets.zw);
|
||||
|
||||
var offsets = array<f32, 8>(
|
||||
offsets_1.x,
|
||||
offsets_1.y,
|
||||
offsets_1.z,
|
||||
offsets_1.w,
|
||||
offsets_2.x,
|
||||
offsets_2.y,
|
||||
offsets_2.z,
|
||||
offsets_2.w,
|
||||
);
|
||||
|
||||
//TODO could just pass this in to the shader but is probably more performant to just check it here
|
||||
var last_index = 7;
|
||||
for (var i: i32 = 0; i <= 7; i++) {
|
||||
if (offsets[i] > 1.0) {
|
||||
last_index = i - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var mixed_color: vec4<f32> = gradient(input.position.xy, input.direction, colors, offsets, last_index);
|
||||
|
||||
let pos = input.position_and_scale.xy;
|
||||
let scale = input.position_and_scale.zw;
|
||||
|
||||
var border_radius = select_border_radius(
|
||||
input.border_radius,
|
||||
input.position.xy,
|
||||
(pos + scale * 0.5).xy
|
||||
);
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
var internal_border: f32 = max(border_radius - input.border_width, 0.0);
|
||||
|
||||
var internal_distance: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
pos + vec2<f32>(input.border_width, input.border_width),
|
||||
scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(mixed_color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
|
||||
}
|
||||
|
||||
var dist: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
pos,
|
||||
scale,
|
||||
border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothstep(
|
||||
max(border_radius - 0.5, 0.0),
|
||||
border_radius + 0.5,
|
||||
dist);
|
||||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
|
|
|||
205
wgpu/src/shader/quad/gradient.wgsl
Normal file
205
wgpu/src/shader/quad/gradient.wgsl
Normal file
|
|
@ -0,0 +1,205 @@
|
|||
struct GradientVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) @interpolate(flat) colors_1: vec4<u32>,
|
||||
@location(2) @interpolate(flat) colors_2: vec4<u32>,
|
||||
@location(3) @interpolate(flat) colors_3: vec4<u32>,
|
||||
@location(4) @interpolate(flat) colors_4: vec4<u32>,
|
||||
@location(5) @interpolate(flat) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
@location(7) position_and_scale: vec4<f32>,
|
||||
@location(8) border_color: vec4<f32>,
|
||||
@location(9) border_radius: vec4<f32>,
|
||||
@location(10) border_width: f32,
|
||||
}
|
||||
|
||||
struct GradientVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(1) @interpolate(flat) colors_1: vec4<u32>,
|
||||
@location(2) @interpolate(flat) colors_2: vec4<u32>,
|
||||
@location(3) @interpolate(flat) colors_3: vec4<u32>,
|
||||
@location(4) @interpolate(flat) colors_4: vec4<u32>,
|
||||
@location(5) @interpolate(flat) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
@location(7) position_and_scale: vec4<f32>,
|
||||
@location(8) border_color: vec4<f32>,
|
||||
@location(9) border_radius: vec4<f32>,
|
||||
@location(10) border_width: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||
var out: GradientVertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.position_and_scale.xy * globals.scale;
|
||||
var scale: vec2<f32> = input.position_and_scale.zw * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.position_and_scale.z, input.position_and_scale.w) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
out.colors_1 = input.colors_1;
|
||||
out.colors_2 = input.colors_2;
|
||||
out.colors_3 = input.colors_3;
|
||||
out.colors_4 = input.colors_4;
|
||||
out.offsets = input.offsets;
|
||||
out.direction = input.direction * globals.scale;
|
||||
out.position_and_scale = vec4<f32>(pos, scale);
|
||||
out.border_color = input.border_color;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn random(coords: vec2<f32>) -> f32 {
|
||||
return fract(sin(dot(coords, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
/// Returns the current interpolated color with a max 8-stop gradient
|
||||
fn gradient(
|
||||
raw_position: vec2<f32>,
|
||||
direction: vec4<f32>,
|
||||
colors: array<vec4<f32>, 8>,
|
||||
offsets: array<f32, 8>,
|
||||
last_index: i32
|
||||
) -> vec4<f32> {
|
||||
let start = direction.xy;
|
||||
let end = direction.zw;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = raw_position - start;
|
||||
let unit = normalize(v1);
|
||||
let coord_offset = dot(unit, v2) / length(v1);
|
||||
|
||||
//need to store these as a var to use dynamic indexing in a loop
|
||||
//this is already added to wgsl spec but not in wgpu yet
|
||||
var colors_arr = colors;
|
||||
var offsets_arr = offsets;
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
let noise_granularity: f32 = 0.3/255.0;
|
||||
|
||||
for (var i: i32 = 0; i < last_index; i++) {
|
||||
let curr_offset = offsets_arr[i];
|
||||
let next_offset = offsets_arr[i+1];
|
||||
|
||||
if (coord_offset <= offsets_arr[0]) {
|
||||
color = colors_arr[0];
|
||||
}
|
||||
|
||||
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
|
||||
let from_ = colors_arr[i];
|
||||
let to_ = colors_arr[i+1];
|
||||
let factor = smoothstep(curr_offset, next_offset, coord_offset);
|
||||
|
||||
color = interpolate_color(from_, to_, factor);
|
||||
}
|
||||
|
||||
if (coord_offset >= offsets_arr[last_index]) {
|
||||
color = colors_arr[last_index];
|
||||
}
|
||||
}
|
||||
|
||||
return color + mix(-noise_granularity, noise_granularity, random(raw_position));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
|
||||
let colors = array<vec4<f32>, 8>(
|
||||
unpack_u32(input.colors_1.xy),
|
||||
unpack_u32(input.colors_1.zw),
|
||||
unpack_u32(input.colors_2.xy),
|
||||
unpack_u32(input.colors_2.zw),
|
||||
unpack_u32(input.colors_3.xy),
|
||||
unpack_u32(input.colors_3.zw),
|
||||
unpack_u32(input.colors_4.xy),
|
||||
unpack_u32(input.colors_4.zw),
|
||||
);
|
||||
|
||||
let offsets_1: vec4<f32> = unpack_u32(input.offsets.xy);
|
||||
let offsets_2: vec4<f32> = unpack_u32(input.offsets.zw);
|
||||
|
||||
var offsets = array<f32, 8>(
|
||||
offsets_1.x,
|
||||
offsets_1.y,
|
||||
offsets_1.z,
|
||||
offsets_1.w,
|
||||
offsets_2.x,
|
||||
offsets_2.y,
|
||||
offsets_2.z,
|
||||
offsets_2.w,
|
||||
);
|
||||
|
||||
//TODO could just pass this in to the shader but is probably more performant to just check it here
|
||||
var last_index = 7;
|
||||
for (var i: i32 = 0; i <= 7; i++) {
|
||||
if (offsets[i] > 1.0) {
|
||||
last_index = i - 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var mixed_color: vec4<f32> = gradient(input.position.xy, input.direction, colors, offsets, last_index);
|
||||
|
||||
let pos = input.position_and_scale.xy;
|
||||
let scale = input.position_and_scale.zw;
|
||||
|
||||
var border_radius = select_border_radius(
|
||||
input.border_radius,
|
||||
input.position.xy,
|
||||
(pos + scale * 0.5).xy
|
||||
);
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
var internal_border: f32 = max(border_radius - input.border_width, 0.0);
|
||||
|
||||
var internal_distance: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
pos + vec2<f32>(input.border_width, input.border_width),
|
||||
scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(mixed_color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
|
||||
}
|
||||
|
||||
var dist: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
pos,
|
||||
scale,
|
||||
border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothstep(
|
||||
max(border_radius - 0.5, 0.0),
|
||||
border_radius + 0.5,
|
||||
dist);
|
||||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
||||
fn unpack_u32(color: vec2<u32>) -> vec4<f32> {
|
||||
let rg: vec2<f32> = unpack2x16float(color.x);
|
||||
let ba: vec2<f32> = unpack2x16float(color.y);
|
||||
|
||||
return vec4<f32>(rg.y, rg.x, ba.y, ba.x);
|
||||
}
|
||||
99
wgpu/src/shader/quad/solid.wgsl
Normal file
99
wgpu/src/shader/quad/solid.wgsl
Normal file
|
|
@ -0,0 +1,99 @@
|
|||
struct SolidVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_color: vec4<f32>,
|
||||
@location(5) border_radius: vec4<f32>,
|
||||
@location(6) border_width: f32,
|
||||
}
|
||||
|
||||
struct SolidVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
@location(1) border_color: vec4<f32>,
|
||||
@location(2) pos: vec2<f32>,
|
||||
@location(3) scale: vec2<f32>,
|
||||
@location(4) border_radius: vec4<f32>,
|
||||
@location(5) border_width: f32,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||
var out: SolidVertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.pos * globals.scale;
|
||||
var scale: vec2<f32> = input.scale * globals.scale;
|
||||
|
||||
var min_border_radius = min(input.scale.x, input.scale.y) * 0.5;
|
||||
var border_radius: vec4<f32> = vec4<f32>(
|
||||
min(input.border_radius.x, min_border_radius),
|
||||
min(input.border_radius.y, min_border_radius),
|
||||
min(input.border_radius.z, min_border_radius),
|
||||
min(input.border_radius.w, min_border_radius)
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
out.color = input.color;
|
||||
out.border_color = input.border_color;
|
||||
out.pos = pos;
|
||||
out.scale = scale;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn solid_fs_main(
|
||||
input: SolidVertexOutput
|
||||
) -> @location(0) vec4<f32> {
|
||||
var mixed_color: vec4<f32> = input.color;
|
||||
|
||||
var border_radius = select_border_radius(
|
||||
input.border_radius,
|
||||
input.position.xy,
|
||||
(input.pos + input.scale * 0.5).xy
|
||||
);
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
var internal_border: f32 = max(border_radius - input.border_width, 0.0);
|
||||
|
||||
var internal_distance: f32 = distance_alg(
|
||||
input.position.xy,
|
||||
input.pos + vec2<f32>(input.border_width, input.border_width),
|
||||
input.scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(input.color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
|
||||
}
|
||||
|
||||
var dist: f32 = distance_alg(
|
||||
vec2<f32>(input.position.x, input.position.y),
|
||||
input.pos,
|
||||
input.scale,
|
||||
border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothstep(
|
||||
max(border_radius - 0.5, 0.0),
|
||||
border_radius + 0.5,
|
||||
dist
|
||||
);
|
||||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
|
@ -3,163 +3,3 @@ struct Globals {
|
|||
}
|
||||
|
||||
@group(0) @binding(0) var<uniform> globals: Globals;
|
||||
|
||||
fn unpack_u32(color: vec2<u32>) -> vec4<f32> {
|
||||
let rg: vec2<f32> = unpack2x16float(color.x);
|
||||
let ba: vec2<f32> = unpack2x16float(color.y);
|
||||
|
||||
return vec4<f32>(rg.y, rg.x, ba.y, ba.x);
|
||||
}
|
||||
|
||||
struct SolidVertexInput {
|
||||
@location(0) position: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
}
|
||||
|
||||
struct SolidVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||
var out: SolidVertexOutput;
|
||||
|
||||
out.color = input.color;
|
||||
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> {
|
||||
return input.color;
|
||||
}
|
||||
|
||||
struct GradientVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) colors_1: vec4<u32>,
|
||||
@location(2) colors_2: vec4<u32>,
|
||||
@location(3) colors_3: vec4<u32>,
|
||||
@location(4) colors_4: vec4<u32>,
|
||||
@location(5) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
}
|
||||
|
||||
struct GradientVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) raw_position: vec2<f32>,
|
||||
@location(1) colors_1: vec4<u32>,
|
||||
@location(2) colors_2: vec4<u32>,
|
||||
@location(3) colors_3: vec4<u32>,
|
||||
@location(4) colors_4: vec4<u32>,
|
||||
@location(5) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||
var output: GradientVertexOutput;
|
||||
|
||||
output.position = globals.transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
output.raw_position = input.v_pos;
|
||||
output.colors_1 = input.colors_1;
|
||||
output.colors_2 = input.colors_2;
|
||||
output.colors_3 = input.colors_3;
|
||||
output.colors_4 = input.colors_4;
|
||||
output.offsets = input.offsets;
|
||||
output.direction = input.direction;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
fn random(coords: vec2<f32>) -> f32 {
|
||||
return fract(sin(dot(coords, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
|
||||
/// Returns the current interpolated color with a max 8-stop gradient
|
||||
fn gradient(
|
||||
raw_position: vec2<f32>,
|
||||
direction: vec4<f32>,
|
||||
colors: array<vec4<f32>, 8>,
|
||||
offsets: array<f32, 8>,
|
||||
last_index: i32
|
||||
) -> vec4<f32> {
|
||||
let start = direction.xy;
|
||||
let end = direction.zw;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = raw_position - start;
|
||||
let unit = normalize(v1);
|
||||
let coord_offset = dot(unit, v2) / length(v1);
|
||||
|
||||
//need to store these as a var to use dynamic indexing in a loop
|
||||
//this is already added to wgsl spec but not in wgpu yet
|
||||
var colors_arr = colors;
|
||||
var offsets_arr = offsets;
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
let noise_granularity: f32 = 0.3/255.0;
|
||||
|
||||
for (var i: i32 = 0; i < last_index; i++) {
|
||||
let curr_offset = offsets_arr[i];
|
||||
let next_offset = offsets_arr[i+1];
|
||||
|
||||
if (coord_offset <= offsets_arr[0]) {
|
||||
color = colors_arr[0];
|
||||
}
|
||||
|
||||
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
|
||||
color = mix(colors_arr[i], colors_arr[i+1], smoothstep(
|
||||
curr_offset,
|
||||
next_offset,
|
||||
coord_offset,
|
||||
));
|
||||
}
|
||||
|
||||
if (coord_offset >= offsets_arr[last_index]) {
|
||||
color = colors_arr[last_index];
|
||||
}
|
||||
}
|
||||
|
||||
return color + mix(-noise_granularity, noise_granularity, random(raw_position));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
|
||||
let colors = array<vec4<f32>, 8>(
|
||||
unpack_u32(input.colors_1.xy),
|
||||
unpack_u32(input.colors_1.zw),
|
||||
unpack_u32(input.colors_2.xy),
|
||||
unpack_u32(input.colors_2.zw),
|
||||
unpack_u32(input.colors_3.xy),
|
||||
unpack_u32(input.colors_3.zw),
|
||||
unpack_u32(input.colors_4.xy),
|
||||
unpack_u32(input.colors_4.zw),
|
||||
);
|
||||
|
||||
let offsets_1: vec4<f32> = unpack_u32(input.offsets.xy);
|
||||
let offsets_2: vec4<f32> = unpack_u32(input.offsets.zw);
|
||||
|
||||
var offsets = array<f32, 8>(
|
||||
offsets_1.x,
|
||||
offsets_1.y,
|
||||
offsets_1.z,
|
||||
offsets_1.w,
|
||||
offsets_2.x,
|
||||
offsets_2.y,
|
||||
offsets_2.z,
|
||||
offsets_2.w,
|
||||
);
|
||||
|
||||
var last_index = 7;
|
||||
for (var i: i32 = 0; i <= 7; i++) {
|
||||
if (offsets[i] >= 1.0) {
|
||||
last_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return gradient(input.raw_position, input.direction, colors, offsets, last_index);
|
||||
}
|
||||
|
|
|
|||
134
wgpu/src/shader/triangle/gradient.wgsl
Normal file
134
wgpu/src/shader/triangle/gradient.wgsl
Normal file
|
|
@ -0,0 +1,134 @@
|
|||
struct GradientVertexInput {
|
||||
@location(0) v_pos: vec2<f32>,
|
||||
@location(1) @interpolate(flat) colors_1: vec4<u32>,
|
||||
@location(2) @interpolate(flat) colors_2: vec4<u32>,
|
||||
@location(3) @interpolate(flat) colors_3: vec4<u32>,
|
||||
@location(4) @interpolate(flat) colors_4: vec4<u32>,
|
||||
@location(5) @interpolate(flat) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
}
|
||||
|
||||
struct GradientVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) raw_position: vec2<f32>,
|
||||
@location(1) @interpolate(flat) colors_1: vec4<u32>,
|
||||
@location(2) @interpolate(flat) colors_2: vec4<u32>,
|
||||
@location(3) @interpolate(flat) colors_3: vec4<u32>,
|
||||
@location(4) @interpolate(flat) colors_4: vec4<u32>,
|
||||
@location(5) @interpolate(flat) offsets: vec4<u32>,
|
||||
@location(6) direction: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn gradient_vs_main(input: GradientVertexInput) -> GradientVertexOutput {
|
||||
var output: GradientVertexOutput;
|
||||
|
||||
output.position = globals.transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
output.raw_position = input.v_pos;
|
||||
output.colors_1 = input.colors_1;
|
||||
output.colors_2 = input.colors_2;
|
||||
output.colors_3 = input.colors_3;
|
||||
output.colors_4 = input.colors_4;
|
||||
output.offsets = input.offsets;
|
||||
output.direction = input.direction;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
/// Returns the current interpolated color with a max 8-stop gradient
|
||||
fn gradient(
|
||||
raw_position: vec2<f32>,
|
||||
direction: vec4<f32>,
|
||||
colors: array<vec4<f32>, 8>,
|
||||
offsets: array<f32, 8>,
|
||||
last_index: i32
|
||||
) -> vec4<f32> {
|
||||
let start = direction.xy;
|
||||
let end = direction.zw;
|
||||
|
||||
let v1 = end - start;
|
||||
let v2 = raw_position - start;
|
||||
let unit = normalize(v1);
|
||||
let coord_offset = dot(unit, v2) / length(v1);
|
||||
|
||||
//need to store these as a var to use dynamic indexing in a loop
|
||||
//this is already added to wgsl spec but not in wgpu yet
|
||||
var colors_arr = colors;
|
||||
var offsets_arr = offsets;
|
||||
|
||||
var color: vec4<f32>;
|
||||
|
||||
let noise_granularity: f32 = 0.3/255.0;
|
||||
|
||||
for (var i: i32 = 0; i < last_index; i++) {
|
||||
let curr_offset = offsets_arr[i];
|
||||
let next_offset = offsets_arr[i+1];
|
||||
|
||||
if (coord_offset <= offsets_arr[0]) {
|
||||
color = colors_arr[0];
|
||||
}
|
||||
|
||||
if (curr_offset <= coord_offset && coord_offset <= next_offset) {
|
||||
let from_ = colors_arr[i];
|
||||
let to_ = colors_arr[i+1];
|
||||
let factor = smoothstep(curr_offset, next_offset, coord_offset);
|
||||
|
||||
color = interpolate_color(from_, to_, factor);
|
||||
}
|
||||
|
||||
if (coord_offset >= offsets_arr[last_index]) {
|
||||
color = colors_arr[last_index];
|
||||
}
|
||||
}
|
||||
|
||||
return color + mix(-noise_granularity, noise_granularity, random(raw_position));
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn gradient_fs_main(input: GradientVertexOutput) -> @location(0) vec4<f32> {
|
||||
let colors = array<vec4<f32>, 8>(
|
||||
unpack_u32(input.colors_1.xy),
|
||||
unpack_u32(input.colors_1.zw),
|
||||
unpack_u32(input.colors_2.xy),
|
||||
unpack_u32(input.colors_2.zw),
|
||||
unpack_u32(input.colors_3.xy),
|
||||
unpack_u32(input.colors_3.zw),
|
||||
unpack_u32(input.colors_4.xy),
|
||||
unpack_u32(input.colors_4.zw),
|
||||
);
|
||||
|
||||
let offsets_1: vec4<f32> = unpack_u32(input.offsets.xy);
|
||||
let offsets_2: vec4<f32> = unpack_u32(input.offsets.zw);
|
||||
|
||||
var offsets = array<f32, 8>(
|
||||
offsets_1.x,
|
||||
offsets_1.y,
|
||||
offsets_1.z,
|
||||
offsets_1.w,
|
||||
offsets_2.x,
|
||||
offsets_2.y,
|
||||
offsets_2.z,
|
||||
offsets_2.w,
|
||||
);
|
||||
|
||||
var last_index = 7;
|
||||
for (var i: i32 = 0; i <= 7; i++) {
|
||||
if (offsets[i] >= 1.0) {
|
||||
last_index = i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return gradient(input.raw_position, input.direction, colors, offsets, last_index);
|
||||
}
|
||||
|
||||
fn unpack_u32(color: vec2<u32>) -> vec4<f32> {
|
||||
let rg: vec2<f32> = unpack2x16float(color.x);
|
||||
let ba: vec2<f32> = unpack2x16float(color.y);
|
||||
|
||||
return vec4<f32>(rg.y, rg.x, ba.y, ba.x);
|
||||
}
|
||||
|
||||
fn random(coords: vec2<f32>) -> f32 {
|
||||
return fract(sin(dot(coords, vec2(12.9898,78.233))) * 43758.5453);
|
||||
}
|
||||
24
wgpu/src/shader/triangle/solid.wgsl
Normal file
24
wgpu/src/shader/triangle/solid.wgsl
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
struct SolidVertexInput {
|
||||
@location(0) position: vec2<f32>,
|
||||
@location(1) color: vec4<f32>,
|
||||
}
|
||||
|
||||
struct SolidVertexOutput {
|
||||
@builtin(position) position: vec4<f32>,
|
||||
@location(0) color: vec4<f32>,
|
||||
}
|
||||
|
||||
@vertex
|
||||
fn solid_vs_main(input: SolidVertexInput) -> SolidVertexOutput {
|
||||
var out: SolidVertexOutput;
|
||||
|
||||
out.color = input.color;
|
||||
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn solid_fs_main(input: SolidVertexOutput) -> @location(0) vec4<f32> {
|
||||
return input.color;
|
||||
}
|
||||
529
wgpu/src/text.rs
529
wgpu/src/text.rs
|
|
@ -1,20 +1,15 @@
|
|||
use crate::core::alignment;
|
||||
use crate::core::font::{self, Font};
|
||||
use crate::core::text::{Hit, LineHeight, Shaping};
|
||||
use crate::core::{Pixels, Point, Rectangle, Size};
|
||||
use crate::core::{Rectangle, Size};
|
||||
use crate::graphics::color;
|
||||
use crate::graphics::text::cache::{self, Cache};
|
||||
use crate::graphics::text::{font_system, to_color, Editor, Paragraph};
|
||||
use crate::layer::Text;
|
||||
|
||||
use rustc_hash::{FxHashMap, FxHashSet};
|
||||
use std::borrow::Cow;
|
||||
use std::cell::RefCell;
|
||||
use std::collections::hash_map;
|
||||
use std::hash::{BuildHasher, Hash, Hasher};
|
||||
use std::sync::Arc;
|
||||
|
||||
#[allow(missing_debug_implementations)]
|
||||
pub struct Pipeline {
|
||||
font_system: RefCell<glyphon::FontSystem>,
|
||||
renderers: Vec<glyphon::TextRenderer>,
|
||||
atlas: glyphon::TextAtlas,
|
||||
prepare_layer: usize,
|
||||
|
|
@ -28,14 +23,8 @@ impl Pipeline {
|
|||
format: wgpu::TextureFormat,
|
||||
) -> Self {
|
||||
Pipeline {
|
||||
font_system: RefCell::new(glyphon::FontSystem::new_with_fonts(
|
||||
[glyphon::fontdb::Source::Binary(Arc::new(
|
||||
include_bytes!("../fonts/Iced-Icons.ttf").as_slice(),
|
||||
))]
|
||||
.into_iter(),
|
||||
)),
|
||||
renderers: Vec::new(),
|
||||
atlas: glyphon::TextAtlas::new(
|
||||
atlas: glyphon::TextAtlas::with_color_mode(
|
||||
device,
|
||||
queue,
|
||||
format,
|
||||
|
|
@ -51,9 +40,10 @@ impl Pipeline {
|
|||
}
|
||||
|
||||
pub fn load_font(&mut self, bytes: Cow<'static, [u8]>) {
|
||||
let _ = self.font_system.get_mut().db_mut().load_font_source(
|
||||
glyphon::fontdb::Source::Binary(Arc::new(bytes.into_owned())),
|
||||
);
|
||||
font_system()
|
||||
.write()
|
||||
.expect("Write font system")
|
||||
.load_font(bytes);
|
||||
|
||||
self.cache = RefCell::new(Cache::new());
|
||||
}
|
||||
|
|
@ -63,114 +53,171 @@ impl Pipeline {
|
|||
device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
sections: &[Text<'_>],
|
||||
bounds: Rectangle,
|
||||
layer_bounds: Rectangle,
|
||||
scale_factor: f32,
|
||||
target_size: Size<u32>,
|
||||
) -> bool {
|
||||
) {
|
||||
if self.renderers.len() <= self.prepare_layer {
|
||||
self.renderers.push(glyphon::TextRenderer::new(
|
||||
&mut self.atlas,
|
||||
device,
|
||||
Default::default(),
|
||||
wgpu::MultisampleState::default(),
|
||||
None,
|
||||
));
|
||||
}
|
||||
|
||||
let font_system = self.font_system.get_mut();
|
||||
let mut font_system = font_system().write().expect("Write font system");
|
||||
let font_system = font_system.raw();
|
||||
|
||||
let renderer = &mut self.renderers[self.prepare_layer];
|
||||
let cache = self.cache.get_mut();
|
||||
|
||||
if self.prepare_layer == 0 {
|
||||
cache.trim(Purpose::Drawing);
|
||||
enum Allocation {
|
||||
Paragraph(Paragraph),
|
||||
Editor(Editor),
|
||||
Cache(cache::KeyHash),
|
||||
}
|
||||
|
||||
let keys: Vec<_> = sections
|
||||
let allocations: Vec<_> = sections
|
||||
.iter()
|
||||
.map(|section| {
|
||||
let (key, _) = cache.allocate(
|
||||
font_system,
|
||||
Key {
|
||||
content: section.content,
|
||||
size: section.size,
|
||||
line_height: f32::from(
|
||||
section
|
||||
.line_height
|
||||
.to_absolute(Pixels(section.size)),
|
||||
),
|
||||
font: section.font,
|
||||
bounds: Size {
|
||||
width: section.bounds.width,
|
||||
height: section.bounds.height,
|
||||
.map(|section| match section {
|
||||
Text::Paragraph { paragraph, .. } => {
|
||||
paragraph.upgrade().map(Allocation::Paragraph)
|
||||
}
|
||||
Text::Editor { editor, .. } => {
|
||||
editor.upgrade().map(Allocation::Editor)
|
||||
}
|
||||
Text::Cached(text) => {
|
||||
let (key, _) = cache.allocate(
|
||||
font_system,
|
||||
cache::Key {
|
||||
content: text.content,
|
||||
size: text.size.into(),
|
||||
line_height: f32::from(
|
||||
text.line_height.to_absolute(text.size),
|
||||
),
|
||||
font: text.font,
|
||||
bounds: Size {
|
||||
width: text.bounds.width,
|
||||
height: text.bounds.height,
|
||||
},
|
||||
shaping: text.shaping,
|
||||
},
|
||||
shaping: section.shaping,
|
||||
},
|
||||
Purpose::Drawing,
|
||||
);
|
||||
);
|
||||
|
||||
key
|
||||
Some(Allocation::Cache(key))
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
let bounds = bounds * scale_factor;
|
||||
let layer_bounds = layer_bounds * scale_factor;
|
||||
|
||||
let text_areas =
|
||||
sections
|
||||
.iter()
|
||||
.zip(keys.iter())
|
||||
.filter_map(|(section, key)| {
|
||||
let entry = cache.get(key).expect("Get cached buffer");
|
||||
let text_areas = sections.iter().zip(allocations.iter()).filter_map(
|
||||
|(section, allocation)| {
|
||||
let (
|
||||
buffer,
|
||||
bounds,
|
||||
horizontal_alignment,
|
||||
vertical_alignment,
|
||||
color,
|
||||
) = match section {
|
||||
Text::Paragraph {
|
||||
position, color, ..
|
||||
} => {
|
||||
use crate::core::text::Paragraph as _;
|
||||
|
||||
let x = section.bounds.x * scale_factor;
|
||||
let y = section.bounds.y * scale_factor;
|
||||
let Some(Allocation::Paragraph(paragraph)) = allocation
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let max_width = entry.bounds.width * scale_factor;
|
||||
let total_height = entry.bounds.height * scale_factor;
|
||||
(
|
||||
paragraph.buffer(),
|
||||
Rectangle::new(*position, paragraph.min_bounds()),
|
||||
paragraph.horizontal_alignment(),
|
||||
paragraph.vertical_alignment(),
|
||||
*color,
|
||||
)
|
||||
}
|
||||
Text::Editor {
|
||||
position, color, ..
|
||||
} => {
|
||||
use crate::core::text::Editor as _;
|
||||
|
||||
let left = match section.horizontal_alignment {
|
||||
alignment::Horizontal::Left => x,
|
||||
alignment::Horizontal::Center => x - max_width / 2.0,
|
||||
alignment::Horizontal::Right => x - max_width,
|
||||
};
|
||||
let Some(Allocation::Editor(editor)) = allocation
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let top = match section.vertical_alignment {
|
||||
alignment::Vertical::Top => y,
|
||||
alignment::Vertical::Center => y - total_height / 2.0,
|
||||
alignment::Vertical::Bottom => y - total_height,
|
||||
};
|
||||
(
|
||||
editor.buffer(),
|
||||
Rectangle::new(*position, editor.bounds()),
|
||||
alignment::Horizontal::Left,
|
||||
alignment::Vertical::Top,
|
||||
*color,
|
||||
)
|
||||
}
|
||||
Text::Cached(text) => {
|
||||
let Some(Allocation::Cache(key)) = allocation else {
|
||||
return None;
|
||||
};
|
||||
|
||||
let section_bounds = Rectangle {
|
||||
x: left,
|
||||
y: top,
|
||||
width: section.bounds.width * scale_factor,
|
||||
height: section.bounds.height * scale_factor,
|
||||
};
|
||||
let entry = cache.get(key).expect("Get cached buffer");
|
||||
|
||||
let clip_bounds = bounds.intersection(§ion_bounds)?;
|
||||
(
|
||||
&entry.buffer,
|
||||
Rectangle::new(
|
||||
text.bounds.position(),
|
||||
entry.min_bounds,
|
||||
),
|
||||
text.horizontal_alignment,
|
||||
text.vertical_alignment,
|
||||
text.color,
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
Some(glyphon::TextArea {
|
||||
buffer: &entry.buffer,
|
||||
left,
|
||||
top,
|
||||
scale: scale_factor,
|
||||
bounds: glyphon::TextBounds {
|
||||
left: clip_bounds.x as i32,
|
||||
top: clip_bounds.y as i32,
|
||||
right: (clip_bounds.x + clip_bounds.width) as i32,
|
||||
bottom: (clip_bounds.y + clip_bounds.height) as i32,
|
||||
},
|
||||
default_color: {
|
||||
let [r, g, b, a] =
|
||||
color::pack(section.color).components();
|
||||
let bounds = bounds * scale_factor;
|
||||
|
||||
glyphon::Color::rgba(
|
||||
(r * 255.0) as u8,
|
||||
(g * 255.0) as u8,
|
||||
(b * 255.0) as u8,
|
||||
(a * 255.0) as u8,
|
||||
)
|
||||
},
|
||||
})
|
||||
});
|
||||
let left = match horizontal_alignment {
|
||||
alignment::Horizontal::Left => bounds.x,
|
||||
alignment::Horizontal::Center => {
|
||||
bounds.x - bounds.width / 2.0
|
||||
}
|
||||
alignment::Horizontal::Right => bounds.x - bounds.width,
|
||||
};
|
||||
|
||||
let top = match vertical_alignment {
|
||||
alignment::Vertical::Top => bounds.y,
|
||||
alignment::Vertical::Center => {
|
||||
bounds.y - bounds.height / 2.0
|
||||
}
|
||||
alignment::Vertical::Bottom => bounds.y - bounds.height,
|
||||
};
|
||||
|
||||
let section_bounds = Rectangle {
|
||||
x: left,
|
||||
y: top,
|
||||
..bounds
|
||||
};
|
||||
|
||||
let clip_bounds = layer_bounds.intersection(§ion_bounds)?;
|
||||
|
||||
Some(glyphon::TextArea {
|
||||
buffer,
|
||||
left,
|
||||
top,
|
||||
scale: scale_factor,
|
||||
bounds: glyphon::TextBounds {
|
||||
left: clip_bounds.x as i32,
|
||||
top: clip_bounds.y as i32,
|
||||
right: (clip_bounds.x + clip_bounds.width) as i32,
|
||||
bottom: (clip_bounds.y + clip_bounds.height) as i32,
|
||||
},
|
||||
default_color: to_color(color),
|
||||
})
|
||||
},
|
||||
);
|
||||
|
||||
let result = renderer.prepare(
|
||||
device,
|
||||
|
|
@ -188,21 +235,11 @@ impl Pipeline {
|
|||
match result {
|
||||
Ok(()) => {
|
||||
self.prepare_layer += 1;
|
||||
|
||||
true
|
||||
}
|
||||
Err(glyphon::PrepareError::AtlasFull(content_type)) => {
|
||||
self.prepare_layer = 0;
|
||||
|
||||
#[allow(clippy::needless_bool)]
|
||||
if self.atlas.grow(device, content_type) {
|
||||
false
|
||||
} else {
|
||||
// If the atlas cannot grow, then all bets are off.
|
||||
// Instead of panicking, we will just pray that the result
|
||||
// will be somewhat readable...
|
||||
true
|
||||
}
|
||||
Err(glyphon::PrepareError::AtlasFull) => {
|
||||
// If the atlas cannot grow, then all bets are off.
|
||||
// Instead of panicking, we will just pray that the result
|
||||
// will be somewhat readable...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -229,278 +266,8 @@ impl Pipeline {
|
|||
|
||||
pub fn end_frame(&mut self) {
|
||||
self.atlas.trim();
|
||||
self.cache.get_mut().trim();
|
||||
|
||||
self.prepare_layer = 0;
|
||||
}
|
||||
|
||||
pub fn trim_measurements(&mut self) {
|
||||
self.cache.get_mut().trim(Purpose::Measuring);
|
||||
}
|
||||
|
||||
pub fn measure(
|
||||
&self,
|
||||
content: &str,
|
||||
size: f32,
|
||||
line_height: LineHeight,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
shaping: Shaping,
|
||||
) -> Size {
|
||||
let mut cache = self.cache.borrow_mut();
|
||||
|
||||
let line_height = f32::from(line_height.to_absolute(Pixels(size)));
|
||||
|
||||
let (_, entry) = cache.allocate(
|
||||
&mut self.font_system.borrow_mut(),
|
||||
Key {
|
||||
content,
|
||||
size,
|
||||
line_height,
|
||||
font,
|
||||
bounds,
|
||||
shaping,
|
||||
},
|
||||
Purpose::Measuring,
|
||||
);
|
||||
|
||||
entry.bounds
|
||||
}
|
||||
|
||||
pub fn hit_test(
|
||||
&self,
|
||||
content: &str,
|
||||
size: f32,
|
||||
line_height: LineHeight,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
shaping: Shaping,
|
||||
point: Point,
|
||||
_nearest_only: bool,
|
||||
) -> Option<Hit> {
|
||||
let mut cache = self.cache.borrow_mut();
|
||||
|
||||
let line_height = f32::from(line_height.to_absolute(Pixels(size)));
|
||||
|
||||
let (_, entry) = cache.allocate(
|
||||
&mut self.font_system.borrow_mut(),
|
||||
Key {
|
||||
content,
|
||||
size,
|
||||
line_height,
|
||||
font,
|
||||
bounds,
|
||||
shaping,
|
||||
},
|
||||
Purpose::Measuring,
|
||||
);
|
||||
|
||||
let cursor = entry.buffer.hit(point.x, point.y)?;
|
||||
|
||||
Some(Hit::CharOffset(cursor.index))
|
||||
}
|
||||
}
|
||||
|
||||
fn measure(buffer: &glyphon::Buffer) -> Size {
|
||||
let (width, total_lines) = buffer
|
||||
.layout_runs()
|
||||
.fold((0.0, 0usize), |(width, total_lines), run| {
|
||||
(run.line_w.max(width), total_lines + 1)
|
||||
});
|
||||
|
||||
Size::new(width, total_lines as f32 * buffer.metrics().line_height)
|
||||
}
|
||||
|
||||
fn to_family(family: font::Family) -> glyphon::Family<'static> {
|
||||
match family {
|
||||
font::Family::Name(name) => glyphon::Family::Name(name),
|
||||
font::Family::SansSerif => glyphon::Family::SansSerif,
|
||||
font::Family::Serif => glyphon::Family::Serif,
|
||||
font::Family::Cursive => glyphon::Family::Cursive,
|
||||
font::Family::Fantasy => glyphon::Family::Fantasy,
|
||||
font::Family::Monospace => glyphon::Family::Monospace,
|
||||
}
|
||||
}
|
||||
|
||||
fn to_weight(weight: font::Weight) -> glyphon::Weight {
|
||||
match weight {
|
||||
font::Weight::Thin => glyphon::Weight::THIN,
|
||||
font::Weight::ExtraLight => glyphon::Weight::EXTRA_LIGHT,
|
||||
font::Weight::Light => glyphon::Weight::LIGHT,
|
||||
font::Weight::Normal => glyphon::Weight::NORMAL,
|
||||
font::Weight::Medium => glyphon::Weight::MEDIUM,
|
||||
font::Weight::Semibold => glyphon::Weight::SEMIBOLD,
|
||||
font::Weight::Bold => glyphon::Weight::BOLD,
|
||||
font::Weight::ExtraBold => glyphon::Weight::EXTRA_BOLD,
|
||||
font::Weight::Black => glyphon::Weight::BLACK,
|
||||
}
|
||||
}
|
||||
|
||||
fn to_stretch(stretch: font::Stretch) -> glyphon::Stretch {
|
||||
match stretch {
|
||||
font::Stretch::UltraCondensed => glyphon::Stretch::UltraCondensed,
|
||||
font::Stretch::ExtraCondensed => glyphon::Stretch::ExtraCondensed,
|
||||
font::Stretch::Condensed => glyphon::Stretch::Condensed,
|
||||
font::Stretch::SemiCondensed => glyphon::Stretch::SemiCondensed,
|
||||
font::Stretch::Normal => glyphon::Stretch::Normal,
|
||||
font::Stretch::SemiExpanded => glyphon::Stretch::SemiExpanded,
|
||||
font::Stretch::Expanded => glyphon::Stretch::Expanded,
|
||||
font::Stretch::ExtraExpanded => glyphon::Stretch::ExtraExpanded,
|
||||
font::Stretch::UltraExpanded => glyphon::Stretch::UltraExpanded,
|
||||
}
|
||||
}
|
||||
|
||||
fn to_shaping(shaping: Shaping) -> glyphon::Shaping {
|
||||
match shaping {
|
||||
Shaping::Basic => glyphon::Shaping::Basic,
|
||||
Shaping::Advanced => glyphon::Shaping::Advanced,
|
||||
}
|
||||
}
|
||||
|
||||
struct Cache {
|
||||
entries: FxHashMap<KeyHash, Entry>,
|
||||
aliases: FxHashMap<KeyHash, KeyHash>,
|
||||
recently_measured: FxHashSet<KeyHash>,
|
||||
recently_drawn: FxHashSet<KeyHash>,
|
||||
hasher: HashBuilder,
|
||||
}
|
||||
|
||||
struct Entry {
|
||||
buffer: glyphon::Buffer,
|
||||
bounds: Size,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
enum Purpose {
|
||||
Measuring,
|
||||
Drawing,
|
||||
}
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
type HashBuilder = twox_hash::RandomXxHashBuilder64;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
type HashBuilder = std::hash::BuildHasherDefault<twox_hash::XxHash64>;
|
||||
|
||||
impl Cache {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
entries: FxHashMap::default(),
|
||||
aliases: FxHashMap::default(),
|
||||
recently_measured: FxHashSet::default(),
|
||||
recently_drawn: FxHashSet::default(),
|
||||
hasher: HashBuilder::default(),
|
||||
}
|
||||
}
|
||||
|
||||
fn get(&self, key: &KeyHash) -> Option<&Entry> {
|
||||
self.entries.get(key)
|
||||
}
|
||||
|
||||
fn allocate(
|
||||
&mut self,
|
||||
font_system: &mut glyphon::FontSystem,
|
||||
key: Key<'_>,
|
||||
purpose: Purpose,
|
||||
) -> (KeyHash, &mut Entry) {
|
||||
let hash = key.hash(self.hasher.build_hasher());
|
||||
|
||||
let recently_used = match purpose {
|
||||
Purpose::Measuring => &mut self.recently_measured,
|
||||
Purpose::Drawing => &mut self.recently_drawn,
|
||||
};
|
||||
|
||||
if let Some(hash) = self.aliases.get(&hash) {
|
||||
let _ = recently_used.insert(*hash);
|
||||
|
||||
return (*hash, self.entries.get_mut(hash).unwrap());
|
||||
}
|
||||
|
||||
if let hash_map::Entry::Vacant(entry) = self.entries.entry(hash) {
|
||||
let metrics = glyphon::Metrics::new(key.size, key.line_height);
|
||||
let mut buffer = glyphon::Buffer::new(font_system, metrics);
|
||||
|
||||
buffer.set_size(
|
||||
font_system,
|
||||
key.bounds.width,
|
||||
key.bounds.height.max(key.line_height),
|
||||
);
|
||||
buffer.set_text(
|
||||
font_system,
|
||||
key.content,
|
||||
glyphon::Attrs::new()
|
||||
.family(to_family(key.font.family))
|
||||
.weight(to_weight(key.font.weight))
|
||||
.stretch(to_stretch(key.font.stretch)),
|
||||
to_shaping(key.shaping),
|
||||
);
|
||||
|
||||
let bounds = measure(&buffer);
|
||||
let _ = entry.insert(Entry { buffer, bounds });
|
||||
|
||||
for bounds in [
|
||||
bounds,
|
||||
Size {
|
||||
width: key.bounds.width,
|
||||
..bounds
|
||||
},
|
||||
] {
|
||||
if key.bounds != bounds {
|
||||
let _ = self.aliases.insert(
|
||||
Key { bounds, ..key }.hash(self.hasher.build_hasher()),
|
||||
hash,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
let _ = recently_used.insert(hash);
|
||||
|
||||
(hash, self.entries.get_mut(&hash).unwrap())
|
||||
}
|
||||
|
||||
fn trim(&mut self, purpose: Purpose) {
|
||||
self.entries.retain(|key, _| {
|
||||
self.recently_measured.contains(key)
|
||||
|| self.recently_drawn.contains(key)
|
||||
});
|
||||
self.aliases.retain(|_, value| {
|
||||
self.recently_measured.contains(value)
|
||||
|| self.recently_drawn.contains(value)
|
||||
});
|
||||
|
||||
match purpose {
|
||||
Purpose::Measuring => {
|
||||
self.recently_measured.clear();
|
||||
}
|
||||
Purpose::Drawing => {
|
||||
self.recently_drawn.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
struct Key<'a> {
|
||||
content: &'a str,
|
||||
size: f32,
|
||||
line_height: f32,
|
||||
font: Font,
|
||||
bounds: Size,
|
||||
shaping: Shaping,
|
||||
}
|
||||
|
||||
impl Key<'_> {
|
||||
fn hash<H: Hasher>(self, mut hasher: H) -> KeyHash {
|
||||
self.content.hash(&mut hasher);
|
||||
self.size.to_bits().hash(&mut hasher);
|
||||
self.line_height.to_bits().hash(&mut hasher);
|
||||
self.font.hash(&mut hasher);
|
||||
self.bounds.width.to_bits().hash(&mut hasher);
|
||||
self.bounds.height.to_bits().hash(&mut hasher);
|
||||
self.shaping.hash(&mut hasher);
|
||||
|
||||
hasher.finish()
|
||||
}
|
||||
}
|
||||
|
||||
type KeyHash = u64;
|
||||
|
|
|
|||
|
|
@ -300,10 +300,15 @@ impl Pipeline {
|
|||
wgpu::RenderPassColorAttachment {
|
||||
view: attachment,
|
||||
resolve_target,
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
ops: wgpu::Operations {
|
||||
load,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
},
|
||||
)],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
let layer = &mut self.layers[layer];
|
||||
|
|
@ -329,12 +334,12 @@ impl Pipeline {
|
|||
|
||||
fn fragment_target(
|
||||
texture_format: wgpu::TextureFormat,
|
||||
) -> Option<wgpu::ColorTargetState> {
|
||||
Some(wgpu::ColorTargetState {
|
||||
) -> wgpu::ColorTargetState {
|
||||
wgpu::ColorTargetState {
|
||||
format: texture_format,
|
||||
blend: Some(wgpu::BlendState::ALPHA_BLENDING),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn primitive_state() -> wgpu::PrimitiveState {
|
||||
|
|
@ -349,7 +354,7 @@ fn multisample_state(
|
|||
antialiasing: Option<Antialiasing>,
|
||||
) -> wgpu::MultisampleState {
|
||||
wgpu::MultisampleState {
|
||||
count: antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
||||
count: antialiasing.map(Antialiasing::sample_count).unwrap_or(1),
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
}
|
||||
|
|
@ -487,8 +492,10 @@ mod solid {
|
|||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.triangle.solid.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/triangle.wgsl"
|
||||
std::borrow::Cow::Borrowed(concat!(
|
||||
include_str!("shader/triangle.wgsl"),
|
||||
"\n",
|
||||
include_str!("shader/triangle/solid.wgsl"),
|
||||
)),
|
||||
),
|
||||
});
|
||||
|
|
@ -519,7 +526,7 @@ mod solid {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "solid_fs_main",
|
||||
targets: &[triangle::fragment_target(format)],
|
||||
targets: &[Some(triangle::fragment_target(format))],
|
||||
}),
|
||||
primitive: triangle::primitive_state(),
|
||||
depth_stencil: None,
|
||||
|
|
@ -537,6 +544,7 @@ mod solid {
|
|||
}
|
||||
|
||||
mod gradient {
|
||||
use crate::graphics::color;
|
||||
use crate::graphics::mesh;
|
||||
use crate::graphics::Antialiasing;
|
||||
use crate::triangle;
|
||||
|
|
@ -633,9 +641,31 @@ mod gradient {
|
|||
device.create_shader_module(wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu.triangle.gradient.shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(
|
||||
std::borrow::Cow::Borrowed(include_str!(
|
||||
"shader/triangle.wgsl"
|
||||
)),
|
||||
std::borrow::Cow::Borrowed(
|
||||
if color::GAMMA_CORRECTION {
|
||||
concat!(
|
||||
include_str!("shader/triangle.wgsl"),
|
||||
"\n",
|
||||
include_str!(
|
||||
"shader/triangle/gradient.wgsl"
|
||||
),
|
||||
"\n",
|
||||
include_str!("shader/color/oklab.wgsl")
|
||||
)
|
||||
} else {
|
||||
concat!(
|
||||
include_str!("shader/triangle.wgsl"),
|
||||
"\n",
|
||||
include_str!(
|
||||
"shader/triangle/gradient.wgsl"
|
||||
),
|
||||
"\n",
|
||||
include_str!(
|
||||
"shader/color/linear_rgb.wgsl"
|
||||
)
|
||||
)
|
||||
},
|
||||
),
|
||||
),
|
||||
});
|
||||
|
||||
|
|
@ -673,7 +703,7 @@ mod gradient {
|
|||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "gradient_fs_main",
|
||||
targets: &[triangle::fragment_target(format)],
|
||||
targets: &[Some(triangle::fragment_target(format))],
|
||||
}),
|
||||
primitive: triangle::primitive_state(),
|
||||
depth_stencil: None,
|
||||
|
|
|
|||
|
|
@ -167,10 +167,12 @@ impl Blit {
|
|||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
|
|
|
|||
|
|
@ -6,8 +6,6 @@ use crate::graphics::compositor;
|
|||
use crate::graphics::{Error, Viewport};
|
||||
use crate::{Backend, Primitive, Renderer, Settings};
|
||||
|
||||
use futures::stream::{self, StreamExt};
|
||||
|
||||
use raw_window_handle::{HasRawDisplayHandle, HasRawWindowHandle};
|
||||
|
||||
use std::marker::PhantomData;
|
||||
|
|
@ -37,7 +35,7 @@ impl<Theme> Compositor<Theme> {
|
|||
..Default::default()
|
||||
});
|
||||
|
||||
log::info!("{:#?}", settings);
|
||||
log::info!("{settings:#?}");
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
if log::max_level() >= log::LevelFilter::Info {
|
||||
|
|
@ -45,7 +43,7 @@ impl<Theme> Compositor<Theme> {
|
|||
.enumerate_adapters(settings.internal_backend)
|
||||
.map(|adapter| adapter.get_info())
|
||||
.collect();
|
||||
log::info!("Available adapters: {:#?}", available_adapters);
|
||||
log::info!("Available adapters: {available_adapters:#?}");
|
||||
}
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
|
|
@ -85,7 +83,7 @@ impl<Theme> Compositor<Theme> {
|
|||
})
|
||||
})?;
|
||||
|
||||
log::info!("Selected format: {:?}", format);
|
||||
log::info!("Selected format: {format:?}");
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
let limits = [wgpu::Limits::downlevel_webgl2_defaults()
|
||||
|
|
@ -95,14 +93,15 @@ impl<Theme> Compositor<Theme> {
|
|||
let limits =
|
||||
[wgpu::Limits::default(), wgpu::Limits::downlevel_defaults()];
|
||||
|
||||
let limits = limits.into_iter().map(|limits| wgpu::Limits {
|
||||
let mut limits = limits.into_iter().map(|limits| wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..limits
|
||||
});
|
||||
|
||||
let (device, queue) = stream::iter(limits)
|
||||
.filter_map(|limits| async {
|
||||
adapter.request_device(
|
||||
let (device, queue) =
|
||||
loop {
|
||||
let limits = limits.next()?;
|
||||
let device = adapter.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::window::compositor device descriptor",
|
||||
|
|
@ -111,11 +110,12 @@ impl<Theme> Compositor<Theme> {
|
|||
limits,
|
||||
},
|
||||
None,
|
||||
).await.ok()
|
||||
})
|
||||
.boxed()
|
||||
.next()
|
||||
.await?;
|
||||
).await.ok();
|
||||
|
||||
if let Some(device) = device {
|
||||
break Some(device);
|
||||
}
|
||||
}?;
|
||||
|
||||
Some(Compositor {
|
||||
instance,
|
||||
|
|
@ -178,6 +178,7 @@ pub fn present<Theme, T: AsRef<str>>(
|
|||
&compositor.queue,
|
||||
&mut encoder,
|
||||
Some(background_color),
|
||||
frame.texture.format(),
|
||||
view,
|
||||
primitives,
|
||||
viewport,
|
||||
|
|
@ -216,11 +217,22 @@ impl<Theme> graphics::Compositor for Compositor<Theme> {
|
|||
) -> Result<(Self, Self::Renderer), Error> {
|
||||
let (compositor, backend) = new(settings, compatible_window)?;
|
||||
|
||||
Ok((compositor, Renderer::new(backend)))
|
||||
Ok((
|
||||
compositor,
|
||||
Renderer::new(
|
||||
backend,
|
||||
settings.default_font,
|
||||
settings.default_text_size,
|
||||
),
|
||||
))
|
||||
}
|
||||
|
||||
fn renderer(&self) -> Self::Renderer {
|
||||
Renderer::new(self.create_backend())
|
||||
Renderer::new(
|
||||
self.create_backend(),
|
||||
self.settings.default_font,
|
||||
self.settings.default_text_size,
|
||||
)
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle + HasRawDisplayHandle>(
|
||||
|
|
@ -354,6 +366,7 @@ pub fn screenshot<Theme, T: AsRef<str>>(
|
|||
&compositor.queue,
|
||||
&mut encoder,
|
||||
Some(background_color),
|
||||
texture.format(),
|
||||
&view,
|
||||
primitives,
|
||||
viewport,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue