Implement iced_glutin 🎉

This commit is contained in:
Héctor Ramón Jiménez 2020-05-21 00:37:47 +02:00
parent a1a5fcfd46
commit e0e4ee73fe
31 changed files with 718 additions and 498 deletions

View file

@ -8,4 +8,4 @@ publish = false
[dependencies]
iced = { path = "../.." }
iced_native = { path = "../../native" }
iced_wgpu = { path = "../../wgpu" }
iced_graphics = { path = "../../graphics" }

View file

@ -9,11 +9,11 @@ mod circle {
// Of course, you can choose to make the implementation renderer-agnostic,
// if you wish to, by creating your own `Renderer` trait, which could be
// implemented by `iced_wgpu` and other renderers.
use iced_graphics::{Backend, Defaults, Primitive, Renderer};
use iced_native::{
layout, mouse, Background, Color, Element, Hasher, Layout, Length,
Point, Size, Widget,
};
use iced_wgpu::{Defaults, Primitive, Renderer};
pub struct Circle {
radius: u16,
@ -25,7 +25,10 @@ mod circle {
}
}
impl<Message> Widget<Message, Renderer> for Circle {
impl<Message, B> Widget<Message, Renderer<B>> for Circle
where
B: Backend,
{
fn width(&self) -> Length {
Length::Shrink
}
@ -36,7 +39,7 @@ mod circle {
fn layout(
&self,
_renderer: &Renderer,
_renderer: &Renderer<B>,
_limits: &layout::Limits,
) -> layout::Node {
layout::Node::new(Size::new(
@ -53,7 +56,7 @@ mod circle {
fn draw(
&self,
_renderer: &mut Renderer,
_renderer: &mut Renderer<B>,
_defaults: &Defaults,
layout: Layout<'_>,
_cursor_position: Point,
@ -71,8 +74,11 @@ mod circle {
}
}
impl<'a, Message> Into<Element<'a, Message, Renderer>> for Circle {
fn into(self) -> Element<'a, Message, Renderer> {
impl<'a, Message, B> Into<Element<'a, Message, Renderer<B>>> for Circle
where
B: Backend,
{
fn into(self) -> Element<'a, Message, Renderer<B>> {
Element::new(self)
}
}