Implement scroll_by operation for scrollable
`scroll_by` allows scrolling an absolute offset that is applied to the current scrolling position.
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commit
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5 changed files with 157 additions and 36 deletions
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@ -38,6 +38,7 @@ pub trait Operation<T = ()>: Send {
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_state: &mut dyn Scrollable,
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_id: Option<&Id>,
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_bounds: Rectangle,
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_content_bounds: Rectangle,
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_translation: Vector,
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) {
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}
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@ -76,9 +77,16 @@ where
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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bounds: Rectangle,
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content_bounds: Rectangle,
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translation: Vector,
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) {
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self.as_mut().scrollable(state, id, bounds, translation);
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self.as_mut().scrollable(
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state,
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id,
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bounds,
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content_bounds,
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translation,
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);
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}
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fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
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@ -151,9 +159,16 @@ where
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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bounds: Rectangle,
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content_bounds: Rectangle,
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translation: Vector,
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) {
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self.operation.scrollable(state, id, bounds, translation);
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self.operation.scrollable(
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state,
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id,
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bounds,
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content_bounds,
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translation,
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);
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}
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fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
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@ -222,9 +237,16 @@ where
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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bounds: Rectangle,
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content_bounds: Rectangle,
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translation: Vector,
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) {
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self.operation.scrollable(state, id, bounds, translation);
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self.operation.scrollable(
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state,
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id,
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bounds,
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content_bounds,
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translation,
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);
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}
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fn focusable(
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@ -262,9 +284,16 @@ where
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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bounds: Rectangle,
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content_bounds: Rectangle,
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translation: Vector,
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) {
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self.operation.scrollable(state, id, bounds, translation);
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self.operation.scrollable(
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state,
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id,
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bounds,
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content_bounds,
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translation,
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);
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}
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fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
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@ -341,9 +370,16 @@ where
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state: &mut dyn Scrollable,
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id: Option<&Id>,
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bounds: Rectangle,
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content_bounds: Rectangle,
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translation: crate::Vector,
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) {
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self.operation.scrollable(state, id, bounds, translation);
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self.operation.scrollable(
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state,
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id,
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bounds,
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content_bounds,
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translation,
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);
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}
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fn text_input(&mut self, state: &mut dyn TextInput, id: Option<&Id>) {
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