Added initial touch events to support iOS

This commit is contained in:
Sebastian Imlay 2019-11-11 20:29:58 -08:00
parent 9da6ce474c
commit e19a07d400
13 changed files with 165 additions and 47 deletions

View file

@ -5,7 +5,7 @@
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{
input::{mouse, ButtonState},
input::{mouse, touch::Touch, ButtonState},
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Rectangle, Widget,
};
@ -187,26 +187,27 @@ where
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => {
state: ButtonState::Pressed,
})
| Event::Touch(Touch::Started { .. }) => {
let bounds = layout.bounds();
self.state.is_pressed = bounds.contains(cursor_position);
}
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Released,
})
| Event::Touch(Touch::Ended { .. }) => {
if let Some(on_press) = self.on_press.clone() {
let bounds = layout.bounds();
let is_clicked = self.state.is_pressed
&& bounds.contains(cursor_position);
match state {
ButtonState::Pressed => {
self.state.is_pressed =
bounds.contains(cursor_position);
}
ButtonState::Released => {
let is_clicked = self.state.is_pressed
&& bounds.contains(cursor_position);
self.state.is_pressed = false;
self.state.is_pressed = false;
if is_clicked {
messages.push(on_press);
}
}
if is_clicked {
messages.push(on_press);
}
}
}