Added initial touch events to support iOS

This commit is contained in:
Sebastian Imlay 2019-11-11 20:29:58 -08:00
parent 9da6ce474c
commit e19a07d400
13 changed files with 165 additions and 47 deletions

View file

@ -5,7 +5,7 @@
//! [`Slider`]: struct.Slider.html
//! [`State`]: struct.State.html
use crate::{
input::{mouse, ButtonState},
input::{mouse, touch::Touch, ButtonState},
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Rectangle, Size, Widget,
};
@ -166,19 +166,23 @@ where
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => match state {
ButtonState::Pressed => {
if layout.bounds().contains(cursor_position) {
change();
self.state.is_dragging = true;
}
state: ButtonState::Pressed,
})
| Event::Touch(Touch::Started { .. }) => {
if layout.bounds().contains(cursor_position) {
change();
self.state.is_dragging = true;
}
ButtonState::Released => {
self.state.is_dragging = false;
}
},
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
}
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state: ButtonState::Released,
})
| Event::Touch(Touch::Ended { .. }) => {
self.state.is_dragging = false;
}
Event::Mouse(mouse::Event::CursorMoved { .. })
| Event::Touch(Touch::Moved { .. }) => {
if self.state.is_dragging {
change();
}