Start iced_winit and iced_wgpu

This commit is contained in:
Héctor Ramón Jiménez 2019-10-03 00:01:45 +02:00
parent 67d3fe67f3
commit e1b9d42bf1
22 changed files with 687 additions and 1542 deletions

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@ -1,6 +1,6 @@
[package]
name = "iced"
version = "0.1.0-alpha"
version = "0.1.0-alpha.1"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
description = "A cross-platform GUI library inspired by Elm"
@ -21,3 +21,10 @@ members = [
"web",
"examples/tour",
]
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
iced_winit = { version = "0.1.0-alpha", path = "winit" }
iced_wgpu = { version = "0.1.0-alpha", path = "wgpu" }
[target.'cfg(target_arch = "wasm32")'.dependencies]
iced_web = { version = "0.1.0-alpha", path = "web" }

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@ -8,26 +8,5 @@ repository = "https://github.com/hecrj/iced"
edition = "2018"
publish = false
[lib]
crate-type = ["cdylib", "rlib"]
[[bin]]
name = "main"
path = "src/main.rs"
[dependencies]
futures-preview = "=0.3.0-alpha.18"
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
iced_native = { version = "0.1.0-alpha", path = "../../native" }
# A personal `ggez` fork that introduces a `FontCache` type to measure text
# efficiently and fixes HiDPI issues.
ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
env_logger = "0.6"
[target.'cfg(target_arch = "wasm32")'.dependencies]
iced_web = { path = "../../web" }
wasm-bindgen = "0.2.50"
log = "0.4"
console_error_panic_hook = "0.1.6"
console_log = "0.1.2"
iced = { version = "0.1.0-alpha.1", path = "../.." }

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@ -1,6 +0,0 @@
mod renderer;
mod widget;
pub use renderer::Cache as ImageCache;
pub use renderer::Renderer;
pub use widget::*;

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@ -1,77 +0,0 @@
mod button;
mod checkbox;
mod debugger;
mod image;
mod radio;
mod slider;
mod text;
use ggez::graphics::{
self, spritebatch::SpriteBatch, Font, Image, MeshBuilder,
};
use ggez::Context;
pub use image::Cache;
pub struct Renderer<'a> {
pub context: &'a mut Context,
pub images: &'a mut image::Cache,
pub sprites: SpriteBatch,
pub spritesheet: Image,
pub font: Font,
font_size: f32,
debug_mesh: Option<MeshBuilder>,
}
impl<'a> Renderer<'a> {
pub fn new(
context: &'a mut Context,
images: &'a mut image::Cache,
spritesheet: Image,
font: Font,
) -> Renderer<'a> {
Renderer {
context,
images,
sprites: SpriteBatch::new(spritesheet.clone()),
spritesheet,
font,
font_size: 20.0,
debug_mesh: None,
}
}
pub fn flush(&mut self) {
graphics::draw(
self.context,
&self.sprites,
graphics::DrawParam::default(),
)
.expect("Draw sprites");
graphics::draw_queued_text(
self.context,
graphics::DrawParam::default(),
Default::default(),
graphics::FilterMode::Linear,
)
.expect("Draw text");
if let Some(debug_mesh) = self.debug_mesh.take() {
let mesh =
debug_mesh.build(self.context).expect("Build debug mesh");
graphics::draw(self.context, &mesh, graphics::DrawParam::default())
.expect("Draw debug mesh");
}
}
}
pub fn into_color(color: iced_native::Color) -> graphics::Color {
graphics::Color {
r: color.r,
g: color.g,
b: color.b,
a: color.a,
}
}

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@ -1,154 +0,0 @@
use super::Renderer;
use ggez::graphics::{
self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
};
use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
const LEFT: Rect = Rect {
x: 0.0,
y: 34.0,
w: 6.0,
h: 49.0,
};
const BACKGROUND: Rect = Rect {
x: LEFT.w,
y: LEFT.y,
w: 1.0,
h: LEFT.h,
};
const RIGHT: Rect = Rect {
x: LEFT.h - LEFT.w,
y: LEFT.y,
w: LEFT.w,
h: LEFT.h,
};
impl button::Renderer for Renderer<'_> {
fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
let style = Style::default()
.width(button.width)
.height(Length::Units(LEFT.h as u16))
.min_width(Length::Units(100))
.align_self(button.align_self);
Node::new(style)
}
fn draw<Message>(
&mut self,
button: &Button<'_, Message>,
layout: Layout<'_>,
cursor_position: iced_native::Point,
) -> MouseCursor {
let mut bounds = layout.bounds();
let mouse_over = bounds.contains(cursor_position);
let mut state_offset = 0.0;
if mouse_over {
if button.state.is_pressed() {
bounds.y += 4.0;
state_offset = RIGHT.x + RIGHT.w;
} else {
bounds.y -= 1.0;
}
}
let class_index = match button.class {
button::Class::Primary => 0,
button::Class::Secondary => 1,
button::Class::Positive => 2,
};
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (LEFT.x + state_offset) / width,
y: (LEFT.y + class_index as f32 * LEFT.h) / height,
w: LEFT.w / width,
h: LEFT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (BACKGROUND.x + state_offset) / width,
y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
w: BACKGROUND.w / width,
h: BACKGROUND.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + LEFT.w,
y: bounds.y,
},
scale: ggez::mint::Vector2 {
x: bounds.width - LEFT.w - RIGHT.w,
y: 1.0,
},
..DrawParam::default()
});
self.sprites.add(DrawParam {
src: Rect {
x: (RIGHT.x + state_offset) / width,
y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
w: RIGHT.w / width,
h: RIGHT.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + bounds.width - RIGHT.w,
y: bounds.y,
},
..DrawParam::default()
});
let mut text = Text::new(TextFragment {
text: button.label.clone(),
font: Some(self.font),
scale: Some(Scale { x: 20.0, y: 20.0 }),
..Default::default()
});
text.set_bounds(
ggez::mint::Point2 {
x: bounds.width,
y: bounds.height,
},
Align::Center,
);
graphics::queue_text(
self.context,
&text,
ggez::mint::Point2 {
x: bounds.x,
y: bounds.y + BACKGROUND.h / 4.0,
},
Some(if mouse_over {
WHITE
} else {
Color {
r: 0.9,
g: 0.9,
b: 0.9,
a: 1.0,
}
}),
);
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

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@ -1,94 +0,0 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced_native::{
checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
Row, Text, Widget,
};
const SPRITE: Rect = Rect {
x: 98.0,
y: 0.0,
w: 28.0,
h: 28.0,
};
impl checkbox::Renderer for Renderer<'_>
where
Self: text::Renderer,
{
fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SPRITE.w as u16))
.height(Length::Units(SPRITE.h as u16)),
)
.push(Text::new(&checkbox.label))
.node(self)
}
fn draw<Message>(
&mut self,
checkbox: &Checkbox<Message>,
layout: Layout<'_>,
cursor_position: iced_native::Point,
) -> MouseCursor {
let bounds = layout.bounds();
let children: Vec<_> = layout.children().collect();
let text_bounds = children[1].bounds();
let mut text = Text::new(&checkbox.label);
if let Some(label_color) = checkbox.label_color {
text = text.color(label_color);
}
text::Renderer::draw(self, &text, children[1]);
let mouse_over = bounds.contains(cursor_position)
|| text_bounds.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
/ width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
if checkbox.is_checked {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
}
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

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@ -1,32 +0,0 @@
use super::{into_color, Renderer};
use ggez::graphics::{DrawMode, MeshBuilder, Rect};
impl iced_native::renderer::Debugger for Renderer<'_> {
fn explain(
&mut self,
layout: &iced_native::Layout<'_>,
color: iced_native::Color,
) {
let bounds = layout.bounds();
let mut debug_mesh =
self.debug_mesh.take().unwrap_or(MeshBuilder::new());
debug_mesh.rectangle(
DrawMode::stroke(1.0),
Rect {
x: bounds.x,
y: bounds.y,
w: bounds.width,
h: bounds.height,
},
into_color(color),
);
self.debug_mesh = Some(debug_mesh);
for child in layout.children() {
self.explain(&child, color);
}
}
}

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@ -1,76 +0,0 @@
use super::Renderer;
use ggez::{graphics, nalgebra};
use iced_native::{image, Image, Layout, Length, Style};
pub struct Cache {
images: std::collections::HashMap<String, graphics::Image>,
}
impl Cache {
pub fn new() -> Self {
Self {
images: std::collections::HashMap::new(),
}
}
fn get<'a>(
&mut self,
name: &'a str,
context: &mut ggez::Context,
) -> graphics::Image {
if let Some(image) = self.images.get(name) {
return image.clone();
}
let mut image = graphics::Image::new(context, &format!("/{}", name))
.expect("Load ferris image");
image.set_filter(graphics::FilterMode::Linear);
self.images.insert(name.to_string(), image.clone());
image
}
}
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
let ggez_image = self.images.get(image.handle, self.context);
let aspect_ratio =
ggez_image.width() as f32 / ggez_image.height() as f32;
let mut style = Style::default().align_self(image.align_self);
style = match (image.width, image.height) {
(Length::Units(width), _) => style.width(image.width).height(
Length::Units((width as f32 / aspect_ratio).round() as u16),
),
(_, _) => style
.width(Length::Units(ggez_image.width()))
.height(Length::Units(ggez_image.height())),
};
iced_native::Node::new(style)
}
fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
let image = self.images.get(image.handle, self.context);
let bounds = layout.bounds();
// We should probably use batches to draw images efficiently and keep
// draw side-effect free, but this is good enough for the example.
graphics::draw(
self.context,
&image,
graphics::DrawParam::new()
.dest(nalgebra::Point2::new(bounds.x, bounds.y))
.scale(nalgebra::Vector2::new(
bounds.width / image.width() as f32,
bounds.height / image.height() as f32,
)),
)
.expect("Draw image");
}
}

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@ -1,92 +0,0 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced_native::{
radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
Radio, Row, Text, Widget,
};
const SPRITE: Rect = Rect {
x: 98.0,
y: 28.0,
w: 28.0,
h: 28.0,
};
impl radio::Renderer for Renderer<'_>
where
Self: text::Renderer,
{
fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
Row::<(), Self>::new()
.spacing(15)
.align_items(Align::Center)
.push(
Column::new()
.width(Length::Units(SPRITE.w as u16))
.height(Length::Units(SPRITE.h as u16)),
)
.push(Text::new(&radio.label))
.node(self)
}
fn draw<Message>(
&mut self,
radio: &Radio<Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let children: Vec<_> = layout.children().collect();
let mut text = Text::new(&radio.label);
if let Some(label_color) = radio.label_color {
text = text.color(label_color);
}
text::Renderer::draw(self, &text, children[1]);
let bounds = layout.bounds();
let mouse_over = bounds.contains(cursor_position);
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
/ width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
if radio.is_selected {
self.sprites.add(DrawParam {
src: Rect {
x: (SPRITE.x + SPRITE.w * 2.0) / width,
y: SPRITE.y / height,
w: SPRITE.w / width,
h: SPRITE.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x,
y: bounds.y,
},
..DrawParam::default()
});
}
if mouse_over {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds
}
}
}

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@ -1,93 +0,0 @@
use super::Renderer;
use ggez::graphics::{DrawParam, Rect};
use iced_native::{
slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
};
const RAIL: Rect = Rect {
x: 98.0,
y: 56.0,
w: 1.0,
h: 4.0,
};
const MARKER: Rect = Rect {
x: RAIL.x + 28.0,
y: RAIL.y,
w: 16.0,
h: 24.0,
};
impl slider::Renderer for Renderer<'_> {
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
let style = Style::default()
.width(slider.width)
.height(Length::Units(25))
.min_width(Length::Units(100));
Node::new(style)
}
fn draw<Message>(
&mut self,
slider: &Slider<'_, Message>,
layout: Layout<'_>,
cursor_position: Point,
) -> MouseCursor {
let bounds = layout.bounds();
let width = self.spritesheet.width() as f32;
let height = self.spritesheet.height() as f32;
self.sprites.add(DrawParam {
src: Rect {
x: RAIL.x / width,
y: RAIL.y / height,
w: RAIL.w / width,
h: RAIL.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + MARKER.w as f32 / 2.0,
y: bounds.y + 12.5,
},
scale: ggez::mint::Vector2 {
x: bounds.width - MARKER.w as f32,
y: 1.0,
},
..DrawParam::default()
});
let (range_start, range_end) = slider.range.clone().into_inner();
let marker_offset = (bounds.width - MARKER.w as f32)
* ((slider.value - range_start)
/ (range_end - range_start).max(1.0));
let mouse_over = bounds.contains(cursor_position);
let is_active = slider.state.is_dragging() || mouse_over;
self.sprites.add(DrawParam {
src: Rect {
x: (MARKER.x + (if is_active { MARKER.w } else { 0.0 }))
/ width,
y: MARKER.y / height,
w: MARKER.w / width,
h: MARKER.h / height,
},
dest: ggez::mint::Point2 {
x: bounds.x + marker_offset.round(),
y: bounds.y
+ (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
},
..DrawParam::default()
});
if slider.state.is_dragging() {
MouseCursor::Grabbing
} else if mouse_over {
MouseCursor::Grab
} else {
MouseCursor::OutOfBounds
}
}
}

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@ -1,110 +0,0 @@
use super::{into_color, Renderer};
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
use iced_native::{text, Layout, Node, Style};
use std::cell::RefCell;
use std::f32;
impl text::Renderer for Renderer<'_> {
fn node(&self, text: &iced_native::Text) -> Node {
let font = self.font;
let font_cache = graphics::font_cache(self.context);
let content = String::from(&text.content);
// TODO: Investigate why stretch tries to measure this MANY times
// with every ancestor's bounds.
// Bug? Using the library wrong? I should probably open an issue on
// the stretch repository.
// I noticed that the first measure is the one that matters in
// practice. Here, we use a RefCell to store the cached measurement.
let measure = RefCell::new(None);
let size = text.size.map(f32::from).unwrap_or(self.font_size);
let style = Style::default().width(text.width);
iced_native::Node::with_measure(style, move |bounds| {
let mut measure = measure.borrow_mut();
if measure.is_none() {
let bounds = (
match bounds.width {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(w) => w,
},
match bounds.height {
iced_native::Number::Undefined => f32::INFINITY,
iced_native::Number::Defined(h) => h,
},
);
let mut text = Text::new(TextFragment {
text: content.clone(),
font: Some(font),
scale: Some(Scale { x: size, y: size }),
..Default::default()
});
text.set_bounds(
mint::Point2 {
x: bounds.0,
y: bounds.1,
},
Align::Left,
);
let (width, height) = font_cache.dimensions(&text);
let size = iced_native::Size {
width: width as f32,
height: height as f32,
};
// If the text has no width boundary we avoid caching as the
// layout engine may just be measuring text in a row.
if bounds.0 == f32::INFINITY {
return size;
} else {
*measure = Some(size);
}
}
measure.unwrap()
})
}
fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
let size = text.size.map(f32::from).unwrap_or(self.font_size);
let bounds = layout.bounds();
let mut ggez_text = Text::new(TextFragment {
text: text.content.clone(),
font: Some(self.font),
scale: Some(Scale { x: size, y: size }),
..Default::default()
});
ggez_text.set_bounds(
mint::Point2 {
x: bounds.width,
y: bounds.height,
},
match text.horizontal_alignment {
text::HorizontalAlignment::Left => graphics::Align::Left,
text::HorizontalAlignment::Center => graphics::Align::Center,
text::HorizontalAlignment::Right => graphics::Align::Right,
},
);
graphics::queue_text(
self.context,
&ggez_text,
mint::Point2 {
x: bounds.x,
y: bounds.y,
},
text.color
.or(Some(iced_native::Color::BLACK))
.map(into_color),
);
}
}

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@ -1,12 +0,0 @@
use super::Renderer;
pub use iced_native::{
button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
Slider, Text,
};
pub type Image<'a> = iced_native::Image<&'a str>;
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;

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@ -1,11 +0,0 @@
pub mod tour;
pub use tour::{Message, Tour};
mod widget;
#[cfg(target_arch = "wasm32")]
mod web;
#[cfg(not(target_arch = "wasm32"))]
pub mod iced_ggez;

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@ -1,191 +1,573 @@
use iced_tour::{iced_ggez, Tour};
use iced::{
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
Column, Element, Image, Length, Radio, Row, Slider, Text, UserInterface,
};
use ggez;
use ggez::event;
use ggez::filesystem;
use ggez::graphics;
use ggez::input::mouse;
pub fn main() {
let tour = Tour::new();
pub fn main() -> ggez::GameResult {
env_logger::init();
let (context, event_loop) = {
&mut ggez::ContextBuilder::new("iced", "ggez")
.window_mode(ggez::conf::WindowMode {
width: 1280.0,
height: 1024.0,
resizable: true,
..ggez::conf::WindowMode::default()
})
.build()?
};
filesystem::mount(
context,
std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
true,
);
let state = &mut Game::new(context)?;
event::run(context, event_loop, state)
tour.run();
}
struct Game {
spritesheet: graphics::Image,
font: graphics::Font,
images: iced_ggez::ImageCache,
tour: Tour,
events: Vec<iced_native::Event>,
cache: Option<iced_native::Cache>,
pub struct Tour {
steps: Steps,
back_button: button::State,
next_button: button::State,
debug: bool,
}
impl Game {
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
graphics::set_default_filter(context, graphics::FilterMode::Nearest);
Ok(Game {
spritesheet: graphics::Image::new(context, "/resources/ui.png")
.unwrap(),
font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
.unwrap(),
images: iced_ggez::ImageCache::new(),
tour: Tour::new(),
events: Vec::new(),
cache: Some(iced_native::Cache::default()),
})
impl Tour {
pub fn new() -> Tour {
Tour {
steps: Steps::new(),
back_button: button::State::new(),
next_button: button::State::new(),
debug: false,
}
}
}
impl event::EventHandler for Game {
fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
Ok(())
impl UserInterface for Tour {
type Message = Message;
fn update(&mut self, event: Message) {
match event {
Message::BackPressed => {
self.steps.go_back();
}
Message::NextPressed => {
self.steps.advance();
}
Message::StepMessage(step_msg) => {
self.steps.update(step_msg, &mut self.debug);
}
}
}
fn mouse_button_down_event(
&mut self,
_context: &mut ggez::Context,
_button: mouse::MouseButton,
_x: f32,
_y: f32,
) {
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::Input {
state: iced_native::input::ButtonState::Pressed,
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
fn view(&mut self) -> Element<Message> {
let Tour {
steps,
back_button,
next_button,
..
} = self;
fn mouse_button_up_event(
&mut self,
_context: &mut ggez::Context,
_button: mouse::MouseButton,
_x: f32,
_y: f32,
) {
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::Input {
state: iced_native::input::ButtonState::Released,
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
},
));
}
let mut controls = Row::new();
fn mouse_motion_event(
&mut self,
_context: &mut ggez::Context,
x: f32,
y: f32,
_dx: f32,
_dy: f32,
) {
self.events.push(iced_native::Event::Mouse(
iced_native::input::mouse::Event::CursorMoved { x, y },
));
}
fn resize_event(
&mut self,
context: &mut ggez::Context,
width: f32,
height: f32,
) {
graphics::set_screen_coordinates(
context,
graphics::Rect {
x: 0.0,
y: 0.0,
w: width,
h: height,
},
)
.expect("Set screen coordinates");
}
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
graphics::clear(context, graphics::WHITE);
let screen = graphics::screen_coordinates(context);
let (messages, cursor) = {
let view = self.tour.view();
let content = iced_ggez::Column::new()
.width(iced_native::Length::Units(screen.w as u16))
.height(iced_native::Length::Units(screen.h as u16))
.padding(20)
.align_items(iced_native::Align::Center)
.justify_content(iced_native::Justify::Center)
.push(view);
let renderer = &mut iced_ggez::Renderer::new(
context,
&mut self.images,
self.spritesheet.clone(),
self.font,
if steps.has_previous() {
controls = controls.push(
Button::new(back_button, "Back")
.on_press(Message::BackPressed)
.class(button::Class::Secondary),
);
}
let mut ui = iced_native::UserInterface::build(
content,
self.cache.take().unwrap(),
renderer,
controls = controls.push(Column::new());
if steps.can_continue() {
controls = controls.push(
Button::new(next_button, "Next").on_press(Message::NextPressed),
);
}
let messages = ui.update(self.events.drain(..));
let cursor = ui.draw(renderer);
let element: Element<_> = Column::new()
.max_width(Length::Units(500))
.spacing(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
.into();
self.cache = Some(ui.into_cache());
if self.debug {
element.explain(Color::BLACK)
} else {
element
}
}
}
renderer.flush();
#[derive(Debug, Clone, Copy)]
pub enum Message {
BackPressed,
NextPressed,
StepMessage(StepMessage),
}
(messages, cursor)
struct Steps {
steps: Vec<Step>,
current: usize,
}
impl Steps {
fn new() -> Steps {
Steps {
steps: vec![
Step::Welcome,
Step::Slider {
state: slider::State::new(),
value: 50,
},
Step::RowsAndColumns {
layout: Layout::Row,
spacing_slider: slider::State::new(),
spacing: 20,
},
Step::Text {
size_slider: slider::State::new(),
size: 30,
color_sliders: [slider::State::new(); 3],
color: Color::BLACK,
},
Step::Radio { selection: None },
Step::Image {
width: 300,
slider: slider::State::new(),
},
Step::Debugger,
Step::End,
],
current: 0,
}
}
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
self.steps[self.current].update(msg, debug);
}
fn view(&mut self, debug: bool) -> Element<StepMessage> {
self.steps[self.current].view(debug)
}
fn advance(&mut self) {
if self.can_continue() {
self.current += 1;
}
}
fn go_back(&mut self) {
if self.has_previous() {
self.current -= 1;
}
}
fn has_previous(&self) -> bool {
self.current > 0
}
fn can_continue(&self) -> bool {
self.current + 1 < self.steps.len()
&& self.steps[self.current].can_continue()
}
}
enum Step {
Welcome,
Slider {
state: slider::State,
value: u16,
},
RowsAndColumns {
layout: Layout,
spacing_slider: slider::State,
spacing: u16,
},
Text {
size_slider: slider::State,
size: u16,
color_sliders: [slider::State; 3],
color: Color,
},
Radio {
selection: Option<Language>,
},
Image {
width: u16,
slider: slider::State,
},
Debugger,
End,
}
#[derive(Debug, Clone, Copy)]
pub enum StepMessage {
SliderChanged(f32),
LayoutChanged(Layout),
SpacingChanged(f32),
TextSizeChanged(f32),
TextColorChanged(Color),
LanguageSelected(Language),
ImageWidthChanged(f32),
DebugToggled(bool),
}
impl<'a> Step {
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
match msg {
StepMessage::DebugToggled(value) => {
if let Step::Debugger = self {
*debug = value;
}
}
StepMessage::LanguageSelected(language) => {
if let Step::Radio { selection } = self {
*selection = Some(language);
}
}
StepMessage::SliderChanged(new_value) => {
if let Step::Slider { value, .. } = self {
*value = new_value.round() as u16;
}
}
StepMessage::TextSizeChanged(new_size) => {
if let Step::Text { size, .. } = self {
*size = new_size.round() as u16;
}
}
StepMessage::TextColorChanged(new_color) => {
if let Step::Text { color, .. } = self {
*color = new_color;
}
}
StepMessage::LayoutChanged(new_layout) => {
if let Step::RowsAndColumns { layout, .. } = self {
*layout = new_layout;
}
}
StepMessage::SpacingChanged(new_spacing) => {
if let Step::RowsAndColumns { spacing, .. } = self {
*spacing = new_spacing.round() as u16;
}
}
StepMessage::ImageWidthChanged(new_width) => {
if let Step::Image { width, .. } = self {
*width = new_width.round() as u16;
}
}
};
}
fn can_continue(&self) -> bool {
match self {
Step::Welcome => true,
Step::Radio { selection } => *selection == Some(Language::Rust),
Step::Slider { .. } => true,
Step::Text { .. } => true,
Step::Image { .. } => true,
Step::RowsAndColumns { .. } => true,
Step::Debugger => true,
Step::End => false,
}
}
fn view(&mut self, debug: bool) -> Element<StepMessage> {
match self {
Step::Welcome => Self::welcome().into(),
Step::Radio { selection } => Self::radio(*selection).into(),
Step::Slider { state, value } => Self::slider(state, *value).into(),
Step::Text {
size_slider,
size,
color_sliders,
color,
} => Self::text(size_slider, *size, color_sliders, *color).into(),
Step::Image { width, slider } => Self::image(*width, slider).into(),
Step::RowsAndColumns {
layout,
spacing_slider,
spacing,
} => {
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
}
Step::Debugger => Self::debugger(debug).into(),
Step::End => Self::end().into(),
}
}
fn container(title: &str) -> Column<'a, StepMessage> {
Column::new()
.spacing(20)
.align_items(Align::Stretch)
.push(Text::new(title).size(50))
}
fn welcome() -> Column<'a, StepMessage> {
Self::container("Welcome!")
.push(Text::new(
"This a simple tour meant to showcase a bunch of widgets that \
can be easily implemented on top of Iced.",
))
.push(Text::new(
"Iced is a renderer-agnostic GUI library for Rust focused on \
simplicity and type-safety. It is heavily inspired by Elm.",
))
.push(Text::new(
"It was originally born as part of Coffee, an opinionated \
2D game engine for Rust.",
))
.push(Text::new(
"Iced does not provide a built-in renderer. This example runs \
on WebAssembly using dodrio, an experimental VDOM library \
for Rust.",
))
.push(Text::new(
"You will need to interact with the UI in order to reach the \
end!",
))
}
fn slider(
state: &'a mut slider::State,
value: u16,
) -> Column<'a, StepMessage> {
Self::container("Slider")
.push(Text::new(
"A slider allows you to smoothly select a value from a range \
of values.",
))
.push(Text::new(
"The following slider lets you choose an integer from \
0 to 100:",
))
.push(Slider::new(
state,
0.0..=100.0,
value as f32,
StepMessage::SliderChanged,
))
.push(
Text::new(&value.to_string())
.horizontal_alignment(HorizontalAlignment::Center),
)
}
fn rows_and_columns(
layout: Layout,
spacing_slider: &'a mut slider::State,
spacing: u16,
) -> Column<'a, StepMessage> {
let row_radio = Radio::new(
Layout::Row,
"Row",
Some(layout),
StepMessage::LayoutChanged,
);
let column_radio = Radio::new(
Layout::Column,
"Column",
Some(layout),
StepMessage::LayoutChanged,
);
let layout_section: Element<_> = match layout {
Layout::Row => Row::new()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
Layout::Column => Column::new()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
};
for message in messages {
self.tour.update(message);
}
let spacing_section = Column::new()
.spacing(10)
.push(Slider::new(
spacing_slider,
0.0..=80.0,
spacing as f32,
StepMessage::SpacingChanged,
))
.push(
Text::new(&format!("{} px", spacing))
.horizontal_alignment(HorizontalAlignment::Center),
);
let cursor_type = into_cursor_type(cursor);
Self::container("Rows and columns")
.spacing(spacing)
.push(Text::new(
"Iced uses a layout model based on flexbox to position UI \
elements.",
))
.push(Text::new(
"Rows and columns can be used to distribute content \
horizontally or vertically, respectively.",
))
.push(layout_section)
.push(Text::new(
"You can also easily change the spacing between elements:",
))
.push(spacing_section)
}
if mouse::cursor_type(context) != cursor_type {
mouse::set_cursor_type(context, cursor_type);
}
fn text(
size_slider: &'a mut slider::State,
size: u16,
color_sliders: &'a mut [slider::State; 3],
color: Color,
) -> Column<'a, StepMessage> {
let size_section = Column::new()
.padding(20)
.spacing(20)
.push(Text::new("You can change its size:"))
.push(
Text::new(&format!("This text is {} pixels", size)).size(size),
)
.push(Slider::new(
size_slider,
10.0..=70.0,
size as f32,
StepMessage::TextSizeChanged,
));
graphics::present(context)?;
Ok(())
let [red, green, blue] = color_sliders;
let color_section = Column::new()
.padding(20)
.spacing(20)
.push(Text::new("And its color:"))
.push(Text::new(&format!("{:?}", color)).color(color))
.push(
Row::new()
.spacing(10)
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
StepMessage::TextColorChanged(Color { r, ..color })
}))
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
StepMessage::TextColorChanged(Color { g, ..color })
}))
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
StepMessage::TextColorChanged(Color { b, ..color })
})),
);
Self::container("Text")
.push(Text::new(
"Text is probably the most essential widget for your UI. \
It will try to adapt to the dimensions of its container.",
))
.push(size_section)
.push(color_section)
}
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
let question = Column::new()
.padding(20)
.spacing(10)
.push(Text::new("Iced is written in...").size(24))
.push(Language::all().iter().cloned().fold(
Column::new().padding(10).spacing(20),
|choices, language| {
choices.push(Radio::new(
language,
language.into(),
selection,
StepMessage::LanguageSelected,
))
},
));
Self::container("Radio button")
.push(Text::new(
"A radio button is normally used to represent a choice... \
Surprise test!",
))
.push(question)
.push(Text::new(
"Iced works very well with iterators! The list above is \
basically created by folding a column over the different \
choices, creating a radio button for each one of them!",
))
}
fn image(
width: u16,
slider: &'a mut slider::State,
) -> Column<'a, StepMessage> {
Self::container("Image")
.push(Text::new("An image that tries to keep its aspect ratio."))
.push(
Image::new("resources/ferris.png")
.width(Length::Units(width))
.align_self(Align::Center),
)
.push(Slider::new(
slider,
100.0..=500.0,
width as f32,
StepMessage::ImageWidthChanged,
))
.push(
Text::new(&format!("Width: {} px", width.to_string()))
.horizontal_alignment(HorizontalAlignment::Center),
)
}
fn debugger(debug: bool) -> Column<'a, StepMessage> {
Self::container("Debugger")
.push(Text::new(
"You can ask Iced to visually explain the layouting of the \
different elements comprising your UI!",
))
.push(Text::new(
"Give it a shot! Check the following checkbox to be able to \
see element boundaries.",
))
.push(Checkbox::new(
debug,
"Explain layout",
StepMessage::DebugToggled,
))
.push(Text::new("Feel free to go back and take a look."))
}
fn end() -> Column<'a, StepMessage> {
Self::container("You reached the end!")
.push(Text::new(
"This tour will be updated as more features are added.",
))
.push(Text::new("Make sure to keep an eye on it!"))
}
}
fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
match cursor {
iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Language {
Rust,
Elm,
Ruby,
Haskell,
C,
Other,
}
impl Language {
fn all() -> [Language; 6] {
[
Language::C,
Language::Elm,
Language::Ruby,
Language::Haskell,
Language::Rust,
Language::Other,
]
}
}
impl From<Language> for &str {
fn from(language: Language) -> &'static str {
match language {
Language::Rust => "Rust",
Language::Elm => "Elm",
Language::Ruby => "Ruby",
Language::Haskell => "Haskell",
Language::C => "C",
Language::Other => "Other",
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layout {
Row,
Column,
}

View file

@ -1,563 +0,0 @@
use crate::widget::{
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
Column, Element, Image, Length, Radio, Row, Slider, Text,
};
pub struct Tour {
steps: Steps,
back_button: button::State,
next_button: button::State,
debug: bool,
}
impl Tour {
pub fn new() -> Tour {
Tour {
steps: Steps::new(),
back_button: button::State::new(),
next_button: button::State::new(),
debug: false,
}
}
pub fn update(&mut self, event: Message) {
match event {
Message::BackPressed => {
self.steps.go_back();
}
Message::NextPressed => {
self.steps.advance();
}
Message::StepMessage(step_msg) => {
self.steps.update(step_msg, &mut self.debug);
}
}
}
pub fn view(&mut self) -> Element<Message> {
let Tour {
steps,
back_button,
next_button,
..
} = self;
let mut controls = Row::new();
if steps.has_previous() {
controls = controls.push(
Button::new(back_button, "Back")
.on_press(Message::BackPressed)
.class(button::Class::Secondary),
);
}
controls = controls.push(Column::new());
if steps.can_continue() {
controls = controls.push(
Button::new(next_button, "Next").on_press(Message::NextPressed),
);
}
let element: Element<_> = Column::new()
.max_width(Length::Units(500))
.spacing(20)
.push(steps.view(self.debug).map(Message::StepMessage))
.push(controls)
.into();
if self.debug {
element.explain(Color::BLACK)
} else {
element
}
}
}
#[derive(Debug, Clone, Copy)]
pub enum Message {
BackPressed,
NextPressed,
StepMessage(StepMessage),
}
struct Steps {
steps: Vec<Step>,
current: usize,
}
impl Steps {
fn new() -> Steps {
Steps {
steps: vec![
Step::Welcome,
Step::Slider {
state: slider::State::new(),
value: 50,
},
Step::RowsAndColumns {
layout: Layout::Row,
spacing_slider: slider::State::new(),
spacing: 20,
},
Step::Text {
size_slider: slider::State::new(),
size: 30,
color_sliders: [slider::State::new(); 3],
color: Color::BLACK,
},
Step::Radio { selection: None },
Step::Image {
width: 300,
slider: slider::State::new(),
},
Step::Debugger,
Step::End,
],
current: 0,
}
}
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
self.steps[self.current].update(msg, debug);
}
fn view(&mut self, debug: bool) -> Element<StepMessage> {
self.steps[self.current].view(debug)
}
fn advance(&mut self) {
if self.can_continue() {
self.current += 1;
}
}
fn go_back(&mut self) {
if self.has_previous() {
self.current -= 1;
}
}
fn has_previous(&self) -> bool {
self.current > 0
}
fn can_continue(&self) -> bool {
self.current + 1 < self.steps.len()
&& self.steps[self.current].can_continue()
}
}
enum Step {
Welcome,
Slider {
state: slider::State,
value: u16,
},
RowsAndColumns {
layout: Layout,
spacing_slider: slider::State,
spacing: u16,
},
Text {
size_slider: slider::State,
size: u16,
color_sliders: [slider::State; 3],
color: Color,
},
Radio {
selection: Option<Language>,
},
Image {
width: u16,
slider: slider::State,
},
Debugger,
End,
}
#[derive(Debug, Clone, Copy)]
pub enum StepMessage {
SliderChanged(f32),
LayoutChanged(Layout),
SpacingChanged(f32),
TextSizeChanged(f32),
TextColorChanged(Color),
LanguageSelected(Language),
ImageWidthChanged(f32),
DebugToggled(bool),
}
impl<'a> Step {
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
match msg {
StepMessage::DebugToggled(value) => {
if let Step::Debugger = self {
*debug = value;
}
}
StepMessage::LanguageSelected(language) => {
if let Step::Radio { selection } = self {
*selection = Some(language);
}
}
StepMessage::SliderChanged(new_value) => {
if let Step::Slider { value, .. } = self {
*value = new_value.round() as u16;
}
}
StepMessage::TextSizeChanged(new_size) => {
if let Step::Text { size, .. } = self {
*size = new_size.round() as u16;
}
}
StepMessage::TextColorChanged(new_color) => {
if let Step::Text { color, .. } = self {
*color = new_color;
}
}
StepMessage::LayoutChanged(new_layout) => {
if let Step::RowsAndColumns { layout, .. } = self {
*layout = new_layout;
}
}
StepMessage::SpacingChanged(new_spacing) => {
if let Step::RowsAndColumns { spacing, .. } = self {
*spacing = new_spacing.round() as u16;
}
}
StepMessage::ImageWidthChanged(new_width) => {
if let Step::Image { width, .. } = self {
*width = new_width.round() as u16;
}
}
};
}
fn can_continue(&self) -> bool {
match self {
Step::Welcome => true,
Step::Radio { selection } => *selection == Some(Language::Rust),
Step::Slider { .. } => true,
Step::Text { .. } => true,
Step::Image { .. } => true,
Step::RowsAndColumns { .. } => true,
Step::Debugger => true,
Step::End => false,
}
}
fn view(&mut self, debug: bool) -> Element<StepMessage> {
match self {
Step::Welcome => Self::welcome().into(),
Step::Radio { selection } => Self::radio(*selection).into(),
Step::Slider { state, value } => Self::slider(state, *value).into(),
Step::Text {
size_slider,
size,
color_sliders,
color,
} => Self::text(size_slider, *size, color_sliders, *color).into(),
Step::Image { width, slider } => Self::image(*width, slider).into(),
Step::RowsAndColumns {
layout,
spacing_slider,
spacing,
} => {
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
}
Step::Debugger => Self::debugger(debug).into(),
Step::End => Self::end().into(),
}
}
fn container(title: &str) -> Column<'a, StepMessage> {
Column::new()
.spacing(20)
.align_items(Align::Stretch)
.push(Text::new(title).size(50))
}
fn welcome() -> Column<'a, StepMessage> {
Self::container("Welcome!")
.push(Text::new(
"This a simple tour meant to showcase a bunch of widgets that \
can be easily implemented on top of Iced.",
))
.push(Text::new(
"Iced is a renderer-agnostic GUI library for Rust focused on \
simplicity and type-safety. It is heavily inspired by Elm.",
))
.push(Text::new(
"It was originally born as part of Coffee, an opinionated \
2D game engine for Rust.",
))
.push(Text::new(
"Iced does not provide a built-in renderer. This example runs \
on WebAssembly using dodrio, an experimental VDOM library \
for Rust.",
))
.push(Text::new(
"You will need to interact with the UI in order to reach the \
end!",
))
}
fn slider(
state: &'a mut slider::State,
value: u16,
) -> Column<'a, StepMessage> {
Self::container("Slider")
.push(Text::new(
"A slider allows you to smoothly select a value from a range \
of values.",
))
.push(Text::new(
"The following slider lets you choose an integer from \
0 to 100:",
))
.push(Slider::new(
state,
0.0..=100.0,
value as f32,
StepMessage::SliderChanged,
))
.push(
Text::new(&value.to_string())
.horizontal_alignment(HorizontalAlignment::Center),
)
}
fn rows_and_columns(
layout: Layout,
spacing_slider: &'a mut slider::State,
spacing: u16,
) -> Column<'a, StepMessage> {
let row_radio = Radio::new(
Layout::Row,
"Row",
Some(layout),
StepMessage::LayoutChanged,
);
let column_radio = Radio::new(
Layout::Column,
"Column",
Some(layout),
StepMessage::LayoutChanged,
);
let layout_section: Element<_> = match layout {
Layout::Row => Row::new()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
Layout::Column => Column::new()
.spacing(spacing)
.push(row_radio)
.push(column_radio)
.into(),
};
let spacing_section = Column::new()
.spacing(10)
.push(Slider::new(
spacing_slider,
0.0..=80.0,
spacing as f32,
StepMessage::SpacingChanged,
))
.push(
Text::new(&format!("{} px", spacing))
.horizontal_alignment(HorizontalAlignment::Center),
);
Self::container("Rows and columns")
.spacing(spacing)
.push(Text::new(
"Iced uses a layout model based on flexbox to position UI \
elements.",
))
.push(Text::new(
"Rows and columns can be used to distribute content \
horizontally or vertically, respectively.",
))
.push(layout_section)
.push(Text::new(
"You can also easily change the spacing between elements:",
))
.push(spacing_section)
}
fn text(
size_slider: &'a mut slider::State,
size: u16,
color_sliders: &'a mut [slider::State; 3],
color: Color,
) -> Column<'a, StepMessage> {
let size_section = Column::new()
.padding(20)
.spacing(20)
.push(Text::new("You can change its size:"))
.push(
Text::new(&format!("This text is {} pixels", size)).size(size),
)
.push(Slider::new(
size_slider,
10.0..=70.0,
size as f32,
StepMessage::TextSizeChanged,
));
let [red, green, blue] = color_sliders;
let color_section = Column::new()
.padding(20)
.spacing(20)
.push(Text::new("And its color:"))
.push(Text::new(&format!("{:?}", color)).color(color))
.push(
Row::new()
.spacing(10)
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
StepMessage::TextColorChanged(Color { r, ..color })
}))
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
StepMessage::TextColorChanged(Color { g, ..color })
}))
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
StepMessage::TextColorChanged(Color { b, ..color })
})),
);
Self::container("Text")
.push(Text::new(
"Text is probably the most essential widget for your UI. \
It will try to adapt to the dimensions of its container.",
))
.push(size_section)
.push(color_section)
}
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
let question = Column::new()
.padding(20)
.spacing(10)
.push(Text::new("Iced is written in...").size(24))
.push(Language::all().iter().cloned().fold(
Column::new().padding(10).spacing(20),
|choices, language| {
choices.push(Radio::new(
language,
language.into(),
selection,
StepMessage::LanguageSelected,
))
},
));
Self::container("Radio button")
.push(Text::new(
"A radio button is normally used to represent a choice... \
Surprise test!",
))
.push(question)
.push(Text::new(
"Iced works very well with iterators! The list above is \
basically created by folding a column over the different \
choices, creating a radio button for each one of them!",
))
}
fn image(
width: u16,
slider: &'a mut slider::State,
) -> Column<'a, StepMessage> {
Self::container("Image")
.push(Text::new("An image that tries to keep its aspect ratio."))
.push(
Image::new("resources/ferris.png")
.width(Length::Units(width))
.align_self(Align::Center),
)
.push(Slider::new(
slider,
100.0..=500.0,
width as f32,
StepMessage::ImageWidthChanged,
))
.push(
Text::new(&format!("Width: {} px", width.to_string()))
.horizontal_alignment(HorizontalAlignment::Center),
)
}
fn debugger(debug: bool) -> Column<'a, StepMessage> {
Self::container("Debugger")
.push(Text::new(
"You can ask Iced to visually explain the layouting of the \
different elements comprising your UI!",
))
.push(Text::new(
"Give it a shot! Check the following checkbox to be able to \
see element boundaries.",
))
.push(Checkbox::new(
debug,
"Explain layout",
StepMessage::DebugToggled,
))
.push(Text::new("Feel free to go back and take a look."))
}
fn end() -> Column<'a, StepMessage> {
Self::container("You reached the end!")
.push(Text::new(
"This tour will be updated as more features are added.",
))
.push(Text::new("Make sure to keep an eye on it!"))
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Language {
Rust,
Elm,
Ruby,
Haskell,
C,
Other,
}
impl Language {
fn all() -> [Language; 6] {
[
Language::C,
Language::Elm,
Language::Ruby,
Language::Haskell,
Language::Rust,
Language::Other,
]
}
}
impl From<Language> for &str {
fn from(language: Language) -> &'static str {
match language {
Language::Rust => "Rust",
Language::Elm => "Elm",
Language::Ruby => "Ruby",
Language::Haskell => "Haskell",
Language::C => "C",
Language::Other => "Other",
}
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Layout {
Row,
Column,
}

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@ -1,33 +0,0 @@
use futures::Future;
use iced_web::UserInterface;
use wasm_bindgen::prelude::*;
use crate::tour::{self, Tour};
#[wasm_bindgen(start)]
pub fn run() {
console_error_panic_hook::set_once();
console_log::init_with_level(log::Level::Trace)
.expect("Initialize logging");
let tour = Tour::new();
tour.run();
}
impl iced_web::UserInterface for Tour {
type Message = tour::Message;
fn update(
&mut self,
message: tour::Message,
) -> Option<Box<dyn Future<Output = tour::Message>>> {
self.update(message);
None
}
fn view(&mut self) -> iced_web::Element<tour::Message> {
self.view()
}
}

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@ -1,5 +0,0 @@
#[cfg(target_arch = "wasm32")]
pub use iced_web::*;
#[cfg(not(target_arch = "wasm32"))]
pub use crate::iced_ggez::*;

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@ -0,0 +1,23 @@
pub use iced_wgpu::Renderer;
pub use iced_winit::{
button, slider, text, Align, Button, Checkbox, Color, Image, Justify,
Length, Radio, Slider, Text,
};
pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
pub type Row<'a, Message> = iced_winit::Row<'a, Message, Renderer>;
pub type Column<'a, Message> = iced_winit::Column<'a, Message, Renderer>;
pub trait UserInterface {
type Message;
fn update(&mut self, message: Self::Message);
fn view(&mut self) -> Element<Self::Message>;
fn run(self)
where
Self: Sized,
{
}
}

12
wgpu/Cargo.toml Normal file
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@ -0,0 +1,12 @@
[package]
name = "iced_wgpu"
version = "0.1.0-alpha"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
description = "A wgpu renderer for Iced"
license = "MIT"
repository = "https://github.com/hecrj/iced"
[dependencies]
iced_native = { version = "0.1.0-alpha", path = "../native" }
wgpu = "0.3"

87
wgpu/src/lib.rs Normal file
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@ -0,0 +1,87 @@
use iced_native::{
button, checkbox, image, radio, renderer::Debugger, slider, text, Button,
Checkbox, Color, Image, Layout, MouseCursor, Node, Point, Radio, Slider,
Style, Text,
};
pub struct Renderer;
impl text::Renderer for Renderer {
fn node(&self, _text: &Text) -> Node {
Node::new(Style::default())
}
fn draw(&mut self, _text: &Text, _layout: Layout<'_>) {}
}
impl checkbox::Renderer for Renderer {
fn node<Message>(&mut self, _checkbox: &Checkbox<Message>) -> Node {
Node::new(Style::default())
}
fn draw<Message>(
&mut self,
_checkbox: &Checkbox<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
}
}
impl radio::Renderer for Renderer {
fn node<Message>(&mut self, _checkbox: &Radio<Message>) -> Node {
Node::new(Style::default())
}
fn draw<Message>(
&mut self,
_radio: &Radio<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
}
}
impl slider::Renderer for Renderer {
fn node<Message>(&self, _slider: &Slider<Message>) -> Node {
Node::new(Style::default())
}
fn draw<Message>(
&mut self,
_slider: &Slider<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
}
}
impl image::Renderer<&str> for Renderer {
fn node(&mut self, _image: &Image<&str>) -> Node {
Node::new(Style::default())
}
fn draw(&mut self, _checkbox: &Image<&str>, _layout: Layout<'_>) {}
}
impl button::Renderer for Renderer {
fn node<Message>(&self, _button: &Button<Message>) -> Node {
Node::new(Style::default())
}
fn draw<Message>(
&mut self,
_button: &Button<Message>,
_layout: Layout<'_>,
_cursor_position: Point,
) -> MouseCursor {
MouseCursor::OutOfBounds
}
}
impl Debugger for Renderer {
fn explain(&mut self, _layout: &Layout<'_>, _color: Color) {}
}

12
winit/Cargo.toml Normal file
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@ -0,0 +1,12 @@
[package]
name = "iced_winit"
version = "0.1.0-alpha"
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
edition = "2018"
description = "A winit runtime for Iced"
license = "MIT"
repository = "https://github.com/hecrj/iced"
[dependencies]
iced_native = { version = "0.1.0-alpha", path = "../native" }
winit = "0.20.0-alpha3"

1
winit/src/lib.rs Normal file
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@ -0,0 +1 @@
pub use iced_native::*;