Start iced_winit and iced_wgpu
This commit is contained in:
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commit
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22 changed files with 687 additions and 1542 deletions
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@ -1,6 +1,6 @@
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[package]
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[package]
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name = "iced"
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name = "iced"
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version = "0.1.0-alpha"
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version = "0.1.0-alpha.1"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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edition = "2018"
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description = "A cross-platform GUI library inspired by Elm"
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description = "A cross-platform GUI library inspired by Elm"
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@ -21,3 +21,10 @@ members = [
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"web",
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"web",
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"examples/tour",
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"examples/tour",
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]
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]
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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iced_winit = { version = "0.1.0-alpha", path = "winit" }
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iced_wgpu = { version = "0.1.0-alpha", path = "wgpu" }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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iced_web = { version = "0.1.0-alpha", path = "web" }
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@ -8,26 +8,5 @@ repository = "https://github.com/hecrj/iced"
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edition = "2018"
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edition = "2018"
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publish = false
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publish = false
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[lib]
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crate-type = ["cdylib", "rlib"]
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[[bin]]
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name = "main"
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path = "src/main.rs"
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[dependencies]
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[dependencies]
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futures-preview = "=0.3.0-alpha.18"
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iced = { version = "0.1.0-alpha.1", path = "../.." }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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iced_native = { version = "0.1.0-alpha", path = "../../native" }
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# A personal `ggez` fork that introduces a `FontCache` type to measure text
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# efficiently and fixes HiDPI issues.
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ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
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env_logger = "0.6"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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iced_web = { path = "../../web" }
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wasm-bindgen = "0.2.50"
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log = "0.4"
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console_error_panic_hook = "0.1.6"
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console_log = "0.1.2"
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@ -1,6 +0,0 @@
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mod renderer;
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mod widget;
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pub use renderer::Cache as ImageCache;
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pub use renderer::Renderer;
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pub use widget::*;
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@ -1,77 +0,0 @@
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mod button;
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mod checkbox;
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mod debugger;
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mod image;
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mod radio;
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mod slider;
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mod text;
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use ggez::graphics::{
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self, spritebatch::SpriteBatch, Font, Image, MeshBuilder,
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};
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use ggez::Context;
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pub use image::Cache;
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pub struct Renderer<'a> {
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pub context: &'a mut Context,
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pub images: &'a mut image::Cache,
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pub sprites: SpriteBatch,
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pub spritesheet: Image,
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pub font: Font,
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font_size: f32,
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debug_mesh: Option<MeshBuilder>,
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}
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impl<'a> Renderer<'a> {
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pub fn new(
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context: &'a mut Context,
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images: &'a mut image::Cache,
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spritesheet: Image,
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font: Font,
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) -> Renderer<'a> {
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Renderer {
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context,
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images,
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sprites: SpriteBatch::new(spritesheet.clone()),
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spritesheet,
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font,
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font_size: 20.0,
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debug_mesh: None,
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}
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}
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pub fn flush(&mut self) {
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graphics::draw(
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self.context,
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&self.sprites,
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graphics::DrawParam::default(),
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)
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.expect("Draw sprites");
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graphics::draw_queued_text(
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self.context,
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graphics::DrawParam::default(),
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Default::default(),
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graphics::FilterMode::Linear,
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)
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.expect("Draw text");
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if let Some(debug_mesh) = self.debug_mesh.take() {
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let mesh =
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debug_mesh.build(self.context).expect("Build debug mesh");
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graphics::draw(self.context, &mesh, graphics::DrawParam::default())
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.expect("Draw debug mesh");
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}
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}
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}
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pub fn into_color(color: iced_native::Color) -> graphics::Color {
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graphics::Color {
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r: color.r,
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g: color.g,
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b: color.b,
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a: color.a,
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}
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}
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use super::Renderer;
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use ggez::graphics::{
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self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
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};
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use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
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const LEFT: Rect = Rect {
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x: 0.0,
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y: 34.0,
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w: 6.0,
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h: 49.0,
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};
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const BACKGROUND: Rect = Rect {
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x: LEFT.w,
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y: LEFT.y,
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w: 1.0,
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h: LEFT.h,
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};
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const RIGHT: Rect = Rect {
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x: LEFT.h - LEFT.w,
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y: LEFT.y,
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w: LEFT.w,
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h: LEFT.h,
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};
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impl button::Renderer for Renderer<'_> {
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fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
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let style = Style::default()
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.width(button.width)
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.height(Length::Units(LEFT.h as u16))
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.min_width(Length::Units(100))
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.align_self(button.align_self);
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Node::new(style)
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}
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fn draw<Message>(
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&mut self,
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button: &Button<'_, Message>,
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layout: Layout<'_>,
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cursor_position: iced_native::Point,
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) -> MouseCursor {
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let mut bounds = layout.bounds();
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let mouse_over = bounds.contains(cursor_position);
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let mut state_offset = 0.0;
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if mouse_over {
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if button.state.is_pressed() {
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bounds.y += 4.0;
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state_offset = RIGHT.x + RIGHT.w;
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} else {
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bounds.y -= 1.0;
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}
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}
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let class_index = match button.class {
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button::Class::Primary => 0,
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button::Class::Secondary => 1,
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button::Class::Positive => 2,
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};
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (LEFT.x + state_offset) / width,
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y: (LEFT.y + class_index as f32 * LEFT.h) / height,
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w: LEFT.w / width,
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h: LEFT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (BACKGROUND.x + state_offset) / width,
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y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
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w: BACKGROUND.w / width,
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h: BACKGROUND.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + LEFT.w,
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y: bounds.y,
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},
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scale: ggez::mint::Vector2 {
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x: bounds.width - LEFT.w - RIGHT.w,
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y: 1.0,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (RIGHT.x + state_offset) / width,
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y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
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w: RIGHT.w / width,
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h: RIGHT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + bounds.width - RIGHT.w,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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let mut text = Text::new(TextFragment {
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text: button.label.clone(),
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font: Some(self.font),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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..Default::default()
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});
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text.set_bounds(
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ggez::mint::Point2 {
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x: bounds.width,
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y: bounds.height,
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},
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Align::Center,
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);
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graphics::queue_text(
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self.context,
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&text,
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ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y + BACKGROUND.h / 4.0,
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},
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Some(if mouse_over {
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WHITE
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} else {
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Color {
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r: 0.9,
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g: 0.9,
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b: 0.9,
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a: 1.0,
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}
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}),
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);
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced_native::{
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checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
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Row, Text, Widget,
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};
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const SPRITE: Rect = Rect {
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x: 98.0,
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y: 0.0,
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w: 28.0,
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h: 28.0,
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};
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impl checkbox::Renderer for Renderer<'_>
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where
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Self: text::Renderer,
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{
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fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SPRITE.w as u16))
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.height(Length::Units(SPRITE.h as u16)),
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)
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.push(Text::new(&checkbox.label))
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.node(self)
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}
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fn draw<Message>(
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&mut self,
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checkbox: &Checkbox<Message>,
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layout: Layout<'_>,
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cursor_position: iced_native::Point,
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) -> MouseCursor {
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let bounds = layout.bounds();
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let children: Vec<_> = layout.children().collect();
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let text_bounds = children[1].bounds();
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let mut text = Text::new(&checkbox.label);
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if let Some(label_color) = checkbox.label_color {
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text = text.color(label_color);
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}
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text::Renderer::draw(self, &text, children[1]);
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let mouse_over = bounds.contains(cursor_position)
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|| text_bounds.contains(cursor_position);
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
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/ width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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if checkbox.is_checked {
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + SPRITE.w * 2.0) / width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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}
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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use super::{into_color, Renderer};
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use ggez::graphics::{DrawMode, MeshBuilder, Rect};
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impl iced_native::renderer::Debugger for Renderer<'_> {
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fn explain(
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&mut self,
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layout: &iced_native::Layout<'_>,
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color: iced_native::Color,
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) {
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let bounds = layout.bounds();
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let mut debug_mesh =
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self.debug_mesh.take().unwrap_or(MeshBuilder::new());
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debug_mesh.rectangle(
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DrawMode::stroke(1.0),
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Rect {
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x: bounds.x,
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y: bounds.y,
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w: bounds.width,
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h: bounds.height,
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},
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into_color(color),
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);
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self.debug_mesh = Some(debug_mesh);
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for child in layout.children() {
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|
||||||
self.explain(&child, color);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,76 +0,0 @@
|
||||||
use super::Renderer;
|
|
||||||
|
|
||||||
use ggez::{graphics, nalgebra};
|
|
||||||
use iced_native::{image, Image, Layout, Length, Style};
|
|
||||||
|
|
||||||
pub struct Cache {
|
|
||||||
images: std::collections::HashMap<String, graphics::Image>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Cache {
|
|
||||||
pub fn new() -> Self {
|
|
||||||
Self {
|
|
||||||
images: std::collections::HashMap::new(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get<'a>(
|
|
||||||
&mut self,
|
|
||||||
name: &'a str,
|
|
||||||
context: &mut ggez::Context,
|
|
||||||
) -> graphics::Image {
|
|
||||||
if let Some(image) = self.images.get(name) {
|
|
||||||
return image.clone();
|
|
||||||
}
|
|
||||||
|
|
||||||
let mut image = graphics::Image::new(context, &format!("/{}", name))
|
|
||||||
.expect("Load ferris image");
|
|
||||||
|
|
||||||
image.set_filter(graphics::FilterMode::Linear);
|
|
||||||
|
|
||||||
self.images.insert(name.to_string(), image.clone());
|
|
||||||
|
|
||||||
image
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> image::Renderer<&'a str> for Renderer<'_> {
|
|
||||||
fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
|
|
||||||
let ggez_image = self.images.get(image.handle, self.context);
|
|
||||||
|
|
||||||
let aspect_ratio =
|
|
||||||
ggez_image.width() as f32 / ggez_image.height() as f32;
|
|
||||||
|
|
||||||
let mut style = Style::default().align_self(image.align_self);
|
|
||||||
|
|
||||||
style = match (image.width, image.height) {
|
|
||||||
(Length::Units(width), _) => style.width(image.width).height(
|
|
||||||
Length::Units((width as f32 / aspect_ratio).round() as u16),
|
|
||||||
),
|
|
||||||
(_, _) => style
|
|
||||||
.width(Length::Units(ggez_image.width()))
|
|
||||||
.height(Length::Units(ggez_image.height())),
|
|
||||||
};
|
|
||||||
|
|
||||||
iced_native::Node::new(style)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
|
|
||||||
let image = self.images.get(image.handle, self.context);
|
|
||||||
let bounds = layout.bounds();
|
|
||||||
|
|
||||||
// We should probably use batches to draw images efficiently and keep
|
|
||||||
// draw side-effect free, but this is good enough for the example.
|
|
||||||
graphics::draw(
|
|
||||||
self.context,
|
|
||||||
&image,
|
|
||||||
graphics::DrawParam::new()
|
|
||||||
.dest(nalgebra::Point2::new(bounds.x, bounds.y))
|
|
||||||
.scale(nalgebra::Vector2::new(
|
|
||||||
bounds.width / image.width() as f32,
|
|
||||||
bounds.height / image.height() as f32,
|
|
||||||
)),
|
|
||||||
)
|
|
||||||
.expect("Draw image");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,92 +0,0 @@
|
||||||
use super::Renderer;
|
|
||||||
|
|
||||||
use ggez::graphics::{DrawParam, Rect};
|
|
||||||
use iced_native::{
|
|
||||||
radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
|
|
||||||
Radio, Row, Text, Widget,
|
|
||||||
};
|
|
||||||
|
|
||||||
const SPRITE: Rect = Rect {
|
|
||||||
x: 98.0,
|
|
||||||
y: 28.0,
|
|
||||||
w: 28.0,
|
|
||||||
h: 28.0,
|
|
||||||
};
|
|
||||||
|
|
||||||
impl radio::Renderer for Renderer<'_>
|
|
||||||
where
|
|
||||||
Self: text::Renderer,
|
|
||||||
{
|
|
||||||
fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
|
|
||||||
Row::<(), Self>::new()
|
|
||||||
.spacing(15)
|
|
||||||
.align_items(Align::Center)
|
|
||||||
.push(
|
|
||||||
Column::new()
|
|
||||||
.width(Length::Units(SPRITE.w as u16))
|
|
||||||
.height(Length::Units(SPRITE.h as u16)),
|
|
||||||
)
|
|
||||||
.push(Text::new(&radio.label))
|
|
||||||
.node(self)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw<Message>(
|
|
||||||
&mut self,
|
|
||||||
radio: &Radio<Message>,
|
|
||||||
layout: Layout<'_>,
|
|
||||||
cursor_position: Point,
|
|
||||||
) -> MouseCursor {
|
|
||||||
let children: Vec<_> = layout.children().collect();
|
|
||||||
|
|
||||||
let mut text = Text::new(&radio.label);
|
|
||||||
|
|
||||||
if let Some(label_color) = radio.label_color {
|
|
||||||
text = text.color(label_color);
|
|
||||||
}
|
|
||||||
|
|
||||||
text::Renderer::draw(self, &text, children[1]);
|
|
||||||
|
|
||||||
let bounds = layout.bounds();
|
|
||||||
let mouse_over = bounds.contains(cursor_position);
|
|
||||||
|
|
||||||
let width = self.spritesheet.width() as f32;
|
|
||||||
let height = self.spritesheet.height() as f32;
|
|
||||||
|
|
||||||
self.sprites.add(DrawParam {
|
|
||||||
src: Rect {
|
|
||||||
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
|
|
||||||
/ width,
|
|
||||||
y: SPRITE.y / height,
|
|
||||||
w: SPRITE.w / width,
|
|
||||||
h: SPRITE.h / height,
|
|
||||||
},
|
|
||||||
dest: ggez::mint::Point2 {
|
|
||||||
x: bounds.x,
|
|
||||||
y: bounds.y,
|
|
||||||
},
|
|
||||||
..DrawParam::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
if radio.is_selected {
|
|
||||||
self.sprites.add(DrawParam {
|
|
||||||
src: Rect {
|
|
||||||
x: (SPRITE.x + SPRITE.w * 2.0) / width,
|
|
||||||
y: SPRITE.y / height,
|
|
||||||
w: SPRITE.w / width,
|
|
||||||
h: SPRITE.h / height,
|
|
||||||
},
|
|
||||||
dest: ggez::mint::Point2 {
|
|
||||||
x: bounds.x,
|
|
||||||
y: bounds.y,
|
|
||||||
},
|
|
||||||
..DrawParam::default()
|
|
||||||
});
|
|
||||||
}
|
|
||||||
|
|
||||||
if mouse_over {
|
|
||||||
MouseCursor::Pointer
|
|
||||||
} else {
|
|
||||||
MouseCursor::OutOfBounds
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,93 +0,0 @@
|
||||||
use super::Renderer;
|
|
||||||
|
|
||||||
use ggez::graphics::{DrawParam, Rect};
|
|
||||||
use iced_native::{
|
|
||||||
slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
|
|
||||||
};
|
|
||||||
|
|
||||||
const RAIL: Rect = Rect {
|
|
||||||
x: 98.0,
|
|
||||||
y: 56.0,
|
|
||||||
w: 1.0,
|
|
||||||
h: 4.0,
|
|
||||||
};
|
|
||||||
|
|
||||||
const MARKER: Rect = Rect {
|
|
||||||
x: RAIL.x + 28.0,
|
|
||||||
y: RAIL.y,
|
|
||||||
w: 16.0,
|
|
||||||
h: 24.0,
|
|
||||||
};
|
|
||||||
|
|
||||||
impl slider::Renderer for Renderer<'_> {
|
|
||||||
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
|
|
||||||
let style = Style::default()
|
|
||||||
.width(slider.width)
|
|
||||||
.height(Length::Units(25))
|
|
||||||
.min_width(Length::Units(100));
|
|
||||||
|
|
||||||
Node::new(style)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw<Message>(
|
|
||||||
&mut self,
|
|
||||||
slider: &Slider<'_, Message>,
|
|
||||||
layout: Layout<'_>,
|
|
||||||
cursor_position: Point,
|
|
||||||
) -> MouseCursor {
|
|
||||||
let bounds = layout.bounds();
|
|
||||||
let width = self.spritesheet.width() as f32;
|
|
||||||
let height = self.spritesheet.height() as f32;
|
|
||||||
|
|
||||||
self.sprites.add(DrawParam {
|
|
||||||
src: Rect {
|
|
||||||
x: RAIL.x / width,
|
|
||||||
y: RAIL.y / height,
|
|
||||||
w: RAIL.w / width,
|
|
||||||
h: RAIL.h / height,
|
|
||||||
},
|
|
||||||
dest: ggez::mint::Point2 {
|
|
||||||
x: bounds.x + MARKER.w as f32 / 2.0,
|
|
||||||
y: bounds.y + 12.5,
|
|
||||||
},
|
|
||||||
scale: ggez::mint::Vector2 {
|
|
||||||
x: bounds.width - MARKER.w as f32,
|
|
||||||
y: 1.0,
|
|
||||||
},
|
|
||||||
..DrawParam::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
let (range_start, range_end) = slider.range.clone().into_inner();
|
|
||||||
|
|
||||||
let marker_offset = (bounds.width - MARKER.w as f32)
|
|
||||||
* ((slider.value - range_start)
|
|
||||||
/ (range_end - range_start).max(1.0));
|
|
||||||
|
|
||||||
let mouse_over = bounds.contains(cursor_position);
|
|
||||||
let is_active = slider.state.is_dragging() || mouse_over;
|
|
||||||
|
|
||||||
self.sprites.add(DrawParam {
|
|
||||||
src: Rect {
|
|
||||||
x: (MARKER.x + (if is_active { MARKER.w } else { 0.0 }))
|
|
||||||
/ width,
|
|
||||||
y: MARKER.y / height,
|
|
||||||
w: MARKER.w / width,
|
|
||||||
h: MARKER.h / height,
|
|
||||||
},
|
|
||||||
dest: ggez::mint::Point2 {
|
|
||||||
x: bounds.x + marker_offset.round(),
|
|
||||||
y: bounds.y
|
|
||||||
+ (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
|
|
||||||
},
|
|
||||||
..DrawParam::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
if slider.state.is_dragging() {
|
|
||||||
MouseCursor::Grabbing
|
|
||||||
} else if mouse_over {
|
|
||||||
MouseCursor::Grab
|
|
||||||
} else {
|
|
||||||
MouseCursor::OutOfBounds
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,110 +0,0 @@
|
||||||
use super::{into_color, Renderer};
|
|
||||||
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
|
|
||||||
|
|
||||||
use iced_native::{text, Layout, Node, Style};
|
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::f32;
|
|
||||||
|
|
||||||
impl text::Renderer for Renderer<'_> {
|
|
||||||
fn node(&self, text: &iced_native::Text) -> Node {
|
|
||||||
let font = self.font;
|
|
||||||
let font_cache = graphics::font_cache(self.context);
|
|
||||||
let content = String::from(&text.content);
|
|
||||||
|
|
||||||
// TODO: Investigate why stretch tries to measure this MANY times
|
|
||||||
// with every ancestor's bounds.
|
|
||||||
// Bug? Using the library wrong? I should probably open an issue on
|
|
||||||
// the stretch repository.
|
|
||||||
// I noticed that the first measure is the one that matters in
|
|
||||||
// practice. Here, we use a RefCell to store the cached measurement.
|
|
||||||
let measure = RefCell::new(None);
|
|
||||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
|
||||||
|
|
||||||
let style = Style::default().width(text.width);
|
|
||||||
|
|
||||||
iced_native::Node::with_measure(style, move |bounds| {
|
|
||||||
let mut measure = measure.borrow_mut();
|
|
||||||
|
|
||||||
if measure.is_none() {
|
|
||||||
let bounds = (
|
|
||||||
match bounds.width {
|
|
||||||
iced_native::Number::Undefined => f32::INFINITY,
|
|
||||||
iced_native::Number::Defined(w) => w,
|
|
||||||
},
|
|
||||||
match bounds.height {
|
|
||||||
iced_native::Number::Undefined => f32::INFINITY,
|
|
||||||
iced_native::Number::Defined(h) => h,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
let mut text = Text::new(TextFragment {
|
|
||||||
text: content.clone(),
|
|
||||||
font: Some(font),
|
|
||||||
scale: Some(Scale { x: size, y: size }),
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
text.set_bounds(
|
|
||||||
mint::Point2 {
|
|
||||||
x: bounds.0,
|
|
||||||
y: bounds.1,
|
|
||||||
},
|
|
||||||
Align::Left,
|
|
||||||
);
|
|
||||||
|
|
||||||
let (width, height) = font_cache.dimensions(&text);
|
|
||||||
|
|
||||||
let size = iced_native::Size {
|
|
||||||
width: width as f32,
|
|
||||||
height: height as f32,
|
|
||||||
};
|
|
||||||
|
|
||||||
// If the text has no width boundary we avoid caching as the
|
|
||||||
// layout engine may just be measuring text in a row.
|
|
||||||
if bounds.0 == f32::INFINITY {
|
|
||||||
return size;
|
|
||||||
} else {
|
|
||||||
*measure = Some(size);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
measure.unwrap()
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
|
|
||||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
|
||||||
let bounds = layout.bounds();
|
|
||||||
|
|
||||||
let mut ggez_text = Text::new(TextFragment {
|
|
||||||
text: text.content.clone(),
|
|
||||||
font: Some(self.font),
|
|
||||||
scale: Some(Scale { x: size, y: size }),
|
|
||||||
..Default::default()
|
|
||||||
});
|
|
||||||
|
|
||||||
ggez_text.set_bounds(
|
|
||||||
mint::Point2 {
|
|
||||||
x: bounds.width,
|
|
||||||
y: bounds.height,
|
|
||||||
},
|
|
||||||
match text.horizontal_alignment {
|
|
||||||
text::HorizontalAlignment::Left => graphics::Align::Left,
|
|
||||||
text::HorizontalAlignment::Center => graphics::Align::Center,
|
|
||||||
text::HorizontalAlignment::Right => graphics::Align::Right,
|
|
||||||
},
|
|
||||||
);
|
|
||||||
|
|
||||||
graphics::queue_text(
|
|
||||||
self.context,
|
|
||||||
&ggez_text,
|
|
||||||
mint::Point2 {
|
|
||||||
x: bounds.x,
|
|
||||||
y: bounds.y,
|
|
||||||
},
|
|
||||||
text.color
|
|
||||||
.or(Some(iced_native::Color::BLACK))
|
|
||||||
.map(into_color),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,12 +0,0 @@
|
||||||
use super::Renderer;
|
|
||||||
|
|
||||||
pub use iced_native::{
|
|
||||||
button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
|
|
||||||
Slider, Text,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub type Image<'a> = iced_native::Image<&'a str>;
|
|
||||||
|
|
||||||
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
|
|
||||||
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
|
|
||||||
pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;
|
|
||||||
|
|
@ -1,11 +0,0 @@
|
||||||
pub mod tour;
|
|
||||||
|
|
||||||
pub use tour::{Message, Tour};
|
|
||||||
|
|
||||||
mod widget;
|
|
||||||
|
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
mod web;
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
pub mod iced_ggez;
|
|
||||||
|
|
@ -1,191 +1,573 @@
|
||||||
use iced_tour::{iced_ggez, Tour};
|
use iced::{
|
||||||
|
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
||||||
|
Column, Element, Image, Length, Radio, Row, Slider, Text, UserInterface,
|
||||||
|
};
|
||||||
|
|
||||||
use ggez;
|
pub fn main() {
|
||||||
use ggez::event;
|
let tour = Tour::new();
|
||||||
use ggez::filesystem;
|
|
||||||
use ggez::graphics;
|
|
||||||
use ggez::input::mouse;
|
|
||||||
|
|
||||||
pub fn main() -> ggez::GameResult {
|
tour.run();
|
||||||
env_logger::init();
|
|
||||||
|
|
||||||
let (context, event_loop) = {
|
|
||||||
&mut ggez::ContextBuilder::new("iced", "ggez")
|
|
||||||
.window_mode(ggez::conf::WindowMode {
|
|
||||||
width: 1280.0,
|
|
||||||
height: 1024.0,
|
|
||||||
resizable: true,
|
|
||||||
..ggez::conf::WindowMode::default()
|
|
||||||
})
|
|
||||||
.build()?
|
|
||||||
};
|
|
||||||
|
|
||||||
filesystem::mount(
|
|
||||||
context,
|
|
||||||
std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
|
|
||||||
true,
|
|
||||||
);
|
|
||||||
|
|
||||||
let state = &mut Game::new(context)?;
|
|
||||||
|
|
||||||
event::run(context, event_loop, state)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Game {
|
pub struct Tour {
|
||||||
spritesheet: graphics::Image,
|
steps: Steps,
|
||||||
font: graphics::Font,
|
back_button: button::State,
|
||||||
images: iced_ggez::ImageCache,
|
next_button: button::State,
|
||||||
tour: Tour,
|
debug: bool,
|
||||||
|
|
||||||
events: Vec<iced_native::Event>,
|
|
||||||
cache: Option<iced_native::Cache>,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Game {
|
impl Tour {
|
||||||
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
|
pub fn new() -> Tour {
|
||||||
graphics::set_default_filter(context, graphics::FilterMode::Nearest);
|
Tour {
|
||||||
|
steps: Steps::new(),
|
||||||
Ok(Game {
|
back_button: button::State::new(),
|
||||||
spritesheet: graphics::Image::new(context, "/resources/ui.png")
|
next_button: button::State::new(),
|
||||||
.unwrap(),
|
debug: false,
|
||||||
font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
|
}
|
||||||
.unwrap(),
|
|
||||||
images: iced_ggez::ImageCache::new(),
|
|
||||||
tour: Tour::new(),
|
|
||||||
|
|
||||||
events: Vec::new(),
|
|
||||||
cache: Some(iced_native::Cache::default()),
|
|
||||||
})
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl event::EventHandler for Game {
|
impl UserInterface for Tour {
|
||||||
fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
|
type Message = Message;
|
||||||
Ok(())
|
|
||||||
|
fn update(&mut self, event: Message) {
|
||||||
|
match event {
|
||||||
|
Message::BackPressed => {
|
||||||
|
self.steps.go_back();
|
||||||
|
}
|
||||||
|
Message::NextPressed => {
|
||||||
|
self.steps.advance();
|
||||||
|
}
|
||||||
|
Message::StepMessage(step_msg) => {
|
||||||
|
self.steps.update(step_msg, &mut self.debug);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn mouse_button_down_event(
|
fn view(&mut self) -> Element<Message> {
|
||||||
&mut self,
|
let Tour {
|
||||||
_context: &mut ggez::Context,
|
steps,
|
||||||
_button: mouse::MouseButton,
|
back_button,
|
||||||
_x: f32,
|
next_button,
|
||||||
_y: f32,
|
..
|
||||||
) {
|
} = self;
|
||||||
self.events.push(iced_native::Event::Mouse(
|
|
||||||
iced_native::input::mouse::Event::Input {
|
|
||||||
state: iced_native::input::ButtonState::Pressed,
|
|
||||||
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
|
|
||||||
},
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn mouse_button_up_event(
|
let mut controls = Row::new();
|
||||||
&mut self,
|
|
||||||
_context: &mut ggez::Context,
|
|
||||||
_button: mouse::MouseButton,
|
|
||||||
_x: f32,
|
|
||||||
_y: f32,
|
|
||||||
) {
|
|
||||||
self.events.push(iced_native::Event::Mouse(
|
|
||||||
iced_native::input::mouse::Event::Input {
|
|
||||||
state: iced_native::input::ButtonState::Released,
|
|
||||||
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
|
|
||||||
},
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn mouse_motion_event(
|
if steps.has_previous() {
|
||||||
&mut self,
|
controls = controls.push(
|
||||||
_context: &mut ggez::Context,
|
Button::new(back_button, "Back")
|
||||||
x: f32,
|
.on_press(Message::BackPressed)
|
||||||
y: f32,
|
.class(button::Class::Secondary),
|
||||||
_dx: f32,
|
|
||||||
_dy: f32,
|
|
||||||
) {
|
|
||||||
self.events.push(iced_native::Event::Mouse(
|
|
||||||
iced_native::input::mouse::Event::CursorMoved { x, y },
|
|
||||||
));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn resize_event(
|
|
||||||
&mut self,
|
|
||||||
context: &mut ggez::Context,
|
|
||||||
width: f32,
|
|
||||||
height: f32,
|
|
||||||
) {
|
|
||||||
graphics::set_screen_coordinates(
|
|
||||||
context,
|
|
||||||
graphics::Rect {
|
|
||||||
x: 0.0,
|
|
||||||
y: 0.0,
|
|
||||||
w: width,
|
|
||||||
h: height,
|
|
||||||
},
|
|
||||||
)
|
|
||||||
.expect("Set screen coordinates");
|
|
||||||
}
|
|
||||||
|
|
||||||
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
|
|
||||||
graphics::clear(context, graphics::WHITE);
|
|
||||||
|
|
||||||
let screen = graphics::screen_coordinates(context);
|
|
||||||
|
|
||||||
let (messages, cursor) = {
|
|
||||||
let view = self.tour.view();
|
|
||||||
|
|
||||||
let content = iced_ggez::Column::new()
|
|
||||||
.width(iced_native::Length::Units(screen.w as u16))
|
|
||||||
.height(iced_native::Length::Units(screen.h as u16))
|
|
||||||
.padding(20)
|
|
||||||
.align_items(iced_native::Align::Center)
|
|
||||||
.justify_content(iced_native::Justify::Center)
|
|
||||||
.push(view);
|
|
||||||
|
|
||||||
let renderer = &mut iced_ggez::Renderer::new(
|
|
||||||
context,
|
|
||||||
&mut self.images,
|
|
||||||
self.spritesheet.clone(),
|
|
||||||
self.font,
|
|
||||||
);
|
);
|
||||||
|
}
|
||||||
|
|
||||||
let mut ui = iced_native::UserInterface::build(
|
controls = controls.push(Column::new());
|
||||||
content,
|
|
||||||
self.cache.take().unwrap(),
|
if steps.can_continue() {
|
||||||
renderer,
|
controls = controls.push(
|
||||||
|
Button::new(next_button, "Next").on_press(Message::NextPressed),
|
||||||
);
|
);
|
||||||
|
}
|
||||||
|
|
||||||
let messages = ui.update(self.events.drain(..));
|
let element: Element<_> = Column::new()
|
||||||
let cursor = ui.draw(renderer);
|
.max_width(Length::Units(500))
|
||||||
|
.spacing(20)
|
||||||
|
.push(steps.view(self.debug).map(Message::StepMessage))
|
||||||
|
.push(controls)
|
||||||
|
.into();
|
||||||
|
|
||||||
self.cache = Some(ui.into_cache());
|
if self.debug {
|
||||||
|
element.explain(Color::BLACK)
|
||||||
|
} else {
|
||||||
|
element
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
renderer.flush();
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
pub enum Message {
|
||||||
|
BackPressed,
|
||||||
|
NextPressed,
|
||||||
|
StepMessage(StepMessage),
|
||||||
|
}
|
||||||
|
|
||||||
(messages, cursor)
|
struct Steps {
|
||||||
|
steps: Vec<Step>,
|
||||||
|
current: usize,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Steps {
|
||||||
|
fn new() -> Steps {
|
||||||
|
Steps {
|
||||||
|
steps: vec![
|
||||||
|
Step::Welcome,
|
||||||
|
Step::Slider {
|
||||||
|
state: slider::State::new(),
|
||||||
|
value: 50,
|
||||||
|
},
|
||||||
|
Step::RowsAndColumns {
|
||||||
|
layout: Layout::Row,
|
||||||
|
spacing_slider: slider::State::new(),
|
||||||
|
spacing: 20,
|
||||||
|
},
|
||||||
|
Step::Text {
|
||||||
|
size_slider: slider::State::new(),
|
||||||
|
size: 30,
|
||||||
|
color_sliders: [slider::State::new(); 3],
|
||||||
|
color: Color::BLACK,
|
||||||
|
},
|
||||||
|
Step::Radio { selection: None },
|
||||||
|
Step::Image {
|
||||||
|
width: 300,
|
||||||
|
slider: slider::State::new(),
|
||||||
|
},
|
||||||
|
Step::Debugger,
|
||||||
|
Step::End,
|
||||||
|
],
|
||||||
|
current: 0,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||||
|
self.steps[self.current].update(msg, debug);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||||
|
self.steps[self.current].view(debug)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn advance(&mut self) {
|
||||||
|
if self.can_continue() {
|
||||||
|
self.current += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn go_back(&mut self) {
|
||||||
|
if self.has_previous() {
|
||||||
|
self.current -= 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn has_previous(&self) -> bool {
|
||||||
|
self.current > 0
|
||||||
|
}
|
||||||
|
|
||||||
|
fn can_continue(&self) -> bool {
|
||||||
|
self.current + 1 < self.steps.len()
|
||||||
|
&& self.steps[self.current].can_continue()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
enum Step {
|
||||||
|
Welcome,
|
||||||
|
Slider {
|
||||||
|
state: slider::State,
|
||||||
|
value: u16,
|
||||||
|
},
|
||||||
|
RowsAndColumns {
|
||||||
|
layout: Layout,
|
||||||
|
spacing_slider: slider::State,
|
||||||
|
spacing: u16,
|
||||||
|
},
|
||||||
|
Text {
|
||||||
|
size_slider: slider::State,
|
||||||
|
size: u16,
|
||||||
|
color_sliders: [slider::State; 3],
|
||||||
|
color: Color,
|
||||||
|
},
|
||||||
|
Radio {
|
||||||
|
selection: Option<Language>,
|
||||||
|
},
|
||||||
|
Image {
|
||||||
|
width: u16,
|
||||||
|
slider: slider::State,
|
||||||
|
},
|
||||||
|
Debugger,
|
||||||
|
End,
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy)]
|
||||||
|
pub enum StepMessage {
|
||||||
|
SliderChanged(f32),
|
||||||
|
LayoutChanged(Layout),
|
||||||
|
SpacingChanged(f32),
|
||||||
|
TextSizeChanged(f32),
|
||||||
|
TextColorChanged(Color),
|
||||||
|
LanguageSelected(Language),
|
||||||
|
ImageWidthChanged(f32),
|
||||||
|
DebugToggled(bool),
|
||||||
|
}
|
||||||
|
|
||||||
|
impl<'a> Step {
|
||||||
|
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||||
|
match msg {
|
||||||
|
StepMessage::DebugToggled(value) => {
|
||||||
|
if let Step::Debugger = self {
|
||||||
|
*debug = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::LanguageSelected(language) => {
|
||||||
|
if let Step::Radio { selection } = self {
|
||||||
|
*selection = Some(language);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::SliderChanged(new_value) => {
|
||||||
|
if let Step::Slider { value, .. } = self {
|
||||||
|
*value = new_value.round() as u16;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::TextSizeChanged(new_size) => {
|
||||||
|
if let Step::Text { size, .. } = self {
|
||||||
|
*size = new_size.round() as u16;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::TextColorChanged(new_color) => {
|
||||||
|
if let Step::Text { color, .. } = self {
|
||||||
|
*color = new_color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::LayoutChanged(new_layout) => {
|
||||||
|
if let Step::RowsAndColumns { layout, .. } = self {
|
||||||
|
*layout = new_layout;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::SpacingChanged(new_spacing) => {
|
||||||
|
if let Step::RowsAndColumns { spacing, .. } = self {
|
||||||
|
*spacing = new_spacing.round() as u16;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
StepMessage::ImageWidthChanged(new_width) => {
|
||||||
|
if let Step::Image { width, .. } = self {
|
||||||
|
*width = new_width.round() as u16;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn can_continue(&self) -> bool {
|
||||||
|
match self {
|
||||||
|
Step::Welcome => true,
|
||||||
|
Step::Radio { selection } => *selection == Some(Language::Rust),
|
||||||
|
Step::Slider { .. } => true,
|
||||||
|
Step::Text { .. } => true,
|
||||||
|
Step::Image { .. } => true,
|
||||||
|
Step::RowsAndColumns { .. } => true,
|
||||||
|
Step::Debugger => true,
|
||||||
|
Step::End => false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||||
|
match self {
|
||||||
|
Step::Welcome => Self::welcome().into(),
|
||||||
|
Step::Radio { selection } => Self::radio(*selection).into(),
|
||||||
|
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
||||||
|
Step::Text {
|
||||||
|
size_slider,
|
||||||
|
size,
|
||||||
|
color_sliders,
|
||||||
|
color,
|
||||||
|
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
||||||
|
Step::Image { width, slider } => Self::image(*width, slider).into(),
|
||||||
|
Step::RowsAndColumns {
|
||||||
|
layout,
|
||||||
|
spacing_slider,
|
||||||
|
spacing,
|
||||||
|
} => {
|
||||||
|
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
||||||
|
}
|
||||||
|
Step::Debugger => Self::debugger(debug).into(),
|
||||||
|
Step::End => Self::end().into(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn container(title: &str) -> Column<'a, StepMessage> {
|
||||||
|
Column::new()
|
||||||
|
.spacing(20)
|
||||||
|
.align_items(Align::Stretch)
|
||||||
|
.push(Text::new(title).size(50))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn welcome() -> Column<'a, StepMessage> {
|
||||||
|
Self::container("Welcome!")
|
||||||
|
.push(Text::new(
|
||||||
|
"This a simple tour meant to showcase a bunch of widgets that \
|
||||||
|
can be easily implemented on top of Iced.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced is a renderer-agnostic GUI library for Rust focused on \
|
||||||
|
simplicity and type-safety. It is heavily inspired by Elm.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"It was originally born as part of Coffee, an opinionated \
|
||||||
|
2D game engine for Rust.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced does not provide a built-in renderer. This example runs \
|
||||||
|
on WebAssembly using dodrio, an experimental VDOM library \
|
||||||
|
for Rust.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"You will need to interact with the UI in order to reach the \
|
||||||
|
end!",
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn slider(
|
||||||
|
state: &'a mut slider::State,
|
||||||
|
value: u16,
|
||||||
|
) -> Column<'a, StepMessage> {
|
||||||
|
Self::container("Slider")
|
||||||
|
.push(Text::new(
|
||||||
|
"A slider allows you to smoothly select a value from a range \
|
||||||
|
of values.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"The following slider lets you choose an integer from \
|
||||||
|
0 to 100:",
|
||||||
|
))
|
||||||
|
.push(Slider::new(
|
||||||
|
state,
|
||||||
|
0.0..=100.0,
|
||||||
|
value as f32,
|
||||||
|
StepMessage::SliderChanged,
|
||||||
|
))
|
||||||
|
.push(
|
||||||
|
Text::new(&value.to_string())
|
||||||
|
.horizontal_alignment(HorizontalAlignment::Center),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn rows_and_columns(
|
||||||
|
layout: Layout,
|
||||||
|
spacing_slider: &'a mut slider::State,
|
||||||
|
spacing: u16,
|
||||||
|
) -> Column<'a, StepMessage> {
|
||||||
|
let row_radio = Radio::new(
|
||||||
|
Layout::Row,
|
||||||
|
"Row",
|
||||||
|
Some(layout),
|
||||||
|
StepMessage::LayoutChanged,
|
||||||
|
);
|
||||||
|
|
||||||
|
let column_radio = Radio::new(
|
||||||
|
Layout::Column,
|
||||||
|
"Column",
|
||||||
|
Some(layout),
|
||||||
|
StepMessage::LayoutChanged,
|
||||||
|
);
|
||||||
|
|
||||||
|
let layout_section: Element<_> = match layout {
|
||||||
|
Layout::Row => Row::new()
|
||||||
|
.spacing(spacing)
|
||||||
|
.push(row_radio)
|
||||||
|
.push(column_radio)
|
||||||
|
.into(),
|
||||||
|
Layout::Column => Column::new()
|
||||||
|
.spacing(spacing)
|
||||||
|
.push(row_radio)
|
||||||
|
.push(column_radio)
|
||||||
|
.into(),
|
||||||
};
|
};
|
||||||
|
|
||||||
for message in messages {
|
let spacing_section = Column::new()
|
||||||
self.tour.update(message);
|
.spacing(10)
|
||||||
}
|
.push(Slider::new(
|
||||||
|
spacing_slider,
|
||||||
|
0.0..=80.0,
|
||||||
|
spacing as f32,
|
||||||
|
StepMessage::SpacingChanged,
|
||||||
|
))
|
||||||
|
.push(
|
||||||
|
Text::new(&format!("{} px", spacing))
|
||||||
|
.horizontal_alignment(HorizontalAlignment::Center),
|
||||||
|
);
|
||||||
|
|
||||||
let cursor_type = into_cursor_type(cursor);
|
Self::container("Rows and columns")
|
||||||
|
.spacing(spacing)
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced uses a layout model based on flexbox to position UI \
|
||||||
|
elements.",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Rows and columns can be used to distribute content \
|
||||||
|
horizontally or vertically, respectively.",
|
||||||
|
))
|
||||||
|
.push(layout_section)
|
||||||
|
.push(Text::new(
|
||||||
|
"You can also easily change the spacing between elements:",
|
||||||
|
))
|
||||||
|
.push(spacing_section)
|
||||||
|
}
|
||||||
|
|
||||||
if mouse::cursor_type(context) != cursor_type {
|
fn text(
|
||||||
mouse::set_cursor_type(context, cursor_type);
|
size_slider: &'a mut slider::State,
|
||||||
}
|
size: u16,
|
||||||
|
color_sliders: &'a mut [slider::State; 3],
|
||||||
|
color: Color,
|
||||||
|
) -> Column<'a, StepMessage> {
|
||||||
|
let size_section = Column::new()
|
||||||
|
.padding(20)
|
||||||
|
.spacing(20)
|
||||||
|
.push(Text::new("You can change its size:"))
|
||||||
|
.push(
|
||||||
|
Text::new(&format!("This text is {} pixels", size)).size(size),
|
||||||
|
)
|
||||||
|
.push(Slider::new(
|
||||||
|
size_slider,
|
||||||
|
10.0..=70.0,
|
||||||
|
size as f32,
|
||||||
|
StepMessage::TextSizeChanged,
|
||||||
|
));
|
||||||
|
|
||||||
graphics::present(context)?;
|
let [red, green, blue] = color_sliders;
|
||||||
Ok(())
|
let color_section = Column::new()
|
||||||
|
.padding(20)
|
||||||
|
.spacing(20)
|
||||||
|
.push(Text::new("And its color:"))
|
||||||
|
.push(Text::new(&format!("{:?}", color)).color(color))
|
||||||
|
.push(
|
||||||
|
Row::new()
|
||||||
|
.spacing(10)
|
||||||
|
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
||||||
|
StepMessage::TextColorChanged(Color { r, ..color })
|
||||||
|
}))
|
||||||
|
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
||||||
|
StepMessage::TextColorChanged(Color { g, ..color })
|
||||||
|
}))
|
||||||
|
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
||||||
|
StepMessage::TextColorChanged(Color { b, ..color })
|
||||||
|
})),
|
||||||
|
);
|
||||||
|
|
||||||
|
Self::container("Text")
|
||||||
|
.push(Text::new(
|
||||||
|
"Text is probably the most essential widget for your UI. \
|
||||||
|
It will try to adapt to the dimensions of its container.",
|
||||||
|
))
|
||||||
|
.push(size_section)
|
||||||
|
.push(color_section)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
||||||
|
let question = Column::new()
|
||||||
|
.padding(20)
|
||||||
|
.spacing(10)
|
||||||
|
.push(Text::new("Iced is written in...").size(24))
|
||||||
|
.push(Language::all().iter().cloned().fold(
|
||||||
|
Column::new().padding(10).spacing(20),
|
||||||
|
|choices, language| {
|
||||||
|
choices.push(Radio::new(
|
||||||
|
language,
|
||||||
|
language.into(),
|
||||||
|
selection,
|
||||||
|
StepMessage::LanguageSelected,
|
||||||
|
))
|
||||||
|
},
|
||||||
|
));
|
||||||
|
|
||||||
|
Self::container("Radio button")
|
||||||
|
.push(Text::new(
|
||||||
|
"A radio button is normally used to represent a choice... \
|
||||||
|
Surprise test!",
|
||||||
|
))
|
||||||
|
.push(question)
|
||||||
|
.push(Text::new(
|
||||||
|
"Iced works very well with iterators! The list above is \
|
||||||
|
basically created by folding a column over the different \
|
||||||
|
choices, creating a radio button for each one of them!",
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn image(
|
||||||
|
width: u16,
|
||||||
|
slider: &'a mut slider::State,
|
||||||
|
) -> Column<'a, StepMessage> {
|
||||||
|
Self::container("Image")
|
||||||
|
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||||
|
.push(
|
||||||
|
Image::new("resources/ferris.png")
|
||||||
|
.width(Length::Units(width))
|
||||||
|
.align_self(Align::Center),
|
||||||
|
)
|
||||||
|
.push(Slider::new(
|
||||||
|
slider,
|
||||||
|
100.0..=500.0,
|
||||||
|
width as f32,
|
||||||
|
StepMessage::ImageWidthChanged,
|
||||||
|
))
|
||||||
|
.push(
|
||||||
|
Text::new(&format!("Width: {} px", width.to_string()))
|
||||||
|
.horizontal_alignment(HorizontalAlignment::Center),
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
||||||
|
Self::container("Debugger")
|
||||||
|
.push(Text::new(
|
||||||
|
"You can ask Iced to visually explain the layouting of the \
|
||||||
|
different elements comprising your UI!",
|
||||||
|
))
|
||||||
|
.push(Text::new(
|
||||||
|
"Give it a shot! Check the following checkbox to be able to \
|
||||||
|
see element boundaries.",
|
||||||
|
))
|
||||||
|
.push(Checkbox::new(
|
||||||
|
debug,
|
||||||
|
"Explain layout",
|
||||||
|
StepMessage::DebugToggled,
|
||||||
|
))
|
||||||
|
.push(Text::new("Feel free to go back and take a look."))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn end() -> Column<'a, StepMessage> {
|
||||||
|
Self::container("You reached the end!")
|
||||||
|
.push(Text::new(
|
||||||
|
"This tour will be updated as more features are added.",
|
||||||
|
))
|
||||||
|
.push(Text::new("Make sure to keep an eye on it!"))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
match cursor {
|
pub enum Language {
|
||||||
iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
|
Rust,
|
||||||
iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
|
Elm,
|
||||||
iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
|
Ruby,
|
||||||
iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
|
Haskell,
|
||||||
iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
|
C,
|
||||||
iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
|
Other,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Language {
|
||||||
|
fn all() -> [Language; 6] {
|
||||||
|
[
|
||||||
|
Language::C,
|
||||||
|
Language::Elm,
|
||||||
|
Language::Ruby,
|
||||||
|
Language::Haskell,
|
||||||
|
Language::Rust,
|
||||||
|
Language::Other,
|
||||||
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl From<Language> for &str {
|
||||||
|
fn from(language: Language) -> &'static str {
|
||||||
|
match language {
|
||||||
|
Language::Rust => "Rust",
|
||||||
|
Language::Elm => "Elm",
|
||||||
|
Language::Ruby => "Ruby",
|
||||||
|
Language::Haskell => "Haskell",
|
||||||
|
Language::C => "C",
|
||||||
|
Language::Other => "Other",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||||
|
pub enum Layout {
|
||||||
|
Row,
|
||||||
|
Column,
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,563 +0,0 @@
|
||||||
use crate::widget::{
|
|
||||||
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
|
||||||
Column, Element, Image, Length, Radio, Row, Slider, Text,
|
|
||||||
};
|
|
||||||
|
|
||||||
pub struct Tour {
|
|
||||||
steps: Steps,
|
|
||||||
back_button: button::State,
|
|
||||||
next_button: button::State,
|
|
||||||
debug: bool,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Tour {
|
|
||||||
pub fn new() -> Tour {
|
|
||||||
Tour {
|
|
||||||
steps: Steps::new(),
|
|
||||||
back_button: button::State::new(),
|
|
||||||
next_button: button::State::new(),
|
|
||||||
debug: false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn update(&mut self, event: Message) {
|
|
||||||
match event {
|
|
||||||
Message::BackPressed => {
|
|
||||||
self.steps.go_back();
|
|
||||||
}
|
|
||||||
Message::NextPressed => {
|
|
||||||
self.steps.advance();
|
|
||||||
}
|
|
||||||
Message::StepMessage(step_msg) => {
|
|
||||||
self.steps.update(step_msg, &mut self.debug);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn view(&mut self) -> Element<Message> {
|
|
||||||
let Tour {
|
|
||||||
steps,
|
|
||||||
back_button,
|
|
||||||
next_button,
|
|
||||||
..
|
|
||||||
} = self;
|
|
||||||
|
|
||||||
let mut controls = Row::new();
|
|
||||||
|
|
||||||
if steps.has_previous() {
|
|
||||||
controls = controls.push(
|
|
||||||
Button::new(back_button, "Back")
|
|
||||||
.on_press(Message::BackPressed)
|
|
||||||
.class(button::Class::Secondary),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
controls = controls.push(Column::new());
|
|
||||||
|
|
||||||
if steps.can_continue() {
|
|
||||||
controls = controls.push(
|
|
||||||
Button::new(next_button, "Next").on_press(Message::NextPressed),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
let element: Element<_> = Column::new()
|
|
||||||
.max_width(Length::Units(500))
|
|
||||||
.spacing(20)
|
|
||||||
.push(steps.view(self.debug).map(Message::StepMessage))
|
|
||||||
.push(controls)
|
|
||||||
.into();
|
|
||||||
|
|
||||||
if self.debug {
|
|
||||||
element.explain(Color::BLACK)
|
|
||||||
} else {
|
|
||||||
element
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
|
||||||
pub enum Message {
|
|
||||||
BackPressed,
|
|
||||||
NextPressed,
|
|
||||||
StepMessage(StepMessage),
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Steps {
|
|
||||||
steps: Vec<Step>,
|
|
||||||
current: usize,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Steps {
|
|
||||||
fn new() -> Steps {
|
|
||||||
Steps {
|
|
||||||
steps: vec![
|
|
||||||
Step::Welcome,
|
|
||||||
Step::Slider {
|
|
||||||
state: slider::State::new(),
|
|
||||||
value: 50,
|
|
||||||
},
|
|
||||||
Step::RowsAndColumns {
|
|
||||||
layout: Layout::Row,
|
|
||||||
spacing_slider: slider::State::new(),
|
|
||||||
spacing: 20,
|
|
||||||
},
|
|
||||||
Step::Text {
|
|
||||||
size_slider: slider::State::new(),
|
|
||||||
size: 30,
|
|
||||||
color_sliders: [slider::State::new(); 3],
|
|
||||||
color: Color::BLACK,
|
|
||||||
},
|
|
||||||
Step::Radio { selection: None },
|
|
||||||
Step::Image {
|
|
||||||
width: 300,
|
|
||||||
slider: slider::State::new(),
|
|
||||||
},
|
|
||||||
Step::Debugger,
|
|
||||||
Step::End,
|
|
||||||
],
|
|
||||||
current: 0,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
|
||||||
self.steps[self.current].update(msg, debug);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
|
||||||
self.steps[self.current].view(debug)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn advance(&mut self) {
|
|
||||||
if self.can_continue() {
|
|
||||||
self.current += 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn go_back(&mut self) {
|
|
||||||
if self.has_previous() {
|
|
||||||
self.current -= 1;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn has_previous(&self) -> bool {
|
|
||||||
self.current > 0
|
|
||||||
}
|
|
||||||
|
|
||||||
fn can_continue(&self) -> bool {
|
|
||||||
self.current + 1 < self.steps.len()
|
|
||||||
&& self.steps[self.current].can_continue()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
enum Step {
|
|
||||||
Welcome,
|
|
||||||
Slider {
|
|
||||||
state: slider::State,
|
|
||||||
value: u16,
|
|
||||||
},
|
|
||||||
RowsAndColumns {
|
|
||||||
layout: Layout,
|
|
||||||
spacing_slider: slider::State,
|
|
||||||
spacing: u16,
|
|
||||||
},
|
|
||||||
Text {
|
|
||||||
size_slider: slider::State,
|
|
||||||
size: u16,
|
|
||||||
color_sliders: [slider::State; 3],
|
|
||||||
color: Color,
|
|
||||||
},
|
|
||||||
Radio {
|
|
||||||
selection: Option<Language>,
|
|
||||||
},
|
|
||||||
Image {
|
|
||||||
width: u16,
|
|
||||||
slider: slider::State,
|
|
||||||
},
|
|
||||||
Debugger,
|
|
||||||
End,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy)]
|
|
||||||
pub enum StepMessage {
|
|
||||||
SliderChanged(f32),
|
|
||||||
LayoutChanged(Layout),
|
|
||||||
SpacingChanged(f32),
|
|
||||||
TextSizeChanged(f32),
|
|
||||||
TextColorChanged(Color),
|
|
||||||
LanguageSelected(Language),
|
|
||||||
ImageWidthChanged(f32),
|
|
||||||
DebugToggled(bool),
|
|
||||||
}
|
|
||||||
|
|
||||||
impl<'a> Step {
|
|
||||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
|
||||||
match msg {
|
|
||||||
StepMessage::DebugToggled(value) => {
|
|
||||||
if let Step::Debugger = self {
|
|
||||||
*debug = value;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::LanguageSelected(language) => {
|
|
||||||
if let Step::Radio { selection } = self {
|
|
||||||
*selection = Some(language);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::SliderChanged(new_value) => {
|
|
||||||
if let Step::Slider { value, .. } = self {
|
|
||||||
*value = new_value.round() as u16;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::TextSizeChanged(new_size) => {
|
|
||||||
if let Step::Text { size, .. } = self {
|
|
||||||
*size = new_size.round() as u16;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::TextColorChanged(new_color) => {
|
|
||||||
if let Step::Text { color, .. } = self {
|
|
||||||
*color = new_color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::LayoutChanged(new_layout) => {
|
|
||||||
if let Step::RowsAndColumns { layout, .. } = self {
|
|
||||||
*layout = new_layout;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::SpacingChanged(new_spacing) => {
|
|
||||||
if let Step::RowsAndColumns { spacing, .. } = self {
|
|
||||||
*spacing = new_spacing.round() as u16;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
StepMessage::ImageWidthChanged(new_width) => {
|
|
||||||
if let Step::Image { width, .. } = self {
|
|
||||||
*width = new_width.round() as u16;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
fn can_continue(&self) -> bool {
|
|
||||||
match self {
|
|
||||||
Step::Welcome => true,
|
|
||||||
Step::Radio { selection } => *selection == Some(Language::Rust),
|
|
||||||
Step::Slider { .. } => true,
|
|
||||||
Step::Text { .. } => true,
|
|
||||||
Step::Image { .. } => true,
|
|
||||||
Step::RowsAndColumns { .. } => true,
|
|
||||||
Step::Debugger => true,
|
|
||||||
Step::End => false,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
|
||||||
match self {
|
|
||||||
Step::Welcome => Self::welcome().into(),
|
|
||||||
Step::Radio { selection } => Self::radio(*selection).into(),
|
|
||||||
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
|
||||||
Step::Text {
|
|
||||||
size_slider,
|
|
||||||
size,
|
|
||||||
color_sliders,
|
|
||||||
color,
|
|
||||||
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
|
||||||
Step::Image { width, slider } => Self::image(*width, slider).into(),
|
|
||||||
Step::RowsAndColumns {
|
|
||||||
layout,
|
|
||||||
spacing_slider,
|
|
||||||
spacing,
|
|
||||||
} => {
|
|
||||||
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
|
||||||
}
|
|
||||||
Step::Debugger => Self::debugger(debug).into(),
|
|
||||||
Step::End => Self::end().into(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn container(title: &str) -> Column<'a, StepMessage> {
|
|
||||||
Column::new()
|
|
||||||
.spacing(20)
|
|
||||||
.align_items(Align::Stretch)
|
|
||||||
.push(Text::new(title).size(50))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn welcome() -> Column<'a, StepMessage> {
|
|
||||||
Self::container("Welcome!")
|
|
||||||
.push(Text::new(
|
|
||||||
"This a simple tour meant to showcase a bunch of widgets that \
|
|
||||||
can be easily implemented on top of Iced.",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"Iced is a renderer-agnostic GUI library for Rust focused on \
|
|
||||||
simplicity and type-safety. It is heavily inspired by Elm.",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"It was originally born as part of Coffee, an opinionated \
|
|
||||||
2D game engine for Rust.",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"Iced does not provide a built-in renderer. This example runs \
|
|
||||||
on WebAssembly using dodrio, an experimental VDOM library \
|
|
||||||
for Rust.",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"You will need to interact with the UI in order to reach the \
|
|
||||||
end!",
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn slider(
|
|
||||||
state: &'a mut slider::State,
|
|
||||||
value: u16,
|
|
||||||
) -> Column<'a, StepMessage> {
|
|
||||||
Self::container("Slider")
|
|
||||||
.push(Text::new(
|
|
||||||
"A slider allows you to smoothly select a value from a range \
|
|
||||||
of values.",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"The following slider lets you choose an integer from \
|
|
||||||
0 to 100:",
|
|
||||||
))
|
|
||||||
.push(Slider::new(
|
|
||||||
state,
|
|
||||||
0.0..=100.0,
|
|
||||||
value as f32,
|
|
||||||
StepMessage::SliderChanged,
|
|
||||||
))
|
|
||||||
.push(
|
|
||||||
Text::new(&value.to_string())
|
|
||||||
.horizontal_alignment(HorizontalAlignment::Center),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn rows_and_columns(
|
|
||||||
layout: Layout,
|
|
||||||
spacing_slider: &'a mut slider::State,
|
|
||||||
spacing: u16,
|
|
||||||
) -> Column<'a, StepMessage> {
|
|
||||||
let row_radio = Radio::new(
|
|
||||||
Layout::Row,
|
|
||||||
"Row",
|
|
||||||
Some(layout),
|
|
||||||
StepMessage::LayoutChanged,
|
|
||||||
);
|
|
||||||
|
|
||||||
let column_radio = Radio::new(
|
|
||||||
Layout::Column,
|
|
||||||
"Column",
|
|
||||||
Some(layout),
|
|
||||||
StepMessage::LayoutChanged,
|
|
||||||
);
|
|
||||||
|
|
||||||
let layout_section: Element<_> = match layout {
|
|
||||||
Layout::Row => Row::new()
|
|
||||||
.spacing(spacing)
|
|
||||||
.push(row_radio)
|
|
||||||
.push(column_radio)
|
|
||||||
.into(),
|
|
||||||
Layout::Column => Column::new()
|
|
||||||
.spacing(spacing)
|
|
||||||
.push(row_radio)
|
|
||||||
.push(column_radio)
|
|
||||||
.into(),
|
|
||||||
};
|
|
||||||
|
|
||||||
let spacing_section = Column::new()
|
|
||||||
.spacing(10)
|
|
||||||
.push(Slider::new(
|
|
||||||
spacing_slider,
|
|
||||||
0.0..=80.0,
|
|
||||||
spacing as f32,
|
|
||||||
StepMessage::SpacingChanged,
|
|
||||||
))
|
|
||||||
.push(
|
|
||||||
Text::new(&format!("{} px", spacing))
|
|
||||||
.horizontal_alignment(HorizontalAlignment::Center),
|
|
||||||
);
|
|
||||||
|
|
||||||
Self::container("Rows and columns")
|
|
||||||
.spacing(spacing)
|
|
||||||
.push(Text::new(
|
|
||||||
"Iced uses a layout model based on flexbox to position UI \
|
|
||||||
elements.",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"Rows and columns can be used to distribute content \
|
|
||||||
horizontally or vertically, respectively.",
|
|
||||||
))
|
|
||||||
.push(layout_section)
|
|
||||||
.push(Text::new(
|
|
||||||
"You can also easily change the spacing between elements:",
|
|
||||||
))
|
|
||||||
.push(spacing_section)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn text(
|
|
||||||
size_slider: &'a mut slider::State,
|
|
||||||
size: u16,
|
|
||||||
color_sliders: &'a mut [slider::State; 3],
|
|
||||||
color: Color,
|
|
||||||
) -> Column<'a, StepMessage> {
|
|
||||||
let size_section = Column::new()
|
|
||||||
.padding(20)
|
|
||||||
.spacing(20)
|
|
||||||
.push(Text::new("You can change its size:"))
|
|
||||||
.push(
|
|
||||||
Text::new(&format!("This text is {} pixels", size)).size(size),
|
|
||||||
)
|
|
||||||
.push(Slider::new(
|
|
||||||
size_slider,
|
|
||||||
10.0..=70.0,
|
|
||||||
size as f32,
|
|
||||||
StepMessage::TextSizeChanged,
|
|
||||||
));
|
|
||||||
|
|
||||||
let [red, green, blue] = color_sliders;
|
|
||||||
let color_section = Column::new()
|
|
||||||
.padding(20)
|
|
||||||
.spacing(20)
|
|
||||||
.push(Text::new("And its color:"))
|
|
||||||
.push(Text::new(&format!("{:?}", color)).color(color))
|
|
||||||
.push(
|
|
||||||
Row::new()
|
|
||||||
.spacing(10)
|
|
||||||
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
|
||||||
StepMessage::TextColorChanged(Color { r, ..color })
|
|
||||||
}))
|
|
||||||
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
|
||||||
StepMessage::TextColorChanged(Color { g, ..color })
|
|
||||||
}))
|
|
||||||
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
|
||||||
StepMessage::TextColorChanged(Color { b, ..color })
|
|
||||||
})),
|
|
||||||
);
|
|
||||||
|
|
||||||
Self::container("Text")
|
|
||||||
.push(Text::new(
|
|
||||||
"Text is probably the most essential widget for your UI. \
|
|
||||||
It will try to adapt to the dimensions of its container.",
|
|
||||||
))
|
|
||||||
.push(size_section)
|
|
||||||
.push(color_section)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
|
||||||
let question = Column::new()
|
|
||||||
.padding(20)
|
|
||||||
.spacing(10)
|
|
||||||
.push(Text::new("Iced is written in...").size(24))
|
|
||||||
.push(Language::all().iter().cloned().fold(
|
|
||||||
Column::new().padding(10).spacing(20),
|
|
||||||
|choices, language| {
|
|
||||||
choices.push(Radio::new(
|
|
||||||
language,
|
|
||||||
language.into(),
|
|
||||||
selection,
|
|
||||||
StepMessage::LanguageSelected,
|
|
||||||
))
|
|
||||||
},
|
|
||||||
));
|
|
||||||
|
|
||||||
Self::container("Radio button")
|
|
||||||
.push(Text::new(
|
|
||||||
"A radio button is normally used to represent a choice... \
|
|
||||||
Surprise test!",
|
|
||||||
))
|
|
||||||
.push(question)
|
|
||||||
.push(Text::new(
|
|
||||||
"Iced works very well with iterators! The list above is \
|
|
||||||
basically created by folding a column over the different \
|
|
||||||
choices, creating a radio button for each one of them!",
|
|
||||||
))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn image(
|
|
||||||
width: u16,
|
|
||||||
slider: &'a mut slider::State,
|
|
||||||
) -> Column<'a, StepMessage> {
|
|
||||||
Self::container("Image")
|
|
||||||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
|
||||||
.push(
|
|
||||||
Image::new("resources/ferris.png")
|
|
||||||
.width(Length::Units(width))
|
|
||||||
.align_self(Align::Center),
|
|
||||||
)
|
|
||||||
.push(Slider::new(
|
|
||||||
slider,
|
|
||||||
100.0..=500.0,
|
|
||||||
width as f32,
|
|
||||||
StepMessage::ImageWidthChanged,
|
|
||||||
))
|
|
||||||
.push(
|
|
||||||
Text::new(&format!("Width: {} px", width.to_string()))
|
|
||||||
.horizontal_alignment(HorizontalAlignment::Center),
|
|
||||||
)
|
|
||||||
}
|
|
||||||
|
|
||||||
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
|
||||||
Self::container("Debugger")
|
|
||||||
.push(Text::new(
|
|
||||||
"You can ask Iced to visually explain the layouting of the \
|
|
||||||
different elements comprising your UI!",
|
|
||||||
))
|
|
||||||
.push(Text::new(
|
|
||||||
"Give it a shot! Check the following checkbox to be able to \
|
|
||||||
see element boundaries.",
|
|
||||||
))
|
|
||||||
.push(Checkbox::new(
|
|
||||||
debug,
|
|
||||||
"Explain layout",
|
|
||||||
StepMessage::DebugToggled,
|
|
||||||
))
|
|
||||||
.push(Text::new("Feel free to go back and take a look."))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn end() -> Column<'a, StepMessage> {
|
|
||||||
Self::container("You reached the end!")
|
|
||||||
.push(Text::new(
|
|
||||||
"This tour will be updated as more features are added.",
|
|
||||||
))
|
|
||||||
.push(Text::new("Make sure to keep an eye on it!"))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
||||||
pub enum Language {
|
|
||||||
Rust,
|
|
||||||
Elm,
|
|
||||||
Ruby,
|
|
||||||
Haskell,
|
|
||||||
C,
|
|
||||||
Other,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Language {
|
|
||||||
fn all() -> [Language; 6] {
|
|
||||||
[
|
|
||||||
Language::C,
|
|
||||||
Language::Elm,
|
|
||||||
Language::Ruby,
|
|
||||||
Language::Haskell,
|
|
||||||
Language::Rust,
|
|
||||||
Language::Other,
|
|
||||||
]
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl From<Language> for &str {
|
|
||||||
fn from(language: Language) -> &'static str {
|
|
||||||
match language {
|
|
||||||
Language::Rust => "Rust",
|
|
||||||
Language::Elm => "Elm",
|
|
||||||
Language::Ruby => "Ruby",
|
|
||||||
Language::Haskell => "Haskell",
|
|
||||||
Language::C => "C",
|
|
||||||
Language::Other => "Other",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
|
||||||
pub enum Layout {
|
|
||||||
Row,
|
|
||||||
Column,
|
|
||||||
}
|
|
||||||
|
|
@ -1,33 +0,0 @@
|
||||||
use futures::Future;
|
|
||||||
use iced_web::UserInterface;
|
|
||||||
use wasm_bindgen::prelude::*;
|
|
||||||
|
|
||||||
use crate::tour::{self, Tour};
|
|
||||||
|
|
||||||
#[wasm_bindgen(start)]
|
|
||||||
pub fn run() {
|
|
||||||
console_error_panic_hook::set_once();
|
|
||||||
console_log::init_with_level(log::Level::Trace)
|
|
||||||
.expect("Initialize logging");
|
|
||||||
|
|
||||||
let tour = Tour::new();
|
|
||||||
|
|
||||||
tour.run();
|
|
||||||
}
|
|
||||||
|
|
||||||
impl iced_web::UserInterface for Tour {
|
|
||||||
type Message = tour::Message;
|
|
||||||
|
|
||||||
fn update(
|
|
||||||
&mut self,
|
|
||||||
message: tour::Message,
|
|
||||||
) -> Option<Box<dyn Future<Output = tour::Message>>> {
|
|
||||||
self.update(message);
|
|
||||||
|
|
||||||
None
|
|
||||||
}
|
|
||||||
|
|
||||||
fn view(&mut self) -> iced_web::Element<tour::Message> {
|
|
||||||
self.view()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
#[cfg(target_arch = "wasm32")]
|
|
||||||
pub use iced_web::*;
|
|
||||||
|
|
||||||
#[cfg(not(target_arch = "wasm32"))]
|
|
||||||
pub use crate::iced_ggez::*;
|
|
||||||
23
src/lib.rs
23
src/lib.rs
|
|
@ -0,0 +1,23 @@
|
||||||
|
pub use iced_wgpu::Renderer;
|
||||||
|
pub use iced_winit::{
|
||||||
|
button, slider, text, Align, Button, Checkbox, Color, Image, Justify,
|
||||||
|
Length, Radio, Slider, Text,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
|
||||||
|
pub type Row<'a, Message> = iced_winit::Row<'a, Message, Renderer>;
|
||||||
|
pub type Column<'a, Message> = iced_winit::Column<'a, Message, Renderer>;
|
||||||
|
|
||||||
|
pub trait UserInterface {
|
||||||
|
type Message;
|
||||||
|
|
||||||
|
fn update(&mut self, message: Self::Message);
|
||||||
|
|
||||||
|
fn view(&mut self) -> Element<Self::Message>;
|
||||||
|
|
||||||
|
fn run(self)
|
||||||
|
where
|
||||||
|
Self: Sized,
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
12
wgpu/Cargo.toml
Normal file
12
wgpu/Cargo.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
[package]
|
||||||
|
name = "iced_wgpu"
|
||||||
|
version = "0.1.0-alpha"
|
||||||
|
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||||
|
edition = "2018"
|
||||||
|
description = "A wgpu renderer for Iced"
|
||||||
|
license = "MIT"
|
||||||
|
repository = "https://github.com/hecrj/iced"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
iced_native = { version = "0.1.0-alpha", path = "../native" }
|
||||||
|
wgpu = "0.3"
|
||||||
87
wgpu/src/lib.rs
Normal file
87
wgpu/src/lib.rs
Normal file
|
|
@ -0,0 +1,87 @@
|
||||||
|
use iced_native::{
|
||||||
|
button, checkbox, image, radio, renderer::Debugger, slider, text, Button,
|
||||||
|
Checkbox, Color, Image, Layout, MouseCursor, Node, Point, Radio, Slider,
|
||||||
|
Style, Text,
|
||||||
|
};
|
||||||
|
|
||||||
|
pub struct Renderer;
|
||||||
|
|
||||||
|
impl text::Renderer for Renderer {
|
||||||
|
fn node(&self, _text: &Text) -> Node {
|
||||||
|
Node::new(Style::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(&mut self, _text: &Text, _layout: Layout<'_>) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl checkbox::Renderer for Renderer {
|
||||||
|
fn node<Message>(&mut self, _checkbox: &Checkbox<Message>) -> Node {
|
||||||
|
Node::new(Style::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw<Message>(
|
||||||
|
&mut self,
|
||||||
|
_checkbox: &Checkbox<Message>,
|
||||||
|
_layout: Layout<'_>,
|
||||||
|
_cursor_position: Point,
|
||||||
|
) -> MouseCursor {
|
||||||
|
MouseCursor::OutOfBounds
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl radio::Renderer for Renderer {
|
||||||
|
fn node<Message>(&mut self, _checkbox: &Radio<Message>) -> Node {
|
||||||
|
Node::new(Style::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw<Message>(
|
||||||
|
&mut self,
|
||||||
|
_radio: &Radio<Message>,
|
||||||
|
_layout: Layout<'_>,
|
||||||
|
_cursor_position: Point,
|
||||||
|
) -> MouseCursor {
|
||||||
|
MouseCursor::OutOfBounds
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl slider::Renderer for Renderer {
|
||||||
|
fn node<Message>(&self, _slider: &Slider<Message>) -> Node {
|
||||||
|
Node::new(Style::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw<Message>(
|
||||||
|
&mut self,
|
||||||
|
_slider: &Slider<Message>,
|
||||||
|
_layout: Layout<'_>,
|
||||||
|
_cursor_position: Point,
|
||||||
|
) -> MouseCursor {
|
||||||
|
MouseCursor::OutOfBounds
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl image::Renderer<&str> for Renderer {
|
||||||
|
fn node(&mut self, _image: &Image<&str>) -> Node {
|
||||||
|
Node::new(Style::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw(&mut self, _checkbox: &Image<&str>, _layout: Layout<'_>) {}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl button::Renderer for Renderer {
|
||||||
|
fn node<Message>(&self, _button: &Button<Message>) -> Node {
|
||||||
|
Node::new(Style::default())
|
||||||
|
}
|
||||||
|
|
||||||
|
fn draw<Message>(
|
||||||
|
&mut self,
|
||||||
|
_button: &Button<Message>,
|
||||||
|
_layout: Layout<'_>,
|
||||||
|
_cursor_position: Point,
|
||||||
|
) -> MouseCursor {
|
||||||
|
MouseCursor::OutOfBounds
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Debugger for Renderer {
|
||||||
|
fn explain(&mut self, _layout: &Layout<'_>, _color: Color) {}
|
||||||
|
}
|
||||||
12
winit/Cargo.toml
Normal file
12
winit/Cargo.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
||||||
|
[package]
|
||||||
|
name = "iced_winit"
|
||||||
|
version = "0.1.0-alpha"
|
||||||
|
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||||
|
edition = "2018"
|
||||||
|
description = "A winit runtime for Iced"
|
||||||
|
license = "MIT"
|
||||||
|
repository = "https://github.com/hecrj/iced"
|
||||||
|
|
||||||
|
[dependencies]
|
||||||
|
iced_native = { version = "0.1.0-alpha", path = "../native" }
|
||||||
|
winit = "0.20.0-alpha3"
|
||||||
1
winit/src/lib.rs
Normal file
1
winit/src/lib.rs
Normal file
|
|
@ -0,0 +1 @@
|
||||||
|
pub use iced_native::*;
|
||||||
Loading…
Add table
Add a link
Reference in a new issue