Start iced_winit and iced_wgpu
This commit is contained in:
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67d3fe67f3
commit
e1b9d42bf1
22 changed files with 687 additions and 1542 deletions
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@ -1,6 +1,6 @@
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[package]
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name = "iced"
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version = "0.1.0-alpha"
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version = "0.1.0-alpha.1"
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authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
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edition = "2018"
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description = "A cross-platform GUI library inspired by Elm"
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@ -21,3 +21,10 @@ members = [
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"web",
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"examples/tour",
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]
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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iced_winit = { version = "0.1.0-alpha", path = "winit" }
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iced_wgpu = { version = "0.1.0-alpha", path = "wgpu" }
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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iced_web = { version = "0.1.0-alpha", path = "web" }
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@ -8,26 +8,5 @@ repository = "https://github.com/hecrj/iced"
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edition = "2018"
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publish = false
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[lib]
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crate-type = ["cdylib", "rlib"]
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[[bin]]
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name = "main"
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path = "src/main.rs"
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[dependencies]
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futures-preview = "=0.3.0-alpha.18"
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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iced_native = { version = "0.1.0-alpha", path = "../../native" }
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# A personal `ggez` fork that introduces a `FontCache` type to measure text
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# efficiently and fixes HiDPI issues.
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ggez = { version = "0.5", git = "https://github.com/hecrj/ggez.git" }
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env_logger = "0.6"
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[target.'cfg(target_arch = "wasm32")'.dependencies]
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iced_web = { path = "../../web" }
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wasm-bindgen = "0.2.50"
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log = "0.4"
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console_error_panic_hook = "0.1.6"
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console_log = "0.1.2"
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iced = { version = "0.1.0-alpha.1", path = "../.." }
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@ -1,6 +0,0 @@
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mod renderer;
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mod widget;
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pub use renderer::Cache as ImageCache;
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pub use renderer::Renderer;
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pub use widget::*;
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@ -1,77 +0,0 @@
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mod button;
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mod checkbox;
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mod debugger;
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mod image;
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mod radio;
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mod slider;
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mod text;
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use ggez::graphics::{
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self, spritebatch::SpriteBatch, Font, Image, MeshBuilder,
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};
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use ggez::Context;
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pub use image::Cache;
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pub struct Renderer<'a> {
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pub context: &'a mut Context,
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pub images: &'a mut image::Cache,
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pub sprites: SpriteBatch,
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pub spritesheet: Image,
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pub font: Font,
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font_size: f32,
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debug_mesh: Option<MeshBuilder>,
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}
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impl<'a> Renderer<'a> {
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pub fn new(
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context: &'a mut Context,
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images: &'a mut image::Cache,
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spritesheet: Image,
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font: Font,
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) -> Renderer<'a> {
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Renderer {
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context,
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images,
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sprites: SpriteBatch::new(spritesheet.clone()),
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spritesheet,
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font,
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font_size: 20.0,
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debug_mesh: None,
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}
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}
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pub fn flush(&mut self) {
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graphics::draw(
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self.context,
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&self.sprites,
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graphics::DrawParam::default(),
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)
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.expect("Draw sprites");
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graphics::draw_queued_text(
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self.context,
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graphics::DrawParam::default(),
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Default::default(),
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graphics::FilterMode::Linear,
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)
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.expect("Draw text");
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if let Some(debug_mesh) = self.debug_mesh.take() {
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let mesh =
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debug_mesh.build(self.context).expect("Build debug mesh");
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graphics::draw(self.context, &mesh, graphics::DrawParam::default())
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.expect("Draw debug mesh");
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}
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}
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}
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pub fn into_color(color: iced_native::Color) -> graphics::Color {
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graphics::Color {
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r: color.r,
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g: color.g,
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b: color.b,
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a: color.a,
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}
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}
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@ -1,154 +0,0 @@
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use super::Renderer;
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use ggez::graphics::{
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self, Align, Color, DrawParam, Rect, Scale, Text, TextFragment, WHITE,
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};
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use iced_native::{button, Button, Layout, Length, MouseCursor, Node, Style};
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const LEFT: Rect = Rect {
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x: 0.0,
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y: 34.0,
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w: 6.0,
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h: 49.0,
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};
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const BACKGROUND: Rect = Rect {
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x: LEFT.w,
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y: LEFT.y,
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w: 1.0,
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h: LEFT.h,
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};
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const RIGHT: Rect = Rect {
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x: LEFT.h - LEFT.w,
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y: LEFT.y,
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w: LEFT.w,
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h: LEFT.h,
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};
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impl button::Renderer for Renderer<'_> {
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fn node<Message>(&self, button: &Button<'_, Message>) -> Node {
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let style = Style::default()
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.width(button.width)
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.height(Length::Units(LEFT.h as u16))
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.min_width(Length::Units(100))
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.align_self(button.align_self);
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Node::new(style)
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}
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fn draw<Message>(
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&mut self,
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button: &Button<'_, Message>,
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layout: Layout<'_>,
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cursor_position: iced_native::Point,
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) -> MouseCursor {
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let mut bounds = layout.bounds();
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let mouse_over = bounds.contains(cursor_position);
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let mut state_offset = 0.0;
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if mouse_over {
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if button.state.is_pressed() {
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bounds.y += 4.0;
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state_offset = RIGHT.x + RIGHT.w;
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} else {
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bounds.y -= 1.0;
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}
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}
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let class_index = match button.class {
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button::Class::Primary => 0,
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button::Class::Secondary => 1,
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button::Class::Positive => 2,
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};
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (LEFT.x + state_offset) / width,
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y: (LEFT.y + class_index as f32 * LEFT.h) / height,
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w: LEFT.w / width,
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h: LEFT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (BACKGROUND.x + state_offset) / width,
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y: (BACKGROUND.y + class_index as f32 * BACKGROUND.h) / height,
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w: BACKGROUND.w / width,
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h: BACKGROUND.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + LEFT.w,
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y: bounds.y,
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},
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scale: ggez::mint::Vector2 {
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x: bounds.width - LEFT.w - RIGHT.w,
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y: 1.0,
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},
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..DrawParam::default()
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});
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self.sprites.add(DrawParam {
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src: Rect {
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x: (RIGHT.x + state_offset) / width,
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y: (RIGHT.y + class_index as f32 * RIGHT.h) / height,
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w: RIGHT.w / width,
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h: RIGHT.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x + bounds.width - RIGHT.w,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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let mut text = Text::new(TextFragment {
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text: button.label.clone(),
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font: Some(self.font),
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scale: Some(Scale { x: 20.0, y: 20.0 }),
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..Default::default()
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});
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text.set_bounds(
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ggez::mint::Point2 {
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x: bounds.width,
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y: bounds.height,
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},
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Align::Center,
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);
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graphics::queue_text(
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self.context,
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&text,
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ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y + BACKGROUND.h / 4.0,
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},
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Some(if mouse_over {
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WHITE
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} else {
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Color {
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r: 0.9,
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g: 0.9,
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b: 0.9,
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a: 1.0,
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}
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}),
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);
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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@ -1,94 +0,0 @@
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use super::Renderer;
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use ggez::graphics::{DrawParam, Rect};
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use iced_native::{
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checkbox, text, Align, Checkbox, Column, Layout, Length, MouseCursor, Node,
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Row, Text, Widget,
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};
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const SPRITE: Rect = Rect {
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x: 98.0,
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y: 0.0,
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w: 28.0,
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h: 28.0,
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};
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impl checkbox::Renderer for Renderer<'_>
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where
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Self: text::Renderer,
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{
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fn node<Message>(&mut self, checkbox: &Checkbox<Message>) -> Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
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.width(Length::Units(SPRITE.w as u16))
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.height(Length::Units(SPRITE.h as u16)),
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)
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.push(Text::new(&checkbox.label))
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.node(self)
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}
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fn draw<Message>(
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&mut self,
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checkbox: &Checkbox<Message>,
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layout: Layout<'_>,
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cursor_position: iced_native::Point,
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) -> MouseCursor {
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let bounds = layout.bounds();
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let children: Vec<_> = layout.children().collect();
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let text_bounds = children[1].bounds();
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let mut text = Text::new(&checkbox.label);
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if let Some(label_color) = checkbox.label_color {
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text = text.color(label_color);
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}
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text::Renderer::draw(self, &text, children[1]);
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let mouse_over = bounds.contains(cursor_position)
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|| text_bounds.contains(cursor_position);
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let width = self.spritesheet.width() as f32;
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let height = self.spritesheet.height() as f32;
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
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/ width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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if checkbox.is_checked {
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self.sprites.add(DrawParam {
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src: Rect {
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x: (SPRITE.x + SPRITE.w * 2.0) / width,
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y: SPRITE.y / height,
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w: SPRITE.w / width,
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h: SPRITE.h / height,
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},
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dest: ggez::mint::Point2 {
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x: bounds.x,
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y: bounds.y,
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},
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..DrawParam::default()
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});
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}
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if mouse_over {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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}
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}
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}
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use super::{into_color, Renderer};
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use ggez::graphics::{DrawMode, MeshBuilder, Rect};
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impl iced_native::renderer::Debugger for Renderer<'_> {
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fn explain(
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&mut self,
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layout: &iced_native::Layout<'_>,
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color: iced_native::Color,
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) {
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let bounds = layout.bounds();
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let mut debug_mesh =
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self.debug_mesh.take().unwrap_or(MeshBuilder::new());
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debug_mesh.rectangle(
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DrawMode::stroke(1.0),
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Rect {
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x: bounds.x,
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y: bounds.y,
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w: bounds.width,
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h: bounds.height,
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},
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into_color(color),
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);
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self.debug_mesh = Some(debug_mesh);
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for child in layout.children() {
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self.explain(&child, color);
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}
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}
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}
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use super::Renderer;
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use ggez::{graphics, nalgebra};
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use iced_native::{image, Image, Layout, Length, Style};
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pub struct Cache {
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images: std::collections::HashMap<String, graphics::Image>,
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}
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impl Cache {
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pub fn new() -> Self {
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Self {
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images: std::collections::HashMap::new(),
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}
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}
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fn get<'a>(
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&mut self,
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name: &'a str,
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context: &mut ggez::Context,
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) -> graphics::Image {
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if let Some(image) = self.images.get(name) {
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return image.clone();
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}
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let mut image = graphics::Image::new(context, &format!("/{}", name))
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.expect("Load ferris image");
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image.set_filter(graphics::FilterMode::Linear);
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self.images.insert(name.to_string(), image.clone());
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image
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}
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}
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impl<'a> image::Renderer<&'a str> for Renderer<'_> {
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fn node(&mut self, image: &Image<&'a str>) -> iced_native::Node {
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let ggez_image = self.images.get(image.handle, self.context);
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let aspect_ratio =
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ggez_image.width() as f32 / ggez_image.height() as f32;
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let mut style = Style::default().align_self(image.align_self);
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style = match (image.width, image.height) {
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(Length::Units(width), _) => style.width(image.width).height(
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Length::Units((width as f32 / aspect_ratio).round() as u16),
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),
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(_, _) => style
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.width(Length::Units(ggez_image.width()))
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.height(Length::Units(ggez_image.height())),
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};
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iced_native::Node::new(style)
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}
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fn draw(&mut self, image: &Image<&'a str>, layout: Layout<'_>) {
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let image = self.images.get(image.handle, self.context);
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let bounds = layout.bounds();
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// We should probably use batches to draw images efficiently and keep
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// draw side-effect free, but this is good enough for the example.
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graphics::draw(
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self.context,
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&image,
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graphics::DrawParam::new()
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.dest(nalgebra::Point2::new(bounds.x, bounds.y))
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.scale(nalgebra::Vector2::new(
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bounds.width / image.width() as f32,
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bounds.height / image.height() as f32,
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)),
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)
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.expect("Draw image");
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}
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}
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|
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@ -1,92 +0,0 @@
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use super::Renderer;
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|
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use ggez::graphics::{DrawParam, Rect};
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use iced_native::{
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radio, text, Align, Column, Layout, Length, MouseCursor, Node, Point,
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Radio, Row, Text, Widget,
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};
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|
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const SPRITE: Rect = Rect {
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x: 98.0,
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y: 28.0,
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w: 28.0,
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h: 28.0,
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};
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impl radio::Renderer for Renderer<'_>
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where
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Self: text::Renderer,
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{
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fn node<Message>(&mut self, radio: &Radio<Message>) -> Node {
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Row::<(), Self>::new()
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.spacing(15)
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.align_items(Align::Center)
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.push(
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Column::new()
|
||||
.width(Length::Units(SPRITE.w as u16))
|
||||
.height(Length::Units(SPRITE.h as u16)),
|
||||
)
|
||||
.push(Text::new(&radio.label))
|
||||
.node(self)
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
radio: &Radio<Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let children: Vec<_> = layout.children().collect();
|
||||
|
||||
let mut text = Text::new(&radio.label);
|
||||
|
||||
if let Some(label_color) = radio.label_color {
|
||||
text = text.color(label_color);
|
||||
}
|
||||
|
||||
text::Renderer::draw(self, &text, children[1]);
|
||||
|
||||
let bounds = layout.bounds();
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
|
||||
let width = self.spritesheet.width() as f32;
|
||||
let height = self.spritesheet.height() as f32;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (SPRITE.x + (if mouse_over { SPRITE.w } else { 0.0 }))
|
||||
/ width,
|
||||
y: SPRITE.y / height,
|
||||
w: SPRITE.w / width,
|
||||
h: SPRITE.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if radio.is_selected {
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (SPRITE.x + SPRITE.w * 2.0) / width,
|
||||
y: SPRITE.y / height,
|
||||
w: SPRITE.w / width,
|
||||
h: SPRITE.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
}
|
||||
|
||||
if mouse_over {
|
||||
MouseCursor::Pointer
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,93 +0,0 @@
|
|||
use super::Renderer;
|
||||
|
||||
use ggez::graphics::{DrawParam, Rect};
|
||||
use iced_native::{
|
||||
slider, Layout, Length, MouseCursor, Node, Point, Slider, Style,
|
||||
};
|
||||
|
||||
const RAIL: Rect = Rect {
|
||||
x: 98.0,
|
||||
y: 56.0,
|
||||
w: 1.0,
|
||||
h: 4.0,
|
||||
};
|
||||
|
||||
const MARKER: Rect = Rect {
|
||||
x: RAIL.x + 28.0,
|
||||
y: RAIL.y,
|
||||
w: 16.0,
|
||||
h: 24.0,
|
||||
};
|
||||
|
||||
impl slider::Renderer for Renderer<'_> {
|
||||
fn node<Message>(&self, slider: &Slider<'_, Message>) -> Node {
|
||||
let style = Style::default()
|
||||
.width(slider.width)
|
||||
.height(Length::Units(25))
|
||||
.min_width(Length::Units(100));
|
||||
|
||||
Node::new(style)
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
slider: &Slider<'_, Message>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
let bounds = layout.bounds();
|
||||
let width = self.spritesheet.width() as f32;
|
||||
let height = self.spritesheet.height() as f32;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: RAIL.x / width,
|
||||
y: RAIL.y / height,
|
||||
w: RAIL.w / width,
|
||||
h: RAIL.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x + MARKER.w as f32 / 2.0,
|
||||
y: bounds.y + 12.5,
|
||||
},
|
||||
scale: ggez::mint::Vector2 {
|
||||
x: bounds.width - MARKER.w as f32,
|
||||
y: 1.0,
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
let (range_start, range_end) = slider.range.clone().into_inner();
|
||||
|
||||
let marker_offset = (bounds.width - MARKER.w as f32)
|
||||
* ((slider.value - range_start)
|
||||
/ (range_end - range_start).max(1.0));
|
||||
|
||||
let mouse_over = bounds.contains(cursor_position);
|
||||
let is_active = slider.state.is_dragging() || mouse_over;
|
||||
|
||||
self.sprites.add(DrawParam {
|
||||
src: Rect {
|
||||
x: (MARKER.x + (if is_active { MARKER.w } else { 0.0 }))
|
||||
/ width,
|
||||
y: MARKER.y / height,
|
||||
w: MARKER.w / width,
|
||||
h: MARKER.h / height,
|
||||
},
|
||||
dest: ggez::mint::Point2 {
|
||||
x: bounds.x + marker_offset.round(),
|
||||
y: bounds.y
|
||||
+ (if slider.state.is_dragging() { 2.0 } else { 0.0 }),
|
||||
},
|
||||
..DrawParam::default()
|
||||
});
|
||||
|
||||
if slider.state.is_dragging() {
|
||||
MouseCursor::Grabbing
|
||||
} else if mouse_over {
|
||||
MouseCursor::Grab
|
||||
} else {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,110 +0,0 @@
|
|||
use super::{into_color, Renderer};
|
||||
use ggez::graphics::{self, mint, Align, Scale, Text, TextFragment};
|
||||
|
||||
use iced_native::{text, Layout, Node, Style};
|
||||
use std::cell::RefCell;
|
||||
use std::f32;
|
||||
|
||||
impl text::Renderer for Renderer<'_> {
|
||||
fn node(&self, text: &iced_native::Text) -> Node {
|
||||
let font = self.font;
|
||||
let font_cache = graphics::font_cache(self.context);
|
||||
let content = String::from(&text.content);
|
||||
|
||||
// TODO: Investigate why stretch tries to measure this MANY times
|
||||
// with every ancestor's bounds.
|
||||
// Bug? Using the library wrong? I should probably open an issue on
|
||||
// the stretch repository.
|
||||
// I noticed that the first measure is the one that matters in
|
||||
// practice. Here, we use a RefCell to store the cached measurement.
|
||||
let measure = RefCell::new(None);
|
||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
||||
|
||||
let style = Style::default().width(text.width);
|
||||
|
||||
iced_native::Node::with_measure(style, move |bounds| {
|
||||
let mut measure = measure.borrow_mut();
|
||||
|
||||
if measure.is_none() {
|
||||
let bounds = (
|
||||
match bounds.width {
|
||||
iced_native::Number::Undefined => f32::INFINITY,
|
||||
iced_native::Number::Defined(w) => w,
|
||||
},
|
||||
match bounds.height {
|
||||
iced_native::Number::Undefined => f32::INFINITY,
|
||||
iced_native::Number::Defined(h) => h,
|
||||
},
|
||||
);
|
||||
|
||||
let mut text = Text::new(TextFragment {
|
||||
text: content.clone(),
|
||||
font: Some(font),
|
||||
scale: Some(Scale { x: size, y: size }),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
text.set_bounds(
|
||||
mint::Point2 {
|
||||
x: bounds.0,
|
||||
y: bounds.1,
|
||||
},
|
||||
Align::Left,
|
||||
);
|
||||
|
||||
let (width, height) = font_cache.dimensions(&text);
|
||||
|
||||
let size = iced_native::Size {
|
||||
width: width as f32,
|
||||
height: height as f32,
|
||||
};
|
||||
|
||||
// If the text has no width boundary we avoid caching as the
|
||||
// layout engine may just be measuring text in a row.
|
||||
if bounds.0 == f32::INFINITY {
|
||||
return size;
|
||||
} else {
|
||||
*measure = Some(size);
|
||||
}
|
||||
}
|
||||
|
||||
measure.unwrap()
|
||||
})
|
||||
}
|
||||
|
||||
fn draw(&mut self, text: &iced_native::Text, layout: Layout<'_>) {
|
||||
let size = text.size.map(f32::from).unwrap_or(self.font_size);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let mut ggez_text = Text::new(TextFragment {
|
||||
text: text.content.clone(),
|
||||
font: Some(self.font),
|
||||
scale: Some(Scale { x: size, y: size }),
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
ggez_text.set_bounds(
|
||||
mint::Point2 {
|
||||
x: bounds.width,
|
||||
y: bounds.height,
|
||||
},
|
||||
match text.horizontal_alignment {
|
||||
text::HorizontalAlignment::Left => graphics::Align::Left,
|
||||
text::HorizontalAlignment::Center => graphics::Align::Center,
|
||||
text::HorizontalAlignment::Right => graphics::Align::Right,
|
||||
},
|
||||
);
|
||||
|
||||
graphics::queue_text(
|
||||
self.context,
|
||||
&ggez_text,
|
||||
mint::Point2 {
|
||||
x: bounds.x,
|
||||
y: bounds.y,
|
||||
},
|
||||
text.color
|
||||
.or(Some(iced_native::Color::BLACK))
|
||||
.map(into_color),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
use super::Renderer;
|
||||
|
||||
pub use iced_native::{
|
||||
button, slider, text, Align, Button, Checkbox, Color, Length, Radio,
|
||||
Slider, Text,
|
||||
};
|
||||
|
||||
pub type Image<'a> = iced_native::Image<&'a str>;
|
||||
|
||||
pub type Column<'a, Message> = iced_native::Column<'a, Message, Renderer<'a>>;
|
||||
pub type Row<'a, Message> = iced_native::Row<'a, Message, Renderer<'a>>;
|
||||
pub type Element<'a, Message> = iced_native::Element<'a, Message, Renderer<'a>>;
|
||||
|
|
@ -1,11 +0,0 @@
|
|||
pub mod tour;
|
||||
|
||||
pub use tour::{Message, Tour};
|
||||
|
||||
mod widget;
|
||||
|
||||
#[cfg(target_arch = "wasm32")]
|
||||
mod web;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub mod iced_ggez;
|
||||
|
|
@ -1,191 +1,573 @@
|
|||
use iced_tour::{iced_ggez, Tour};
|
||||
use iced::{
|
||||
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
||||
Column, Element, Image, Length, Radio, Row, Slider, Text, UserInterface,
|
||||
};
|
||||
|
||||
use ggez;
|
||||
use ggez::event;
|
||||
use ggez::filesystem;
|
||||
use ggez::graphics;
|
||||
use ggez::input::mouse;
|
||||
pub fn main() {
|
||||
let tour = Tour::new();
|
||||
|
||||
pub fn main() -> ggez::GameResult {
|
||||
env_logger::init();
|
||||
tour.run();
|
||||
}
|
||||
|
||||
let (context, event_loop) = {
|
||||
&mut ggez::ContextBuilder::new("iced", "ggez")
|
||||
.window_mode(ggez::conf::WindowMode {
|
||||
width: 1280.0,
|
||||
height: 1024.0,
|
||||
resizable: true,
|
||||
..ggez::conf::WindowMode::default()
|
||||
})
|
||||
.build()?
|
||||
};
|
||||
pub struct Tour {
|
||||
steps: Steps,
|
||||
back_button: button::State,
|
||||
next_button: button::State,
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
filesystem::mount(
|
||||
context,
|
||||
std::path::Path::new(env!("CARGO_MANIFEST_DIR")),
|
||||
true,
|
||||
impl Tour {
|
||||
pub fn new() -> Tour {
|
||||
Tour {
|
||||
steps: Steps::new(),
|
||||
back_button: button::State::new(),
|
||||
next_button: button::State::new(),
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl UserInterface for Tour {
|
||||
type Message = Message;
|
||||
|
||||
fn update(&mut self, event: Message) {
|
||||
match event {
|
||||
Message::BackPressed => {
|
||||
self.steps.go_back();
|
||||
}
|
||||
Message::NextPressed => {
|
||||
self.steps.advance();
|
||||
}
|
||||
Message::StepMessage(step_msg) => {
|
||||
self.steps.update(step_msg, &mut self.debug);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn view(&mut self) -> Element<Message> {
|
||||
let Tour {
|
||||
steps,
|
||||
back_button,
|
||||
next_button,
|
||||
..
|
||||
} = self;
|
||||
|
||||
let mut controls = Row::new();
|
||||
|
||||
if steps.has_previous() {
|
||||
controls = controls.push(
|
||||
Button::new(back_button, "Back")
|
||||
.on_press(Message::BackPressed)
|
||||
.class(button::Class::Secondary),
|
||||
);
|
||||
}
|
||||
|
||||
let state = &mut Game::new(context)?;
|
||||
controls = controls.push(Column::new());
|
||||
|
||||
event::run(context, event_loop, state)
|
||||
}
|
||||
if steps.can_continue() {
|
||||
controls = controls.push(
|
||||
Button::new(next_button, "Next").on_press(Message::NextPressed),
|
||||
);
|
||||
}
|
||||
|
||||
struct Game {
|
||||
spritesheet: graphics::Image,
|
||||
font: graphics::Font,
|
||||
images: iced_ggez::ImageCache,
|
||||
tour: Tour,
|
||||
let element: Element<_> = Column::new()
|
||||
.max_width(Length::Units(500))
|
||||
.spacing(20)
|
||||
.push(steps.view(self.debug).map(Message::StepMessage))
|
||||
.push(controls)
|
||||
.into();
|
||||
|
||||
events: Vec<iced_native::Event>,
|
||||
cache: Option<iced_native::Cache>,
|
||||
}
|
||||
|
||||
impl Game {
|
||||
fn new(context: &mut ggez::Context) -> ggez::GameResult<Game> {
|
||||
graphics::set_default_filter(context, graphics::FilterMode::Nearest);
|
||||
|
||||
Ok(Game {
|
||||
spritesheet: graphics::Image::new(context, "/resources/ui.png")
|
||||
.unwrap(),
|
||||
font: graphics::Font::new(context, "/resources/Roboto-Regular.ttf")
|
||||
.unwrap(),
|
||||
images: iced_ggez::ImageCache::new(),
|
||||
tour: Tour::new(),
|
||||
|
||||
events: Vec::new(),
|
||||
cache: Some(iced_native::Cache::default()),
|
||||
})
|
||||
if self.debug {
|
||||
element.explain(Color::BLACK)
|
||||
} else {
|
||||
element
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl event::EventHandler for Game {
|
||||
fn update(&mut self, _ctx: &mut ggez::Context) -> ggez::GameResult {
|
||||
Ok(())
|
||||
}
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Message {
|
||||
BackPressed,
|
||||
NextPressed,
|
||||
StepMessage(StepMessage),
|
||||
}
|
||||
|
||||
fn mouse_button_down_event(
|
||||
&mut self,
|
||||
_context: &mut ggez::Context,
|
||||
_button: mouse::MouseButton,
|
||||
_x: f32,
|
||||
_y: f32,
|
||||
) {
|
||||
self.events.push(iced_native::Event::Mouse(
|
||||
iced_native::input::mouse::Event::Input {
|
||||
state: iced_native::input::ButtonState::Pressed,
|
||||
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
|
||||
struct Steps {
|
||||
steps: Vec<Step>,
|
||||
current: usize,
|
||||
}
|
||||
|
||||
impl Steps {
|
||||
fn new() -> Steps {
|
||||
Steps {
|
||||
steps: vec![
|
||||
Step::Welcome,
|
||||
Step::Slider {
|
||||
state: slider::State::new(),
|
||||
value: 50,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
fn mouse_button_up_event(
|
||||
&mut self,
|
||||
_context: &mut ggez::Context,
|
||||
_button: mouse::MouseButton,
|
||||
_x: f32,
|
||||
_y: f32,
|
||||
) {
|
||||
self.events.push(iced_native::Event::Mouse(
|
||||
iced_native::input::mouse::Event::Input {
|
||||
state: iced_native::input::ButtonState::Released,
|
||||
button: iced_native::input::mouse::Button::Left, // TODO: Map `button`
|
||||
Step::RowsAndColumns {
|
||||
layout: Layout::Row,
|
||||
spacing_slider: slider::State::new(),
|
||||
spacing: 20,
|
||||
},
|
||||
));
|
||||
}
|
||||
|
||||
fn mouse_motion_event(
|
||||
&mut self,
|
||||
_context: &mut ggez::Context,
|
||||
x: f32,
|
||||
y: f32,
|
||||
_dx: f32,
|
||||
_dy: f32,
|
||||
) {
|
||||
self.events.push(iced_native::Event::Mouse(
|
||||
iced_native::input::mouse::Event::CursorMoved { x, y },
|
||||
));
|
||||
}
|
||||
|
||||
fn resize_event(
|
||||
&mut self,
|
||||
context: &mut ggez::Context,
|
||||
width: f32,
|
||||
height: f32,
|
||||
) {
|
||||
graphics::set_screen_coordinates(
|
||||
context,
|
||||
graphics::Rect {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
w: width,
|
||||
h: height,
|
||||
Step::Text {
|
||||
size_slider: slider::State::new(),
|
||||
size: 30,
|
||||
color_sliders: [slider::State::new(); 3],
|
||||
color: Color::BLACK,
|
||||
},
|
||||
Step::Radio { selection: None },
|
||||
Step::Image {
|
||||
width: 300,
|
||||
slider: slider::State::new(),
|
||||
},
|
||||
Step::Debugger,
|
||||
Step::End,
|
||||
],
|
||||
current: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||
self.steps[self.current].update(msg, debug);
|
||||
}
|
||||
|
||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||
self.steps[self.current].view(debug)
|
||||
}
|
||||
|
||||
fn advance(&mut self) {
|
||||
if self.can_continue() {
|
||||
self.current += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn go_back(&mut self) {
|
||||
if self.has_previous() {
|
||||
self.current -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn has_previous(&self) -> bool {
|
||||
self.current > 0
|
||||
}
|
||||
|
||||
fn can_continue(&self) -> bool {
|
||||
self.current + 1 < self.steps.len()
|
||||
&& self.steps[self.current].can_continue()
|
||||
}
|
||||
}
|
||||
|
||||
enum Step {
|
||||
Welcome,
|
||||
Slider {
|
||||
state: slider::State,
|
||||
value: u16,
|
||||
},
|
||||
RowsAndColumns {
|
||||
layout: Layout,
|
||||
spacing_slider: slider::State,
|
||||
spacing: u16,
|
||||
},
|
||||
Text {
|
||||
size_slider: slider::State,
|
||||
size: u16,
|
||||
color_sliders: [slider::State; 3],
|
||||
color: Color,
|
||||
},
|
||||
Radio {
|
||||
selection: Option<Language>,
|
||||
},
|
||||
Image {
|
||||
width: u16,
|
||||
slider: slider::State,
|
||||
},
|
||||
Debugger,
|
||||
End,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum StepMessage {
|
||||
SliderChanged(f32),
|
||||
LayoutChanged(Layout),
|
||||
SpacingChanged(f32),
|
||||
TextSizeChanged(f32),
|
||||
TextColorChanged(Color),
|
||||
LanguageSelected(Language),
|
||||
ImageWidthChanged(f32),
|
||||
DebugToggled(bool),
|
||||
}
|
||||
|
||||
impl<'a> Step {
|
||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||
match msg {
|
||||
StepMessage::DebugToggled(value) => {
|
||||
if let Step::Debugger = self {
|
||||
*debug = value;
|
||||
}
|
||||
}
|
||||
StepMessage::LanguageSelected(language) => {
|
||||
if let Step::Radio { selection } = self {
|
||||
*selection = Some(language);
|
||||
}
|
||||
}
|
||||
StepMessage::SliderChanged(new_value) => {
|
||||
if let Step::Slider { value, .. } = self {
|
||||
*value = new_value.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::TextSizeChanged(new_size) => {
|
||||
if let Step::Text { size, .. } = self {
|
||||
*size = new_size.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::TextColorChanged(new_color) => {
|
||||
if let Step::Text { color, .. } = self {
|
||||
*color = new_color;
|
||||
}
|
||||
}
|
||||
StepMessage::LayoutChanged(new_layout) => {
|
||||
if let Step::RowsAndColumns { layout, .. } = self {
|
||||
*layout = new_layout;
|
||||
}
|
||||
}
|
||||
StepMessage::SpacingChanged(new_spacing) => {
|
||||
if let Step::RowsAndColumns { spacing, .. } = self {
|
||||
*spacing = new_spacing.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::ImageWidthChanged(new_width) => {
|
||||
if let Step::Image { width, .. } = self {
|
||||
*width = new_width.round() as u16;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn can_continue(&self) -> bool {
|
||||
match self {
|
||||
Step::Welcome => true,
|
||||
Step::Radio { selection } => *selection == Some(Language::Rust),
|
||||
Step::Slider { .. } => true,
|
||||
Step::Text { .. } => true,
|
||||
Step::Image { .. } => true,
|
||||
Step::RowsAndColumns { .. } => true,
|
||||
Step::Debugger => true,
|
||||
Step::End => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||
match self {
|
||||
Step::Welcome => Self::welcome().into(),
|
||||
Step::Radio { selection } => Self::radio(*selection).into(),
|
||||
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
||||
Step::Text {
|
||||
size_slider,
|
||||
size,
|
||||
color_sliders,
|
||||
color,
|
||||
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
||||
Step::Image { width, slider } => Self::image(*width, slider).into(),
|
||||
Step::RowsAndColumns {
|
||||
layout,
|
||||
spacing_slider,
|
||||
spacing,
|
||||
} => {
|
||||
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
||||
}
|
||||
Step::Debugger => Self::debugger(debug).into(),
|
||||
Step::End => Self::end().into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn container(title: &str) -> Column<'a, StepMessage> {
|
||||
Column::new()
|
||||
.spacing(20)
|
||||
.align_items(Align::Stretch)
|
||||
.push(Text::new(title).size(50))
|
||||
}
|
||||
|
||||
fn welcome() -> Column<'a, StepMessage> {
|
||||
Self::container("Welcome!")
|
||||
.push(Text::new(
|
||||
"This a simple tour meant to showcase a bunch of widgets that \
|
||||
can be easily implemented on top of Iced.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Iced is a renderer-agnostic GUI library for Rust focused on \
|
||||
simplicity and type-safety. It is heavily inspired by Elm.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"It was originally born as part of Coffee, an opinionated \
|
||||
2D game engine for Rust.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Iced does not provide a built-in renderer. This example runs \
|
||||
on WebAssembly using dodrio, an experimental VDOM library \
|
||||
for Rust.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"You will need to interact with the UI in order to reach the \
|
||||
end!",
|
||||
))
|
||||
}
|
||||
|
||||
fn slider(
|
||||
state: &'a mut slider::State,
|
||||
value: u16,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Slider")
|
||||
.push(Text::new(
|
||||
"A slider allows you to smoothly select a value from a range \
|
||||
of values.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"The following slider lets you choose an integer from \
|
||||
0 to 100:",
|
||||
))
|
||||
.push(Slider::new(
|
||||
state,
|
||||
0.0..=100.0,
|
||||
value as f32,
|
||||
StepMessage::SliderChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&value.to_string())
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
.expect("Set screen coordinates");
|
||||
}
|
||||
|
||||
fn draw(&mut self, context: &mut ggez::Context) -> ggez::GameResult {
|
||||
graphics::clear(context, graphics::WHITE);
|
||||
|
||||
let screen = graphics::screen_coordinates(context);
|
||||
|
||||
let (messages, cursor) = {
|
||||
let view = self.tour.view();
|
||||
|
||||
let content = iced_ggez::Column::new()
|
||||
.width(iced_native::Length::Units(screen.w as u16))
|
||||
.height(iced_native::Length::Units(screen.h as u16))
|
||||
.padding(20)
|
||||
.align_items(iced_native::Align::Center)
|
||||
.justify_content(iced_native::Justify::Center)
|
||||
.push(view);
|
||||
|
||||
let renderer = &mut iced_ggez::Renderer::new(
|
||||
context,
|
||||
&mut self.images,
|
||||
self.spritesheet.clone(),
|
||||
self.font,
|
||||
fn rows_and_columns(
|
||||
layout: Layout,
|
||||
spacing_slider: &'a mut slider::State,
|
||||
spacing: u16,
|
||||
) -> Column<'a, StepMessage> {
|
||||
let row_radio = Radio::new(
|
||||
Layout::Row,
|
||||
"Row",
|
||||
Some(layout),
|
||||
StepMessage::LayoutChanged,
|
||||
);
|
||||
|
||||
let mut ui = iced_native::UserInterface::build(
|
||||
content,
|
||||
self.cache.take().unwrap(),
|
||||
renderer,
|
||||
let column_radio = Radio::new(
|
||||
Layout::Column,
|
||||
"Column",
|
||||
Some(layout),
|
||||
StepMessage::LayoutChanged,
|
||||
);
|
||||
|
||||
let messages = ui.update(self.events.drain(..));
|
||||
let cursor = ui.draw(renderer);
|
||||
|
||||
self.cache = Some(ui.into_cache());
|
||||
|
||||
renderer.flush();
|
||||
|
||||
(messages, cursor)
|
||||
let layout_section: Element<_> = match layout {
|
||||
Layout::Row => Row::new()
|
||||
.spacing(spacing)
|
||||
.push(row_radio)
|
||||
.push(column_radio)
|
||||
.into(),
|
||||
Layout::Column => Column::new()
|
||||
.spacing(spacing)
|
||||
.push(row_radio)
|
||||
.push(column_radio)
|
||||
.into(),
|
||||
};
|
||||
|
||||
for message in messages {
|
||||
self.tour.update(message);
|
||||
let spacing_section = Column::new()
|
||||
.spacing(10)
|
||||
.push(Slider::new(
|
||||
spacing_slider,
|
||||
0.0..=80.0,
|
||||
spacing as f32,
|
||||
StepMessage::SpacingChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("{} px", spacing))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
);
|
||||
|
||||
Self::container("Rows and columns")
|
||||
.spacing(spacing)
|
||||
.push(Text::new(
|
||||
"Iced uses a layout model based on flexbox to position UI \
|
||||
elements.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Rows and columns can be used to distribute content \
|
||||
horizontally or vertically, respectively.",
|
||||
))
|
||||
.push(layout_section)
|
||||
.push(Text::new(
|
||||
"You can also easily change the spacing between elements:",
|
||||
))
|
||||
.push(spacing_section)
|
||||
}
|
||||
|
||||
let cursor_type = into_cursor_type(cursor);
|
||||
fn text(
|
||||
size_slider: &'a mut slider::State,
|
||||
size: u16,
|
||||
color_sliders: &'a mut [slider::State; 3],
|
||||
color: Color,
|
||||
) -> Column<'a, StepMessage> {
|
||||
let size_section = Column::new()
|
||||
.padding(20)
|
||||
.spacing(20)
|
||||
.push(Text::new("You can change its size:"))
|
||||
.push(
|
||||
Text::new(&format!("This text is {} pixels", size)).size(size),
|
||||
)
|
||||
.push(Slider::new(
|
||||
size_slider,
|
||||
10.0..=70.0,
|
||||
size as f32,
|
||||
StepMessage::TextSizeChanged,
|
||||
));
|
||||
|
||||
if mouse::cursor_type(context) != cursor_type {
|
||||
mouse::set_cursor_type(context, cursor_type);
|
||||
let [red, green, blue] = color_sliders;
|
||||
let color_section = Column::new()
|
||||
.padding(20)
|
||||
.spacing(20)
|
||||
.push(Text::new("And its color:"))
|
||||
.push(Text::new(&format!("{:?}", color)).color(color))
|
||||
.push(
|
||||
Row::new()
|
||||
.spacing(10)
|
||||
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
||||
StepMessage::TextColorChanged(Color { r, ..color })
|
||||
}))
|
||||
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
||||
StepMessage::TextColorChanged(Color { g, ..color })
|
||||
}))
|
||||
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
||||
StepMessage::TextColorChanged(Color { b, ..color })
|
||||
})),
|
||||
);
|
||||
|
||||
Self::container("Text")
|
||||
.push(Text::new(
|
||||
"Text is probably the most essential widget for your UI. \
|
||||
It will try to adapt to the dimensions of its container.",
|
||||
))
|
||||
.push(size_section)
|
||||
.push(color_section)
|
||||
}
|
||||
|
||||
graphics::present(context)?;
|
||||
Ok(())
|
||||
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
||||
let question = Column::new()
|
||||
.padding(20)
|
||||
.spacing(10)
|
||||
.push(Text::new("Iced is written in...").size(24))
|
||||
.push(Language::all().iter().cloned().fold(
|
||||
Column::new().padding(10).spacing(20),
|
||||
|choices, language| {
|
||||
choices.push(Radio::new(
|
||||
language,
|
||||
language.into(),
|
||||
selection,
|
||||
StepMessage::LanguageSelected,
|
||||
))
|
||||
},
|
||||
));
|
||||
|
||||
Self::container("Radio button")
|
||||
.push(Text::new(
|
||||
"A radio button is normally used to represent a choice... \
|
||||
Surprise test!",
|
||||
))
|
||||
.push(question)
|
||||
.push(Text::new(
|
||||
"Iced works very well with iterators! The list above is \
|
||||
basically created by folding a column over the different \
|
||||
choices, creating a radio button for each one of them!",
|
||||
))
|
||||
}
|
||||
|
||||
fn image(
|
||||
width: u16,
|
||||
slider: &'a mut slider::State,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Image")
|
||||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||
.push(
|
||||
Image::new("resources/ferris.png")
|
||||
.width(Length::Units(width))
|
||||
.align_self(Align::Center),
|
||||
)
|
||||
.push(Slider::new(
|
||||
slider,
|
||||
100.0..=500.0,
|
||||
width as f32,
|
||||
StepMessage::ImageWidthChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("Width: {} px", width.to_string()))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
}
|
||||
|
||||
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
||||
Self::container("Debugger")
|
||||
.push(Text::new(
|
||||
"You can ask Iced to visually explain the layouting of the \
|
||||
different elements comprising your UI!",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Give it a shot! Check the following checkbox to be able to \
|
||||
see element boundaries.",
|
||||
))
|
||||
.push(Checkbox::new(
|
||||
debug,
|
||||
"Explain layout",
|
||||
StepMessage::DebugToggled,
|
||||
))
|
||||
.push(Text::new("Feel free to go back and take a look."))
|
||||
}
|
||||
|
||||
fn end() -> Column<'a, StepMessage> {
|
||||
Self::container("You reached the end!")
|
||||
.push(Text::new(
|
||||
"This tour will be updated as more features are added.",
|
||||
))
|
||||
.push(Text::new("Make sure to keep an eye on it!"))
|
||||
}
|
||||
}
|
||||
|
||||
fn into_cursor_type(cursor: iced_native::MouseCursor) -> mouse::MouseCursor {
|
||||
match cursor {
|
||||
iced_native::MouseCursor::OutOfBounds => mouse::MouseCursor::Default,
|
||||
iced_native::MouseCursor::Idle => mouse::MouseCursor::Default,
|
||||
iced_native::MouseCursor::Pointer => mouse::MouseCursor::Hand,
|
||||
iced_native::MouseCursor::Working => mouse::MouseCursor::Progress,
|
||||
iced_native::MouseCursor::Grab => mouse::MouseCursor::Grab,
|
||||
iced_native::MouseCursor::Grabbing => mouse::MouseCursor::Grabbing,
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Language {
|
||||
Rust,
|
||||
Elm,
|
||||
Ruby,
|
||||
Haskell,
|
||||
C,
|
||||
Other,
|
||||
}
|
||||
|
||||
impl Language {
|
||||
fn all() -> [Language; 6] {
|
||||
[
|
||||
Language::C,
|
||||
Language::Elm,
|
||||
Language::Ruby,
|
||||
Language::Haskell,
|
||||
Language::Rust,
|
||||
Language::Other,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Language> for &str {
|
||||
fn from(language: Language) -> &'static str {
|
||||
match language {
|
||||
Language::Rust => "Rust",
|
||||
Language::Elm => "Elm",
|
||||
Language::Ruby => "Ruby",
|
||||
Language::Haskell => "Haskell",
|
||||
Language::C => "C",
|
||||
Language::Other => "Other",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Layout {
|
||||
Row,
|
||||
Column,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,563 +0,0 @@
|
|||
use crate::widget::{
|
||||
button, slider, text::HorizontalAlignment, Align, Button, Checkbox, Color,
|
||||
Column, Element, Image, Length, Radio, Row, Slider, Text,
|
||||
};
|
||||
|
||||
pub struct Tour {
|
||||
steps: Steps,
|
||||
back_button: button::State,
|
||||
next_button: button::State,
|
||||
debug: bool,
|
||||
}
|
||||
|
||||
impl Tour {
|
||||
pub fn new() -> Tour {
|
||||
Tour {
|
||||
steps: Steps::new(),
|
||||
back_button: button::State::new(),
|
||||
next_button: button::State::new(),
|
||||
debug: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn update(&mut self, event: Message) {
|
||||
match event {
|
||||
Message::BackPressed => {
|
||||
self.steps.go_back();
|
||||
}
|
||||
Message::NextPressed => {
|
||||
self.steps.advance();
|
||||
}
|
||||
Message::StepMessage(step_msg) => {
|
||||
self.steps.update(step_msg, &mut self.debug);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view(&mut self) -> Element<Message> {
|
||||
let Tour {
|
||||
steps,
|
||||
back_button,
|
||||
next_button,
|
||||
..
|
||||
} = self;
|
||||
|
||||
let mut controls = Row::new();
|
||||
|
||||
if steps.has_previous() {
|
||||
controls = controls.push(
|
||||
Button::new(back_button, "Back")
|
||||
.on_press(Message::BackPressed)
|
||||
.class(button::Class::Secondary),
|
||||
);
|
||||
}
|
||||
|
||||
controls = controls.push(Column::new());
|
||||
|
||||
if steps.can_continue() {
|
||||
controls = controls.push(
|
||||
Button::new(next_button, "Next").on_press(Message::NextPressed),
|
||||
);
|
||||
}
|
||||
|
||||
let element: Element<_> = Column::new()
|
||||
.max_width(Length::Units(500))
|
||||
.spacing(20)
|
||||
.push(steps.view(self.debug).map(Message::StepMessage))
|
||||
.push(controls)
|
||||
.into();
|
||||
|
||||
if self.debug {
|
||||
element.explain(Color::BLACK)
|
||||
} else {
|
||||
element
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum Message {
|
||||
BackPressed,
|
||||
NextPressed,
|
||||
StepMessage(StepMessage),
|
||||
}
|
||||
|
||||
struct Steps {
|
||||
steps: Vec<Step>,
|
||||
current: usize,
|
||||
}
|
||||
|
||||
impl Steps {
|
||||
fn new() -> Steps {
|
||||
Steps {
|
||||
steps: vec![
|
||||
Step::Welcome,
|
||||
Step::Slider {
|
||||
state: slider::State::new(),
|
||||
value: 50,
|
||||
},
|
||||
Step::RowsAndColumns {
|
||||
layout: Layout::Row,
|
||||
spacing_slider: slider::State::new(),
|
||||
spacing: 20,
|
||||
},
|
||||
Step::Text {
|
||||
size_slider: slider::State::new(),
|
||||
size: 30,
|
||||
color_sliders: [slider::State::new(); 3],
|
||||
color: Color::BLACK,
|
||||
},
|
||||
Step::Radio { selection: None },
|
||||
Step::Image {
|
||||
width: 300,
|
||||
slider: slider::State::new(),
|
||||
},
|
||||
Step::Debugger,
|
||||
Step::End,
|
||||
],
|
||||
current: 0,
|
||||
}
|
||||
}
|
||||
|
||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||
self.steps[self.current].update(msg, debug);
|
||||
}
|
||||
|
||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||
self.steps[self.current].view(debug)
|
||||
}
|
||||
|
||||
fn advance(&mut self) {
|
||||
if self.can_continue() {
|
||||
self.current += 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn go_back(&mut self) {
|
||||
if self.has_previous() {
|
||||
self.current -= 1;
|
||||
}
|
||||
}
|
||||
|
||||
fn has_previous(&self) -> bool {
|
||||
self.current > 0
|
||||
}
|
||||
|
||||
fn can_continue(&self) -> bool {
|
||||
self.current + 1 < self.steps.len()
|
||||
&& self.steps[self.current].can_continue()
|
||||
}
|
||||
}
|
||||
|
||||
enum Step {
|
||||
Welcome,
|
||||
Slider {
|
||||
state: slider::State,
|
||||
value: u16,
|
||||
},
|
||||
RowsAndColumns {
|
||||
layout: Layout,
|
||||
spacing_slider: slider::State,
|
||||
spacing: u16,
|
||||
},
|
||||
Text {
|
||||
size_slider: slider::State,
|
||||
size: u16,
|
||||
color_sliders: [slider::State; 3],
|
||||
color: Color,
|
||||
},
|
||||
Radio {
|
||||
selection: Option<Language>,
|
||||
},
|
||||
Image {
|
||||
width: u16,
|
||||
slider: slider::State,
|
||||
},
|
||||
Debugger,
|
||||
End,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum StepMessage {
|
||||
SliderChanged(f32),
|
||||
LayoutChanged(Layout),
|
||||
SpacingChanged(f32),
|
||||
TextSizeChanged(f32),
|
||||
TextColorChanged(Color),
|
||||
LanguageSelected(Language),
|
||||
ImageWidthChanged(f32),
|
||||
DebugToggled(bool),
|
||||
}
|
||||
|
||||
impl<'a> Step {
|
||||
fn update(&mut self, msg: StepMessage, debug: &mut bool) {
|
||||
match msg {
|
||||
StepMessage::DebugToggled(value) => {
|
||||
if let Step::Debugger = self {
|
||||
*debug = value;
|
||||
}
|
||||
}
|
||||
StepMessage::LanguageSelected(language) => {
|
||||
if let Step::Radio { selection } = self {
|
||||
*selection = Some(language);
|
||||
}
|
||||
}
|
||||
StepMessage::SliderChanged(new_value) => {
|
||||
if let Step::Slider { value, .. } = self {
|
||||
*value = new_value.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::TextSizeChanged(new_size) => {
|
||||
if let Step::Text { size, .. } = self {
|
||||
*size = new_size.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::TextColorChanged(new_color) => {
|
||||
if let Step::Text { color, .. } = self {
|
||||
*color = new_color;
|
||||
}
|
||||
}
|
||||
StepMessage::LayoutChanged(new_layout) => {
|
||||
if let Step::RowsAndColumns { layout, .. } = self {
|
||||
*layout = new_layout;
|
||||
}
|
||||
}
|
||||
StepMessage::SpacingChanged(new_spacing) => {
|
||||
if let Step::RowsAndColumns { spacing, .. } = self {
|
||||
*spacing = new_spacing.round() as u16;
|
||||
}
|
||||
}
|
||||
StepMessage::ImageWidthChanged(new_width) => {
|
||||
if let Step::Image { width, .. } = self {
|
||||
*width = new_width.round() as u16;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn can_continue(&self) -> bool {
|
||||
match self {
|
||||
Step::Welcome => true,
|
||||
Step::Radio { selection } => *selection == Some(Language::Rust),
|
||||
Step::Slider { .. } => true,
|
||||
Step::Text { .. } => true,
|
||||
Step::Image { .. } => true,
|
||||
Step::RowsAndColumns { .. } => true,
|
||||
Step::Debugger => true,
|
||||
Step::End => false,
|
||||
}
|
||||
}
|
||||
|
||||
fn view(&mut self, debug: bool) -> Element<StepMessage> {
|
||||
match self {
|
||||
Step::Welcome => Self::welcome().into(),
|
||||
Step::Radio { selection } => Self::radio(*selection).into(),
|
||||
Step::Slider { state, value } => Self::slider(state, *value).into(),
|
||||
Step::Text {
|
||||
size_slider,
|
||||
size,
|
||||
color_sliders,
|
||||
color,
|
||||
} => Self::text(size_slider, *size, color_sliders, *color).into(),
|
||||
Step::Image { width, slider } => Self::image(*width, slider).into(),
|
||||
Step::RowsAndColumns {
|
||||
layout,
|
||||
spacing_slider,
|
||||
spacing,
|
||||
} => {
|
||||
Self::rows_and_columns(*layout, spacing_slider, *spacing).into()
|
||||
}
|
||||
Step::Debugger => Self::debugger(debug).into(),
|
||||
Step::End => Self::end().into(),
|
||||
}
|
||||
}
|
||||
|
||||
fn container(title: &str) -> Column<'a, StepMessage> {
|
||||
Column::new()
|
||||
.spacing(20)
|
||||
.align_items(Align::Stretch)
|
||||
.push(Text::new(title).size(50))
|
||||
}
|
||||
|
||||
fn welcome() -> Column<'a, StepMessage> {
|
||||
Self::container("Welcome!")
|
||||
.push(Text::new(
|
||||
"This a simple tour meant to showcase a bunch of widgets that \
|
||||
can be easily implemented on top of Iced.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Iced is a renderer-agnostic GUI library for Rust focused on \
|
||||
simplicity and type-safety. It is heavily inspired by Elm.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"It was originally born as part of Coffee, an opinionated \
|
||||
2D game engine for Rust.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Iced does not provide a built-in renderer. This example runs \
|
||||
on WebAssembly using dodrio, an experimental VDOM library \
|
||||
for Rust.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"You will need to interact with the UI in order to reach the \
|
||||
end!",
|
||||
))
|
||||
}
|
||||
|
||||
fn slider(
|
||||
state: &'a mut slider::State,
|
||||
value: u16,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Slider")
|
||||
.push(Text::new(
|
||||
"A slider allows you to smoothly select a value from a range \
|
||||
of values.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"The following slider lets you choose an integer from \
|
||||
0 to 100:",
|
||||
))
|
||||
.push(Slider::new(
|
||||
state,
|
||||
0.0..=100.0,
|
||||
value as f32,
|
||||
StepMessage::SliderChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&value.to_string())
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
}
|
||||
|
||||
fn rows_and_columns(
|
||||
layout: Layout,
|
||||
spacing_slider: &'a mut slider::State,
|
||||
spacing: u16,
|
||||
) -> Column<'a, StepMessage> {
|
||||
let row_radio = Radio::new(
|
||||
Layout::Row,
|
||||
"Row",
|
||||
Some(layout),
|
||||
StepMessage::LayoutChanged,
|
||||
);
|
||||
|
||||
let column_radio = Radio::new(
|
||||
Layout::Column,
|
||||
"Column",
|
||||
Some(layout),
|
||||
StepMessage::LayoutChanged,
|
||||
);
|
||||
|
||||
let layout_section: Element<_> = match layout {
|
||||
Layout::Row => Row::new()
|
||||
.spacing(spacing)
|
||||
.push(row_radio)
|
||||
.push(column_radio)
|
||||
.into(),
|
||||
Layout::Column => Column::new()
|
||||
.spacing(spacing)
|
||||
.push(row_radio)
|
||||
.push(column_radio)
|
||||
.into(),
|
||||
};
|
||||
|
||||
let spacing_section = Column::new()
|
||||
.spacing(10)
|
||||
.push(Slider::new(
|
||||
spacing_slider,
|
||||
0.0..=80.0,
|
||||
spacing as f32,
|
||||
StepMessage::SpacingChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("{} px", spacing))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
);
|
||||
|
||||
Self::container("Rows and columns")
|
||||
.spacing(spacing)
|
||||
.push(Text::new(
|
||||
"Iced uses a layout model based on flexbox to position UI \
|
||||
elements.",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Rows and columns can be used to distribute content \
|
||||
horizontally or vertically, respectively.",
|
||||
))
|
||||
.push(layout_section)
|
||||
.push(Text::new(
|
||||
"You can also easily change the spacing between elements:",
|
||||
))
|
||||
.push(spacing_section)
|
||||
}
|
||||
|
||||
fn text(
|
||||
size_slider: &'a mut slider::State,
|
||||
size: u16,
|
||||
color_sliders: &'a mut [slider::State; 3],
|
||||
color: Color,
|
||||
) -> Column<'a, StepMessage> {
|
||||
let size_section = Column::new()
|
||||
.padding(20)
|
||||
.spacing(20)
|
||||
.push(Text::new("You can change its size:"))
|
||||
.push(
|
||||
Text::new(&format!("This text is {} pixels", size)).size(size),
|
||||
)
|
||||
.push(Slider::new(
|
||||
size_slider,
|
||||
10.0..=70.0,
|
||||
size as f32,
|
||||
StepMessage::TextSizeChanged,
|
||||
));
|
||||
|
||||
let [red, green, blue] = color_sliders;
|
||||
let color_section = Column::new()
|
||||
.padding(20)
|
||||
.spacing(20)
|
||||
.push(Text::new("And its color:"))
|
||||
.push(Text::new(&format!("{:?}", color)).color(color))
|
||||
.push(
|
||||
Row::new()
|
||||
.spacing(10)
|
||||
.push(Slider::new(red, 0.0..=1.0, color.r, move |r| {
|
||||
StepMessage::TextColorChanged(Color { r, ..color })
|
||||
}))
|
||||
.push(Slider::new(green, 0.0..=1.0, color.g, move |g| {
|
||||
StepMessage::TextColorChanged(Color { g, ..color })
|
||||
}))
|
||||
.push(Slider::new(blue, 0.0..=1.0, color.b, move |b| {
|
||||
StepMessage::TextColorChanged(Color { b, ..color })
|
||||
})),
|
||||
);
|
||||
|
||||
Self::container("Text")
|
||||
.push(Text::new(
|
||||
"Text is probably the most essential widget for your UI. \
|
||||
It will try to adapt to the dimensions of its container.",
|
||||
))
|
||||
.push(size_section)
|
||||
.push(color_section)
|
||||
}
|
||||
|
||||
fn radio(selection: Option<Language>) -> Column<'a, StepMessage> {
|
||||
let question = Column::new()
|
||||
.padding(20)
|
||||
.spacing(10)
|
||||
.push(Text::new("Iced is written in...").size(24))
|
||||
.push(Language::all().iter().cloned().fold(
|
||||
Column::new().padding(10).spacing(20),
|
||||
|choices, language| {
|
||||
choices.push(Radio::new(
|
||||
language,
|
||||
language.into(),
|
||||
selection,
|
||||
StepMessage::LanguageSelected,
|
||||
))
|
||||
},
|
||||
));
|
||||
|
||||
Self::container("Radio button")
|
||||
.push(Text::new(
|
||||
"A radio button is normally used to represent a choice... \
|
||||
Surprise test!",
|
||||
))
|
||||
.push(question)
|
||||
.push(Text::new(
|
||||
"Iced works very well with iterators! The list above is \
|
||||
basically created by folding a column over the different \
|
||||
choices, creating a radio button for each one of them!",
|
||||
))
|
||||
}
|
||||
|
||||
fn image(
|
||||
width: u16,
|
||||
slider: &'a mut slider::State,
|
||||
) -> Column<'a, StepMessage> {
|
||||
Self::container("Image")
|
||||
.push(Text::new("An image that tries to keep its aspect ratio."))
|
||||
.push(
|
||||
Image::new("resources/ferris.png")
|
||||
.width(Length::Units(width))
|
||||
.align_self(Align::Center),
|
||||
)
|
||||
.push(Slider::new(
|
||||
slider,
|
||||
100.0..=500.0,
|
||||
width as f32,
|
||||
StepMessage::ImageWidthChanged,
|
||||
))
|
||||
.push(
|
||||
Text::new(&format!("Width: {} px", width.to_string()))
|
||||
.horizontal_alignment(HorizontalAlignment::Center),
|
||||
)
|
||||
}
|
||||
|
||||
fn debugger(debug: bool) -> Column<'a, StepMessage> {
|
||||
Self::container("Debugger")
|
||||
.push(Text::new(
|
||||
"You can ask Iced to visually explain the layouting of the \
|
||||
different elements comprising your UI!",
|
||||
))
|
||||
.push(Text::new(
|
||||
"Give it a shot! Check the following checkbox to be able to \
|
||||
see element boundaries.",
|
||||
))
|
||||
.push(Checkbox::new(
|
||||
debug,
|
||||
"Explain layout",
|
||||
StepMessage::DebugToggled,
|
||||
))
|
||||
.push(Text::new("Feel free to go back and take a look."))
|
||||
}
|
||||
|
||||
fn end() -> Column<'a, StepMessage> {
|
||||
Self::container("You reached the end!")
|
||||
.push(Text::new(
|
||||
"This tour will be updated as more features are added.",
|
||||
))
|
||||
.push(Text::new("Make sure to keep an eye on it!"))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Language {
|
||||
Rust,
|
||||
Elm,
|
||||
Ruby,
|
||||
Haskell,
|
||||
C,
|
||||
Other,
|
||||
}
|
||||
|
||||
impl Language {
|
||||
fn all() -> [Language; 6] {
|
||||
[
|
||||
Language::C,
|
||||
Language::Elm,
|
||||
Language::Ruby,
|
||||
Language::Haskell,
|
||||
Language::Rust,
|
||||
Language::Other,
|
||||
]
|
||||
}
|
||||
}
|
||||
|
||||
impl From<Language> for &str {
|
||||
fn from(language: Language) -> &'static str {
|
||||
match language {
|
||||
Language::Rust => "Rust",
|
||||
Language::Elm => "Elm",
|
||||
Language::Ruby => "Ruby",
|
||||
Language::Haskell => "Haskell",
|
||||
Language::C => "C",
|
||||
Language::Other => "Other",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Layout {
|
||||
Row,
|
||||
Column,
|
||||
}
|
||||
|
|
@ -1,33 +0,0 @@
|
|||
use futures::Future;
|
||||
use iced_web::UserInterface;
|
||||
use wasm_bindgen::prelude::*;
|
||||
|
||||
use crate::tour::{self, Tour};
|
||||
|
||||
#[wasm_bindgen(start)]
|
||||
pub fn run() {
|
||||
console_error_panic_hook::set_once();
|
||||
console_log::init_with_level(log::Level::Trace)
|
||||
.expect("Initialize logging");
|
||||
|
||||
let tour = Tour::new();
|
||||
|
||||
tour.run();
|
||||
}
|
||||
|
||||
impl iced_web::UserInterface for Tour {
|
||||
type Message = tour::Message;
|
||||
|
||||
fn update(
|
||||
&mut self,
|
||||
message: tour::Message,
|
||||
) -> Option<Box<dyn Future<Output = tour::Message>>> {
|
||||
self.update(message);
|
||||
|
||||
None
|
||||
}
|
||||
|
||||
fn view(&mut self) -> iced_web::Element<tour::Message> {
|
||||
self.view()
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
#[cfg(target_arch = "wasm32")]
|
||||
pub use iced_web::*;
|
||||
|
||||
#[cfg(not(target_arch = "wasm32"))]
|
||||
pub use crate::iced_ggez::*;
|
||||
23
src/lib.rs
23
src/lib.rs
|
|
@ -0,0 +1,23 @@
|
|||
pub use iced_wgpu::Renderer;
|
||||
pub use iced_winit::{
|
||||
button, slider, text, Align, Button, Checkbox, Color, Image, Justify,
|
||||
Length, Radio, Slider, Text,
|
||||
};
|
||||
|
||||
pub type Element<'a, Message> = iced_winit::Element<'a, Message, Renderer>;
|
||||
pub type Row<'a, Message> = iced_winit::Row<'a, Message, Renderer>;
|
||||
pub type Column<'a, Message> = iced_winit::Column<'a, Message, Renderer>;
|
||||
|
||||
pub trait UserInterface {
|
||||
type Message;
|
||||
|
||||
fn update(&mut self, message: Self::Message);
|
||||
|
||||
fn view(&mut self) -> Element<Self::Message>;
|
||||
|
||||
fn run(self)
|
||||
where
|
||||
Self: Sized,
|
||||
{
|
||||
}
|
||||
}
|
||||
12
wgpu/Cargo.toml
Normal file
12
wgpu/Cargo.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[package]
|
||||
name = "iced_wgpu"
|
||||
version = "0.1.0-alpha"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "A wgpu renderer for Iced"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
[dependencies]
|
||||
iced_native = { version = "0.1.0-alpha", path = "../native" }
|
||||
wgpu = "0.3"
|
||||
87
wgpu/src/lib.rs
Normal file
87
wgpu/src/lib.rs
Normal file
|
|
@ -0,0 +1,87 @@
|
|||
use iced_native::{
|
||||
button, checkbox, image, radio, renderer::Debugger, slider, text, Button,
|
||||
Checkbox, Color, Image, Layout, MouseCursor, Node, Point, Radio, Slider,
|
||||
Style, Text,
|
||||
};
|
||||
|
||||
pub struct Renderer;
|
||||
|
||||
impl text::Renderer for Renderer {
|
||||
fn node(&self, _text: &Text) -> Node {
|
||||
Node::new(Style::default())
|
||||
}
|
||||
|
||||
fn draw(&mut self, _text: &Text, _layout: Layout<'_>) {}
|
||||
}
|
||||
|
||||
impl checkbox::Renderer for Renderer {
|
||||
fn node<Message>(&mut self, _checkbox: &Checkbox<Message>) -> Node {
|
||||
Node::new(Style::default())
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
_checkbox: &Checkbox<Message>,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
|
||||
impl radio::Renderer for Renderer {
|
||||
fn node<Message>(&mut self, _checkbox: &Radio<Message>) -> Node {
|
||||
Node::new(Style::default())
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
_radio: &Radio<Message>,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
|
||||
impl slider::Renderer for Renderer {
|
||||
fn node<Message>(&self, _slider: &Slider<Message>) -> Node {
|
||||
Node::new(Style::default())
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
_slider: &Slider<Message>,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
|
||||
impl image::Renderer<&str> for Renderer {
|
||||
fn node(&mut self, _image: &Image<&str>) -> Node {
|
||||
Node::new(Style::default())
|
||||
}
|
||||
|
||||
fn draw(&mut self, _checkbox: &Image<&str>, _layout: Layout<'_>) {}
|
||||
}
|
||||
|
||||
impl button::Renderer for Renderer {
|
||||
fn node<Message>(&self, _button: &Button<Message>) -> Node {
|
||||
Node::new(Style::default())
|
||||
}
|
||||
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
_button: &Button<Message>,
|
||||
_layout: Layout<'_>,
|
||||
_cursor_position: Point,
|
||||
) -> MouseCursor {
|
||||
MouseCursor::OutOfBounds
|
||||
}
|
||||
}
|
||||
|
||||
impl Debugger for Renderer {
|
||||
fn explain(&mut self, _layout: &Layout<'_>, _color: Color) {}
|
||||
}
|
||||
12
winit/Cargo.toml
Normal file
12
winit/Cargo.toml
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
[package]
|
||||
name = "iced_winit"
|
||||
version = "0.1.0-alpha"
|
||||
authors = ["Héctor Ramón Jiménez <hector0193@gmail.com>"]
|
||||
edition = "2018"
|
||||
description = "A winit runtime for Iced"
|
||||
license = "MIT"
|
||||
repository = "https://github.com/hecrj/iced"
|
||||
|
||||
[dependencies]
|
||||
iced_native = { version = "0.1.0-alpha", path = "../native" }
|
||||
winit = "0.20.0-alpha3"
|
||||
1
winit/src/lib.rs
Normal file
1
winit/src/lib.rs
Normal file
|
|
@ -0,0 +1 @@
|
|||
pub use iced_native::*;
|
||||
Loading…
Add table
Add a link
Reference in a new issue