Fixed issue where OpenGL would not render both shaders at once under certain circumstances.
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2 changed files with 23 additions and 31 deletions
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@ -90,7 +90,7 @@ fn generate_box(frame: &mut Frame, bounds: Size) -> bool {
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let gradient = |top_left: Point, bottom_right: Point| -> Gradient {
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let mut builder = Gradient::linear(top_left, bottom_right);
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let stops = thread_rng().gen_range(1..64u32);
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let stops = thread_rng().gen_range(1..10u32);
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let mut i = 0;
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while i <= stops {
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