Introduce layered_text benchmarks

This commit is contained in:
Héctor Ramón Jiménez 2024-05-01 15:39:05 +02:00
parent a11784f9ed
commit e2aee80aa1
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GPG key ID: 7CC46565708259A7

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@ -3,7 +3,7 @@ use criterion::{criterion_group, criterion_main, Bencher, Criterion};
use iced::alignment;
use iced::mouse;
use iced::widget::{canvas, text};
use iced::widget::{canvas, stack, text};
use iced::{
Color, Element, Font, Length, Pixels, Point, Rectangle, Size, Theme,
};
@ -16,6 +16,13 @@ criterion_group!(benches, wgpu_benchmark);
pub fn wgpu_benchmark(c: &mut Criterion) {
c.bench_function("wgpu — canvas (light)", |b| benchmark(b, scene(10)));
c.bench_function("wgpu — canvas (heavy)", |b| benchmark(b, scene(1_000)));
c.bench_function("wgpu - layered text (light)", |b| {
benchmark(b, layered_text(10));
});
c.bench_function("wgpu - layered text (heavy)", |b| {
benchmark(b, layered_text(1_000));
});
}
fn benchmark(
@ -125,52 +132,59 @@ fn benchmark(
});
}
fn scene<'a, Message: 'a, Theme: 'a>(
n: usize,
) -> Element<'a, Message, Theme, Renderer> {
fn scene<'a, Message: 'a>(n: usize) -> Element<'a, Message, Theme, Renderer> {
struct Scene {
n: usize,
}
impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
type State = canvas::Cache<Renderer>;
fn draw(
&self,
cache: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry<Renderer>> {
vec![cache.draw(renderer, bounds.size(), |frame| {
for i in 0..self.n {
frame.fill_rectangle(
Point::new(0.0, i as f32),
Size::new(10.0, 10.0),
Color::WHITE,
);
}
for i in 0..self.n {
frame.fill_text(canvas::Text {
content: i.to_string(),
position: Point::new(0.0, i as f32),
color: Color::BLACK,
size: Pixels::from(16),
line_height: text::LineHeight::default(),
font: Font::DEFAULT,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
shaping: text::Shaping::Basic,
});
}
})]
}
}
canvas(Scene { n })
.width(Length::Fill)
.height(Length::Fill)
.into()
}
struct Scene {
fn layered_text<'a, Message: 'a>(
n: usize,
}
impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
type State = canvas::Cache<Renderer>;
fn draw(
&self,
cache: &Self::State,
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor,
) -> Vec<canvas::Geometry<Renderer>> {
vec![cache.draw(renderer, bounds.size(), |frame| {
for i in 0..self.n {
frame.fill_rectangle(
Point::new(0.0, i as f32),
Size::new(10.0, 10.0),
Color::WHITE,
);
}
for i in 0..self.n {
frame.fill_text(canvas::Text {
content: i.to_string(),
position: Point::new(0.0, i as f32),
color: Color::BLACK,
size: Pixels::from(16),
line_height: text::LineHeight::default(),
font: Font::DEFAULT,
horizontal_alignment: alignment::Horizontal::Left,
vertical_alignment: alignment::Vertical::Top,
shaping: text::Shaping::Basic,
});
}
})]
}
) -> Element<'a, Message, Theme, Renderer> {
stack((0..n).map(|i| text(format!("I am paragraph {i}!")).into()))
.width(Length::Fill)
.height(Length::Fill)
.into()
}