Introduce layered_text benchmarks
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1 changed files with 56 additions and 42 deletions
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@ -3,7 +3,7 @@ use criterion::{criterion_group, criterion_main, Bencher, Criterion};
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use iced::alignment;
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use iced::mouse;
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use iced::widget::{canvas, text};
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use iced::widget::{canvas, stack, text};
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use iced::{
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Color, Element, Font, Length, Pixels, Point, Rectangle, Size, Theme,
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};
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@ -16,6 +16,13 @@ criterion_group!(benches, wgpu_benchmark);
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pub fn wgpu_benchmark(c: &mut Criterion) {
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c.bench_function("wgpu — canvas (light)", |b| benchmark(b, scene(10)));
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c.bench_function("wgpu — canvas (heavy)", |b| benchmark(b, scene(1_000)));
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c.bench_function("wgpu - layered text (light)", |b| {
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benchmark(b, layered_text(10));
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});
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c.bench_function("wgpu - layered text (heavy)", |b| {
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benchmark(b, layered_text(1_000));
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});
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}
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fn benchmark(
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@ -125,52 +132,59 @@ fn benchmark(
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});
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}
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fn scene<'a, Message: 'a, Theme: 'a>(
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n: usize,
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) -> Element<'a, Message, Theme, Renderer> {
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fn scene<'a, Message: 'a>(n: usize) -> Element<'a, Message, Theme, Renderer> {
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struct Scene {
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n: usize,
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}
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impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
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type State = canvas::Cache<Renderer>;
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fn draw(
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&self,
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cache: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<canvas::Geometry<Renderer>> {
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vec![cache.draw(renderer, bounds.size(), |frame| {
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for i in 0..self.n {
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frame.fill_rectangle(
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Point::new(0.0, i as f32),
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Size::new(10.0, 10.0),
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Color::WHITE,
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);
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}
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for i in 0..self.n {
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frame.fill_text(canvas::Text {
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content: i.to_string(),
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position: Point::new(0.0, i as f32),
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color: Color::BLACK,
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size: Pixels::from(16),
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line_height: text::LineHeight::default(),
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font: Font::DEFAULT,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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shaping: text::Shaping::Basic,
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});
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}
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})]
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}
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}
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canvas(Scene { n })
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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struct Scene {
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fn layered_text<'a, Message: 'a>(
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n: usize,
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}
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impl<Message, Theme> canvas::Program<Message, Theme, Renderer> for Scene {
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type State = canvas::Cache<Renderer>;
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fn draw(
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&self,
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cache: &Self::State,
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renderer: &Renderer,
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_theme: &Theme,
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bounds: Rectangle,
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_cursor: mouse::Cursor,
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) -> Vec<canvas::Geometry<Renderer>> {
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vec![cache.draw(renderer, bounds.size(), |frame| {
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for i in 0..self.n {
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frame.fill_rectangle(
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Point::new(0.0, i as f32),
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Size::new(10.0, 10.0),
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Color::WHITE,
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);
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}
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for i in 0..self.n {
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frame.fill_text(canvas::Text {
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content: i.to_string(),
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position: Point::new(0.0, i as f32),
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color: Color::BLACK,
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size: Pixels::from(16),
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line_height: text::LineHeight::default(),
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font: Font::DEFAULT,
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horizontal_alignment: alignment::Horizontal::Left,
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vertical_alignment: alignment::Vertical::Top,
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shaping: text::Shaping::Basic,
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});
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}
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})]
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}
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) -> Element<'a, Message, Theme, Renderer> {
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stack((0..n).map(|i| text(format!("I am paragraph {i}!")).into()))
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.width(Length::Fill)
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.height(Length::Fill)
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.into()
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}
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