Improve shader version selection
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17 changed files with 179 additions and 69 deletions
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@ -1,5 +1,3 @@
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#version 130
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uniform mat4 u_Transform;
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uniform float u_Scale;
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@ -17,7 +15,7 @@ out vec2 v_Scale;
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out float v_BorderRadius;
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out float v_BorderWidth;
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const vec2 positions[4] = vec2[](
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vec2 positions[4] = vec2[](
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vec2(0.0, 0.0),
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vec2(0.0, 1.0),
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vec2(1.0, 0.0),
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