Merge pull request #2839 from edwloef/remove-palette

get rid of palette dependency in iced-core
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Héctor 2025-04-01 03:08:18 +02:00 committed by GitHub
commit e328aeb4b2
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7 changed files with 119 additions and 99 deletions

1
Cargo.lock generated
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@ -2527,7 +2527,6 @@ dependencies = [
"lilt", "lilt",
"log", "log",
"num-traits", "num-traits",
"palette",
"rustc-hash 2.1.1", "rustc-hash 2.1.1",
"smol_str", "smol_str",
"thiserror 1.0.69", "thiserror 1.0.69",

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@ -164,7 +164,6 @@ lyon = "1.0"
lyon_path = "1.0" lyon_path = "1.0"
num-traits = "0.2" num-traits = "0.2"
ouroboros = "0.18" ouroboros = "0.18"
palette = "0.7"
png = "0.17" png = "0.17"
pulldown-cmark = "0.12" pulldown-cmark = "0.12"
qrcode = { version = "0.13", default-features = false } qrcode = { version = "0.13", default-features = false }

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@ -24,7 +24,6 @@ glam.workspace = true
lilt.workspace = true lilt.workspace = true
log.workspace = true log.workspace = true
num-traits.workspace = true num-traits.workspace = true
palette.workspace = true
rustc-hash.workspace = true rustc-hash.workspace = true
smol_str.workspace = true smol_str.workspace = true
thiserror.workspace = true thiserror.workspace = true

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@ -1,5 +1,3 @@
use palette::rgb::{Srgb, Srgba};
/// A color in the `sRGB` color space. /// A color in the `sRGB` color space.
#[derive(Debug, Clone, Copy, PartialEq, Default)] #[derive(Debug, Clone, Copy, PartialEq, Default)]
pub struct Color { pub struct Color {
@ -242,70 +240,9 @@ macro_rules! color {
}}; }};
} }
/// Converts from palette's `Rgba` type to a [`Color`].
impl From<Srgba> for Color {
fn from(rgba: Srgba) -> Self {
Color::new(rgba.red, rgba.green, rgba.blue, rgba.alpha)
}
}
/// Converts from [`Color`] to palette's `Rgba` type.
impl From<Color> for Srgba {
fn from(c: Color) -> Self {
Srgba::new(c.r, c.g, c.b, c.a)
}
}
/// Converts from palette's `Rgb` type to a [`Color`].
impl From<Srgb> for Color {
fn from(rgb: Srgb) -> Self {
Color::new(rgb.red, rgb.green, rgb.blue, 1.0)
}
}
/// Converts from [`Color`] to palette's `Rgb` type.
impl From<Color> for Srgb {
fn from(c: Color) -> Self {
Srgb::new(c.r, c.g, c.b)
}
}
#[cfg(test)] #[cfg(test)]
mod tests { mod tests {
use super::*; use super::*;
use palette::blend::Blend;
#[test]
fn srgba_traits() {
let c = Color::from_rgb(0.5, 0.4, 0.3);
// Round-trip conversion to the palette::Srgba type
let s: Srgba = c.into();
let r: Color = s.into();
assert_eq!(c, r);
}
#[test]
fn color_manipulation() {
use approx::assert_relative_eq;
let c1 = Color::from_rgb(0.5, 0.4, 0.3);
let c2 = Color::from_rgb(0.2, 0.5, 0.3);
// Convert to linear color for manipulation
let l1 = Srgba::from(c1).into_linear();
let l2 = Srgba::from(c2).into_linear();
// Take the lighter of each of the sRGB components
let lighter = l1.lighten(l2);
// Convert back to our Color
let result: Color = Srgba::from_linear(lighter).into();
assert_relative_eq!(result.r, 0.5);
assert_relative_eq!(result.g, 0.5);
assert_relative_eq!(result.b, 0.3);
assert_relative_eq!(result.a, 1.0);
}
#[test] #[test]
fn parse() { fn parse() {

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@ -1,10 +1,6 @@
//! Define the colors of a theme. //! Define the colors of a theme.
use crate::{Color, color}; use crate::{Color, color};
use palette::color_difference::Wcag21RelativeContrast;
use palette::rgb::Rgb;
use palette::{FromColor, Hsl, Mix};
use std::sync::LazyLock; use std::sync::LazyLock;
/// A color palette. /// A color palette.
@ -607,13 +603,20 @@ impl Danger {
} }
} }
struct Hsl {
h: f32,
s: f32,
l: f32,
a: f32,
}
fn darken(color: Color, amount: f32) -> Color { fn darken(color: Color, amount: f32) -> Color {
let mut hsl = to_hsl(color); let mut hsl = to_hsl(color);
hsl.lightness = if hsl.lightness - amount < 0.0 { hsl.l = if hsl.l - amount < 0.0 {
0.0 0.0
} else { } else {
hsl.lightness - amount hsl.l - amount
}; };
from_hsl(hsl) from_hsl(hsl)
@ -622,10 +625,10 @@ fn darken(color: Color, amount: f32) -> Color {
fn lighten(color: Color, amount: f32) -> Color { fn lighten(color: Color, amount: f32) -> Color {
let mut hsl = to_hsl(color); let mut hsl = to_hsl(color);
hsl.lightness = if hsl.lightness + amount > 1.0 { hsl.l = if hsl.l + amount > 1.0 {
1.0 1.0
} else { } else {
hsl.lightness + amount hsl.l + amount
}; };
from_hsl(hsl) from_hsl(hsl)
@ -642,17 +645,24 @@ fn deviate(color: Color, amount: f32) -> Color {
fn muted(color: Color) -> Color { fn muted(color: Color) -> Color {
let mut hsl = to_hsl(color); let mut hsl = to_hsl(color);
hsl.saturation = hsl.saturation.min(0.5); hsl.s = hsl.s.min(0.5);
from_hsl(hsl) from_hsl(hsl)
} }
fn mix(a: Color, b: Color, factor: f32) -> Color { fn mix(a: Color, b: Color, factor: f32) -> Color {
let a_lin = Rgb::from(a).into_linear(); let b_amount = factor.clamp(0.0, 1.0);
let b_lin = Rgb::from(b).into_linear(); let a_amount = 1.0 - b_amount;
let mixed = a_lin.mix(b_lin, factor); let a_linear = a.into_linear().map(|c| c * a_amount);
Rgb::from_linear(mixed).into() let b_linear = b.into_linear().map(|c| c * b_amount);
Color::from_linear_rgba(
a_linear[0] + b_linear[0],
a_linear[1] + b_linear[1],
a_linear[2] + b_linear[2],
a_linear[3] + b_linear[3],
)
} }
fn readable(background: Color, text: Color) -> Color { fn readable(background: Color, text: Color) -> Color {
@ -680,27 +690,85 @@ fn readable(background: Color, text: Color) -> Color {
} }
fn is_dark(color: Color) -> bool { fn is_dark(color: Color) -> bool {
to_hsl(color).lightness < 0.6 to_hsl(color).l < 0.6
} }
fn is_readable(a: Color, b: Color) -> bool { fn is_readable(a: Color, b: Color) -> bool {
let a_srgb = Rgb::from(a); relative_contrast(a, b) >= 7.0
let b_srgb = Rgb::from(b);
a_srgb.has_enhanced_contrast_text(b_srgb)
} }
// https://www.w3.org/TR/WCAG21/#dfn-contrast-ratio
fn relative_contrast(a: Color, b: Color) -> f32 { fn relative_contrast(a: Color, b: Color) -> f32 {
let a_srgb = Rgb::from(a); let lum_a = relative_luminance(a);
let b_srgb = Rgb::from(b); let lum_b = relative_luminance(b);
(lum_a.max(lum_b) + 0.05) / (lum_a.min(lum_b) + 0.05)
a_srgb.relative_contrast(b_srgb)
} }
// https://www.w3.org/TR/WCAG21/#dfn-relative-luminance
fn relative_luminance(color: Color) -> f32 {
let linear = color.into_linear();
0.2126 * linear[0] + 0.7152 * linear[1] + 0.0722 * linear[2]
}
// https://en.wikipedia.org/wiki/HSL_and_HSV#From_RGB
fn to_hsl(color: Color) -> Hsl { fn to_hsl(color: Color) -> Hsl {
Hsl::from_color(Rgb::from(color)) let x_max = color.r.max(color.g).max(color.b);
let x_min = color.r.min(color.g).min(color.b);
let c = x_max - x_min;
let l = x_max.midpoint(x_min);
let h = if c == 0.0 {
0.0
} else if x_max == color.r {
60.0 * ((color.g - color.b) / c).rem_euclid(6.0)
} else if x_max == color.g {
60.0 * (((color.b - color.r) / c) + 2.0)
} else {
// x_max == color.b
60.0 * (((color.r - color.g) / c) + 4.0)
};
let s = if l == 0.0 || l == 1.0 {
0.0
} else {
(x_max - l) / l.min(1.0 - l)
};
Hsl {
h,
s,
l,
a: color.a,
}
} }
// https://en.wikipedia.org/wiki/HSL_and_HSV#HSL_to_RGB
fn from_hsl(hsl: Hsl) -> Color { fn from_hsl(hsl: Hsl) -> Color {
Rgb::from_color(hsl).into() let c = (1.0 - (2.0 * hsl.l - 1.0).abs()) * hsl.s;
let h = hsl.h / 60.0;
let x = c * (1.0 - (h.rem_euclid(2.0) - 1.0).abs());
let (r1, g1, b1) = if h < 1.0 {
(c, x, 0.0)
} else if h < 2.0 {
(x, c, 0.0)
} else if h < 3.0 {
(0.0, c, x)
} else if h < 4.0 {
(0.0, x, c)
} else if h < 5.0 {
(x, 0.0, c)
} else {
// h < 6.0
(c, 0.0, x)
};
let m = hsl.l - (c / 2.0);
Color {
r: r1 + m,
g: g1 + m,
b: b1 + m,
a: hsl.a,
}
} }

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@ -9,4 +9,4 @@ publish = false
iced.workspace = true iced.workspace = true
iced.features = ["canvas"] iced.features = ["canvas"]
palette.workspace = true palette = "0.7"

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@ -46,7 +46,7 @@ pub enum Message {
impl ColorPalette { impl ColorPalette {
fn update(&mut self, message: Message) { fn update(&mut self, message: Message) {
let srgb = match message { let srgb = match message {
Message::RgbColorChanged(rgb) => Rgb::from(rgb), Message::RgbColorChanged(rgb) => to_rgb(rgb),
Message::HslColorChanged(hsl) => Rgb::from_color(hsl), Message::HslColorChanged(hsl) => Rgb::from_color(hsl),
Message::HsvColorChanged(hsv) => Rgb::from_color(hsv), Message::HsvColorChanged(hsv) => Rgb::from_color(hsv),
Message::HwbColorChanged(hwb) => Rgb::from_color(hwb), Message::HwbColorChanged(hwb) => Rgb::from_color(hwb),
@ -54,13 +54,13 @@ impl ColorPalette {
Message::LchColorChanged(lch) => Rgb::from_color(lch), Message::LchColorChanged(lch) => Rgb::from_color(lch),
}; };
self.theme = Theme::new(srgb); self.theme = Theme::new(to_color(srgb));
} }
fn view(&self) -> Element<Message> { fn view(&self) -> Element<Message> {
let base = self.theme.base; let base = self.theme.base;
let srgb = Rgb::from(base); let srgb = to_rgb(base);
let hsl = palette::Hsl::from_color(srgb); let hsl = palette::Hsl::from_color(srgb);
let hsv = palette::Hsv::from_color(srgb); let hsv = palette::Hsv::from_color(srgb);
let hwb = palette::Hwb::from_color(srgb); let hwb = palette::Hwb::from_color(srgb);
@ -109,7 +109,7 @@ impl Theme {
let base = base.into(); let base = base.into();
// Convert to HSL color for manipulation // Convert to HSL color for manipulation
let hsl = Hsl::from_color(Rgb::from(base)); let hsl = Hsl::from_color(to_rgb(base));
let lower = [ let lower = [
hsl.shift_hue(-135.0).lighten(0.075), hsl.shift_hue(-135.0).lighten(0.075),
@ -128,12 +128,12 @@ impl Theme {
Theme { Theme {
lower: lower lower: lower
.iter() .iter()
.map(|&color| Rgb::from_color(color).into()) .map(|&color| to_color(Rgb::from_color(color)))
.collect(), .collect(),
base, base,
higher: higher higher: higher
.iter() .iter()
.map(|&color| Rgb::from_color(color).into()) .map(|&color| to_color(Rgb::from_color(color)))
.collect(), .collect(),
canvas_cache: canvas::Cache::default(), canvas_cache: canvas::Cache::default(),
} }
@ -216,14 +216,14 @@ impl Theme {
text.align_y = alignment::Vertical::Bottom; text.align_y = alignment::Vertical::Bottom;
let hsl = Hsl::from_color(Rgb::from(self.base)); let hsl = Hsl::from_color(to_rgb(self.base));
for i in 0..self.len() { for i in 0..self.len() {
let pct = (i as f32 + 1.0) / (self.len() as f32 + 1.0); let pct = (i as f32 + 1.0) / (self.len() as f32 + 1.0);
let graded = Hsl { let graded = Hsl {
lightness: 1.0 - pct, lightness: 1.0 - pct,
..hsl ..hsl
}; };
let color: Color = Rgb::from_color(graded).into(); let color: Color = to_color(Rgb::from_color(graded));
let anchor = Point { let anchor = Point {
x: (i as f32) * box_size.width, x: (i as f32) * box_size.width,
@ -475,3 +475,21 @@ impl ColorSpace for palette::Lch {
) )
} }
} }
fn to_rgb(color: Color) -> Rgb {
Rgb {
red: color.r,
green: color.g,
blue: color.b,
..Rgb::default()
}
}
fn to_color(rgb: Rgb) -> Color {
Color {
r: rgb.red,
g: rgb.green,
b: rgb.blue,
a: 1.0,
}
}