Move Debugger and Windowed to a better location
We move `renderer::Debugger` to `layout::Debugger` and `renderer::Windowed` to `window::Renderer`.
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10 changed files with 27 additions and 29 deletions
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@ -14,7 +14,7 @@
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//! - A [`Widget`] trait, which is used to implement new widgets: from layout
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//! requirements to event and drawing logic.
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//! - A bunch of `Renderer` traits, meant to keep the crate renderer-agnostic.
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//! - A [`Windowed`] trait, leveraging [`raw-window-handle`], which can be
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//! - A [`window::Renderer`] trait, leveraging [`raw-window-handle`], which can be
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//! implemented by graphical renderers that target _windows_. Window-based
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//! shells (like [`iced_winit`]) can use this trait to stay renderer-agnostic.
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//!
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@ -31,7 +31,7 @@
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//! [`druid`]: https://github.com/xi-editor/druid
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//! [`raw-window-handle`]: https://github.com/rust-windowing/raw-window-handle
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//! [`Widget`]: widget/trait.Widget.html
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//! [`Windowed`]: renderer/trait.Windowed.html
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//! [`window::Renderer`]: window/trait.Renderer.html
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//! [`UserInterface`]: struct.UserInterface.html
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//! [renderer]: renderer/index.html
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#![deny(missing_docs)]
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