Move Debugger and Windowed to a better location

We move `renderer::Debugger` to `layout::Debugger` and
`renderer::Windowed` to `window::Renderer`.
This commit is contained in:
Héctor Ramón Jiménez 2020-01-10 01:58:55 +01:00
parent d15d1156bd
commit e45497dfd6
10 changed files with 27 additions and 29 deletions

View file

@ -1,26 +0,0 @@
use crate::{Color, Layout, Point, Widget};
/// A renderer able to graphically explain a [`Layout`].
///
/// [`Layout`]: ../struct.Layout.html
pub trait Debugger: super::Renderer {
/// Explains the [`Layout`] of an [`Element`] for debugging purposes.
///
/// This will be called when [`Element::explain`] has been used. It should
/// _explain_ the given [`Layout`] graphically.
///
/// A common approach consists in recursively rendering the bounds of the
/// [`Layout`] and its children.
///
/// [`Layout`]: struct.Layout.html
/// [`Element`]: struct.Element.html
/// [`Element::explain`]: struct.Element.html#method.explain
fn explain<Message>(
&mut self,
defaults: &Self::Defaults,
widget: &dyn Widget<Message, Self>,
layout: Layout<'_>,
cursor_position: Point,
color: Color,
) -> Self::Output;
}