Move Debugger and Windowed to a better location

We move `renderer::Debugger` to `layout::Debugger` and
`renderer::Windowed` to `window::Renderer`.
This commit is contained in:
Héctor Ramón Jiménez 2020-01-10 01:58:55 +01:00
parent d15d1156bd
commit e45497dfd6
10 changed files with 27 additions and 29 deletions

View file

@ -3,8 +3,8 @@ use crate::{
Transformation,
};
use iced_native::{
renderer::{Debugger, Windowed},
Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
layout, window, Background, Color, Layout, MouseCursor, Point, Rectangle,
Vector, Widget,
};
use std::sync::Arc;
use wgpu::{
@ -454,7 +454,7 @@ impl iced_native::Renderer for Renderer {
}
}
impl Windowed for Renderer {
impl window::Renderer for Renderer {
type Settings = Settings;
type Target = Target;
@ -472,7 +472,7 @@ impl Windowed for Renderer {
}
}
impl Debugger for Renderer {
impl layout::Debugger for Renderer {
fn explain<Message>(
&mut self,
defaults: &Defaults,

View file

@ -1,4 +1,5 @@
use crate::{Renderer, Transformation};
use iced_native::window;
use raw_window_handle::HasRawWindowHandle;
@ -31,7 +32,7 @@ impl Target {
}
}
impl iced_native::renderer::Target for Target {
impl window::Target for Target {
type Renderer = Renderer;
fn new<W: HasRawWindowHandle>(