Move Debugger and Windowed to a better location
We move `renderer::Debugger` to `layout::Debugger` and `renderer::Windowed` to `window::Renderer`.
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d15d1156bd
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10 changed files with 27 additions and 29 deletions
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@ -3,8 +3,8 @@ use crate::{
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Transformation,
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};
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use iced_native::{
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renderer::{Debugger, Windowed},
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Background, Color, Layout, MouseCursor, Point, Rectangle, Vector, Widget,
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layout, window, Background, Color, Layout, MouseCursor, Point, Rectangle,
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Vector, Widget,
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};
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use std::sync::Arc;
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use wgpu::{
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@ -454,7 +454,7 @@ impl iced_native::Renderer for Renderer {
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}
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}
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impl Windowed for Renderer {
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impl window::Renderer for Renderer {
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type Settings = Settings;
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type Target = Target;
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@ -472,7 +472,7 @@ impl Windowed for Renderer {
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}
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}
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impl Debugger for Renderer {
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impl layout::Debugger for Renderer {
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fn explain<Message>(
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&mut self,
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defaults: &Defaults,
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@ -1,4 +1,5 @@
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use crate::{Renderer, Transformation};
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use iced_native::window;
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use raw_window_handle::HasRawWindowHandle;
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@ -31,7 +32,7 @@ impl Target {
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}
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}
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impl iced_native::renderer::Target for Target {
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impl window::Target for Target {
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type Renderer = Renderer;
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fn new<W: HasRawWindowHandle>(
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