Merge branch 'master' into feature/panes-widget
This commit is contained in:
commit
e4fbca59b4
15 changed files with 231 additions and 94 deletions
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@ -20,6 +20,7 @@ mod drawable;
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mod fill;
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mod frame;
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mod stroke;
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mod text;
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pub use drawable::Drawable;
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pub use fill::Fill;
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@ -27,6 +28,7 @@ pub use frame::Frame;
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pub use layer::Layer;
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pub use path::Path;
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pub use stroke::{LineCap, LineJoin, Stroke};
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pub use text::Text;
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/// A widget capable of drawing 2D graphics.
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///
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@ -121,9 +123,9 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
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primitives: self
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.layers
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.iter()
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.map(|layer| Primitive::Mesh2D {
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.map(|layer| Primitive::Cached {
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origin,
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buffers: layer.draw(size),
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cache: layer.draw(size),
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})
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.collect(),
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},
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@ -1,8 +1,8 @@
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use iced_native::{Point, Size, Vector};
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use iced_native::{Point, Rectangle, Size, Vector};
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use crate::{
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canvas::{Fill, Path, Stroke},
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triangle,
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canvas::{Fill, Path, Stroke, Text},
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triangle, Primitive,
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};
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/// The frame of a [`Canvas`].
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@ -13,6 +13,7 @@ pub struct Frame {
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width: f32,
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height: f32,
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buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
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primitives: Vec<Primitive>,
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transforms: Transforms,
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}
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@ -40,6 +41,7 @@ impl Frame {
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width,
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height,
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buffers: lyon::tessellation::VertexBuffers::new(),
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primitives: Vec::new(),
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transforms: Transforms {
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previous: Vec::new(),
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current: Transform {
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@ -154,6 +156,52 @@ impl Frame {
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let _ = result.expect("Stroke path");
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}
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/// Draws the characters of the given [`Text`] on the [`Frame`], filling
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/// them with the given color.
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///
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/// __Warning:__ Text currently does not work well with rotations and scale
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/// transforms! The position will be correctly transformed, but the
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/// resulting glyphs will not be rotated or scaled properly.
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///
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/// Additionally, all text will be rendered on top of all the layers of
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/// a [`Canvas`]. Therefore, it is currently only meant to be used for
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/// overlays, which is the most common use case.
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///
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/// Support for vectorial text is planned, and should address all these
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/// limitations.
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///
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/// [`Text`]: struct.Text.html
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/// [`Frame`]: struct.Frame.html
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pub fn fill_text(&mut self, text: Text) {
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use std::f32;
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let position = if self.transforms.current.is_identity {
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text.position
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} else {
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let transformed = self.transforms.current.raw.transform_point(
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lyon::math::Point::new(text.position.x, text.position.y),
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);
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Point::new(transformed.x, transformed.y)
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};
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// TODO: Use vectorial text instead of primitive
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self.primitives.push(Primitive::Text {
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content: text.content,
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bounds: Rectangle {
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x: position.x,
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y: position.y,
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width: f32::INFINITY,
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height: f32::INFINITY,
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},
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color: text.color,
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size: text.size,
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font: text.font,
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horizontal_alignment: text.horizontal_alignment,
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vertical_alignment: text.vertical_alignment,
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});
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}
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/// Stores the current transform of the [`Frame`] and executes the given
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/// drawing operations, restoring the transform afterwards.
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///
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@ -209,13 +257,20 @@ impl Frame {
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self.transforms.current.is_identity = false;
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}
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/// Produces the geometry that has been drawn on the [`Frame`].
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/// Produces the primitive representing everything drawn on the [`Frame`].
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///
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/// [`Frame`]: struct.Frame.html
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pub fn into_mesh(self) -> triangle::Mesh2D {
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triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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pub fn into_primitive(mut self) -> Primitive {
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self.primitives.push(Primitive::Mesh2D {
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origin: Point::ORIGIN,
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buffers: triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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},
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});
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Primitive::Group {
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primitives: self.primitives,
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}
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}
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}
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@ -3,23 +3,23 @@ mod cache;
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pub use cache::Cache;
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use crate::triangle;
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use crate::Primitive;
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use iced_native::Size;
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use std::sync::Arc;
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/// A layer that can be presented at a [`Canvas`].
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///
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/// [`Canvas`]: ../struct.Canvas.html
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pub trait Layer: std::fmt::Debug {
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/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
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/// result.
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/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
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/// a result.
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///
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/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
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/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
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/// only recompute it when the bounds change, its contents change, or is
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/// otherwise explicitly cleared by other means.
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///
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/// [`Layer`]: trait.Layer.html
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/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
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fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
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/// [`Primitive`]: ../../../enum.Primitive.html
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fn draw(&self, bounds: Size) -> Arc<Primitive>;
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}
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@ -1,12 +1,10 @@
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use crate::{
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canvas::{Drawable, Frame, Layer},
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triangle,
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Primitive,
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};
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use iced_native::Size;
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use std::cell::RefCell;
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use std::marker::PhantomData;
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use std::sync::Arc;
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use std::{cell::RefCell, marker::PhantomData, sync::Arc};
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/// A simple cache that stores generated geometry to avoid recomputation.
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///
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@ -24,8 +22,8 @@ pub struct Cache<T: Drawable> {
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enum State {
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Empty,
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Filled {
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mesh: Arc<triangle::Mesh2D>,
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bounds: Size,
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primitive: Arc<Primitive>,
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},
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}
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@ -74,28 +72,28 @@ impl<'a, T> Layer for Bind<'a, T>
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where
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T: Drawable + std::fmt::Debug,
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{
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fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
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fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
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use std::ops::Deref;
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if let State::Filled { mesh, bounds } =
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if let State::Filled { bounds, primitive } =
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self.cache.state.borrow().deref()
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{
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if *bounds == current_bounds {
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return mesh.clone();
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return primitive.clone();
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}
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}
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let mut frame = Frame::new(current_bounds.width, current_bounds.height);
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self.input.draw(&mut frame);
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let mesh = Arc::new(frame.into_mesh());
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let primitive = Arc::new(frame.into_primitive());
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*self.cache.state.borrow_mut() = State::Filled {
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mesh: mesh.clone(),
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bounds: current_bounds,
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primitive: primitive.clone(),
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};
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mesh
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primitive
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}
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}
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34
wgpu/src/widget/canvas/text.rs
Normal file
34
wgpu/src/widget/canvas/text.rs
Normal file
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@ -0,0 +1,34 @@
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use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
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/// A bunch of text that can be drawn to a canvas
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#[derive(Debug, Clone)]
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pub struct Text {
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/// The contents of the text
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pub content: String,
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/// The position where to begin drawing the text (top-left corner coordinates)
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pub position: Point,
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/// The color of the text
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pub color: Color,
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/// The size of the text
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pub size: f32,
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/// The font of the text
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pub font: Font,
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/// The horizontal alignment of the text
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pub horizontal_alignment: HorizontalAlignment,
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/// The vertical alignment of the text
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pub vertical_alignment: VerticalAlignment,
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}
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impl Default for Text {
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fn default() -> Text {
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Text {
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content: String::new(),
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position: Point::ORIGIN,
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color: Color::BLACK,
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size: 16.0,
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font: Font::Default,
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horizontal_alignment: HorizontalAlignment::Left,
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vertical_alignment: VerticalAlignment::Top,
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}
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}
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}
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