Merge branch 'master' into feature/panes-widget

This commit is contained in:
Héctor Ramón Jiménez 2020-03-10 06:12:06 +01:00
commit e4fbca59b4
15 changed files with 231 additions and 94 deletions

View file

@ -20,6 +20,7 @@ mod drawable;
mod fill;
mod frame;
mod stroke;
mod text;
pub use drawable::Drawable;
pub use fill::Fill;
@ -27,6 +28,7 @@ pub use frame::Frame;
pub use layer::Layer;
pub use path::Path;
pub use stroke::{LineCap, LineJoin, Stroke};
pub use text::Text;
/// A widget capable of drawing 2D graphics.
///
@ -121,9 +123,9 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
primitives: self
.layers
.iter()
.map(|layer| Primitive::Mesh2D {
.map(|layer| Primitive::Cached {
origin,
buffers: layer.draw(size),
cache: layer.draw(size),
})
.collect(),
},

View file

@ -1,8 +1,8 @@
use iced_native::{Point, Size, Vector};
use iced_native::{Point, Rectangle, Size, Vector};
use crate::{
canvas::{Fill, Path, Stroke},
triangle,
canvas::{Fill, Path, Stroke, Text},
triangle, Primitive,
};
/// The frame of a [`Canvas`].
@ -13,6 +13,7 @@ pub struct Frame {
width: f32,
height: f32,
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
primitives: Vec<Primitive>,
transforms: Transforms,
}
@ -40,6 +41,7 @@ impl Frame {
width,
height,
buffers: lyon::tessellation::VertexBuffers::new(),
primitives: Vec::new(),
transforms: Transforms {
previous: Vec::new(),
current: Transform {
@ -154,6 +156,52 @@ impl Frame {
let _ = result.expect("Stroke path");
}
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
/// them with the given color.
///
/// __Warning:__ Text currently does not work well with rotations and scale
/// transforms! The position will be correctly transformed, but the
/// resulting glyphs will not be rotated or scaled properly.
///
/// Additionally, all text will be rendered on top of all the layers of
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
/// overlays, which is the most common use case.
///
/// Support for vectorial text is planned, and should address all these
/// limitations.
///
/// [`Text`]: struct.Text.html
/// [`Frame`]: struct.Frame.html
pub fn fill_text(&mut self, text: Text) {
use std::f32;
let position = if self.transforms.current.is_identity {
text.position
} else {
let transformed = self.transforms.current.raw.transform_point(
lyon::math::Point::new(text.position.x, text.position.y),
);
Point::new(transformed.x, transformed.y)
};
// TODO: Use vectorial text instead of primitive
self.primitives.push(Primitive::Text {
content: text.content,
bounds: Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
},
color: text.color,
size: text.size,
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
});
}
/// Stores the current transform of the [`Frame`] and executes the given
/// drawing operations, restoring the transform afterwards.
///
@ -209,13 +257,20 @@ impl Frame {
self.transforms.current.is_identity = false;
}
/// Produces the geometry that has been drawn on the [`Frame`].
/// Produces the primitive representing everything drawn on the [`Frame`].
///
/// [`Frame`]: struct.Frame.html
pub fn into_mesh(self) -> triangle::Mesh2D {
triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
pub fn into_primitive(mut self) -> Primitive {
self.primitives.push(Primitive::Mesh2D {
origin: Point::ORIGIN,
buffers: triangle::Mesh2D {
vertices: self.buffers.vertices,
indices: self.buffers.indices,
},
});
Primitive::Group {
primitives: self.primitives,
}
}
}

View file

@ -3,23 +3,23 @@ mod cache;
pub use cache::Cache;
use crate::triangle;
use crate::Primitive;
use iced_native::Size;
use std::sync::Arc;
/// A layer that can be presented at a [`Canvas`].
///
/// [`Canvas`]: ../struct.Canvas.html
pub trait Layer: std::fmt::Debug {
/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
/// result.
/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
/// a result.
///
/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
/// only recompute it when the bounds change, its contents change, or is
/// otherwise explicitly cleared by other means.
///
/// [`Layer`]: trait.Layer.html
/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
/// [`Primitive`]: ../../../enum.Primitive.html
fn draw(&self, bounds: Size) -> Arc<Primitive>;
}

View file

@ -1,12 +1,10 @@
use crate::{
canvas::{Drawable, Frame, Layer},
triangle,
Primitive,
};
use iced_native::Size;
use std::cell::RefCell;
use std::marker::PhantomData;
use std::sync::Arc;
use std::{cell::RefCell, marker::PhantomData, sync::Arc};
/// A simple cache that stores generated geometry to avoid recomputation.
///
@ -24,8 +22,8 @@ pub struct Cache<T: Drawable> {
enum State {
Empty,
Filled {
mesh: Arc<triangle::Mesh2D>,
bounds: Size,
primitive: Arc<Primitive>,
},
}
@ -74,28 +72,28 @@ impl<'a, T> Layer for Bind<'a, T>
where
T: Drawable + std::fmt::Debug,
{
fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
use std::ops::Deref;
if let State::Filled { mesh, bounds } =
if let State::Filled { bounds, primitive } =
self.cache.state.borrow().deref()
{
if *bounds == current_bounds {
return mesh.clone();
return primitive.clone();
}
}
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
self.input.draw(&mut frame);
let mesh = Arc::new(frame.into_mesh());
let primitive = Arc::new(frame.into_primitive());
*self.cache.state.borrow_mut() = State::Filled {
mesh: mesh.clone(),
bounds: current_bounds,
primitive: primitive.clone(),
};
mesh
primitive
}
}

View file

@ -0,0 +1,34 @@
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
/// A bunch of text that can be drawn to a canvas
#[derive(Debug, Clone)]
pub struct Text {
/// The contents of the text
pub content: String,
/// The position where to begin drawing the text (top-left corner coordinates)
pub position: Point,
/// The color of the text
pub color: Color,
/// The size of the text
pub size: f32,
/// The font of the text
pub font: Font,
/// The horizontal alignment of the text
pub horizontal_alignment: HorizontalAlignment,
/// The vertical alignment of the text
pub vertical_alignment: VerticalAlignment,
}
impl Default for Text {
fn default() -> Text {
Text {
content: String::new(),
position: Point::ORIGIN,
color: Color::BLACK,
size: 16.0,
font: Font::Default,
horizontal_alignment: HorizontalAlignment::Left,
vertical_alignment: VerticalAlignment::Top,
}
}
}