redo custom error for Compositor::draw()
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4 changed files with 62 additions and 55 deletions
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@ -4,7 +4,7 @@ mod compositor;
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#[cfg(feature = "opengl")]
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mod gl_compositor;
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pub use compositor::{Compositor, CompositorDrawError};
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pub use compositor::{Compositor, SwapChainError};
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#[cfg(feature = "opengl")]
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pub use gl_compositor::GLCompositor;
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@ -52,33 +52,32 @@ pub trait Compositor: Sized {
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background_color: Color,
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output: &<Self::Renderer as iced_native::Renderer>::Output,
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overlay: &[T],
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) -> Result<mouse::Interaction, CompositorDrawError>;
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) -> Result<mouse::Interaction, SwapChainError>;
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}
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/// Result of an unsuccessful call to [`Compositor::draw`].
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#[derive(Debug)]
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pub enum CompositorDrawError {
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/// The swapchain is outdated. Try rendering again next frame.
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SwapchainOutdated(Box<dyn std::error::Error>),
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/// A fatal swapchain error occured. Rendering cannot continue.
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FatalSwapchainError(Box<dyn std::error::Error>),
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/// Result of an unsuccessful call to [`SwapChain::get_current_frame`].
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#[derive(Clone, PartialEq, Eq, Debug)]
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pub enum SwapChainError {
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/// A timeout was encountered while trying to acquire the next frame.
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Timeout,
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/// The underlying surface has changed, and therefore the swap chain must be updated.
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Outdated,
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/// The swap chain has been lost and needs to be recreated.
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Lost,
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/// There is no more memory left to allocate a new frame.
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OutOfMemory,
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}
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impl std::error::Error for CompositorDrawError {}
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impl std::error::Error for SwapChainError {}
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impl std::fmt::Display for CompositorDrawError {
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impl std::fmt::Display for SwapChainError {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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match self {
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CompositorDrawError::SwapchainOutdated(e) => write!(
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f,
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"Swapchain is outdated: {}. Try rendering next frame.",
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e
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),
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CompositorDrawError::FatalSwapchainError(e) => write!(
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f,
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"Fatal swapchain error: {}. Rendering cannot continue.",
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e
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),
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}
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write!(f, "{}", match self {
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Self::Timeout => "A timeout was encountered while trying to acquire the next frame",
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Self::Outdated => "The underlying surface has changed, and therefore the swap chain must be updated",
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Self::Lost => "The swap chain has been lost and needs to be recreated",
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Self::OutOfMemory => "There is no more memory left to allocate a new frame",
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})
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}
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}
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@ -135,8 +135,7 @@ impl iced_graphics::window::Compositor for Compositor {
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background_color: Color,
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output: &<Self::Renderer as iced_native::Renderer>::Output,
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overlay: &[T],
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) -> Result<mouse::Interaction, iced_graphics::window::CompositorDrawError>
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{
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) -> Result<mouse::Interaction, iced_graphics::window::SwapChainError> {
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match swap_chain.get_current_frame() {
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Ok(frame) => {
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let mut encoder = self.device.create_command_encoder(
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@ -145,27 +144,31 @@ impl iced_graphics::window::Compositor for Compositor {
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},
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);
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let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some("iced_wgpu::window::Compositor render pass"),
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &frame.output.view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear({
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let [r, g, b, a] = background_color.into_linear();
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let _ =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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label: Some(
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"iced_wgpu::window::Compositor render pass",
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),
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: &frame.output.view,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear({
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let [r, g, b, a] =
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background_color.into_linear();
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wgpu::Color {
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r: f64::from(r),
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g: f64::from(g),
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b: f64::from(b),
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a: f64::from(a),
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}
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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wgpu::Color {
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r: f64::from(r),
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g: f64::from(g),
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b: f64::from(b),
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a: f64::from(a),
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}
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}),
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store: true,
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},
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}],
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depth_stencil_attachment: None,
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});
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let mouse_interaction = renderer.backend_mut().draw(
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&mut self.device,
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@ -192,12 +195,17 @@ impl iced_graphics::window::Compositor for Compositor {
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Ok(mouse_interaction)
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}
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Err(error) => match error {
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wgpu::SwapChainError::OutOfMemory => {
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Err(iced_graphics::window::CompositorDrawError::FatalSwapchainError(Box::new(error)))
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wgpu::SwapChainError::Timeout => {
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Err(iced_graphics::window::SwapChainError::Timeout)
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}
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_ => {
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// Try again next frame.
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Err(iced_graphics::window::CompositorDrawError::SwapchainOutdated(Box::new(error)))
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wgpu::SwapChainError::Outdated => {
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Err(iced_graphics::window::SwapChainError::Outdated)
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}
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wgpu::SwapChainError::Lost => {
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Err(iced_graphics::window::SwapChainError::Lost)
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}
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wgpu::SwapChainError::OutOfMemory => {
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Err(iced_graphics::window::SwapChainError::OutOfMemory)
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}
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},
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}
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@ -391,16 +391,16 @@ async fn run_instance<A, E, C>(
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// Maybe we can use `ControlFlow::WaitUntil` for this.
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}
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Err(error) => match error {
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window::CompositorDrawError::SwapchainOutdated(_) => {
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// This is an unrecoverable error.
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window::SwapChainError::OutOfMemory => {
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panic!("{}", error);
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}
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_ => {
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debug.render_finished();
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// Swapchain is outdated. Try rendering again next frame.
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// Try rendering again next frame.
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window.request_redraw();
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}
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window::CompositorDrawError::FatalSwapchainError(e) => {
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// Fatal swapchain error. Rendering cannot continue.
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panic!("{}", e);
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}
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},
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}
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}
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