Split Input mouse event by ButtonState
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parent
e139aae143
commit
e55cd9652e
11 changed files with 180 additions and 203 deletions
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@ -70,7 +70,7 @@ impl Sandbox for Example {
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mod bezier {
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use iced::{
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canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path, Stroke},
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mouse, ButtonState, Element, Length, MouseCursor, Point, Rectangle,
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mouse, Element, Length, MouseCursor, Point, Rectangle,
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};
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#[derive(Default)]
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@ -114,34 +114,33 @@ mod bezier {
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match event {
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Event::Mouse(mouse_event) => match mouse_event {
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mouse::Event::Input {
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button: mouse::Button::Left,
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state: ButtonState::Pressed,
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} => match self.state.pending {
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None => {
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self.state.pending = Some(Pending::One {
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from: cursor_position,
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});
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None
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}
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Some(Pending::One { from }) => {
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self.state.pending = Some(Pending::Two {
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from,
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to: cursor_position,
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});
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mouse::Event::ButtonPressed(mouse::Button::Left) => {
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match self.state.pending {
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None => {
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self.state.pending = Some(Pending::One {
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from: cursor_position,
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});
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None
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}
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Some(Pending::One { from }) => {
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self.state.pending = Some(Pending::Two {
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from,
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to: cursor_position,
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});
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None
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}
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Some(Pending::Two { from, to }) => {
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self.state.pending = None;
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None
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}
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Some(Pending::Two { from, to }) => {
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self.state.pending = None;
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Some(Curve {
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from,
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to,
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control: cursor_position,
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})
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Some(Curve {
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from,
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to,
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control: cursor_position,
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})
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}
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}
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},
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}
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_ => None,
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},
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}
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@ -158,8 +158,8 @@ impl Application for GameOfLife {
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mod grid {
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use iced::{
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canvas::{self, Canvas, Cursor, Event, Frame, Geometry, Path},
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mouse, ButtonState, Color, Element, Length, MouseCursor, Point,
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Rectangle, Size, Vector,
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mouse, Color, Element, Length, MouseCursor, Point, Rectangle, Size,
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Vector,
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};
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use std::collections::{HashMap, HashSet};
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@ -268,11 +268,7 @@ mod grid {
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bounds: Rectangle,
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cursor: Cursor,
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) -> Option<Message> {
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if let Event::Mouse(mouse::Event::Input {
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state: ButtonState::Released,
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..
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}) = event
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{
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if let Event::Mouse(mouse::Event::ButtonReleased(_)) = event {
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self.interaction = None;
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}
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@ -287,10 +283,7 @@ mod grid {
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match event {
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Event::Mouse(mouse_event) => match mouse_event {
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mouse::Event::Input {
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button,
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state: ButtonState::Pressed,
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} => match button {
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mouse::Event::ButtonPressed(button) => match button {
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mouse::Button::Left => {
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self.interaction = Some(Interaction::Drawing);
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