Split Input mouse event by ButtonState

This commit is contained in:
Héctor Ramón Jiménez 2020-04-30 04:53:15 +02:00
parent e139aae143
commit e55cd9652e
11 changed files with 180 additions and 203 deletions

View file

@ -5,9 +5,8 @@
//! [`Button`]: struct.Button.html
//! [`State`]: struct.State.html
use crate::{
input::{mouse, ButtonState},
layout, Clipboard, Element, Event, Hasher, Layout, Length, Point,
Rectangle, Widget,
input::mouse, layout, Clipboard, Element, Event, Hasher, Layout, Length,
Point, Rectangle, Widget,
};
use std::hash::Hash;
@ -185,28 +184,24 @@ where
_clipboard: Option<&dyn Clipboard>,
) {
match event {
Event::Mouse(mouse::Event::Input {
button: mouse::Button::Left,
state,
}) => {
Event::Mouse(mouse::Event::ButtonPressed(mouse::Button::Left)) => {
if self.on_press.is_some() {
let bounds = layout.bounds();
self.state.is_pressed = bounds.contains(cursor_position);
}
}
Event::Mouse(mouse::Event::ButtonReleased(mouse::Button::Left)) => {
if let Some(on_press) = self.on_press.clone() {
let bounds = layout.bounds();
match state {
ButtonState::Pressed => {
self.state.is_pressed =
bounds.contains(cursor_position);
}
ButtonState::Released => {
let is_clicked = self.state.is_pressed
&& bounds.contains(cursor_position);
let is_clicked = self.state.is_pressed
&& bounds.contains(cursor_position);
self.state.is_pressed = false;
self.state.is_pressed = false;
if is_clicked {
messages.push(on_press);
}
}
if is_clicked {
messages.push(on_press);
}
}
}