fix design for wgpu backend
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4b32a48880
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1 changed files with 74 additions and 53 deletions
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@ -8,6 +8,7 @@ mod vector;
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use atlas::Atlas;
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use iced_graphics::core::image::{FilterMethod, TextureFilter};
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use wgpu::Sampler;
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use crate::core::{Rectangle, Size};
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use crate::graphics::Transformation;
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@ -15,7 +16,6 @@ use crate::layer;
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use crate::Buffer;
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use std::cell::RefCell;
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use std::collections::HashMap;
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use std::mem;
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use bytemuck::{Pod, Zeroable};
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@ -29,6 +29,8 @@ use crate::core::svg;
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#[cfg(feature = "tracing")]
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use tracing::info_span;
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const SAMPLER_COUNT: usize = 4;
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image")]
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@ -39,14 +41,14 @@ pub struct Pipeline {
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pipeline: wgpu::RenderPipeline,
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vertices: wgpu::Buffer,
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indices: wgpu::Buffer,
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sampler: HashMap<TextureFilter, wgpu::Sampler>,
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sampler: [wgpu::Sampler; SAMPLER_COUNT],
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_atlas: Atlas,
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texture_layout: wgpu::BindGroupLayout,
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constant_layout: wgpu::BindGroupLayout,
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layers: Vec<Layer>,
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layers: Vec<[Option<Layer>; SAMPLER_COUNT]>,
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prepare_layer: usize,
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}
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@ -149,28 +151,32 @@ impl Pipeline {
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FilterMethod::Nearest => wgpu::FilterMode::Nearest,
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};
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let mut sampler = HashMap::new();
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let mut sampler: [Option<Sampler>; SAMPLER_COUNT] =
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[None, None, None, None];
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let filter = [FilterMethod::Linear, FilterMethod::Nearest];
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for min in 0..filter.len() {
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for mag in 0..filter.len() {
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let _ = sampler.insert(
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TextureFilter {
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min: filter[min],
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mag: filter[mag],
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},
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device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: to_wgpu(filter[mag]),
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min_filter: to_wgpu(filter[min]),
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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}),
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);
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sampler[to_index(&TextureFilter {
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min: filter[min],
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mag: filter[mag],
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})] = Some(device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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address_mode_w: wgpu::AddressMode::ClampToEdge,
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mag_filter: to_wgpu(filter[mag]),
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min_filter: to_wgpu(filter[min]),
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mipmap_filter: wgpu::FilterMode::Linear,
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..Default::default()
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}));
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}
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}
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let sampler = [
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sampler[0].take().unwrap(),
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sampler[1].take().unwrap(),
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sampler[2].take().unwrap(),
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sampler[3].take().unwrap(),
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];
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let constant_layout =
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device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
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@ -375,8 +381,8 @@ impl Pipeline {
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#[cfg(feature = "tracing")]
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let _ = info_span!("Wgpu::Image", "DRAW").entered();
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let instances: &mut HashMap<TextureFilter, Vec<Instance>> =
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&mut HashMap::new();
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let mut instances: [Vec<Instance>; SAMPLER_COUNT] =
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[Vec::new(), Vec::new(), Vec::new(), Vec::new()];
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#[cfg(feature = "image")]
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let mut raster_cache = self.raster_cache.borrow_mut();
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@ -398,9 +404,7 @@ impl Pipeline {
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[bounds.x, bounds.y],
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[bounds.width, bounds.height],
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atlas_entry,
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instances
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.entry(handle.filter().clone())
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.or_insert(Vec::new()),
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&mut instances[to_index(handle.filter())],
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);
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}
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}
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@ -428,9 +432,7 @@ impl Pipeline {
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[bounds.x, bounds.y],
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size,
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atlas_entry,
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instances
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.entry(TextureFilter::default())
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.or_insert(Vec::new()),
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&mut instances[to_index(&TextureFilter::default())],
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);
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}
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}
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@ -463,20 +465,26 @@ impl Pipeline {
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self.texture_version = texture_version;
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}
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for (filter, instances) in instances.iter_mut() {
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if self.layers.len() <= self.prepare_layer {
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self.layers.push(Layer::new(
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device,
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&self.constant_layout,
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self.sampler.get(filter).expect("Sampler is registered"),
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));
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if self.layers.len() <= self.prepare_layer {
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self.layers.push([None, None, None, None]);
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}
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for (i, instances) in instances.iter_mut().enumerate() {
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let layer = &mut self.layers[self.prepare_layer][i];
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if !instances.is_empty() {
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if layer.is_none() {
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*layer = Some(Layer::new(
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device,
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&self.constant_layout,
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&self.sampler[i],
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))
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}
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}
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let layer = &mut self.layers[self.prepare_layer];
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layer.prepare(device, queue, instances, transformation);
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self.prepare_layer += 1;
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if let Some(layer) = layer {
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layer.prepare(device, queue, instances, transformation);
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}
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}
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self.prepare_layer += 1;
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}
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pub fn render<'a>(
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@ -485,24 +493,29 @@ impl Pipeline {
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bounds: Rectangle<u32>,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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if let Some(layer) = self.layers.get(layer) {
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render_pass.set_pipeline(&self.pipeline);
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if let Some(layer_group) = self.layers.get(layer) {
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for (i, layer) in layer_group.iter().enumerate() {
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if let Some(layer) = layer {
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println!("Render {i}");
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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layer.render(render_pass);
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layer.render(render_pass);
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}
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}
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}
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}
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@ -517,6 +530,14 @@ impl Pipeline {
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}
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}
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fn to_index(filter: &TextureFilter) -> usize {
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let to_index = |m| match m {
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FilterMethod::Linear => 0,
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FilterMethod::Nearest => 1,
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};
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return (to_index(filter.mag) << 1) | (to_index(filter.min));
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}
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#[repr(C)]
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#[derive(Clone, Copy, Zeroable, Pod)]
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pub struct Vertex {
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