Merge unnecessary split widget modules
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parent
c2e0c52ce0
commit
e618091248
28 changed files with 1032 additions and 1037 deletions
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@ -4,7 +4,12 @@
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//!
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//! [`Button`]: type.Button.html
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//! [`State`]: struct.State.html
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use crate::Renderer;
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use crate::defaults::{self, Defaults};
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use crate::{Backend, Primitive, Renderer};
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use iced_native::mouse;
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use iced_native::{
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Background, Color, Element, Layout, Point, Rectangle, Vector,
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};
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pub use iced_native::button::State;
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pub use iced_style::button::{Style, StyleSheet};
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@ -14,3 +19,95 @@ pub use iced_style::button::{Style, StyleSheet};
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/// This is an alias of an `iced_native` button with an `iced_wgpu::Renderer`.
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pub type Button<'a, Message, Backend> =
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iced_native::Button<'a, Message, Renderer<Backend>>;
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impl<B> iced_native::button::Renderer for Renderer<B>
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where
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B: Backend,
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{
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const DEFAULT_PADDING: u16 = 5;
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type Style = Box<dyn StyleSheet>;
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fn draw<Message>(
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&mut self,
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_defaults: &Defaults,
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bounds: Rectangle,
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cursor_position: Point,
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is_disabled: bool,
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is_pressed: bool,
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style: &Box<dyn StyleSheet>,
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content: &Element<'_, Message, Self>,
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content_layout: Layout<'_>,
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) -> Self::Output {
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let is_mouse_over = bounds.contains(cursor_position);
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let styling = if is_disabled {
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style.disabled()
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} else if is_mouse_over {
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if is_pressed {
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style.pressed()
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} else {
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style.hovered()
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}
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} else {
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style.active()
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};
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let (content, _) = content.draw(
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self,
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&Defaults {
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text: defaults::Text {
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color: styling.text_color,
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},
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},
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content_layout,
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cursor_position,
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);
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(
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if styling.background.is_some() || styling.border_width > 0 {
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let background = Primitive::Quad {
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bounds,
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background: styling
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.background
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.unwrap_or(Background::Color(Color::TRANSPARENT)),
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border_radius: styling.border_radius,
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border_width: styling.border_width,
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border_color: styling.border_color,
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};
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if styling.shadow_offset == Vector::default() {
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Primitive::Group {
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primitives: vec![background, content],
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}
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} else {
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// TODO: Implement proper shadow support
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let shadow = Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + styling.shadow_offset.x,
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y: bounds.y + styling.shadow_offset.y,
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..bounds
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},
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background: Background::Color(
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[0.0, 0.0, 0.0, 0.5].into(),
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),
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border_radius: styling.border_radius,
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border_width: 0,
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border_color: Color::TRANSPARENT,
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};
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Primitive::Group {
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primitives: vec![shadow, background, content],
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}
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}
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} else {
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content
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},
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if is_mouse_over {
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mouse::Interaction::Pointer
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} else {
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mouse::Interaction::default()
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},
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)
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}
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}
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