Clip and cull Mesh2D primitives in iced_wgpu
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69c60d372c
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5 changed files with 45 additions and 25 deletions
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@ -29,7 +29,7 @@ pub struct Renderer {
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struct Layer<'a> {
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bounds: Rectangle<u32>,
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quads: Vec<Quad>,
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meshes: Vec<(Vector, &'a triangle::Mesh2D)>,
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meshes: Vec<(Vector, Rectangle<u32>, &'a triangle::Mesh2D)>,
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text: Vec<wgpu_glyph::Section<'a>>,
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#[cfg(any(feature = "image", feature = "svg"))]
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@ -48,6 +48,12 @@ impl<'a> Layer<'a> {
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images: Vec::new(),
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}
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}
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pub fn intersection(&self, rectangle: Rectangle) -> Option<Rectangle<u32>> {
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let layer_bounds: Rectangle<f32> = self.bounds.into();
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layer_bounds.intersection(&rectangle).map(Into::into)
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}
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}
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impl Renderer {
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@ -214,10 +220,20 @@ impl Renderer {
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border_color: border_color.into_linear(),
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});
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}
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Primitive::Mesh2D { buffers } => {
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Primitive::Mesh2D { size, buffers } => {
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let layer = layers.last_mut().unwrap();
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layer.meshes.push((translation, buffers));
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// Only draw visible content
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if let Some(clip_bounds) = layer.intersection(Rectangle::new(
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Point::new(translation.x, translation.y),
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*size,
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)) {
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layer.meshes.push((
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translation,
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clip_bounds.into(),
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buffers,
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));
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}
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}
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Primitive::Clip {
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bounds,
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@ -226,16 +242,10 @@ impl Renderer {
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} => {
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let layer = layers.last_mut().unwrap();
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let layer_bounds: Rectangle<f32> = layer.bounds.into();
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let clip = Rectangle {
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x: bounds.x + translation.x,
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y: bounds.y + translation.y,
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..*bounds
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};
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// Only draw visible content
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if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
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if let Some(clip_bounds) =
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layer.intersection(*bounds + translation)
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{
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let clip_layer = Layer::new(clip_bounds.into());
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let new_layer = Layer::new(layer.bounds);
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@ -356,8 +366,8 @@ impl Renderer {
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target_width,
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target_height,
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scaled,
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scale_factor,
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&layer.meshes,
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bounds,
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);
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}
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