Clip and cull Mesh2D primitives in iced_wgpu
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5 changed files with 45 additions and 25 deletions
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@ -267,6 +267,7 @@ impl Frame {
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pub fn into_geometry(mut self) -> Geometry {
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if !self.buffers.indices.is_empty() {
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self.primitives.push(Primitive::Mesh2D {
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size: self.size,
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buffers: triangle::Mesh2D {
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vertices: self.buffers.vertices,
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indices: self.buffers.indices,
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