Remove mention of deprecated glow_canvas feature in README
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36
README.md
36
README.md
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@ -200,29 +200,27 @@ end-user-oriented GUI library, while keeping [the ecosystem] modular:
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[`ggez`]: https://github.com/ggez/ggez
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[the ecosystem]: ECOSYSTEM.md
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## Common problems
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## Troubleshooting
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### `GraphicsAdapterNotFound`
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This occurs when the selected [built-in renderer] is not able to create a context.
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1. `Error: GraphicsAdapterNotFound`
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Often this will occur while using [`iced_wgpu`] as the renderer without
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supported hardware (needs Vulkan, Metal or DX12). In this case, you could try using the
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[`iced_glow`] renderer:
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This occurs when the selected [built-in renderer] is not able to create a context.
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First, check if it works with
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```console
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$ cargo run --features iced/glow --package game_of_life
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```
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Often this will occur while using [`iced_wgpu`] as the renderer without
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supported hardware (needs Vulkan, Metal or DX12). In this case, you could try using the
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[`iced_glow`] renderer:
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and then use it in your project with
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```toml
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iced = { version = "0.3", default-features = false, features = ["glow"] }
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```
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First, check if it works with
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```console
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$ cargo run --features "iced/glow iced/glow_canvas" --package game_of_life
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```
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and then use it in your project with
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```toml
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iced = { version = "0.3", default-features = false, features = ["glow"] }
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```
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**NOTE:** Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,
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but if you don't, right now there's no software fallback, so it means your hardware
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doesn't support Iced.
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**NOTE:** Chances are you have hardware that supports at least OpenGL 2.1 or OpenGL ES 2.0,
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but if you don't, right now there's no software fallback, so it means your hardware
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doesn't support Iced.
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[built-in renderer]: https://github.com/hecrj/iced/blob/master/ECOSYSTEM.md#Renderers
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