Merge pull request #47 from hecrj/improvement/text-performance
Improve text rendering performance in some scenarios
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commit
e66d38403d
1 changed files with 3 additions and 2 deletions
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@ -74,6 +74,7 @@ impl Renderer {
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let glyph_brush =
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GlyphBrushBuilder::using_fonts_bytes(vec![default_font, mono_font])
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.initial_cache_size((2048, 2048))
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.build(&mut device, TextureFormat::Bgra8UnormSrgb);
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let quad_pipeline = quad::Pipeline::new(&mut device);
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@ -365,8 +366,8 @@ impl Renderer {
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// Target physical coordinates directly to avoid blurry text
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let text = Section {
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screen_position: (
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text.screen_position.0 * dpi,
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text.screen_position.1 * dpi,
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(text.screen_position.0 * dpi).round(),
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(text.screen_position.1 * dpi).round(),
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),
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bounds: (text.bounds.0 * dpi, text.bounds.1 * dpi),
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scale: wgpu_glyph::Scale {
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