Add a slight shadow to buttons for feedback

This commit is contained in:
Héctor Ramón Jiménez 2019-10-12 02:32:16 +02:00
parent c63bdacaad
commit e74f117976
2 changed files with 36 additions and 10 deletions

View file

@ -556,8 +556,8 @@ fn button<'a, Message>(
.color(Color::WHITE)
.horizontal_alignment(HorizontalAlignment::Center),
)
.padding(10)
.border_radius(10)
.padding(12)
.border_radius(12)
}
fn primary_button<'a, Message>(
@ -565,9 +565,9 @@ fn primary_button<'a, Message>(
label: &str,
) -> Button<'a, Message> {
button(state, label).background(Background::Color(Color {
r: 0.3,
g: 0.3,
b: 0.8,
r: 0.11,
g: 0.42,
b: 0.87,
a: 1.0,
}))
}
@ -577,9 +577,9 @@ fn secondary_button<'a, Message>(
label: &str,
) -> Button<'a, Message> {
button(state, label).background(Background::Color(Color {
r: 0.8,
g: 0.8,
b: 0.8,
r: 0.4,
g: 0.4,
b: 0.4,
a: 1.0,
}))
}

View file

@ -1,7 +1,7 @@
use crate::{Primitive, Renderer};
use iced_native::{
button, Align, Background, Button, Color, Layout, Length, MouseCursor,
Node, Point, Style,
Node, Point, Rectangle, Style,
};
impl button::Renderer for Renderer {
@ -30,9 +30,35 @@ impl button::Renderer for Renderer {
cursor_position,
);
let is_hover = bounds.contains(cursor_position);
// TODO: Render proper shadows
// TODO: Make hovering and pressed styles configurable
let shadow_offset = if button.state.is_pressed {
0.0
} else if is_hover {
2.0
} else {
1.0
};
(
Primitive::Group {
primitives: vec![
Primitive::Quad {
bounds: Rectangle {
x: bounds.x + 1.0,
y: bounds.y + shadow_offset,
..bounds
},
background: Background::Color(Color {
r: 0.0,
b: 0.0,
g: 0.0,
a: 0.5,
}),
border_radius: button.border_radius,
},
Primitive::Quad {
bounds,
background: button.background.unwrap_or(
@ -48,7 +74,7 @@ impl button::Renderer for Renderer {
content,
],
},
if bounds.contains(cursor_position) {
if is_hover {
MouseCursor::Pointer
} else {
MouseCursor::OutOfBounds