Add a slight shadow to buttons for feedback
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parent
c63bdacaad
commit
e74f117976
2 changed files with 36 additions and 10 deletions
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@ -556,8 +556,8 @@ fn button<'a, Message>(
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.color(Color::WHITE)
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.horizontal_alignment(HorizontalAlignment::Center),
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)
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.padding(10)
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.border_radius(10)
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.padding(12)
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.border_radius(12)
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}
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fn primary_button<'a, Message>(
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@ -565,9 +565,9 @@ fn primary_button<'a, Message>(
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label: &str,
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) -> Button<'a, Message> {
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button(state, label).background(Background::Color(Color {
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r: 0.3,
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g: 0.3,
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b: 0.8,
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r: 0.11,
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g: 0.42,
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b: 0.87,
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a: 1.0,
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}))
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}
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@ -577,9 +577,9 @@ fn secondary_button<'a, Message>(
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label: &str,
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) -> Button<'a, Message> {
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button(state, label).background(Background::Color(Color {
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r: 0.8,
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g: 0.8,
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b: 0.8,
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r: 0.4,
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g: 0.4,
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b: 0.4,
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a: 1.0,
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}))
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}
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@ -1,7 +1,7 @@
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use crate::{Primitive, Renderer};
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use iced_native::{
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button, Align, Background, Button, Color, Layout, Length, MouseCursor,
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Node, Point, Style,
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Node, Point, Rectangle, Style,
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};
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impl button::Renderer for Renderer {
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@ -30,9 +30,35 @@ impl button::Renderer for Renderer {
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cursor_position,
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);
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let is_hover = bounds.contains(cursor_position);
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// TODO: Render proper shadows
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// TODO: Make hovering and pressed styles configurable
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let shadow_offset = if button.state.is_pressed {
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0.0
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} else if is_hover {
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2.0
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} else {
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1.0
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};
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(
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Primitive::Group {
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primitives: vec![
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Primitive::Quad {
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bounds: Rectangle {
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x: bounds.x + 1.0,
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y: bounds.y + shadow_offset,
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..bounds
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},
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background: Background::Color(Color {
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r: 0.0,
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b: 0.0,
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g: 0.0,
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a: 0.5,
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}),
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border_radius: button.border_radius,
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},
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Primitive::Quad {
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bounds,
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background: button.background.unwrap_or(
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@ -48,7 +74,7 @@ impl button::Renderer for Renderer {
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content,
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],
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},
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if bounds.contains(cursor_position) {
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if is_hover {
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MouseCursor::Pointer
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} else {
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MouseCursor::OutOfBounds
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