Merge branch 'master' into feature/text-selection
This commit is contained in:
commit
e77fa175aa
90 changed files with 3623 additions and 538 deletions
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@ -30,6 +30,15 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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///
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/// [`Column`]: struct.Column.html
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pub fn new() -> Self {
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Self::with_children(Vec::new())
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}
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/// Creates a [`Column`] with the given elements.
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///
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/// [`Column`]: struct.Column.html
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pub fn with_children(
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children: Vec<Element<'a, Message, Renderer>>,
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) -> Self {
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Column {
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spacing: 0,
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padding: 0,
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@ -38,7 +47,7 @@ impl<'a, Message, Renderer> Column<'a, Message, Renderer> {
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max_width: u32::MAX,
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max_height: u32::MAX,
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align_items: Align::Start,
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children: Vec::new(),
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children,
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}
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}
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@ -210,7 +219,7 @@ pub trait Renderer: crate::Renderer + Sized {
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/// - the [`Layout`] of the [`Column`] and its children
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/// - the cursor position
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///
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/// [`Column`]: struct.Row.html
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/// [`Column`]: struct.Column.html
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/// [`Layout`]: ../layout/struct.Layout.html
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fn draw<Message>(
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&mut self,
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|
|
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@ -77,7 +77,7 @@ where
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self.max_height = max_height;
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self
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}
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/// Sets the content alignment for the horizontal axis of the [`Container`].
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///
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/// [`Container`]: struct.Container.html
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|
|
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@ -18,7 +18,7 @@ use std::{
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/// ```
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///
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/// <img src="https://github.com/hecrj/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
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#[derive(Debug)]
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#[derive(Debug, Hash)]
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pub struct Image {
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handle: Handle,
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width: Length,
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@ -125,6 +125,21 @@ impl Handle {
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Self::from_data(Data::Path(path.into()))
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}
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/// Creates an image [`Handle`] containing the image pixels directly. This
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/// function expects the input data to be provided as a `Vec<u8>` of BGRA
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/// pixels.
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///
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/// This is useful if you have already decoded your image.
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///
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/// [`Handle`]: struct.Handle.html
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pub fn from_pixels(width: u32, height: u32, pixels: Vec<u8>) -> Handle {
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Self::from_data(Data::Pixels {
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width,
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height,
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pixels,
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})
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}
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/// Creates an image [`Handle`] containing the image data directly.
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///
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/// This is useful if you already have your image loaded in-memory, maybe
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@ -188,6 +203,16 @@ pub enum Data {
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/// In-memory data
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Bytes(Vec<u8>),
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/// Decoded image pixels in BGRA format.
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Pixels {
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/// The width of the image.
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width: u32,
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/// The height of the image.
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height: u32,
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/// The pixels.
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pixels: Vec<u8>,
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},
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}
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impl std::fmt::Debug for Data {
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@ -195,6 +220,9 @@ impl std::fmt::Debug for Data {
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match self {
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Data::Path(path) => write!(f, "Path({:?})", path),
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Data::Bytes(_) => write!(f, "Bytes(...)"),
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Data::Pixels { width, height, .. } => {
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write!(f, "Pixels({} * {})", width, height)
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}
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}
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}
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}
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|
|
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647
native/src/widget/pane_grid.rs
Normal file
647
native/src/widget/pane_grid.rs
Normal file
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@ -0,0 +1,647 @@
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//! Let your users split regions of your application and organize layout dynamically.
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//!
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//! [](https://gfycat.com/mixedflatjellyfish)
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mod axis;
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mod direction;
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mod node;
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mod pane;
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mod split;
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mod state;
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pub use axis::Axis;
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pub use direction::Direction;
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pub use pane::Pane;
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pub use split::Split;
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pub use state::{Focus, State};
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use crate::{
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input::{keyboard, mouse, ButtonState},
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layout, Clipboard, Element, Event, Hasher, Layout, Length, Point, Size,
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Widget,
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};
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/// A collection of panes distributed using either vertical or horizontal splits
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/// to completely fill the space available.
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///
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/// [](https://gfycat.com/mixedflatjellyfish)
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///
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/// This distribution of space is common in tiling window managers (like
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/// [`awesome`](https://awesomewm.org/), [`i3`](https://i3wm.org/), or even
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/// [`tmux`](https://github.com/tmux/tmux)).
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///
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/// A [`PaneGrid`] supports:
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///
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/// * Vertical and horizontal splits
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/// * Tracking of the last active pane
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/// * Mouse-based resizing
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/// * Drag and drop to reorganize panes
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/// * Hotkey support
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/// * Configurable modifier keys
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/// * [`State`] API to perform actions programmatically (`split`, `swap`, `resize`, etc.)
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///
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/// ## Example
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///
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/// ```
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/// # use iced_native::{pane_grid, Text};
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/// #
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/// # type PaneGrid<'a, Message> =
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/// # iced_native::PaneGrid<'a, Message, iced_native::renderer::Null>;
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/// #
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/// enum PaneState {
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/// SomePane,
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/// AnotherKindOfPane,
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/// }
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///
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/// enum Message {
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/// PaneDragged(pane_grid::DragEvent),
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/// PaneResized(pane_grid::ResizeEvent),
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/// }
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///
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/// let (mut state, _) = pane_grid::State::new(PaneState::SomePane);
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///
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/// let pane_grid = PaneGrid::new(&mut state, |pane, state, focus| {
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/// match state {
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/// PaneState::SomePane => Text::new("This is some pane"),
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/// PaneState::AnotherKindOfPane => Text::new("This is another kind of pane"),
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/// }.into()
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/// })
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/// .on_drag(Message::PaneDragged)
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/// .on_resize(Message::PaneResized);
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/// ```
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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/// [`State`]: struct.State.html
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#[allow(missing_debug_implementations)]
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pub struct PaneGrid<'a, Message, Renderer> {
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state: &'a mut state::Internal,
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pressed_modifiers: &'a mut keyboard::ModifiersState,
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elements: Vec<(Pane, Element<'a, Message, Renderer>)>,
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width: Length,
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height: Length,
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spacing: u16,
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modifier_keys: keyboard::ModifiersState,
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on_drag: Option<Box<dyn Fn(DragEvent) -> Message>>,
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on_resize: Option<Box<dyn Fn(ResizeEvent) -> Message>>,
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on_key_press: Option<Box<dyn Fn(KeyPressEvent) -> Option<Message>>>,
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}
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impl<'a, Message, Renderer> PaneGrid<'a, Message, Renderer> {
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/// Creates a [`PaneGrid`] with the given [`State`] and view function.
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///
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/// The view function will be called to display each [`Pane`] present in the
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/// [`State`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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/// [`State`]: struct.State.html
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/// [`Pane`]: struct.Pane.html
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pub fn new<T>(
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state: &'a mut State<T>,
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view: impl Fn(
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Pane,
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&'a mut T,
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Option<Focus>,
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) -> Element<'a, Message, Renderer>,
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) -> Self {
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let elements = {
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let action = state.internal.action();
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let current_focus = action.focus();
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state
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.panes
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.iter_mut()
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.map(move |(pane, pane_state)| {
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let focus = match current_focus {
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Some((focused_pane, focus))
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if *pane == focused_pane =>
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{
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Some(focus)
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}
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_ => None,
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};
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|
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(*pane, view(*pane, pane_state, focus))
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})
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.collect()
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};
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Self {
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state: &mut state.internal,
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pressed_modifiers: &mut state.modifiers,
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elements,
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width: Length::Fill,
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height: Length::Fill,
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spacing: 0,
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modifier_keys: keyboard::ModifiersState {
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control: true,
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||||
..Default::default()
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},
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on_drag: None,
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on_resize: None,
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on_key_press: None,
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}
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}
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/// Sets the width of the [`PaneGrid`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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pub fn width(mut self, width: Length) -> Self {
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self.width = width;
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self
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}
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/// Sets the height of the [`PaneGrid`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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pub fn height(mut self, height: Length) -> Self {
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self.height = height;
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self
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}
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/// Sets the spacing _between_ the panes of the [`PaneGrid`].
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///
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/// [`PaneGrid`]: struct.PaneGrid.html
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pub fn spacing(mut self, units: u16) -> Self {
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self.spacing = units;
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self
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}
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/// Sets the modifier keys of the [`PaneGrid`].
|
||||
///
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/// The modifier keys will need to be pressed to trigger dragging, resizing,
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||||
/// and key events.
|
||||
///
|
||||
/// The default modifier key is `Ctrl`.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
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||||
pub fn modifier_keys(
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mut self,
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modifier_keys: keyboard::ModifiersState,
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||||
) -> Self {
|
||||
self.modifier_keys = modifier_keys;
|
||||
self
|
||||
}
|
||||
|
||||
/// Enables the drag and drop interactions of the [`PaneGrid`], which will
|
||||
/// use the provided function to produce messages.
|
||||
///
|
||||
/// Panes can be dragged using `Modifier keys + Left click`.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
pub fn on_drag(
|
||||
mut self,
|
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f: impl Fn(DragEvent) -> Message + 'static,
|
||||
) -> Self {
|
||||
self.on_drag = Some(Box::new(f));
|
||||
self
|
||||
}
|
||||
|
||||
/// Enables the resize interactions of the [`PaneGrid`], which will
|
||||
/// use the provided function to produce messages.
|
||||
///
|
||||
/// Panes can be resized using `Modifier keys + Right click`.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
pub fn on_resize(
|
||||
mut self,
|
||||
f: impl Fn(ResizeEvent) -> Message + 'static,
|
||||
) -> Self {
|
||||
self.on_resize = Some(Box::new(f));
|
||||
self
|
||||
}
|
||||
|
||||
/// Captures hotkey interactions with the [`PaneGrid`], using the provided
|
||||
/// function to produce messages.
|
||||
///
|
||||
/// The function will be called when:
|
||||
/// - a [`Pane`] is focused
|
||||
/// - a key is pressed
|
||||
/// - all the modifier keys are pressed
|
||||
///
|
||||
/// If the function returns `None`, the key press event will be discarded
|
||||
/// without producing any message.
|
||||
///
|
||||
/// This method is particularly useful to implement hotkey interactions.
|
||||
/// For instance, you can use it to enable splitting, swapping, or resizing
|
||||
/// panes by pressing combinations of keys.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pub fn on_key_press(
|
||||
mut self,
|
||||
f: impl Fn(KeyPressEvent) -> Option<Message> + 'static,
|
||||
) -> Self {
|
||||
self.on_key_press = Some(Box::new(f));
|
||||
self
|
||||
}
|
||||
|
||||
fn trigger_resize(
|
||||
&mut self,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
) {
|
||||
if let Some(on_resize) = &self.on_resize {
|
||||
if let Some((split, _)) = self.state.picked_split() {
|
||||
let bounds = layout.bounds();
|
||||
|
||||
let splits = self.state.splits(
|
||||
f32::from(self.spacing),
|
||||
Size::new(bounds.width, bounds.height),
|
||||
);
|
||||
|
||||
if let Some((axis, rectangle, _)) = splits.get(&split) {
|
||||
let ratio = match axis {
|
||||
Axis::Horizontal => {
|
||||
let position =
|
||||
cursor_position.y - bounds.y - rectangle.y;
|
||||
|
||||
(position / rectangle.height).max(0.1).min(0.9)
|
||||
}
|
||||
Axis::Vertical => {
|
||||
let position =
|
||||
cursor_position.x - bounds.x - rectangle.x;
|
||||
|
||||
(position / rectangle.width).max(0.1).min(0.9)
|
||||
}
|
||||
};
|
||||
|
||||
messages.push(on_resize(ResizeEvent { split, ratio }));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An event produced during a drag and drop interaction of a [`PaneGrid`].
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub enum DragEvent {
|
||||
/// A [`Pane`] was picked for dragging.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
Picked {
|
||||
/// The picked [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pane: Pane,
|
||||
},
|
||||
|
||||
/// A [`Pane`] was dropped on top of another [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
Dropped {
|
||||
/// The picked [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pane: Pane,
|
||||
|
||||
/// The [`Pane`] where the picked one was dropped on.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
target: Pane,
|
||||
},
|
||||
|
||||
/// A [`Pane`] was picked and then dropped outside of other [`Pane`]
|
||||
/// boundaries.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
Canceled {
|
||||
/// The picked [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pane: Pane,
|
||||
},
|
||||
}
|
||||
|
||||
/// An event produced during a resize interaction of a [`PaneGrid`].
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct ResizeEvent {
|
||||
/// The [`Split`] that is being dragged for resizing.
|
||||
///
|
||||
/// [`Split`]: struct.Split.html
|
||||
pub split: Split,
|
||||
|
||||
/// The new ratio of the [`Split`].
|
||||
///
|
||||
/// The ratio is a value in [0, 1], representing the exact position of a
|
||||
/// [`Split`] between two panes.
|
||||
///
|
||||
/// [`Split`]: struct.Split.html
|
||||
pub ratio: f32,
|
||||
}
|
||||
|
||||
/// An event produced during a key press interaction of a [`PaneGrid`].
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
#[derive(Debug, Clone, Copy)]
|
||||
pub struct KeyPressEvent {
|
||||
/// The key that was pressed.
|
||||
pub key_code: keyboard::KeyCode,
|
||||
|
||||
/// The state of the modifier keys when the key was pressed.
|
||||
pub modifiers: keyboard::ModifiersState,
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> Widget<Message, Renderer>
|
||||
for PaneGrid<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer + 'static,
|
||||
Message: 'static,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
self.width
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
self.height
|
||||
}
|
||||
|
||||
fn layout(
|
||||
&self,
|
||||
renderer: &Renderer,
|
||||
limits: &layout::Limits,
|
||||
) -> layout::Node {
|
||||
let limits = limits.width(self.width).height(self.height);
|
||||
let size = limits.resolve(Size::ZERO);
|
||||
|
||||
let regions = self.state.regions(f32::from(self.spacing), size);
|
||||
|
||||
let children = self
|
||||
.elements
|
||||
.iter()
|
||||
.filter_map(|(pane, element)| {
|
||||
let region = regions.get(pane)?;
|
||||
let size = Size::new(region.width, region.height);
|
||||
|
||||
let mut node =
|
||||
element.layout(renderer, &layout::Limits::new(size, size));
|
||||
|
||||
node.move_to(Point::new(region.x, region.y));
|
||||
|
||||
Some(node)
|
||||
})
|
||||
.collect();
|
||||
|
||||
layout::Node::with_children(size, children)
|
||||
}
|
||||
|
||||
fn on_event(
|
||||
&mut self,
|
||||
event: Event,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
messages: &mut Vec<Message>,
|
||||
renderer: &Renderer,
|
||||
clipboard: Option<&dyn Clipboard>,
|
||||
) {
|
||||
match event {
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Left,
|
||||
state,
|
||||
}) => match state {
|
||||
ButtonState::Pressed => {
|
||||
let mut clicked_region =
|
||||
self.elements.iter().zip(layout.children()).filter(
|
||||
|(_, layout)| {
|
||||
layout.bounds().contains(cursor_position)
|
||||
},
|
||||
);
|
||||
|
||||
if let Some(((pane, _), _)) = clicked_region.next() {
|
||||
match &self.on_drag {
|
||||
Some(on_drag)
|
||||
if self
|
||||
.pressed_modifiers
|
||||
.matches(self.modifier_keys) =>
|
||||
{
|
||||
self.state.pick_pane(pane);
|
||||
|
||||
messages.push(on_drag(DragEvent::Picked {
|
||||
pane: *pane,
|
||||
}));
|
||||
}
|
||||
_ => {
|
||||
self.state.focus(pane);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
self.state.unfocus();
|
||||
}
|
||||
}
|
||||
ButtonState::Released => {
|
||||
if let Some(pane) = self.state.picked_pane() {
|
||||
self.state.focus(&pane);
|
||||
|
||||
if let Some(on_drag) = &self.on_drag {
|
||||
let mut dropped_region = self
|
||||
.elements
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.filter(|(_, layout)| {
|
||||
layout.bounds().contains(cursor_position)
|
||||
});
|
||||
|
||||
let event = match dropped_region.next() {
|
||||
Some(((target, _), _)) if pane != *target => {
|
||||
DragEvent::Dropped {
|
||||
pane,
|
||||
target: *target,
|
||||
}
|
||||
}
|
||||
_ => DragEvent::Canceled { pane },
|
||||
};
|
||||
|
||||
messages.push(on_drag(event));
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Right,
|
||||
state: ButtonState::Pressed,
|
||||
}) if self.on_resize.is_some()
|
||||
&& self.state.picked_pane().is_none()
|
||||
&& self.pressed_modifiers.matches(self.modifier_keys) =>
|
||||
{
|
||||
let bounds = layout.bounds();
|
||||
|
||||
if bounds.contains(cursor_position) {
|
||||
let relative_cursor = Point::new(
|
||||
cursor_position.x - bounds.x,
|
||||
cursor_position.y - bounds.y,
|
||||
);
|
||||
|
||||
let splits = self.state.splits(
|
||||
f32::from(self.spacing),
|
||||
Size::new(bounds.width, bounds.height),
|
||||
);
|
||||
|
||||
let mut sorted_splits: Vec<_> = splits
|
||||
.iter()
|
||||
.filter(|(_, (axis, rectangle, _))| match axis {
|
||||
Axis::Horizontal => {
|
||||
relative_cursor.x > rectangle.x
|
||||
&& relative_cursor.x
|
||||
< rectangle.x + rectangle.width
|
||||
}
|
||||
Axis::Vertical => {
|
||||
relative_cursor.y > rectangle.y
|
||||
&& relative_cursor.y
|
||||
< rectangle.y + rectangle.height
|
||||
}
|
||||
})
|
||||
.collect();
|
||||
|
||||
sorted_splits.sort_by_key(
|
||||
|(_, (axis, rectangle, ratio))| {
|
||||
let distance = match axis {
|
||||
Axis::Horizontal => (relative_cursor.y
|
||||
- (rectangle.y + rectangle.height * ratio))
|
||||
.abs(),
|
||||
Axis::Vertical => (relative_cursor.x
|
||||
- (rectangle.x + rectangle.width * ratio))
|
||||
.abs(),
|
||||
};
|
||||
|
||||
distance.round() as u32
|
||||
},
|
||||
);
|
||||
|
||||
if let Some((split, (axis, _, _))) = sorted_splits.first() {
|
||||
self.state.pick_split(split, *axis);
|
||||
self.trigger_resize(layout, cursor_position, messages);
|
||||
}
|
||||
}
|
||||
}
|
||||
Event::Mouse(mouse::Event::Input {
|
||||
button: mouse::Button::Right,
|
||||
state: ButtonState::Released,
|
||||
}) if self.state.picked_split().is_some() => {
|
||||
self.state.drop_split();
|
||||
}
|
||||
Event::Mouse(mouse::Event::CursorMoved { .. }) => {
|
||||
self.trigger_resize(layout, cursor_position, messages);
|
||||
}
|
||||
Event::Keyboard(keyboard::Event::Input {
|
||||
modifiers,
|
||||
key_code,
|
||||
state,
|
||||
}) => {
|
||||
if let Some(on_key_press) = &self.on_key_press {
|
||||
// TODO: Discard when event is captured
|
||||
if state == ButtonState::Pressed {
|
||||
if let Some(_) = self.state.active_pane() {
|
||||
if modifiers.matches(self.modifier_keys) {
|
||||
if let Some(message) =
|
||||
on_key_press(KeyPressEvent {
|
||||
key_code,
|
||||
modifiers,
|
||||
})
|
||||
{
|
||||
messages.push(message);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*self.pressed_modifiers = modifiers;
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.state.picked_pane().is_none() {
|
||||
{
|
||||
self.elements.iter_mut().zip(layout.children()).for_each(
|
||||
|((_, pane), layout)| {
|
||||
pane.widget.on_event(
|
||||
event.clone(),
|
||||
layout,
|
||||
cursor_position,
|
||||
messages,
|
||||
renderer,
|
||||
clipboard,
|
||||
)
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(
|
||||
&self,
|
||||
renderer: &mut Renderer,
|
||||
defaults: &Renderer::Defaults,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Renderer::Output {
|
||||
renderer.draw(
|
||||
defaults,
|
||||
&self.elements,
|
||||
self.state.picked_pane(),
|
||||
self.state.picked_split().map(|(_, axis)| axis),
|
||||
layout,
|
||||
cursor_position,
|
||||
)
|
||||
}
|
||||
|
||||
fn hash_layout(&self, state: &mut Hasher) {
|
||||
use std::hash::Hash;
|
||||
|
||||
std::any::TypeId::of::<PaneGrid<'_, Message, Renderer>>().hash(state);
|
||||
self.width.hash(state);
|
||||
self.height.hash(state);
|
||||
self.state.hash_layout(state);
|
||||
|
||||
for (_, element) in &self.elements {
|
||||
element.hash_layout(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The renderer of a [`PaneGrid`].
|
||||
///
|
||||
/// Your [renderer] will need to implement this trait before being
|
||||
/// able to use a [`PaneGrid`] in your user interface.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [renderer]: ../../renderer/index.html
|
||||
pub trait Renderer: crate::Renderer + Sized {
|
||||
/// Draws a [`PaneGrid`].
|
||||
///
|
||||
/// It receives:
|
||||
/// - the elements of the [`PaneGrid`]
|
||||
/// - the [`Pane`] that is currently being dragged
|
||||
/// - the [`Axis`] that is currently being resized
|
||||
/// - the [`Layout`] of the [`PaneGrid`] and its elements
|
||||
/// - the cursor position
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
/// [`Layout`]: ../layout/struct.Layout.html
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
content: &[(Pane, Element<'_, Message, Self>)],
|
||||
dragging: Option<Pane>,
|
||||
resizing: Option<Axis>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output;
|
||||
}
|
||||
|
||||
impl<'a, Message, Renderer> From<PaneGrid<'a, Message, Renderer>>
|
||||
for Element<'a, Message, Renderer>
|
||||
where
|
||||
Renderer: self::Renderer + 'static,
|
||||
Message: 'static,
|
||||
{
|
||||
fn from(
|
||||
pane_grid: PaneGrid<'a, Message, Renderer>,
|
||||
) -> Element<'a, Message, Renderer> {
|
||||
Element::new(pane_grid)
|
||||
}
|
||||
}
|
||||
54
native/src/widget/pane_grid/axis.rs
Normal file
54
native/src/widget/pane_grid/axis.rs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
use crate::Rectangle;
|
||||
|
||||
/// A fixed reference line for the measurement of coordinates.
|
||||
#[derive(Debug, Clone, Copy, Hash, PartialEq, Eq)]
|
||||
pub enum Axis {
|
||||
/// The horizontal axis: —
|
||||
Horizontal,
|
||||
/// The vertical axis: |
|
||||
Vertical,
|
||||
}
|
||||
|
||||
impl Axis {
|
||||
pub(super) fn split(
|
||||
&self,
|
||||
rectangle: &Rectangle,
|
||||
ratio: f32,
|
||||
halved_spacing: f32,
|
||||
) -> (Rectangle, Rectangle) {
|
||||
match self {
|
||||
Axis::Horizontal => {
|
||||
let height_top = (rectangle.height * ratio).round();
|
||||
let height_bottom = rectangle.height - height_top;
|
||||
|
||||
(
|
||||
Rectangle {
|
||||
height: height_top - halved_spacing,
|
||||
..*rectangle
|
||||
},
|
||||
Rectangle {
|
||||
y: rectangle.y + height_top + halved_spacing,
|
||||
height: height_bottom - halved_spacing,
|
||||
..*rectangle
|
||||
},
|
||||
)
|
||||
}
|
||||
Axis::Vertical => {
|
||||
let width_left = (rectangle.width * ratio).round();
|
||||
let width_right = rectangle.width - width_left;
|
||||
|
||||
(
|
||||
Rectangle {
|
||||
width: width_left - halved_spacing,
|
||||
..*rectangle
|
||||
},
|
||||
Rectangle {
|
||||
x: rectangle.x + width_left + halved_spacing,
|
||||
width: width_right - halved_spacing,
|
||||
..*rectangle
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
native/src/widget/pane_grid/direction.rs
Normal file
12
native/src/widget/pane_grid/direction.rs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
/// A four cardinal direction.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Direction {
|
||||
/// ↑
|
||||
Up,
|
||||
/// ↓
|
||||
Down,
|
||||
/// ←
|
||||
Left,
|
||||
/// →
|
||||
Right,
|
||||
}
|
||||
199
native/src/widget/pane_grid/node.rs
Normal file
199
native/src/widget/pane_grid/node.rs
Normal file
|
|
@ -0,0 +1,199 @@
|
|||
use crate::{
|
||||
pane_grid::{Axis, Pane, Split},
|
||||
Rectangle, Size,
|
||||
};
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
#[derive(Debug, Clone, Hash)]
|
||||
pub enum Node {
|
||||
Split {
|
||||
id: Split,
|
||||
axis: Axis,
|
||||
ratio: u32,
|
||||
a: Box<Node>,
|
||||
b: Box<Node>,
|
||||
},
|
||||
Pane(Pane),
|
||||
}
|
||||
|
||||
impl Node {
|
||||
pub fn find(&mut self, pane: &Pane) -> Option<&mut Node> {
|
||||
match self {
|
||||
Node::Split { a, b, .. } => {
|
||||
a.find(pane).or_else(move || b.find(pane))
|
||||
}
|
||||
Node::Pane(p) => {
|
||||
if p == pane {
|
||||
Some(self)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn split(&mut self, id: Split, axis: Axis, new_pane: Pane) {
|
||||
*self = Node::Split {
|
||||
id,
|
||||
axis,
|
||||
ratio: 500_000,
|
||||
a: Box::new(self.clone()),
|
||||
b: Box::new(Node::Pane(new_pane)),
|
||||
};
|
||||
}
|
||||
|
||||
pub fn update(&mut self, f: &impl Fn(&mut Node)) {
|
||||
match self {
|
||||
Node::Split { a, b, .. } => {
|
||||
a.update(f);
|
||||
b.update(f);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
f(self);
|
||||
}
|
||||
|
||||
pub fn resize(&mut self, split: &Split, percentage: f32) -> bool {
|
||||
match self {
|
||||
Node::Split {
|
||||
id, ratio, a, b, ..
|
||||
} => {
|
||||
if id == split {
|
||||
*ratio = (percentage * 1_000_000.0).round() as u32;
|
||||
|
||||
true
|
||||
} else if a.resize(split, percentage) {
|
||||
true
|
||||
} else {
|
||||
b.resize(split, percentage)
|
||||
}
|
||||
}
|
||||
Node::Pane(_) => false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, pane: &Pane) -> Option<Pane> {
|
||||
match self {
|
||||
Node::Split { a, b, .. } => {
|
||||
if a.pane() == Some(*pane) {
|
||||
*self = *b.clone();
|
||||
Some(self.first_pane())
|
||||
} else if b.pane() == Some(*pane) {
|
||||
*self = *a.clone();
|
||||
Some(self.first_pane())
|
||||
} else {
|
||||
a.remove(pane).or_else(|| b.remove(pane))
|
||||
}
|
||||
}
|
||||
Node::Pane(_) => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn regions(
|
||||
&self,
|
||||
spacing: f32,
|
||||
size: Size,
|
||||
) -> HashMap<Pane, Rectangle> {
|
||||
let mut regions = HashMap::new();
|
||||
|
||||
self.compute_regions(
|
||||
spacing / 2.0,
|
||||
&Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
},
|
||||
&mut regions,
|
||||
);
|
||||
|
||||
regions
|
||||
}
|
||||
|
||||
pub fn splits(
|
||||
&self,
|
||||
spacing: f32,
|
||||
size: Size,
|
||||
) -> HashMap<Split, (Axis, Rectangle, f32)> {
|
||||
let mut splits = HashMap::new();
|
||||
|
||||
self.compute_splits(
|
||||
spacing / 2.0,
|
||||
&Rectangle {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
},
|
||||
&mut splits,
|
||||
);
|
||||
|
||||
splits
|
||||
}
|
||||
|
||||
pub fn pane(&self) -> Option<Pane> {
|
||||
match self {
|
||||
Node::Split { .. } => None,
|
||||
Node::Pane(pane) => Some(*pane),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn first_pane(&self) -> Pane {
|
||||
match self {
|
||||
Node::Split { a, .. } => a.first_pane(),
|
||||
Node::Pane(pane) => *pane,
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_regions(
|
||||
&self,
|
||||
halved_spacing: f32,
|
||||
current: &Rectangle,
|
||||
regions: &mut HashMap<Pane, Rectangle>,
|
||||
) {
|
||||
match self {
|
||||
Node::Split {
|
||||
axis, ratio, a, b, ..
|
||||
} => {
|
||||
let ratio = *ratio as f32 / 1_000_000.0;
|
||||
let (region_a, region_b) =
|
||||
axis.split(current, ratio, halved_spacing);
|
||||
|
||||
a.compute_regions(halved_spacing, ®ion_a, regions);
|
||||
b.compute_regions(halved_spacing, ®ion_b, regions);
|
||||
}
|
||||
Node::Pane(pane) => {
|
||||
let _ = regions.insert(*pane, *current);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_splits(
|
||||
&self,
|
||||
halved_spacing: f32,
|
||||
current: &Rectangle,
|
||||
splits: &mut HashMap<Split, (Axis, Rectangle, f32)>,
|
||||
) {
|
||||
match self {
|
||||
Node::Split {
|
||||
axis,
|
||||
ratio,
|
||||
a,
|
||||
b,
|
||||
id,
|
||||
} => {
|
||||
let ratio = *ratio as f32 / 1_000_000.0;
|
||||
let (region_a, region_b) =
|
||||
axis.split(current, ratio, halved_spacing);
|
||||
|
||||
let _ = splits.insert(*id, (*axis, *current, ratio));
|
||||
|
||||
a.compute_splits(halved_spacing, ®ion_a, splits);
|
||||
b.compute_splits(halved_spacing, ®ion_b, splits);
|
||||
}
|
||||
Node::Pane(_) => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
5
native/src/widget/pane_grid/pane.rs
Normal file
5
native/src/widget/pane_grid/pane.rs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
/// A rectangular region in a [`PaneGrid`] used to display widgets.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub struct Pane(pub(super) usize);
|
||||
5
native/src/widget/pane_grid/split.rs
Normal file
5
native/src/widget/pane_grid/split.rs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
/// A divider that splits a region in a [`PaneGrid`] into two different panes.
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash)]
|
||||
pub struct Split(pub(super) usize);
|
||||
368
native/src/widget/pane_grid/state.rs
Normal file
368
native/src/widget/pane_grid/state.rs
Normal file
|
|
@ -0,0 +1,368 @@
|
|||
use crate::{
|
||||
input::keyboard,
|
||||
pane_grid::{node::Node, Axis, Direction, Pane, Split},
|
||||
Hasher, Point, Rectangle, Size,
|
||||
};
|
||||
|
||||
use std::collections::HashMap;
|
||||
|
||||
/// The state of a [`PaneGrid`].
|
||||
///
|
||||
/// It keeps track of the state of each [`Pane`] and the position of each
|
||||
/// [`Split`].
|
||||
///
|
||||
/// The [`State`] needs to own any mutable contents a [`Pane`] may need. This is
|
||||
/// why this struct is generic over the type `T`. Values of this type are
|
||||
/// provided to the view function of [`PaneGrid::new`] for displaying each
|
||||
/// [`Pane`].
|
||||
///
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [`PaneGrid::new`]: struct.PaneGrid.html#method.new
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
/// [`Split`]: struct.Split.html
|
||||
/// [`State`]: struct.State.html
|
||||
#[derive(Debug)]
|
||||
pub struct State<T> {
|
||||
pub(super) panes: HashMap<Pane, T>,
|
||||
pub(super) internal: Internal,
|
||||
pub(super) modifiers: keyboard::ModifiersState,
|
||||
}
|
||||
|
||||
/// The current focus of a [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Focus {
|
||||
/// The [`Pane`] is just focused.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
Idle,
|
||||
|
||||
/// The [`Pane`] is being dragged.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
Dragging,
|
||||
}
|
||||
|
||||
impl<T> State<T> {
|
||||
/// Creates a new [`State`], initializing the first pane with the provided
|
||||
/// state.
|
||||
///
|
||||
/// Alongside the [`State`], it returns the first [`Pane`] identifier.
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pub fn new(first_pane_state: T) -> (Self, Pane) {
|
||||
let first_pane = Pane(0);
|
||||
|
||||
let mut panes = HashMap::new();
|
||||
let _ = panes.insert(first_pane, first_pane_state);
|
||||
|
||||
(
|
||||
State {
|
||||
panes,
|
||||
internal: Internal {
|
||||
layout: Node::Pane(first_pane),
|
||||
last_id: 0,
|
||||
action: Action::Idle { focus: None },
|
||||
},
|
||||
modifiers: keyboard::ModifiersState::default(),
|
||||
},
|
||||
first_pane,
|
||||
)
|
||||
}
|
||||
|
||||
/// Returns the total amount of panes in the [`State`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn len(&self) -> usize {
|
||||
self.panes.len()
|
||||
}
|
||||
|
||||
/// Returns the internal state of the given [`Pane`], if it exists.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pub fn get_mut(&mut self, pane: &Pane) -> Option<&mut T> {
|
||||
self.panes.get_mut(pane)
|
||||
}
|
||||
|
||||
/// Returns an iterator over all the panes of the [`State`], alongside its
|
||||
/// internal state.
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn iter(&self) -> impl Iterator<Item = (&Pane, &T)> {
|
||||
self.panes.iter()
|
||||
}
|
||||
|
||||
/// Returns a mutable iterator over all the panes of the [`State`],
|
||||
/// alongside its internal state.
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn iter_mut(&mut self) -> impl Iterator<Item = (&Pane, &mut T)> {
|
||||
self.panes.iter_mut()
|
||||
}
|
||||
|
||||
/// Returns the active [`Pane`] of the [`State`], if there is one.
|
||||
///
|
||||
/// A [`Pane`] is active if it is focused and is __not__ being dragged.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
/// [`State`]: struct.State.html
|
||||
pub fn active(&self) -> Option<Pane> {
|
||||
self.internal.active_pane()
|
||||
}
|
||||
|
||||
/// Returns the adjacent [`Pane`] of another [`Pane`] in the given
|
||||
/// direction, if there is one.
|
||||
///
|
||||
/// ## Example
|
||||
/// You can combine this with [`State::active`] to find the pane that is
|
||||
/// adjacent to the current active one, and then swap them. For instance:
|
||||
///
|
||||
/// ```
|
||||
/// # use iced_native::pane_grid;
|
||||
/// #
|
||||
/// # let (mut state, _) = pane_grid::State::new(());
|
||||
/// #
|
||||
/// if let Some(active) = state.active() {
|
||||
/// if let Some(adjacent) = state.adjacent(&active, pane_grid::Direction::Right) {
|
||||
/// state.swap(&active, &adjacent);
|
||||
/// }
|
||||
/// }
|
||||
/// ```
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
/// [`State::active`]: struct.State.html#method.active
|
||||
pub fn adjacent(&self, pane: &Pane, direction: Direction) -> Option<Pane> {
|
||||
let regions =
|
||||
self.internal.layout.regions(0.0, Size::new(4096.0, 4096.0));
|
||||
|
||||
let current_region = regions.get(pane)?;
|
||||
|
||||
let target = match direction {
|
||||
Direction::Left => {
|
||||
Point::new(current_region.x - 1.0, current_region.y + 1.0)
|
||||
}
|
||||
Direction::Right => Point::new(
|
||||
current_region.x + current_region.width + 1.0,
|
||||
current_region.y + 1.0,
|
||||
),
|
||||
Direction::Up => {
|
||||
Point::new(current_region.x + 1.0, current_region.y - 1.0)
|
||||
}
|
||||
Direction::Down => Point::new(
|
||||
current_region.x + 1.0,
|
||||
current_region.y + current_region.height + 1.0,
|
||||
),
|
||||
};
|
||||
|
||||
let mut colliding_regions =
|
||||
regions.iter().filter(|(_, region)| region.contains(target));
|
||||
|
||||
let (pane, _) = colliding_regions.next()?;
|
||||
|
||||
Some(*pane)
|
||||
}
|
||||
|
||||
/// Focuses the given [`Pane`].
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pub fn focus(&mut self, pane: &Pane) {
|
||||
self.internal.focus(pane);
|
||||
}
|
||||
|
||||
/// Splits the given [`Pane`] into two in the given [`Axis`] and
|
||||
/// initializing the new [`Pane`] with the provided internal state.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
/// [`Axis`]: enum.Axis.html
|
||||
pub fn split(&mut self, axis: Axis, pane: &Pane, state: T) -> Option<Pane> {
|
||||
let node = self.internal.layout.find(pane)?;
|
||||
|
||||
let new_pane = {
|
||||
self.internal.last_id = self.internal.last_id.checked_add(1)?;
|
||||
|
||||
Pane(self.internal.last_id)
|
||||
};
|
||||
|
||||
let new_split = {
|
||||
self.internal.last_id = self.internal.last_id.checked_add(1)?;
|
||||
|
||||
Split(self.internal.last_id)
|
||||
};
|
||||
|
||||
node.split(new_split, axis, new_pane);
|
||||
|
||||
let _ = self.panes.insert(new_pane, state);
|
||||
self.focus(&new_pane);
|
||||
|
||||
Some(new_pane)
|
||||
}
|
||||
|
||||
/// Swaps the position of the provided panes in the [`State`].
|
||||
///
|
||||
/// If you want to swap panes on drag and drop in your [`PaneGrid`], you
|
||||
/// will need to call this method when handling a [`DragEvent`].
|
||||
///
|
||||
/// [`State`]: struct.State.html
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [`DragEvent`]: struct.DragEvent.html
|
||||
pub fn swap(&mut self, a: &Pane, b: &Pane) {
|
||||
self.internal.layout.update(&|node| match node {
|
||||
Node::Split { .. } => {}
|
||||
Node::Pane(pane) => {
|
||||
if pane == a {
|
||||
*node = Node::Pane(*b);
|
||||
} else if pane == b {
|
||||
*node = Node::Pane(*a);
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// Resizes two panes by setting the position of the provided [`Split`].
|
||||
///
|
||||
/// The ratio is a value in [0, 1], representing the exact position of a
|
||||
/// [`Split`] between two panes.
|
||||
///
|
||||
/// If you want to enable resize interactions in your [`PaneGrid`], you will
|
||||
/// need to call this method when handling a [`ResizeEvent`].
|
||||
///
|
||||
/// [`Split`]: struct.Split.html
|
||||
/// [`PaneGrid`]: struct.PaneGrid.html
|
||||
/// [`ResizeEvent`]: struct.ResizeEvent.html
|
||||
pub fn resize(&mut self, split: &Split, ratio: f32) {
|
||||
let _ = self.internal.layout.resize(split, ratio);
|
||||
}
|
||||
|
||||
/// Closes the given [`Pane`] and returns its internal state, if it exists.
|
||||
///
|
||||
/// [`Pane`]: struct.Pane.html
|
||||
pub fn close(&mut self, pane: &Pane) -> Option<T> {
|
||||
if let Some(sibling) = self.internal.layout.remove(pane) {
|
||||
self.focus(&sibling);
|
||||
self.panes.remove(pane)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Internal {
|
||||
layout: Node,
|
||||
last_id: usize,
|
||||
action: Action,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Action {
|
||||
Idle {
|
||||
focus: Option<Pane>,
|
||||
},
|
||||
Dragging {
|
||||
pane: Pane,
|
||||
},
|
||||
Resizing {
|
||||
split: Split,
|
||||
axis: Axis,
|
||||
focus: Option<Pane>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Action {
|
||||
pub fn focus(&self) -> Option<(Pane, Focus)> {
|
||||
match self {
|
||||
Action::Idle { focus } | Action::Resizing { focus, .. } => {
|
||||
focus.map(|pane| (pane, Focus::Idle))
|
||||
}
|
||||
Action::Dragging { pane } => Some((*pane, Focus::Dragging)),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Internal {
|
||||
pub fn action(&self) -> Action {
|
||||
self.action
|
||||
}
|
||||
|
||||
pub fn active_pane(&self) -> Option<Pane> {
|
||||
match self.action {
|
||||
Action::Idle { focus } => focus,
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn picked_pane(&self) -> Option<Pane> {
|
||||
match self.action {
|
||||
Action::Dragging { pane } => Some(pane),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn picked_split(&self) -> Option<(Split, Axis)> {
|
||||
match self.action {
|
||||
Action::Resizing { split, axis, .. } => Some((split, axis)),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn regions(
|
||||
&self,
|
||||
spacing: f32,
|
||||
size: Size,
|
||||
) -> HashMap<Pane, Rectangle> {
|
||||
self.layout.regions(spacing, size)
|
||||
}
|
||||
|
||||
pub fn splits(
|
||||
&self,
|
||||
spacing: f32,
|
||||
size: Size,
|
||||
) -> HashMap<Split, (Axis, Rectangle, f32)> {
|
||||
self.layout.splits(spacing, size)
|
||||
}
|
||||
|
||||
pub fn focus(&mut self, pane: &Pane) {
|
||||
self.action = Action::Idle { focus: Some(*pane) };
|
||||
}
|
||||
|
||||
pub fn pick_pane(&mut self, pane: &Pane) {
|
||||
self.action = Action::Dragging { pane: *pane };
|
||||
}
|
||||
|
||||
pub fn pick_split(&mut self, split: &Split, axis: Axis) {
|
||||
// TODO: Obtain `axis` from layout itself. Maybe we should implement
|
||||
// `Node::find_split`
|
||||
if self.picked_pane().is_some() {
|
||||
return;
|
||||
}
|
||||
|
||||
let focus = self.action.focus().map(|(pane, _)| pane);
|
||||
|
||||
self.action = Action::Resizing {
|
||||
split: *split,
|
||||
axis,
|
||||
focus,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn drop_split(&mut self) {
|
||||
match self.action {
|
||||
Action::Resizing { focus, .. } => {
|
||||
self.action = Action::Idle { focus };
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn unfocus(&mut self) {
|
||||
self.action = Action::Idle { focus: None };
|
||||
}
|
||||
|
||||
pub fn hash_layout(&self, hasher: &mut Hasher) {
|
||||
use std::hash::Hash;
|
||||
|
||||
self.layout.hash(hasher);
|
||||
}
|
||||
}
|
||||
|
|
@ -30,6 +30,15 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
|||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn new() -> Self {
|
||||
Self::with_children(Vec::new())
|
||||
}
|
||||
|
||||
/// Creates a [`Row`] with the given elements.
|
||||
///
|
||||
/// [`Row`]: struct.Row.html
|
||||
pub fn with_children(
|
||||
children: Vec<Element<'a, Message, Renderer>>,
|
||||
) -> Self {
|
||||
Row {
|
||||
spacing: 0,
|
||||
padding: 0,
|
||||
|
|
@ -38,7 +47,7 @@ impl<'a, Message, Renderer> Row<'a, Message, Renderer> {
|
|||
max_width: u32::MAX,
|
||||
max_height: u32::MAX,
|
||||
align_items: Align::Start,
|
||||
children: Vec::new(),
|
||||
children,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -118,7 +118,7 @@ where
|
|||
Renderer: 'static + self::Renderer + column::Renderer,
|
||||
{
|
||||
fn width(&self) -> Length {
|
||||
Length::Fill
|
||||
Widget::<Message, Renderer>::width(&self.content)
|
||||
}
|
||||
|
||||
fn height(&self) -> Length {
|
||||
|
|
@ -132,7 +132,7 @@ where
|
|||
) -> layout::Node {
|
||||
let limits = limits
|
||||
.max_height(self.max_height)
|
||||
.width(Length::Fill)
|
||||
.width(Widget::<Message, Renderer>::width(&self.content))
|
||||
.height(self.height);
|
||||
|
||||
let child_limits = layout::Limits::new(
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue