Merge branch 'master' into feature/text-selection
This commit is contained in:
commit
e77fa175aa
90 changed files with 3623 additions and 538 deletions
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@ -15,12 +15,13 @@ canvas = ["lyon"]
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iced_native = { version = "0.1.0", path = "../native" }
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iced_style = { version = "0.1.0-alpha", path = "../style" }
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wgpu = "0.4"
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wgpu_glyph = "0.7"
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glyph_brush = "0.6"
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wgpu_glyph = { version = "0.7", git = "https://github.com/hecrj/wgpu_glyph", branch = "fix/font-load-panic" }
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raw-window-handle = "0.3"
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glam = "0.8"
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font-kit = "0.4"
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log = "0.4"
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guillotiere = "0.4"
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[dependencies.image]
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version = "0.22"
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@ -1,15 +1,23 @@
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mod atlas;
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#[cfg(feature = "image")]
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mod raster;
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#[cfg(feature = "svg")]
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mod vector;
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use crate::Transformation;
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use iced_native::{image, svg, Rectangle};
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use atlas::Atlas;
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use iced_native::Rectangle;
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use std::cell::RefCell;
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use std::mem;
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#[cfg(any(feature = "image", feature = "svg"))]
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use std::cell::RefCell;
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#[cfg(feature = "image")]
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use iced_native::image;
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#[cfg(feature = "svg")]
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use iced_native::svg;
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#[derive(Debug)]
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pub struct Pipeline {
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@ -24,11 +32,14 @@ pub struct Pipeline {
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indices: wgpu::Buffer,
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instances: wgpu::Buffer,
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constants: wgpu::BindGroup,
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texture: wgpu::BindGroup,
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texture_version: usize,
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texture_layout: wgpu::BindGroupLayout,
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texture_atlas: Atlas,
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}
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impl Pipeline {
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pub fn new(device: &wgpu::Device) -> Self {
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pub fn new(device: &wgpu::Device, format: wgpu::TextureFormat) -> Self {
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let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
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address_mode_u: wgpu::AddressMode::ClampToEdge,
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address_mode_v: wgpu::AddressMode::ClampToEdge,
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@ -135,7 +146,7 @@ impl Pipeline {
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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format,
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color_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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@ -174,6 +185,21 @@ impl Pipeline {
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Uint,
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offset: 4 * 8,
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},
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],
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},
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],
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@ -191,13 +217,26 @@ impl Pipeline {
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.fill_from_slice(&QUAD_INDICES);
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let instances = device.create_buffer(&wgpu::BufferDescriptor {
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size: mem::size_of::<Instance>() as u64,
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size: mem::size_of::<Instance>() as u64 * Instance::MAX as u64,
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usage: wgpu::BufferUsage::VERTEX | wgpu::BufferUsage::COPY_DST,
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});
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let texture_atlas = Atlas::new(device);
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let texture = device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&texture_atlas.view(),
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),
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}],
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});
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Pipeline {
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#[cfg(feature = "image")]
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raster_cache: RefCell::new(raster::Cache::new()),
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#[cfg(feature = "svg")]
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vector_cache: RefCell::new(vector::Cache::new()),
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@ -207,7 +246,10 @@ impl Pipeline {
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indices,
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instances,
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constants: constant_bind_group,
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texture,
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texture_version: texture_atlas.layer_count(),
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texture_layout,
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texture_atlas,
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}
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}
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@ -231,12 +273,72 @@ impl Pipeline {
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&mut self,
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device: &mut wgpu::Device,
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encoder: &mut wgpu::CommandEncoder,
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instances: &[Image],
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images: &[Image],
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transformation: Transformation,
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bounds: Rectangle<u32>,
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target: &wgpu::TextureView,
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_scale: f32,
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) {
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let instances: &mut Vec<Instance> = &mut Vec::new();
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#[cfg(feature = "image")]
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let mut raster_cache = self.raster_cache.borrow_mut();
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#[cfg(feature = "svg")]
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let mut vector_cache = self.vector_cache.borrow_mut();
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for image in images {
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match &image.handle {
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#[cfg(feature = "image")]
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Handle::Raster(handle) => {
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if let Some(atlas_entry) = raster_cache.upload(
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handle,
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device,
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encoder,
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&mut self.texture_atlas,
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) {
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add_instances(image, atlas_entry, instances);
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}
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}
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#[cfg(feature = "svg")]
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Handle::Vector(handle) => {
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if let Some(atlas_entry) = vector_cache.upload(
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handle,
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image.size,
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_scale,
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device,
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encoder,
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&mut self.texture_atlas,
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) {
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add_instances(image, atlas_entry, instances);
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}
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}
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}
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}
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if instances.is_empty() {
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return;
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}
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let texture_version = self.texture_atlas.layer_count();
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if self.texture_version != texture_version {
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log::info!("Atlas has grown. Recreating bind group...");
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self.texture =
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device.create_bind_group(&wgpu::BindGroupDescriptor {
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layout: &self.texture_layout,
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bindings: &[wgpu::Binding {
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binding: 0,
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resource: wgpu::BindingResource::TextureView(
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&self.texture_atlas.view(),
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),
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}],
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});
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self.texture_version = texture_version;
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}
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let uniforms_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Uniforms {
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@ -251,123 +353,90 @@ impl Pipeline {
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std::mem::size_of::<Uniforms>() as u64,
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);
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// TODO: Batch draw calls using a texture atlas
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// Guillotière[1] by @nical can help us a lot here.
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//
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// [1]: https://github.com/nical/guillotiere
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for image in instances {
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let uploaded_texture = match &image.handle {
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Handle::Raster(_handle) => {
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#[cfg(feature = "image")]
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{
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let mut cache = self.raster_cache.borrow_mut();
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let memory = cache.load(&_handle);
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let instances_buffer = device
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.create_buffer_mapped(instances.len(), wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&instances);
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memory.upload(device, encoder, &self.texture_layout)
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}
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let mut i = 0;
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let total = instances.len();
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#[cfg(not(feature = "image"))]
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None
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}
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Handle::Vector(_handle) => {
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#[cfg(feature = "svg")]
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{
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let mut cache = self.vector_cache.borrow_mut();
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while i < total {
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let end = (i + Instance::MAX).min(total);
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let amount = end - i;
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cache.upload(
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_handle,
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image.scale,
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_scale,
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device,
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encoder,
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&self.texture_layout,
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)
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}
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encoder.copy_buffer_to_buffer(
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&instances_buffer,
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(i * std::mem::size_of::<Instance>()) as u64,
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&self.instances,
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0,
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(amount * std::mem::size_of::<Instance>()) as u64,
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);
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#[cfg(not(feature = "svg"))]
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None
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}
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};
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if let Some(texture) = uploaded_texture {
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let instance_buffer = device
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.create_buffer_mapped(1, wgpu::BufferUsage::COPY_SRC)
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.fill_from_slice(&[Instance {
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_position: image.position,
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_scale: image.scale,
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}]);
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encoder.copy_buffer_to_buffer(
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&instance_buffer,
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0,
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&self.instances,
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0,
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mem::size_of::<Instance>() as u64,
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);
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{
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let mut render_pass = encoder.begin_render_pass(
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&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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],
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depth_stencil_attachment: None,
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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load_op: wgpu::LoadOp::Load,
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store_op: wgpu::StoreOp::Store,
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clear_color: wgpu::Color {
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r: 0.0,
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g: 0.0,
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b: 0.0,
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a: 0.0,
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},
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},
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);
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],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(&self.indices, 0);
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render_pass.set_vertex_buffers(
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0,
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&[(&self.vertices, 0), (&self.instances, 0)],
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..1 as u32,
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);
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}
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}
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render_pass.set_scissor_rect(
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bounds.x,
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bounds.y,
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bounds.width,
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bounds.height,
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);
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render_pass.draw_indexed(
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0..QUAD_INDICES.len() as u32,
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0,
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0..amount as u32,
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);
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i += Instance::MAX;
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}
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}
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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self.raster_cache.borrow_mut().trim();
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self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
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|
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#[cfg(feature = "svg")]
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self.vector_cache.borrow_mut().trim();
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self.vector_cache.borrow_mut().trim(&mut self.texture_atlas);
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}
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}
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pub struct Image {
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pub handle: Handle,
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pub position: [f32; 2],
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pub scale: [f32; 2],
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pub size: [f32; 2],
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}
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pub enum Handle {
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#[cfg(feature = "image")]
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Raster(image::Handle),
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#[cfg(feature = "svg")]
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Vector(svg::Handle),
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}
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|
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|
|
@ -395,10 +464,17 @@ const QUAD_VERTS: [Vertex; 4] = [
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];
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|
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#[repr(C)]
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#[derive(Clone, Copy)]
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#[derive(Debug, Clone, Copy)]
|
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struct Instance {
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_position: [f32; 2],
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_scale: [f32; 2],
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_size: [f32; 2],
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_position_in_atlas: [f32; 2],
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_size_in_atlas: [f32; 2],
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_layer: u32,
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||||
}
|
||||
|
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impl Instance {
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||||
pub const MAX: usize = 1_000;
|
||||
}
|
||||
|
||||
#[repr(C)]
|
||||
|
|
@ -406,3 +482,67 @@ struct Instance {
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struct Uniforms {
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transform: [f32; 16],
|
||||
}
|
||||
|
||||
fn add_instances(
|
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image: &Image,
|
||||
entry: &atlas::Entry,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
match entry {
|
||||
atlas::Entry::Contiguous(allocation) => {
|
||||
add_instance(image.position, image.size, allocation, instances);
|
||||
}
|
||||
atlas::Entry::Fragmented { fragments, size } => {
|
||||
let scaling_x = image.size[0] / size.0 as f32;
|
||||
let scaling_y = image.size[1] / size.1 as f32;
|
||||
|
||||
for fragment in fragments {
|
||||
let allocation = &fragment.allocation;
|
||||
|
||||
let [x, y] = image.position;
|
||||
let (fragment_x, fragment_y) = fragment.position;
|
||||
let (fragment_width, fragment_height) = allocation.size();
|
||||
|
||||
let position = [
|
||||
x + fragment_x as f32 * scaling_x,
|
||||
y + fragment_y as f32 * scaling_y,
|
||||
];
|
||||
|
||||
let size = [
|
||||
fragment_width as f32 * scaling_x,
|
||||
fragment_height as f32 * scaling_y,
|
||||
];
|
||||
|
||||
add_instance(position, size, allocation, instances);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[inline]
|
||||
fn add_instance(
|
||||
position: [f32; 2],
|
||||
size: [f32; 2],
|
||||
allocation: &atlas::Allocation,
|
||||
instances: &mut Vec<Instance>,
|
||||
) {
|
||||
let (x, y) = allocation.position();
|
||||
let (width, height) = allocation.size();
|
||||
let layer = allocation.layer();
|
||||
|
||||
let instance = Instance {
|
||||
_position: position,
|
||||
_size: size,
|
||||
_position_in_atlas: [
|
||||
(x as f32 + 0.5) / atlas::SIZE as f32,
|
||||
(y as f32 + 0.5) / atlas::SIZE as f32,
|
||||
],
|
||||
_size_in_atlas: [
|
||||
(width as f32 - 1.0) / atlas::SIZE as f32,
|
||||
(height as f32 - 1.0) / atlas::SIZE as f32,
|
||||
],
|
||||
_layer: layer as u32,
|
||||
};
|
||||
|
||||
instances.push(instance);
|
||||
}
|
||||
|
|
|
|||
361
wgpu/src/image/atlas.rs
Normal file
361
wgpu/src/image/atlas.rs
Normal file
|
|
@ -0,0 +1,361 @@
|
|||
pub mod entry;
|
||||
|
||||
mod allocation;
|
||||
mod allocator;
|
||||
mod layer;
|
||||
|
||||
pub use allocation::Allocation;
|
||||
pub use entry::Entry;
|
||||
pub use layer::Layer;
|
||||
|
||||
use allocator::Allocator;
|
||||
|
||||
pub const SIZE: u32 = 2048;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Atlas {
|
||||
texture: wgpu::Texture,
|
||||
texture_view: wgpu::TextureView,
|
||||
layers: Vec<Layer>,
|
||||
}
|
||||
|
||||
impl Atlas {
|
||||
pub fn new(device: &wgpu::Device) -> Self {
|
||||
let extent = wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 2,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::COPY_SRC
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let texture_view = texture.create_default_view();
|
||||
|
||||
Atlas {
|
||||
texture,
|
||||
texture_view,
|
||||
layers: vec![Layer::Empty, Layer::Empty],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn view(&self) -> &wgpu::TextureView {
|
||||
&self.texture_view
|
||||
}
|
||||
|
||||
pub fn layer_count(&self) -> usize {
|
||||
self.layers.len()
|
||||
}
|
||||
|
||||
pub fn upload<C>(
|
||||
&mut self,
|
||||
width: u32,
|
||||
height: u32,
|
||||
data: &[C],
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) -> Option<Entry>
|
||||
where
|
||||
C: Copy + 'static,
|
||||
{
|
||||
let entry = {
|
||||
let current_size = self.layers.len();
|
||||
let entry = self.allocate(width, height)?;
|
||||
|
||||
// We grow the internal texture after allocating if necessary
|
||||
let new_layers = self.layers.len() - current_size;
|
||||
self.grow(new_layers, device, encoder);
|
||||
|
||||
entry
|
||||
};
|
||||
|
||||
log::info!("Allocated atlas entry: {:?}", entry);
|
||||
|
||||
let buffer = device
|
||||
.create_buffer_mapped(data.len(), wgpu::BufferUsage::COPY_SRC)
|
||||
.fill_from_slice(data);
|
||||
|
||||
match &entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
&allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
let (x, y) = fragment.position;
|
||||
let offset = (y * width + x) as usize * 4;
|
||||
|
||||
self.upload_allocation(
|
||||
&buffer,
|
||||
width,
|
||||
height,
|
||||
offset,
|
||||
&fragment.allocation,
|
||||
encoder,
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
log::info!("Current atlas: {:?}", self);
|
||||
|
||||
Some(entry)
|
||||
}
|
||||
|
||||
pub fn remove(&mut self, entry: &Entry) {
|
||||
log::info!("Removing atlas entry: {:?}", entry);
|
||||
|
||||
match entry {
|
||||
Entry::Contiguous(allocation) => {
|
||||
self.deallocate(allocation);
|
||||
}
|
||||
Entry::Fragmented { fragments, .. } => {
|
||||
for fragment in fragments {
|
||||
self.deallocate(&fragment.allocation);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn allocate(&mut self, width: u32, height: u32) -> Option<Entry> {
|
||||
// Allocate one layer if texture fits perfectly
|
||||
if width == SIZE && height == SIZE {
|
||||
let mut empty_layers = self
|
||||
.layers
|
||||
.iter_mut()
|
||||
.enumerate()
|
||||
.filter(|(_, layer)| layer.is_empty());
|
||||
|
||||
if let Some((i, layer)) = empty_layers.next() {
|
||||
*layer = Layer::Full;
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Full { layer: i }));
|
||||
}
|
||||
|
||||
self.layers.push(Layer::Full);
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Full {
|
||||
layer: self.layers.len() - 1,
|
||||
}));
|
||||
}
|
||||
|
||||
// Split big textures across multiple layers
|
||||
if width > SIZE || height > SIZE {
|
||||
let mut fragments = Vec::new();
|
||||
let mut y = 0;
|
||||
|
||||
while y < height {
|
||||
let height = std::cmp::min(height - y, SIZE);
|
||||
let mut x = 0;
|
||||
|
||||
while x < width {
|
||||
let width = std::cmp::min(width - x, SIZE);
|
||||
|
||||
let allocation = self.allocate(width, height)?;
|
||||
|
||||
if let Entry::Contiguous(allocation) = allocation {
|
||||
fragments.push(entry::Fragment {
|
||||
position: (x, y),
|
||||
allocation,
|
||||
});
|
||||
}
|
||||
|
||||
x += width;
|
||||
}
|
||||
|
||||
y += height;
|
||||
}
|
||||
|
||||
return Some(Entry::Fragmented {
|
||||
size: (width, height),
|
||||
fragments,
|
||||
});
|
||||
}
|
||||
|
||||
// Try allocating on an existing layer
|
||||
for (i, layer) in self.layers.iter_mut().enumerate() {
|
||||
match layer {
|
||||
Layer::Empty => {
|
||||
let mut allocator = Allocator::new(SIZE);
|
||||
|
||||
if let Some(region) = allocator.allocate(width, height) {
|
||||
*layer = Layer::Busy(allocator);
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Partial {
|
||||
region,
|
||||
layer: i,
|
||||
}));
|
||||
}
|
||||
}
|
||||
Layer::Busy(allocator) => {
|
||||
if let Some(region) = allocator.allocate(width, height) {
|
||||
return Some(Entry::Contiguous(Allocation::Partial {
|
||||
region,
|
||||
layer: i,
|
||||
}));
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
|
||||
// Create new layer with atlas allocator
|
||||
let mut allocator = Allocator::new(SIZE);
|
||||
|
||||
if let Some(region) = allocator.allocate(width, height) {
|
||||
self.layers.push(Layer::Busy(allocator));
|
||||
|
||||
return Some(Entry::Contiguous(Allocation::Partial {
|
||||
region,
|
||||
layer: self.layers.len() - 1,
|
||||
}));
|
||||
}
|
||||
|
||||
// We ran out of memory (?)
|
||||
None
|
||||
}
|
||||
|
||||
fn deallocate(&mut self, allocation: &Allocation) {
|
||||
log::info!("Deallocating atlas: {:?}", allocation);
|
||||
|
||||
match allocation {
|
||||
Allocation::Full { layer } => {
|
||||
self.layers[*layer] = Layer::Empty;
|
||||
}
|
||||
Allocation::Partial { layer, region } => {
|
||||
let layer = &mut self.layers[*layer];
|
||||
|
||||
if let Layer::Busy(allocator) = layer {
|
||||
allocator.deallocate(region);
|
||||
|
||||
if allocator.is_empty() {
|
||||
*layer = Layer::Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn upload_allocation(
|
||||
&mut self,
|
||||
buffer: &wgpu::Buffer,
|
||||
image_width: u32,
|
||||
image_height: u32,
|
||||
offset: usize,
|
||||
allocation: &Allocation,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
let (x, y) = allocation.position();
|
||||
let (width, height) = allocation.size();
|
||||
let layer = allocation.layer();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer,
|
||||
offset: offset as u64,
|
||||
row_pitch: 4 * image_width,
|
||||
image_height,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: layer as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: x as f32,
|
||||
y: y as f32,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
}
|
||||
|
||||
fn grow(
|
||||
&mut self,
|
||||
amount: usize,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
) {
|
||||
if amount == 0 {
|
||||
return;
|
||||
}
|
||||
|
||||
let new_texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
array_layer_count: self.layers.len() as u32,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::COPY_SRC
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let amount_to_copy = self.layers.len() - amount;
|
||||
|
||||
for (i, layer) in
|
||||
self.layers.iter_mut().take(amount_to_copy).enumerate()
|
||||
{
|
||||
if layer.is_empty() {
|
||||
continue;
|
||||
}
|
||||
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
texture: &self.texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &new_texture,
|
||||
array_layer: i as u32,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
self.texture = new_texture;
|
||||
self.texture_view = self.texture.create_default_view();
|
||||
}
|
||||
}
|
||||
35
wgpu/src/image/atlas/allocation.rs
Normal file
35
wgpu/src/image/atlas/allocation.rs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
use crate::image::atlas::{self, allocator};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Allocation {
|
||||
Partial {
|
||||
layer: usize,
|
||||
region: allocator::Region,
|
||||
},
|
||||
Full {
|
||||
layer: usize,
|
||||
},
|
||||
}
|
||||
|
||||
impl Allocation {
|
||||
pub fn position(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Allocation::Partial { region, .. } => region.position(),
|
||||
Allocation::Full { .. } => (0, 0),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Allocation::Partial { region, .. } => region.size(),
|
||||
Allocation::Full { .. } => (atlas::SIZE, atlas::SIZE),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn layer(&self) -> usize {
|
||||
match self {
|
||||
Allocation::Partial { layer, .. } => *layer,
|
||||
Allocation::Full { layer } => *layer,
|
||||
}
|
||||
}
|
||||
}
|
||||
69
wgpu/src/image/atlas/allocator.rs
Normal file
69
wgpu/src/image/atlas/allocator.rs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
use guillotiere::{AtlasAllocator, Size};
|
||||
|
||||
pub struct Allocator {
|
||||
raw: AtlasAllocator,
|
||||
allocations: usize,
|
||||
}
|
||||
|
||||
impl Allocator {
|
||||
pub fn new(size: u32) -> Allocator {
|
||||
let raw = AtlasAllocator::new(Size::new(size as i32, size as i32));
|
||||
|
||||
Allocator {
|
||||
raw,
|
||||
allocations: 0,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn allocate(&mut self, width: u32, height: u32) -> Option<Region> {
|
||||
let allocation =
|
||||
self.raw.allocate(Size::new(width as i32, height as i32))?;
|
||||
|
||||
self.allocations += 1;
|
||||
|
||||
Some(Region { allocation })
|
||||
}
|
||||
|
||||
pub fn deallocate(&mut self, region: &Region) {
|
||||
self.raw.deallocate(region.allocation.id);
|
||||
|
||||
self.allocations = self.allocations.saturating_sub(1);
|
||||
}
|
||||
|
||||
pub fn is_empty(&self) -> bool {
|
||||
self.allocations == 0
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Region {
|
||||
allocation: guillotiere::Allocation,
|
||||
}
|
||||
|
||||
impl Region {
|
||||
pub fn position(&self) -> (u32, u32) {
|
||||
let rectangle = &self.allocation.rectangle;
|
||||
|
||||
(rectangle.min.x as u32, rectangle.min.y as u32)
|
||||
}
|
||||
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
let size = self.allocation.rectangle.size();
|
||||
|
||||
(size.width as u32, size.height as u32)
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Allocator {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Allocator")
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Region {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.debug_struct("Region")
|
||||
.field("id", &self.allocation.id)
|
||||
.field("rectangle", &self.allocation.rectangle)
|
||||
.finish()
|
||||
}
|
||||
}
|
||||
26
wgpu/src/image/atlas/entry.rs
Normal file
26
wgpu/src/image/atlas/entry.rs
Normal file
|
|
@ -0,0 +1,26 @@
|
|||
use crate::image::atlas;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Entry {
|
||||
Contiguous(atlas::Allocation),
|
||||
Fragmented {
|
||||
size: (u32, u32),
|
||||
fragments: Vec<Fragment>,
|
||||
},
|
||||
}
|
||||
|
||||
impl Entry {
|
||||
#[cfg(feature = "image")]
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Entry::Contiguous(allocation) => allocation.size(),
|
||||
Entry::Fragmented { size, .. } => *size,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Fragment {
|
||||
pub position: (u32, u32),
|
||||
pub allocation: atlas::Allocation,
|
||||
}
|
||||
17
wgpu/src/image/atlas/layer.rs
Normal file
17
wgpu/src/image/atlas/layer.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
use crate::image::atlas::Allocator;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Layer {
|
||||
Empty,
|
||||
Busy(Allocator),
|
||||
Full,
|
||||
}
|
||||
|
||||
impl Layer {
|
||||
pub fn is_empty(&self) -> bool {
|
||||
match self {
|
||||
Layer::Empty => true,
|
||||
_ => false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +1,11 @@
|
|||
use crate::image::atlas::{self, Atlas};
|
||||
use iced_native::image;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
rc::Rc,
|
||||
};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum Memory {
|
||||
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
|
||||
Device {
|
||||
bind_group: Rc<wgpu::BindGroup>,
|
||||
width: u32,
|
||||
height: u32,
|
||||
},
|
||||
Device(atlas::Entry),
|
||||
NotFound,
|
||||
Invalid,
|
||||
}
|
||||
|
|
@ -20,97 +14,11 @@ impl Memory {
|
|||
pub fn dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Memory::Host(image) => image.dimensions(),
|
||||
Memory::Device { width, height, .. } => (*width, *height),
|
||||
Memory::Device(entry) => entry.size(),
|
||||
Memory::NotFound => (1, 1),
|
||||
Memory::Invalid => (1, 1),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
match self {
|
||||
Memory::Host(image) => {
|
||||
let (width, height) = image.dimensions();
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
let temp_buf = {
|
||||
let flat_samples = image.as_flat_samples();
|
||||
let slice = flat_samples.as_slice();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
*self = Memory::Device {
|
||||
bind_group: bind_group.clone(),
|
||||
width,
|
||||
height,
|
||||
};
|
||||
|
||||
Some(bind_group)
|
||||
}
|
||||
Memory::Device { bind_group, .. } => Some(bind_group.clone()),
|
||||
Memory::NotFound => None,
|
||||
Memory::Invalid => None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
|
|
@ -147,16 +55,66 @@ impl Cache {
|
|||
Memory::Invalid
|
||||
}
|
||||
}
|
||||
image::Data::Pixels {
|
||||
width,
|
||||
height,
|
||||
pixels,
|
||||
} => {
|
||||
if let Some(image) = ::image::ImageBuffer::from_vec(
|
||||
*width,
|
||||
*height,
|
||||
pixels.to_vec(),
|
||||
) {
|
||||
Memory::Host(image)
|
||||
} else {
|
||||
Memory::Invalid
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
self.insert(handle, memory);
|
||||
self.get(handle).unwrap()
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
pub fn upload(
|
||||
&mut self,
|
||||
handle: &image::Handle,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
atlas: &mut Atlas,
|
||||
) -> Option<&atlas::Entry> {
|
||||
let memory = self.load(handle);
|
||||
|
||||
if let Memory::Host(image) = memory {
|
||||
let (width, height) = image.dimensions();
|
||||
|
||||
let entry = atlas.upload(width, height, &image, device, encoder)?;
|
||||
|
||||
*memory = Memory::Device(entry);
|
||||
}
|
||||
|
||||
if let Memory::Device(allocation) = memory {
|
||||
Some(allocation)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let hits = &self.hits;
|
||||
|
||||
self.map.retain(|k, _| hits.contains(k));
|
||||
self.map.retain(|k, memory| {
|
||||
let retain = hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
if let Memory::Device(entry) = memory {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
|
||||
self.hits.clear();
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,18 +1,16 @@
|
|||
use crate::image::atlas::{self, Atlas};
|
||||
use iced_native::svg;
|
||||
use std::{
|
||||
collections::{HashMap, HashSet},
|
||||
rc::Rc,
|
||||
};
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
pub enum Svg {
|
||||
Loaded { tree: resvg::usvg::Tree },
|
||||
Loaded(resvg::usvg::Tree),
|
||||
NotFound,
|
||||
}
|
||||
|
||||
impl Svg {
|
||||
pub fn viewport_dimensions(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Svg::Loaded { tree } => {
|
||||
Svg::Loaded(tree) => {
|
||||
let size = tree.svg_node().size;
|
||||
|
||||
(size.width() as u32, size.height() as u32)
|
||||
|
|
@ -22,16 +20,10 @@ impl Svg {
|
|||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
write!(f, "Svg")
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct Cache {
|
||||
svgs: HashMap<u64, Svg>,
|
||||
rasterized: HashMap<(u64, u32, u32), Rc<wgpu::BindGroup>>,
|
||||
rasterized: HashMap<(u64, u32, u32), atlas::Entry>,
|
||||
svg_hits: HashSet<u64>,
|
||||
rasterized_hits: HashSet<(u64, u32, u32)>,
|
||||
}
|
||||
|
|
@ -54,7 +46,7 @@ impl Cache {
|
|||
let opt = resvg::Options::default();
|
||||
|
||||
let svg = match resvg::usvg::Tree::from_file(handle.path(), &opt.usvg) {
|
||||
Ok(tree) => Svg::Loaded { tree },
|
||||
Ok(tree) => Svg::Loaded(tree),
|
||||
Err(_) => Svg::NotFound,
|
||||
};
|
||||
|
||||
|
|
@ -69,8 +61,8 @@ impl Cache {
|
|||
scale: f32,
|
||||
device: &wgpu::Device,
|
||||
encoder: &mut wgpu::CommandEncoder,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
) -> Option<Rc<wgpu::BindGroup>> {
|
||||
texture_atlas: &mut Atlas,
|
||||
) -> Option<&atlas::Entry> {
|
||||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
|
|
@ -82,115 +74,78 @@ impl Cache {
|
|||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
if let Some(bind_group) = self.rasterized.get(&(id, width, height)) {
|
||||
if self.rasterized.contains_key(&(id, width, height)) {
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
|
||||
return Some(bind_group.clone());
|
||||
return self.rasterized.get(&(id, width, height));
|
||||
}
|
||||
|
||||
match self.load(handle) {
|
||||
Svg::Loaded { tree } => {
|
||||
Svg::Loaded(tree) => {
|
||||
if width == 0 || height == 0 {
|
||||
return None;
|
||||
}
|
||||
|
||||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
};
|
||||
// TODO: Optimize!
|
||||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
|
||||
size: extent,
|
||||
array_layer_count: 1,
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
usage: wgpu::TextureUsage::COPY_DST
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
let mut canvas =
|
||||
resvg::raqote::DrawTarget::new(width as i32, height as i32);
|
||||
|
||||
let temp_buf = {
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let mut canvas = resvg::raqote::DrawTarget::new(
|
||||
width as i32,
|
||||
height as i32,
|
||||
);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
&tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let slice = canvas.get_data();
|
||||
|
||||
device
|
||||
.create_buffer_mapped(
|
||||
slice.len(),
|
||||
wgpu::BufferUsage::COPY_SRC,
|
||||
)
|
||||
.fill_from_slice(slice)
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
|
||||
wgpu::BufferCopyView {
|
||||
buffer: &temp_buf,
|
||||
offset: 0,
|
||||
row_pitch: 4 * width as u32,
|
||||
image_height: height as u32,
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
texture: &texture,
|
||||
array_layer: 0,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
x: 0.0,
|
||||
y: 0.0,
|
||||
z: 0.0,
|
||||
},
|
||||
},
|
||||
extent,
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
|
||||
let bind_group =
|
||||
device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
layout: texture_layout,
|
||||
bindings: &[wgpu::Binding {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(
|
||||
&texture.create_default_view(),
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
||||
let bind_group = Rc::new(bind_group);
|
||||
|
||||
let _ = self
|
||||
.rasterized
|
||||
.insert((id, width, height), bind_group.clone());
|
||||
let allocation = texture_atlas.upload(
|
||||
width,
|
||||
height,
|
||||
canvas.get_data(),
|
||||
device,
|
||||
encoder,
|
||||
)?;
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
let _ = self.rasterized.insert((id, width, height), allocation);
|
||||
|
||||
Some(bind_group)
|
||||
self.rasterized.get(&(id, width, height))
|
||||
}
|
||||
Svg::NotFound => None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn trim(&mut self) {
|
||||
pub fn trim(&mut self, atlas: &mut Atlas) {
|
||||
let svg_hits = &self.svg_hits;
|
||||
let rasterized_hits = &self.rasterized_hits;
|
||||
|
||||
self.svgs.retain(|k, _| svg_hits.contains(k));
|
||||
self.rasterized.retain(|k, _| rasterized_hits.contains(k));
|
||||
self.rasterized.retain(|k, entry| {
|
||||
let retain = rasterized_hits.contains(k);
|
||||
|
||||
if !retain {
|
||||
atlas.remove(entry);
|
||||
}
|
||||
|
||||
retain
|
||||
});
|
||||
self.svg_hits.clear();
|
||||
self.rasterized_hits.clear();
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for Svg {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Svg::Loaded(_) => write!(f, "Svg::Loaded"),
|
||||
Svg::NotFound => write!(f, "Svg::NotFound"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -30,7 +30,6 @@ pub mod triangle;
|
|||
pub mod widget;
|
||||
pub mod window;
|
||||
|
||||
mod image;
|
||||
mod primitive;
|
||||
mod quad;
|
||||
mod renderer;
|
||||
|
|
@ -51,6 +50,8 @@ pub use viewport::Viewport;
|
|||
#[doc(no_inline)]
|
||||
pub use widget::*;
|
||||
|
||||
pub(crate) use self::image::Image;
|
||||
pub(crate) use quad::Quad;
|
||||
pub(crate) use transformation::Transformation;
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
mod image;
|
||||
|
|
|
|||
|
|
@ -78,7 +78,18 @@ pub enum Primitive {
|
|||
origin: Point,
|
||||
|
||||
/// The vertex and index buffers of the mesh
|
||||
buffers: Arc<triangle::Mesh2D>,
|
||||
buffers: triangle::Mesh2D,
|
||||
},
|
||||
/// A cached primitive.
|
||||
///
|
||||
/// This can be useful if you are implementing a widget where primitive
|
||||
/// generation is expensive.
|
||||
Cached {
|
||||
/// The origin of the coordinate system of the cached primitives
|
||||
origin: Point,
|
||||
|
||||
/// The cached primitive
|
||||
cache: Arc<Primitive>,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -14,7 +14,10 @@ pub struct Pipeline {
|
|||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(device: &mut wgpu::Device) -> Pipeline {
|
||||
pub fn new(
|
||||
device: &mut wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
) -> Pipeline {
|
||||
let constant_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
bindings: &[wgpu::BindGroupLayoutBinding {
|
||||
|
|
@ -79,7 +82,7 @@ impl Pipeline {
|
|||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
|
|
|
|||
|
|
@ -1,12 +1,15 @@
|
|||
use crate::{
|
||||
image, quad, text, triangle, Defaults, Image, Primitive, Quad, Settings,
|
||||
Target, Transformation,
|
||||
quad, text, triangle, Defaults, Primitive, Quad, Settings, Target,
|
||||
Transformation,
|
||||
};
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
use crate::image::{self, Image};
|
||||
|
||||
use iced_native::{
|
||||
layout, Background, Color, Layout, MouseCursor, Point, Rectangle, Vector,
|
||||
Widget,
|
||||
};
|
||||
use std::sync::Arc;
|
||||
|
||||
mod widget;
|
||||
|
||||
|
|
@ -16,29 +19,33 @@ mod widget;
|
|||
#[derive(Debug)]
|
||||
pub struct Renderer {
|
||||
quad_pipeline: quad::Pipeline,
|
||||
image_pipeline: image::Pipeline,
|
||||
text_pipeline: text::Pipeline,
|
||||
triangle_pipeline: crate::triangle::Pipeline,
|
||||
triangle_pipeline: triangle::Pipeline,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
image_pipeline: image::Pipeline,
|
||||
}
|
||||
|
||||
struct Layer<'a> {
|
||||
bounds: Rectangle<u32>,
|
||||
offset: Vector<u32>,
|
||||
quads: Vec<Quad>,
|
||||
images: Vec<Image>,
|
||||
meshes: Vec<(Point, Arc<triangle::Mesh2D>)>,
|
||||
meshes: Vec<(Point, &'a triangle::Mesh2D)>,
|
||||
text: Vec<wgpu_glyph::Section<'a>>,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
images: Vec<Image>,
|
||||
}
|
||||
|
||||
impl<'a> Layer<'a> {
|
||||
pub fn new(bounds: Rectangle<u32>, offset: Vector<u32>) -> Self {
|
||||
pub fn new(bounds: Rectangle<u32>) -> Self {
|
||||
Self {
|
||||
bounds,
|
||||
offset,
|
||||
quads: Vec::new(),
|
||||
images: Vec::new(),
|
||||
text: Vec::new(),
|
||||
meshes: Vec::new(),
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
images: Vec::new(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -48,17 +55,25 @@ impl Renderer {
|
|||
///
|
||||
/// [`Renderer`]: struct.Renderer.html
|
||||
pub fn new(device: &mut wgpu::Device, settings: Settings) -> Self {
|
||||
let text_pipeline = text::Pipeline::new(device, settings.default_font);
|
||||
let quad_pipeline = quad::Pipeline::new(device);
|
||||
let image_pipeline = crate::image::Pipeline::new(device);
|
||||
let triangle_pipeline =
|
||||
triangle::Pipeline::new(device, settings.antialiasing);
|
||||
let text_pipeline =
|
||||
text::Pipeline::new(device, settings.format, settings.default_font);
|
||||
let quad_pipeline = quad::Pipeline::new(device, settings.format);
|
||||
let triangle_pipeline = triangle::Pipeline::new(
|
||||
device,
|
||||
settings.format,
|
||||
settings.antialiasing,
|
||||
);
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
let image_pipeline = image::Pipeline::new(device, settings.format);
|
||||
|
||||
Self {
|
||||
quad_pipeline,
|
||||
image_pipeline,
|
||||
text_pipeline,
|
||||
triangle_pipeline,
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
image_pipeline,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -85,17 +100,14 @@ impl Renderer {
|
|||
|
||||
let mut layers = Vec::new();
|
||||
|
||||
layers.push(Layer::new(
|
||||
Rectangle {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: u32::from(width),
|
||||
height: u32::from(height),
|
||||
},
|
||||
Vector::new(0, 0),
|
||||
));
|
||||
layers.push(Layer::new(Rectangle {
|
||||
x: 0,
|
||||
y: 0,
|
||||
width: u32::from(width),
|
||||
height: u32::from(height),
|
||||
}));
|
||||
|
||||
self.draw_primitive(primitive, &mut layers);
|
||||
self.draw_primitive(Vector::new(0.0, 0.0), primitive, &mut layers);
|
||||
self.draw_overlay(overlay, &mut layers);
|
||||
|
||||
for layer in layers {
|
||||
|
|
@ -111,6 +123,7 @@ impl Renderer {
|
|||
);
|
||||
}
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
self.image_pipeline.trim_cache();
|
||||
|
||||
*mouse_cursor
|
||||
|
|
@ -118,17 +131,16 @@ impl Renderer {
|
|||
|
||||
fn draw_primitive<'a>(
|
||||
&mut self,
|
||||
translation: Vector,
|
||||
primitive: &'a Primitive,
|
||||
layers: &mut Vec<Layer<'a>>,
|
||||
) {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
match primitive {
|
||||
Primitive::None => {}
|
||||
Primitive::Group { primitives } => {
|
||||
// TODO: Inspect a bit and regroup (?)
|
||||
for primitive in primitives {
|
||||
self.draw_primitive(primitive, layers)
|
||||
self.draw_primitive(translation, primitive, layers)
|
||||
}
|
||||
}
|
||||
Primitive::Text {
|
||||
|
|
@ -160,12 +172,11 @@ impl Renderer {
|
|||
}
|
||||
};
|
||||
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.text.push(wgpu_glyph::Section {
|
||||
text: &content,
|
||||
screen_position: (
|
||||
x - layer.offset.x as f32,
|
||||
y - layer.offset.y as f32,
|
||||
),
|
||||
screen_position: (x + translation.x, y + translation.y),
|
||||
bounds: (bounds.width, bounds.height),
|
||||
scale: wgpu_glyph::Scale { x: *size, y: *size },
|
||||
color: color.into_linear(),
|
||||
|
|
@ -203,11 +214,13 @@ impl Renderer {
|
|||
border_width,
|
||||
border_color,
|
||||
} => {
|
||||
// TODO: Move some of this computations to the GPU (?)
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// TODO: Move some of these computations to the GPU (?)
|
||||
layer.quads.push(Quad {
|
||||
position: [
|
||||
bounds.x - layer.offset.x as f32,
|
||||
bounds.y - layer.offset.y as f32,
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
scale: [bounds.width, bounds.height],
|
||||
color: match background {
|
||||
|
|
@ -218,54 +231,81 @@ impl Renderer {
|
|||
border_color: border_color.into_linear(),
|
||||
});
|
||||
}
|
||||
Primitive::Image { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Raster(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Vector(handle.clone()),
|
||||
position: [bounds.x, bounds.y],
|
||||
scale: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
Primitive::Mesh2D { origin, buffers } => {
|
||||
layer.meshes.push((*origin, buffers.clone()));
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.meshes.push((*origin + translation, buffers));
|
||||
}
|
||||
Primitive::Clip {
|
||||
bounds,
|
||||
offset,
|
||||
content,
|
||||
} => {
|
||||
let x = bounds.x - layer.offset.x as f32;
|
||||
let y = bounds.y - layer.offset.y as f32;
|
||||
let width = (bounds.width + x).min(bounds.width);
|
||||
let height = (bounds.height + y).min(bounds.height);
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
// Only draw visible content on-screen
|
||||
// TODO: Also, check for parent layer bounds to avoid further
|
||||
// drawing in some circumstances.
|
||||
if width > 0.0 && height > 0.0 {
|
||||
let clip_layer = Layer::new(
|
||||
Rectangle {
|
||||
x: x.max(0.0).floor() as u32,
|
||||
y: y.max(0.0).floor() as u32,
|
||||
width: width.ceil() as u32,
|
||||
height: height.ceil() as u32,
|
||||
},
|
||||
layer.offset + *offset,
|
||||
);
|
||||
let layer_bounds: Rectangle<f32> = layer.bounds.into();
|
||||
|
||||
let new_layer = Layer::new(layer.bounds, layer.offset);
|
||||
let clip = Rectangle {
|
||||
x: bounds.x + translation.x,
|
||||
y: bounds.y + translation.y,
|
||||
..*bounds
|
||||
};
|
||||
|
||||
// Only draw visible content
|
||||
if let Some(clip_bounds) = layer_bounds.intersection(&clip) {
|
||||
let clip_layer = Layer::new(clip_bounds.into());
|
||||
let new_layer = Layer::new(layer.bounds);
|
||||
|
||||
layers.push(clip_layer);
|
||||
self.draw_primitive(content, layers);
|
||||
self.draw_primitive(
|
||||
translation
|
||||
- Vector::new(offset.x as f32, offset.y as f32),
|
||||
content,
|
||||
layers,
|
||||
);
|
||||
layers.push(new_layer);
|
||||
}
|
||||
}
|
||||
|
||||
Primitive::Cached { origin, cache } => {
|
||||
self.draw_primitive(
|
||||
translation + Vector::new(origin.x, origin.y),
|
||||
&cache,
|
||||
layers,
|
||||
);
|
||||
}
|
||||
|
||||
#[cfg(feature = "image")]
|
||||
Primitive::Image { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Raster(handle.clone()),
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
size: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
#[cfg(not(feature = "image"))]
|
||||
Primitive::Image { .. } => {}
|
||||
|
||||
#[cfg(feature = "svg")]
|
||||
Primitive::Svg { handle, bounds } => {
|
||||
let layer = layers.last_mut().unwrap();
|
||||
|
||||
layer.images.push(Image {
|
||||
handle: image::Handle::Vector(handle.clone()),
|
||||
position: [
|
||||
bounds.x + translation.x,
|
||||
bounds.y + translation.y,
|
||||
],
|
||||
size: [bounds.width, bounds.height],
|
||||
});
|
||||
}
|
||||
#[cfg(not(feature = "svg"))]
|
||||
Primitive::Svg { .. } => {}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -275,7 +315,7 @@ impl Renderer {
|
|||
layers: &mut Vec<Layer<'a>>,
|
||||
) {
|
||||
let first = layers.first().unwrap();
|
||||
let mut overlay = Layer::new(first.bounds, Vector::new(0, 0));
|
||||
let mut overlay = Layer::new(first.bounds);
|
||||
|
||||
let font_id = self.text_pipeline.overlay_font();
|
||||
let scale = wgpu_glyph::Scale { x: 20.0, y: 20.0 };
|
||||
|
|
@ -317,12 +357,8 @@ impl Renderer {
|
|||
let bounds = layer.bounds * scale_factor;
|
||||
|
||||
if layer.meshes.len() > 0 {
|
||||
let translated = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor)
|
||||
* Transformation::translate(
|
||||
-(layer.offset.x as f32),
|
||||
-(layer.offset.y as f32),
|
||||
);
|
||||
let scaled = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor);
|
||||
|
||||
self.triangle_pipeline.draw(
|
||||
device,
|
||||
|
|
@ -330,7 +366,7 @@ impl Renderer {
|
|||
target,
|
||||
target_width,
|
||||
target_height,
|
||||
translated,
|
||||
scaled,
|
||||
&layer.meshes,
|
||||
bounds,
|
||||
);
|
||||
|
|
@ -348,23 +384,22 @@ impl Renderer {
|
|||
);
|
||||
}
|
||||
|
||||
if layer.images.len() > 0 {
|
||||
let translated_and_scaled = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor)
|
||||
* Transformation::translate(
|
||||
-(layer.offset.x as f32),
|
||||
-(layer.offset.y as f32),
|
||||
);
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
{
|
||||
if layer.images.len() > 0 {
|
||||
let scaled = transformation
|
||||
* Transformation::scale(scale_factor, scale_factor);
|
||||
|
||||
self.image_pipeline.draw(
|
||||
device,
|
||||
encoder,
|
||||
&layer.images,
|
||||
translated_and_scaled,
|
||||
bounds,
|
||||
target,
|
||||
scale_factor,
|
||||
);
|
||||
self.image_pipeline.draw(
|
||||
device,
|
||||
encoder,
|
||||
&layer.images,
|
||||
scaled,
|
||||
bounds,
|
||||
target,
|
||||
scale_factor,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if layer.text.len() > 0 {
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ mod button;
|
|||
mod checkbox;
|
||||
mod column;
|
||||
mod container;
|
||||
mod pane_grid;
|
||||
mod progress_bar;
|
||||
mod radio;
|
||||
mod row;
|
||||
|
|
|
|||
92
wgpu/src/renderer/widget/pane_grid.rs
Normal file
92
wgpu/src/renderer/widget/pane_grid.rs
Normal file
|
|
@ -0,0 +1,92 @@
|
|||
use crate::{Primitive, Renderer};
|
||||
use iced_native::{
|
||||
pane_grid::{self, Axis, Pane},
|
||||
Element, Layout, MouseCursor, Point, Rectangle, Vector,
|
||||
};
|
||||
|
||||
impl pane_grid::Renderer for Renderer {
|
||||
fn draw<Message>(
|
||||
&mut self,
|
||||
defaults: &Self::Defaults,
|
||||
content: &[(Pane, Element<'_, Message, Self>)],
|
||||
dragging: Option<Pane>,
|
||||
resizing: Option<Axis>,
|
||||
layout: Layout<'_>,
|
||||
cursor_position: Point,
|
||||
) -> Self::Output {
|
||||
let pane_cursor_position = if dragging.is_some() {
|
||||
// TODO: Remove once cursor availability is encoded in the type
|
||||
// system
|
||||
Point::new(-1.0, -1.0)
|
||||
} else {
|
||||
cursor_position
|
||||
};
|
||||
|
||||
let mut mouse_cursor = MouseCursor::OutOfBounds;
|
||||
let mut dragged_pane = None;
|
||||
|
||||
let mut panes: Vec<_> = content
|
||||
.iter()
|
||||
.zip(layout.children())
|
||||
.enumerate()
|
||||
.map(|(i, ((id, pane), layout))| {
|
||||
let (primitive, new_mouse_cursor) =
|
||||
pane.draw(self, defaults, layout, pane_cursor_position);
|
||||
|
||||
if new_mouse_cursor > mouse_cursor {
|
||||
mouse_cursor = new_mouse_cursor;
|
||||
}
|
||||
|
||||
if Some(*id) == dragging {
|
||||
dragged_pane = Some((i, layout));
|
||||
}
|
||||
|
||||
primitive
|
||||
})
|
||||
.collect();
|
||||
|
||||
let primitives = if let Some((index, layout)) = dragged_pane {
|
||||
let pane = panes.remove(index);
|
||||
let bounds = layout.bounds();
|
||||
|
||||
// TODO: Fix once proper layering is implemented.
|
||||
// This is a pretty hacky way to achieve layering.
|
||||
let clip = Primitive::Clip {
|
||||
bounds: Rectangle {
|
||||
x: cursor_position.x - bounds.width / 2.0,
|
||||
y: cursor_position.y - bounds.height / 2.0,
|
||||
width: bounds.width + 0.5,
|
||||
height: bounds.height + 0.5,
|
||||
},
|
||||
offset: Vector::new(0, 0),
|
||||
content: Box::new(Primitive::Cached {
|
||||
origin: Point::new(
|
||||
cursor_position.x - bounds.x - bounds.width / 2.0,
|
||||
cursor_position.y - bounds.y - bounds.height / 2.0,
|
||||
),
|
||||
cache: std::sync::Arc::new(pane),
|
||||
}),
|
||||
};
|
||||
|
||||
panes.push(clip);
|
||||
|
||||
panes
|
||||
} else {
|
||||
panes
|
||||
};
|
||||
|
||||
(
|
||||
Primitive::Group { primitives },
|
||||
if dragging.is_some() {
|
||||
MouseCursor::Grabbing
|
||||
} else if let Some(axis) = resizing {
|
||||
match axis {
|
||||
Axis::Horizontal => MouseCursor::ResizingVertically,
|
||||
Axis::Vertical => MouseCursor::ResizingHorizontally,
|
||||
}
|
||||
} else {
|
||||
mouse_cursor
|
||||
},
|
||||
)
|
||||
}
|
||||
}
|
||||
|
|
@ -58,14 +58,14 @@ impl scrollable::Renderer for Renderer {
|
|||
style_sheet: &Self::Style,
|
||||
(content, mouse_cursor): Self::Output,
|
||||
) -> Self::Output {
|
||||
let clip = Primitive::Clip {
|
||||
bounds,
|
||||
offset: Vector::new(0, offset),
|
||||
content: Box::new(content),
|
||||
};
|
||||
|
||||
(
|
||||
if let Some(scrollbar) = scrollbar {
|
||||
let clip = Primitive::Clip {
|
||||
bounds,
|
||||
offset: Vector::new(0, offset),
|
||||
content: Box::new(content),
|
||||
};
|
||||
|
||||
let style = if state.is_scroller_grabbed() {
|
||||
style_sheet.dragging()
|
||||
} else if is_mouse_over_scrollbar {
|
||||
|
|
@ -115,7 +115,7 @@ impl scrollable::Renderer for Renderer {
|
|||
primitives: vec![clip, scrollbar, scroller],
|
||||
}
|
||||
} else {
|
||||
clip
|
||||
content
|
||||
},
|
||||
if is_mouse_over_scrollbar || state.is_scroller_grabbed() {
|
||||
MouseCursor::Idle
|
||||
|
|
|
|||
|
|
@ -5,8 +5,13 @@
|
|||
/// The settings of a [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: ../struct.Renderer.html
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub struct Settings {
|
||||
/// The output format of the [`Renderer`].
|
||||
///
|
||||
/// [`Renderer`]: ../struct.Renderer.html
|
||||
pub format: wgpu::TextureFormat,
|
||||
|
||||
/// The bytes of the font that will be used by default.
|
||||
///
|
||||
/// If `None` is provided, a default system font will be chosen.
|
||||
|
|
@ -16,6 +21,16 @@ pub struct Settings {
|
|||
pub antialiasing: Option<Antialiasing>,
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
fn default() -> Settings {
|
||||
Settings {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
default_font: None,
|
||||
antialiasing: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// An antialiasing strategy.
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
|
||||
pub enum Antialiasing {
|
||||
|
|
|
|||
|
|
@ -1,12 +1,12 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Uv;
|
||||
layout(location = 0) in vec3 v_Uv;
|
||||
|
||||
layout(set = 0, binding = 1) uniform sampler u_Sampler;
|
||||
layout(set = 1, binding = 0) uniform texture2D u_Texture;
|
||||
layout(set = 1, binding = 0) uniform texture2DArray u_Texture;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
|
||||
o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv);
|
||||
}
|
||||
|
|
|
|||
Binary file not shown.
27
wgpu/src/shader/image.vert
Normal file
27
wgpu/src/shader/image.vert
Normal file
|
|
@ -0,0 +1,27 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Pos;
|
||||
layout(location = 1) in vec2 i_Pos;
|
||||
layout(location = 2) in vec2 i_Scale;
|
||||
layout(location = 3) in vec2 i_Atlas_Pos;
|
||||
layout(location = 4) in vec2 i_Atlas_Scale;
|
||||
layout(location = 5) in uint i_Layer;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec3 o_Uv;
|
||||
|
||||
void main() {
|
||||
o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(i_Scale.x, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, i_Scale.y, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(i_Pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -22,7 +22,11 @@ pub struct Pipeline {
|
|||
}
|
||||
|
||||
impl Pipeline {
|
||||
pub fn new(device: &mut wgpu::Device, default_font: Option<&[u8]>) -> Self {
|
||||
pub fn new(
|
||||
device: &mut wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
default_font: Option<&[u8]>,
|
||||
) -> Self {
|
||||
// TODO: Font customization
|
||||
let font_source = font::Source::new();
|
||||
|
||||
|
|
@ -54,7 +58,7 @@ impl Pipeline {
|
|||
|
||||
let draw_brush = brush_builder
|
||||
.initial_cache_size((2048, 2048))
|
||||
.build(device, wgpu::TextureFormat::Bgra8UnormSrgb);
|
||||
.build(device, format);
|
||||
|
||||
Pipeline {
|
||||
draw_brush: RefCell::new(draw_brush),
|
||||
|
|
|
|||
|
|
@ -1,7 +1,7 @@
|
|||
//! Draw meshes of triangles.
|
||||
use crate::{settings, Transformation};
|
||||
use iced_native::{Point, Rectangle};
|
||||
use std::{mem, sync::Arc};
|
||||
use std::mem;
|
||||
|
||||
mod msaa;
|
||||
|
||||
|
|
@ -61,6 +61,7 @@ impl<T> Buffer<T> {
|
|||
impl Pipeline {
|
||||
pub fn new(
|
||||
device: &mut wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
antialiasing: Option<settings::Antialiasing>,
|
||||
) -> Pipeline {
|
||||
let constant_layout =
|
||||
|
|
@ -127,7 +128,7 @@ impl Pipeline {
|
|||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
|
|
@ -169,7 +170,7 @@ impl Pipeline {
|
|||
|
||||
Pipeline {
|
||||
pipeline,
|
||||
blit: antialiasing.map(|a| msaa::Blit::new(device, a)),
|
||||
blit: antialiasing.map(|a| msaa::Blit::new(device, format, a)),
|
||||
constants: constant_bind_group,
|
||||
uniforms_buffer: constants_buffer,
|
||||
vertex_buffer: Buffer::new(
|
||||
|
|
@ -193,7 +194,7 @@ impl Pipeline {
|
|||
target_width: u32,
|
||||
target_height: u32,
|
||||
transformation: Transformation,
|
||||
meshes: &Vec<(Point, Arc<Mesh2D>)>,
|
||||
meshes: &[(Point, &Mesh2D)],
|
||||
bounds: Rectangle<u32>,
|
||||
) {
|
||||
// This looks a bit crazy, but we are just counting how many vertices
|
||||
|
|
@ -247,7 +248,7 @@ impl Pipeline {
|
|||
&vertex_buffer,
|
||||
0,
|
||||
&self.vertex_buffer.raw,
|
||||
last_vertex as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * last_vertex) as u64,
|
||||
(std::mem::size_of::<Vertex2D>() * mesh.vertices.len()) as u64,
|
||||
);
|
||||
|
||||
|
|
@ -255,7 +256,7 @@ impl Pipeline {
|
|||
&index_buffer,
|
||||
0,
|
||||
&self.index_buffer.raw,
|
||||
last_index as u64,
|
||||
(std::mem::size_of::<u32>() * last_index) as u64,
|
||||
(std::mem::size_of::<u32>() * mesh.indices.len()) as u64,
|
||||
);
|
||||
|
||||
|
|
@ -312,26 +313,34 @@ impl Pipeline {
|
|||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
);
|
||||
|
||||
for (i, (vertex_offset, index_offset, indices)) in
|
||||
offsets.drain(..).enumerate()
|
||||
offsets.into_iter().enumerate()
|
||||
{
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(
|
||||
0,
|
||||
&self.constants,
|
||||
&[(std::mem::size_of::<Uniforms>() * i) as u64],
|
||||
);
|
||||
render_pass
|
||||
.set_index_buffer(&self.index_buffer.raw, index_offset);
|
||||
|
||||
render_pass.set_index_buffer(
|
||||
&self.index_buffer.raw,
|
||||
index_offset * std::mem::size_of::<u32>() as u64,
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffers(
|
||||
0,
|
||||
&[(&self.vertex_buffer.raw, vertex_offset)],
|
||||
);
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
bounds.height,
|
||||
&[(
|
||||
&self.vertex_buffer.raw,
|
||||
vertex_offset * std::mem::size_of::<Vertex2D>() as u64,
|
||||
)],
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(0..indices as u32, 0, 0..1);
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@ use crate::settings;
|
|||
|
||||
#[derive(Debug)]
|
||||
pub struct Blit {
|
||||
format: wgpu::TextureFormat,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
constants: wgpu::BindGroup,
|
||||
texture_layout: wgpu::BindGroupLayout,
|
||||
|
|
@ -12,6 +13,7 @@ pub struct Blit {
|
|||
impl Blit {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
antialiasing: settings::Antialiasing,
|
||||
) -> Blit {
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor {
|
||||
|
|
@ -93,7 +95,7 @@ impl Blit {
|
|||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
|
|
@ -115,6 +117,7 @@ impl Blit {
|
|||
});
|
||||
|
||||
Blit {
|
||||
format,
|
||||
pipeline,
|
||||
constants: constant_bind_group,
|
||||
texture_layout: texture_layout,
|
||||
|
|
@ -133,6 +136,7 @@ impl Blit {
|
|||
None => {
|
||||
self.targets = Some(Targets::new(
|
||||
&device,
|
||||
self.format,
|
||||
&self.texture_layout,
|
||||
self.sample_count,
|
||||
width,
|
||||
|
|
@ -143,6 +147,7 @@ impl Blit {
|
|||
if targets.width != width || targets.height != height {
|
||||
self.targets = Some(Targets::new(
|
||||
&device,
|
||||
self.format,
|
||||
&self.texture_layout,
|
||||
self.sample_count,
|
||||
width,
|
||||
|
|
@ -204,6 +209,7 @@ struct Targets {
|
|||
impl Targets {
|
||||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
texture_layout: &wgpu::BindGroupLayout,
|
||||
sample_count: u32,
|
||||
width: u32,
|
||||
|
|
@ -221,7 +227,7 @@ impl Targets {
|
|||
mip_level_count: 1,
|
||||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
format,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
});
|
||||
|
||||
|
|
@ -231,7 +237,7 @@ impl Targets {
|
|||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
format,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@
|
|||
pub mod button;
|
||||
pub mod checkbox;
|
||||
pub mod container;
|
||||
pub mod pane_grid;
|
||||
pub mod progress_bar;
|
||||
pub mod radio;
|
||||
pub mod scrollable;
|
||||
|
|
@ -23,6 +24,8 @@ pub use checkbox::Checkbox;
|
|||
#[doc(no_inline)]
|
||||
pub use container::Container;
|
||||
#[doc(no_inline)]
|
||||
pub use pane_grid::PaneGrid;
|
||||
#[doc(no_inline)]
|
||||
pub use progress_bar::ProgressBar;
|
||||
#[doc(no_inline)]
|
||||
pub use radio::Radio;
|
||||
|
|
|
|||
|
|
@ -20,6 +20,7 @@ mod drawable;
|
|||
mod fill;
|
||||
mod frame;
|
||||
mod stroke;
|
||||
mod text;
|
||||
|
||||
pub use drawable::Drawable;
|
||||
pub use fill::Fill;
|
||||
|
|
@ -27,6 +28,7 @@ pub use frame::Frame;
|
|||
pub use layer::Layer;
|
||||
pub use path::Path;
|
||||
pub use stroke::{LineCap, LineJoin, Stroke};
|
||||
pub use text::Text;
|
||||
|
||||
/// A widget capable of drawing 2D graphics.
|
||||
///
|
||||
|
|
@ -121,9 +123,9 @@ impl<'a, Message> Widget<Message, Renderer> for Canvas<'a> {
|
|||
primitives: self
|
||||
.layers
|
||||
.iter()
|
||||
.map(|layer| Primitive::Mesh2D {
|
||||
.map(|layer| Primitive::Cached {
|
||||
origin,
|
||||
buffers: layer.draw(size),
|
||||
cache: layer.draw(size),
|
||||
})
|
||||
.collect(),
|
||||
},
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use iced_native::{Point, Size, Vector};
|
||||
use iced_native::{Point, Rectangle, Size, Vector};
|
||||
|
||||
use crate::{
|
||||
canvas::{Fill, Path, Stroke},
|
||||
triangle,
|
||||
canvas::{Fill, Path, Stroke, Text},
|
||||
triangle, Primitive,
|
||||
};
|
||||
|
||||
/// The frame of a [`Canvas`].
|
||||
|
|
@ -13,6 +13,7 @@ pub struct Frame {
|
|||
width: f32,
|
||||
height: f32,
|
||||
buffers: lyon::tessellation::VertexBuffers<triangle::Vertex2D, u32>,
|
||||
primitives: Vec<Primitive>,
|
||||
transforms: Transforms,
|
||||
}
|
||||
|
||||
|
|
@ -40,6 +41,7 @@ impl Frame {
|
|||
width,
|
||||
height,
|
||||
buffers: lyon::tessellation::VertexBuffers::new(),
|
||||
primitives: Vec::new(),
|
||||
transforms: Transforms {
|
||||
previous: Vec::new(),
|
||||
current: Transform {
|
||||
|
|
@ -154,6 +156,52 @@ impl Frame {
|
|||
let _ = result.expect("Stroke path");
|
||||
}
|
||||
|
||||
/// Draws the characters of the given [`Text`] on the [`Frame`], filling
|
||||
/// them with the given color.
|
||||
///
|
||||
/// __Warning:__ Text currently does not work well with rotations and scale
|
||||
/// transforms! The position will be correctly transformed, but the
|
||||
/// resulting glyphs will not be rotated or scaled properly.
|
||||
///
|
||||
/// Additionally, all text will be rendered on top of all the layers of
|
||||
/// a [`Canvas`]. Therefore, it is currently only meant to be used for
|
||||
/// overlays, which is the most common use case.
|
||||
///
|
||||
/// Support for vectorial text is planned, and should address all these
|
||||
/// limitations.
|
||||
///
|
||||
/// [`Text`]: struct.Text.html
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn fill_text(&mut self, text: Text) {
|
||||
use std::f32;
|
||||
|
||||
let position = if self.transforms.current.is_identity {
|
||||
text.position
|
||||
} else {
|
||||
let transformed = self.transforms.current.raw.transform_point(
|
||||
lyon::math::Point::new(text.position.x, text.position.y),
|
||||
);
|
||||
|
||||
Point::new(transformed.x, transformed.y)
|
||||
};
|
||||
|
||||
// TODO: Use vectorial text instead of primitive
|
||||
self.primitives.push(Primitive::Text {
|
||||
content: text.content,
|
||||
bounds: Rectangle {
|
||||
x: position.x,
|
||||
y: position.y,
|
||||
width: f32::INFINITY,
|
||||
height: f32::INFINITY,
|
||||
},
|
||||
color: text.color,
|
||||
size: text.size,
|
||||
font: text.font,
|
||||
horizontal_alignment: text.horizontal_alignment,
|
||||
vertical_alignment: text.vertical_alignment,
|
||||
});
|
||||
}
|
||||
|
||||
/// Stores the current transform of the [`Frame`] and executes the given
|
||||
/// drawing operations, restoring the transform afterwards.
|
||||
///
|
||||
|
|
@ -209,13 +257,20 @@ impl Frame {
|
|||
self.transforms.current.is_identity = false;
|
||||
}
|
||||
|
||||
/// Produces the geometry that has been drawn on the [`Frame`].
|
||||
/// Produces the primitive representing everything drawn on the [`Frame`].
|
||||
///
|
||||
/// [`Frame`]: struct.Frame.html
|
||||
pub fn into_mesh(self) -> triangle::Mesh2D {
|
||||
triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
pub fn into_primitive(mut self) -> Primitive {
|
||||
self.primitives.push(Primitive::Mesh2D {
|
||||
origin: Point::ORIGIN,
|
||||
buffers: triangle::Mesh2D {
|
||||
vertices: self.buffers.vertices,
|
||||
indices: self.buffers.indices,
|
||||
},
|
||||
});
|
||||
|
||||
Primitive::Group {
|
||||
primitives: self.primitives,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,23 +3,23 @@ mod cache;
|
|||
|
||||
pub use cache::Cache;
|
||||
|
||||
use crate::triangle;
|
||||
|
||||
use crate::Primitive;
|
||||
use iced_native::Size;
|
||||
|
||||
use std::sync::Arc;
|
||||
|
||||
/// A layer that can be presented at a [`Canvas`].
|
||||
///
|
||||
/// [`Canvas`]: ../struct.Canvas.html
|
||||
pub trait Layer: std::fmt::Debug {
|
||||
/// Draws the [`Layer`] in the given bounds and produces [`Mesh2D`] as a
|
||||
/// result.
|
||||
/// Draws the [`Layer`] in the given bounds and produces a [`Primitive`] as
|
||||
/// a result.
|
||||
///
|
||||
/// The [`Layer`] may choose to store the produced [`Mesh2D`] locally and
|
||||
/// The [`Layer`] may choose to store the produced [`Primitive`] locally and
|
||||
/// only recompute it when the bounds change, its contents change, or is
|
||||
/// otherwise explicitly cleared by other means.
|
||||
///
|
||||
/// [`Layer`]: trait.Layer.html
|
||||
/// [`Mesh2D`]: ../../../triangle/struct.Mesh2D.html
|
||||
fn draw(&self, bounds: Size) -> Arc<triangle::Mesh2D>;
|
||||
/// [`Primitive`]: ../../../enum.Primitive.html
|
||||
fn draw(&self, bounds: Size) -> Arc<Primitive>;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +1,10 @@
|
|||
use crate::{
|
||||
canvas::{Drawable, Frame, Layer},
|
||||
triangle,
|
||||
Primitive,
|
||||
};
|
||||
|
||||
use iced_native::Size;
|
||||
use std::cell::RefCell;
|
||||
use std::marker::PhantomData;
|
||||
use std::sync::Arc;
|
||||
use std::{cell::RefCell, marker::PhantomData, sync::Arc};
|
||||
|
||||
/// A simple cache that stores generated geometry to avoid recomputation.
|
||||
///
|
||||
|
|
@ -21,12 +19,11 @@ pub struct Cache<T: Drawable> {
|
|||
state: RefCell<State>,
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
enum State {
|
||||
Empty,
|
||||
Filled {
|
||||
mesh: Arc<triangle::Mesh2D>,
|
||||
bounds: Size,
|
||||
primitive: Arc<Primitive>,
|
||||
},
|
||||
}
|
||||
|
||||
|
|
@ -75,27 +72,40 @@ impl<'a, T> Layer for Bind<'a, T>
|
|||
where
|
||||
T: Drawable + std::fmt::Debug,
|
||||
{
|
||||
fn draw(&self, current_bounds: Size) -> Arc<triangle::Mesh2D> {
|
||||
fn draw(&self, current_bounds: Size) -> Arc<Primitive> {
|
||||
use std::ops::Deref;
|
||||
|
||||
if let State::Filled { mesh, bounds } =
|
||||
if let State::Filled { bounds, primitive } =
|
||||
self.cache.state.borrow().deref()
|
||||
{
|
||||
if *bounds == current_bounds {
|
||||
return mesh.clone();
|
||||
return primitive.clone();
|
||||
}
|
||||
}
|
||||
|
||||
let mut frame = Frame::new(current_bounds.width, current_bounds.height);
|
||||
self.input.draw(&mut frame);
|
||||
|
||||
let mesh = Arc::new(frame.into_mesh());
|
||||
let primitive = Arc::new(frame.into_primitive());
|
||||
|
||||
*self.cache.state.borrow_mut() = State::Filled {
|
||||
mesh: mesh.clone(),
|
||||
bounds: current_bounds,
|
||||
primitive: primitive.clone(),
|
||||
};
|
||||
|
||||
mesh
|
||||
primitive
|
||||
}
|
||||
}
|
||||
|
||||
impl std::fmt::Debug for State {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
State::Empty => write!(f, "Empty"),
|
||||
State::Filled { primitive, bounds } => f
|
||||
.debug_struct("Filled")
|
||||
.field("primitive", primitive)
|
||||
.field("bounds", bounds)
|
||||
.finish(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
34
wgpu/src/widget/canvas/text.rs
Normal file
34
wgpu/src/widget/canvas/text.rs
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
use iced_native::{Color, Font, HorizontalAlignment, Point, VerticalAlignment};
|
||||
|
||||
/// A bunch of text that can be drawn to a canvas
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct Text {
|
||||
/// The contents of the text
|
||||
pub content: String,
|
||||
/// The position where to begin drawing the text (top-left corner coordinates)
|
||||
pub position: Point,
|
||||
/// The color of the text
|
||||
pub color: Color,
|
||||
/// The size of the text
|
||||
pub size: f32,
|
||||
/// The font of the text
|
||||
pub font: Font,
|
||||
/// The horizontal alignment of the text
|
||||
pub horizontal_alignment: HorizontalAlignment,
|
||||
/// The vertical alignment of the text
|
||||
pub vertical_alignment: VerticalAlignment,
|
||||
}
|
||||
|
||||
impl Default for Text {
|
||||
fn default() -> Text {
|
||||
Text {
|
||||
content: String::new(),
|
||||
position: Point::ORIGIN,
|
||||
color: Color::BLACK,
|
||||
size: 16.0,
|
||||
font: Font::Default,
|
||||
horizontal_alignment: HorizontalAlignment::Left,
|
||||
vertical_alignment: VerticalAlignment::Top,
|
||||
}
|
||||
}
|
||||
}
|
||||
17
wgpu/src/widget/pane_grid.rs
Normal file
17
wgpu/src/widget/pane_grid.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
//! Let your users split regions of your application and organize layout dynamically.
|
||||
//!
|
||||
//! [](https://gfycat.com/mixedflatjellyfish)
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::pane_grid::{
|
||||
Axis, Direction, DragEvent, Focus, KeyPressEvent, Pane, ResizeEvent, Split,
|
||||
State,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
/// to completely fill the space available.
|
||||
///
|
||||
/// [](https://gfycat.com/mixedflatjellyfish)
|
||||
///
|
||||
/// This is an alias of an `iced_native` pane grid with an `iced_wgpu::Renderer`.
|
||||
pub type PaneGrid<'a, Message> = iced_native::PaneGrid<'a, Message, Renderer>;
|
||||
|
|
@ -8,6 +8,7 @@ use raw_window_handle::HasRawWindowHandle;
|
|||
pub struct Backend {
|
||||
device: wgpu::Device,
|
||||
queue: wgpu::Queue,
|
||||
format: wgpu::TextureFormat,
|
||||
}
|
||||
|
||||
impl iced_native::window::Backend for Backend {
|
||||
|
|
@ -37,7 +38,14 @@ impl iced_native::window::Backend for Backend {
|
|||
|
||||
let renderer = Renderer::new(&mut device, settings);
|
||||
|
||||
(Backend { device, queue }, renderer)
|
||||
(
|
||||
Backend {
|
||||
device,
|
||||
queue,
|
||||
format: settings.format,
|
||||
},
|
||||
renderer,
|
||||
)
|
||||
}
|
||||
|
||||
fn create_surface<W: HasRawWindowHandle>(
|
||||
|
|
@ -53,7 +61,7 @@ impl iced_native::window::Backend for Backend {
|
|||
width: u32,
|
||||
height: u32,
|
||||
) -> SwapChain {
|
||||
SwapChain::new(&self.device, surface, width, height)
|
||||
SwapChain::new(&self.device, surface, self.format, width, height)
|
||||
}
|
||||
|
||||
fn draw<T: AsRef<str>>(
|
||||
|
|
|
|||
|
|
@ -18,11 +18,12 @@ impl SwapChain {
|
|||
pub fn new(
|
||||
device: &wgpu::Device,
|
||||
surface: &wgpu::Surface,
|
||||
format: wgpu::TextureFormat,
|
||||
width: u32,
|
||||
height: u32,
|
||||
) -> SwapChain {
|
||||
SwapChain {
|
||||
raw: new_swap_chain(surface, width, height, device),
|
||||
raw: new_swap_chain(surface, format, width, height, device),
|
||||
viewport: Viewport::new(width, height),
|
||||
}
|
||||
}
|
||||
|
|
@ -38,6 +39,7 @@ impl SwapChain {
|
|||
|
||||
fn new_swap_chain(
|
||||
surface: &wgpu::Surface,
|
||||
format: wgpu::TextureFormat,
|
||||
width: u32,
|
||||
height: u32,
|
||||
device: &wgpu::Device,
|
||||
|
|
@ -46,7 +48,7 @@ fn new_swap_chain(
|
|||
&surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
format,
|
||||
width,
|
||||
height,
|
||||
present_mode: wgpu::PresentMode::Vsync,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue