Write documentation for iced_pure
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26 changed files with 558 additions and 31 deletions
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@ -1,3 +1,4 @@
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//! Use the built-in widgets or create your own.
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pub mod button;
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pub mod checkbox;
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pub mod container;
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@ -48,17 +49,28 @@ use iced_native::overlay;
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use iced_native::renderer;
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use iced_native::{Clipboard, Length, Point, Rectangle, Shell};
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/// A component that displays information and allows interaction.
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///
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/// If you want to build your own widgets, you will need to implement this
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/// trait.
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pub trait Widget<Message, Renderer> {
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/// Returns the width of the [`Widget`].
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fn width(&self) -> Length;
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/// Returns the height of the [`Widget`].
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fn height(&self) -> Length;
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/// Returns the [`layout::Node`] of the [`Widget`].
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///
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/// This [`layout::Node`] is used by the runtime to compute the [`Layout`] of the
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/// user interface.
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fn layout(
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&self,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node;
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/// Draws the [`Widget`] using the associated `Renderer`.
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fn draw(
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&self,
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state: &Tree,
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@ -69,31 +81,31 @@ pub trait Widget<Message, Renderer> {
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viewport: &Rectangle,
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);
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/// Returns the [`Tag`] of the [`Widget`].
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///
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/// [`Tag`]: tree::Tag
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fn tag(&self) -> tree::Tag {
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tree::Tag::stateless()
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}
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/// Returns the [`State`] of the [`Widget`].
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///
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/// [`State`]: tree::State
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fn state(&self) -> tree::State {
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tree::State::None
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}
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/// Returns the state [`Tree`] of the children of the [`Widget`].
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fn children(&self) -> Vec<Tree> {
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Vec::new()
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}
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/// Reconciliates the [`Widget`] with the provided [`Tree`].
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fn diff(&self, _tree: &mut Tree) {}
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fn mouse_interaction(
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&self,
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_state: &Tree,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse::Interaction::Idle
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}
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/// Processes a runtime [`Event`].
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///
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/// By default, it does nothing.
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fn on_event(
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&mut self,
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_state: &mut Tree,
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@ -107,6 +119,21 @@ pub trait Widget<Message, Renderer> {
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event::Status::Ignored
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}
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/// Returns the current [`mouse::Interaction`] of the [`Widget`].
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///
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/// By default, it returns [`mouse::Interaction::Idle`].
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fn mouse_interaction(
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&self,
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_state: &Tree,
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_layout: Layout<'_>,
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_cursor_position: Point,
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_viewport: &Rectangle,
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_renderer: &Renderer,
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) -> mouse::Interaction {
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mouse::Interaction::Idle
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}
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/// Returns the overlay of the [`Widget`], if there is any.
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fn overlay<'a>(
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&'a self,
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_state: &'a mut Tree,
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