Merge branch 'master' of https://github.com/hecrj/iced into wgpu_outdatedframe
This commit is contained in:
commit
e822f654e4
219 changed files with 6266 additions and 1761 deletions
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@ -9,7 +9,7 @@ use iced_graphics::{Primitive, Viewport};
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use iced_native::mouse;
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use iced_native::{Font, HorizontalAlignment, Size, VerticalAlignment};
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#[cfg(any(feature = "image", feature = "svg"))]
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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use crate::image;
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/// A [`wgpu`] graphics backend for [`iced`].
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@ -22,7 +22,7 @@ pub struct Backend {
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text_pipeline: text::Pipeline,
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triangle_pipeline: triangle::Pipeline,
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#[cfg(any(feature = "image", feature = "svg"))]
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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image_pipeline: image::Pipeline,
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default_text_size: u16,
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@ -31,8 +31,13 @@ pub struct Backend {
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impl Backend {
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/// Creates a new [`Backend`].
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pub fn new(device: &wgpu::Device, settings: Settings) -> Self {
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let text_pipeline =
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text::Pipeline::new(device, settings.format, settings.default_font);
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let text_pipeline = text::Pipeline::new(
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device,
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settings.format,
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settings.default_font,
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settings.text_multithreading,
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);
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let quad_pipeline = quad::Pipeline::new(device, settings.format);
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let triangle_pipeline = triangle::Pipeline::new(
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device,
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@ -40,7 +45,7 @@ impl Backend {
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settings.antialiasing,
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);
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#[cfg(any(feature = "image", feature = "svg"))]
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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let image_pipeline = image::Pipeline::new(device, settings.format);
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Self {
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@ -48,7 +53,7 @@ impl Backend {
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text_pipeline,
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triangle_pipeline,
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#[cfg(any(feature = "image", feature = "svg"))]
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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image_pipeline,
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default_text_size: settings.default_text_size,
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@ -92,7 +97,7 @@ impl Backend {
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);
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}
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#[cfg(any(feature = "image", feature = "svg"))]
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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self.image_pipeline.trim_cache();
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*mouse_interaction
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@ -142,7 +147,7 @@ impl Backend {
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);
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}
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#[cfg(any(feature = "image", feature = "svg"))]
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#[cfg(any(feature = "image_rs", feature = "svg"))]
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{
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if !layer.images.is_empty() {
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let scaled = transformation
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@ -270,7 +275,7 @@ impl backend::Text for Backend {
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}
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}
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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impl backend::Image for Backend {
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fn dimensions(&self, handle: &iced_native::image::Handle) -> (u32, u32) {
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self.image_pipeline.dimensions(handle)
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@ -1,6 +1,6 @@
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mod atlas;
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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mod raster;
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#[cfg(feature = "svg")]
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@ -16,7 +16,7 @@ use std::mem;
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use bytemuck::{Pod, Zeroable};
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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use iced_native::image;
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#[cfg(feature = "svg")]
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@ -24,7 +24,7 @@ use iced_native::svg;
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#[derive(Debug)]
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pub struct Pipeline {
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell<raster::Cache>,
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#[cfg(feature = "svg")]
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vector_cache: RefCell<vector::Cache>,
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@ -62,8 +62,9 @@ impl Pipeline {
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wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::VERTEX,
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ty: wgpu::BindingType::UniformBuffer {
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dynamic: false,
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ty: wgpu::BindingType::Buffer {
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ty: wgpu::BufferBindingType::Uniform,
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has_dynamic_offset: false,
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min_binding_size: wgpu::BufferSize::new(
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mem::size_of::<Uniforms>() as u64,
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),
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@ -73,7 +74,10 @@ impl Pipeline {
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wgpu::BindGroupLayoutEntry {
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binding: 1,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::Sampler { comparison: false },
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ty: wgpu::BindingType::Sampler {
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comparison: false,
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filtering: true,
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},
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count: None,
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},
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],
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@ -94,7 +98,11 @@ impl Pipeline {
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wgpu::BindGroupEntry {
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binding: 0,
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resource: wgpu::BindingResource::Buffer(
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uniforms_buffer.slice(..),
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wgpu::BufferBinding {
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buffer: &uniforms_buffer,
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offset: 0,
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size: None,
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},
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),
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},
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wgpu::BindGroupEntry {
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@ -110,9 +118,11 @@ impl Pipeline {
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entries: &[wgpu::BindGroupLayoutEntry {
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binding: 0,
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visibility: wgpu::ShaderStage::FRAGMENT,
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ty: wgpu::BindingType::SampledTexture {
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dimension: wgpu::TextureViewDimension::D2,
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component_type: wgpu::TextureComponentType::Float,
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ty: wgpu::BindingType::Texture {
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sample_type: wgpu::TextureSampleType::Float {
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filterable: true,
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},
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view_dimension: wgpu::TextureViewDimension::D2Array,
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multisampled: false,
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},
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count: None,
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@ -126,95 +136,76 @@ impl Pipeline {
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bind_group_layouts: &[&constant_layout, &texture_layout],
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});
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let vs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/image.vert.spv"
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));
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let fs_module = device.create_shader_module(wgpu::include_spirv!(
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"shader/image.frag.spv"
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));
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let shader =
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device.create_shader_module(&wgpu::ShaderModuleDescriptor {
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label: Some("iced_wgpu::image::shader"),
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source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
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include_str!("shader/image.wgsl"),
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)),
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flags: wgpu::ShaderFlags::all(),
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});
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let pipeline =
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device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
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label: Some("iced_wgpu::image pipeline"),
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layout: Some(&layout),
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vertex_stage: wgpu::ProgrammableStageDescriptor {
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module: &vs_module,
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entry_point: "main",
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},
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fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
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module: &fs_module,
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entry_point: "main",
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}),
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rasterization_state: Some(wgpu::RasterizationStateDescriptor {
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front_face: wgpu::FrontFace::Cw,
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cull_mode: wgpu::CullMode::None,
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..Default::default()
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}),
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primitive_topology: wgpu::PrimitiveTopology::TriangleList,
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color_states: &[wgpu::ColorStateDescriptor {
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format,
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color_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha_blend: wgpu::BlendDescriptor {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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write_mask: wgpu::ColorWrite::ALL,
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}],
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depth_stencil_state: None,
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vertex_state: wgpu::VertexStateDescriptor {
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index_format: wgpu::IndexFormat::Uint16,
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vertex_buffers: &[
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Vertex>() as u64,
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vertex: wgpu::VertexState {
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module: &shader,
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entry_point: "vs_main",
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buffers: &[
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Vertex>() as u64,
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step_mode: wgpu::InputStepMode::Vertex,
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attributes: &[wgpu::VertexAttributeDescriptor {
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attributes: &[wgpu::VertexAttribute {
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shader_location: 0,
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format: wgpu::VertexFormat::Float2,
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format: wgpu::VertexFormat::Float32x2,
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offset: 0,
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}],
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},
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wgpu::VertexBufferDescriptor {
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stride: mem::size_of::<Instance>() as u64,
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wgpu::VertexBufferLayout {
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array_stride: mem::size_of::<Instance>() as u64,
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step_mode: wgpu::InputStepMode::Instance,
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attributes: &[
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wgpu::VertexAttributeDescriptor {
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shader_location: 1,
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format: wgpu::VertexFormat::Float2,
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offset: 0,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 2,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 2,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 3,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 4,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 4,
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format: wgpu::VertexFormat::Float2,
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offset: 4 * 6,
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},
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wgpu::VertexAttributeDescriptor {
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shader_location: 5,
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format: wgpu::VertexFormat::Uint,
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offset: 4 * 8,
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},
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],
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attributes: &wgpu::vertex_attr_array!(
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1 => Float32x2,
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2 => Float32x2,
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3 => Float32x2,
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4 => Float32x2,
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5 => Sint32,
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),
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},
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],
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},
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sample_count: 1,
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sample_mask: !0,
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alpha_to_coverage_enabled: false,
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fragment: Some(wgpu::FragmentState {
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module: &shader,
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entry_point: "fs_main",
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targets: &[wgpu::ColorTargetState {
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format,
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blend: Some(wgpu::BlendState {
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color: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::SrcAlpha,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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alpha: wgpu::BlendComponent {
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src_factor: wgpu::BlendFactor::One,
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dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
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operation: wgpu::BlendOperation::Add,
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},
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}),
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write_mask: wgpu::ColorWrite::ALL,
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}],
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}),
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primitive: wgpu::PrimitiveState {
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topology: wgpu::PrimitiveTopology::TriangleList,
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front_face: wgpu::FrontFace::Cw,
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..Default::default()
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},
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depth_stencil: None,
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multisample: wgpu::MultisampleState {
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count: 1,
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mask: !0,
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alpha_to_coverage_enabled: false,
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},
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});
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let vertices =
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@ -252,7 +243,7 @@ impl Pipeline {
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});
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Pipeline {
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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raster_cache: RefCell::new(raster::Cache::new()),
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#[cfg(feature = "svg")]
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@ -271,7 +262,7 @@ impl Pipeline {
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}
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}
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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pub fn dimensions(&self, handle: &image::Handle) -> (u32, u32) {
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let mut cache = self.raster_cache.borrow_mut();
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let memory = cache.load(&handle);
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@ -300,7 +291,7 @@ impl Pipeline {
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) {
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let instances: &mut Vec<Instance> = &mut Vec::new();
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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let mut raster_cache = self.raster_cache.borrow_mut();
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#[cfg(feature = "svg")]
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@ -308,7 +299,7 @@ impl Pipeline {
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for image in images {
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match &image {
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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layer::Image::Raster { handle, bounds } => {
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if let Some(atlas_entry) = raster_cache.upload(
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handle,
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@ -324,7 +315,7 @@ impl Pipeline {
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);
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}
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}
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#[cfg(not(feature = "image"))]
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#[cfg(not(feature = "image_rs"))]
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layer::Image::Raster { .. } => {}
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#[cfg(feature = "svg")]
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@ -415,23 +406,25 @@ impl Pipeline {
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let mut render_pass =
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encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
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color_attachments: &[
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wgpu::RenderPassColorAttachmentDescriptor {
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attachment: target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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},
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label: Some("iced_wgpu::image render pass"),
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color_attachments: &[wgpu::RenderPassColorAttachment {
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view: target,
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resolve_target: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Load,
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store: true,
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},
|
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],
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}],
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depth_stencil_attachment: None,
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});
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render_pass.set_pipeline(&self.pipeline);
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render_pass.set_bind_group(0, &self.constants, &[]);
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render_pass.set_bind_group(1, &self.texture, &[]);
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render_pass.set_index_buffer(self.indices.slice(..));
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render_pass.set_index_buffer(
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self.indices.slice(..),
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wgpu::IndexFormat::Uint16,
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);
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render_pass.set_vertex_buffer(0, self.vertices.slice(..));
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render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
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|
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|
|
@ -453,7 +446,7 @@ impl Pipeline {
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|||
}
|
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|
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pub fn trim_cache(&mut self) {
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#[cfg(feature = "image")]
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#[cfg(feature = "image_rs")]
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self.raster_cache.borrow_mut().trim(&mut self.texture_atlas);
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|
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#[cfg(feature = "svg")]
|
||||
|
|
|
|||
|
|
@ -4,6 +4,8 @@ mod allocation;
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|||
mod allocator;
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||||
mod layer;
|
||||
|
||||
use std::num::NonZeroU32;
|
||||
|
||||
pub use allocation::Allocation;
|
||||
pub use entry::Entry;
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||||
pub use layer::Layer;
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||||
|
|
@ -24,7 +26,7 @@ impl Atlas {
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|||
let extent = wgpu::Extent3d {
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width: SIZE,
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height: SIZE,
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depth: 1,
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||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let texture = device.create_texture(&wgpu::TextureDescriptor {
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|
|
@ -294,19 +296,19 @@ impl Atlas {
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|||
let extent = wgpu::Extent3d {
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width,
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height,
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||||
depth: 1,
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||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
encoder.copy_buffer_to_texture(
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wgpu::BufferCopyView {
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wgpu::ImageCopyBuffer {
|
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buffer,
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layout: wgpu::TextureDataLayout {
|
||||
layout: wgpu::ImageDataLayout {
|
||||
offset: offset as u64,
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||||
bytes_per_row: 4 * image_width + padding,
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||||
rows_per_image: image_height,
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||||
bytes_per_row: NonZeroU32::new(4 * image_width + padding),
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||||
rows_per_image: NonZeroU32::new(image_height),
|
||||
},
|
||||
},
|
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wgpu::TextureCopyView {
|
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wgpu::ImageCopyTexture {
|
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texture: &self.texture,
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mip_level: 0,
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origin: wgpu::Origin3d {
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||||
|
|
@ -334,7 +336,7 @@ impl Atlas {
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size: wgpu::Extent3d {
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||||
width: SIZE,
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||||
height: SIZE,
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||||
depth: self.layers.len() as u32,
|
||||
depth_or_array_layers: self.layers.len() as u32,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
|
|
@ -355,7 +357,7 @@ impl Atlas {
|
|||
}
|
||||
|
||||
encoder.copy_texture_to_texture(
|
||||
wgpu::TextureCopyView {
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &self.texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
|
|
@ -364,7 +366,7 @@ impl Atlas {
|
|||
z: i as u32,
|
||||
},
|
||||
},
|
||||
wgpu::TextureCopyView {
|
||||
wgpu::ImageCopyTexture {
|
||||
texture: &new_texture,
|
||||
mip_level: 0,
|
||||
origin: wgpu::Origin3d {
|
||||
|
|
@ -376,7 +378,7 @@ impl Atlas {
|
|||
wgpu::Extent3d {
|
||||
width: SIZE,
|
||||
height: SIZE,
|
||||
depth: 1,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ pub enum Entry {
|
|||
}
|
||||
|
||||
impl Entry {
|
||||
#[cfg(feature = "image")]
|
||||
#[cfg(feature = "image_rs")]
|
||||
pub fn size(&self) -> (u32, u32) {
|
||||
match self {
|
||||
Entry::Contiguous(allocation) => allocation.size(),
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@ use std::collections::{HashMap, HashSet};
|
|||
|
||||
#[derive(Debug)]
|
||||
pub enum Memory {
|
||||
Host(::image::ImageBuffer<::image::Bgra<u8>, Vec<u8>>),
|
||||
Host(::image_rs::ImageBuffer<::image_rs::Bgra<u8>, Vec<u8>>),
|
||||
Device(atlas::Entry),
|
||||
NotFound,
|
||||
Invalid,
|
||||
|
|
@ -42,14 +42,14 @@ impl Cache {
|
|||
|
||||
let memory = match handle.data() {
|
||||
image::Data::Path(path) => {
|
||||
if let Ok(image) = ::image::open(path) {
|
||||
if let Ok(image) = ::image_rs::open(path) {
|
||||
Memory::Host(image.to_bgra8())
|
||||
} else {
|
||||
Memory::NotFound
|
||||
}
|
||||
}
|
||||
image::Data::Bytes(bytes) => {
|
||||
if let Ok(image) = ::image::load_from_memory(&bytes) {
|
||||
if let Ok(image) = ::image_rs::load_from_memory(&bytes) {
|
||||
Memory::Host(image.to_bgra8())
|
||||
} else {
|
||||
Memory::Invalid
|
||||
|
|
@ -60,7 +60,7 @@ impl Cache {
|
|||
height,
|
||||
pixels,
|
||||
} => {
|
||||
if let Some(image) = ::image::ImageBuffer::from_vec(
|
||||
if let Some(image) = ::image_rs::ImageBuffer::from_vec(
|
||||
*width,
|
||||
*height,
|
||||
pixels.to_vec(),
|
||||
|
|
|
|||
|
|
@ -1,9 +1,10 @@
|
|||
use crate::image::atlas::{self, Atlas};
|
||||
use iced_native::svg;
|
||||
use std::collections::{HashMap, HashSet};
|
||||
|
||||
use crate::image::atlas::{self, Atlas};
|
||||
|
||||
pub enum Svg {
|
||||
Loaded(resvg::usvg::Tree),
|
||||
Loaded(usvg::Tree),
|
||||
NotFound,
|
||||
}
|
||||
|
||||
|
|
@ -43,17 +44,15 @@ impl Cache {
|
|||
return self.svgs.get(&handle.id()).unwrap();
|
||||
}
|
||||
|
||||
let opt = resvg::Options::default();
|
||||
|
||||
let svg = match handle.data() {
|
||||
svg::Data::Path(path) => {
|
||||
match resvg::usvg::Tree::from_file(path, &opt.usvg) {
|
||||
match usvg::Tree::from_file(path, &Default::default()) {
|
||||
Ok(tree) => Svg::Loaded(tree),
|
||||
Err(_) => Svg::NotFound,
|
||||
}
|
||||
}
|
||||
svg::Data::Bytes(bytes) => {
|
||||
match resvg::usvg::Tree::from_data(&bytes, &opt.usvg) {
|
||||
match usvg::Tree::from_data(&bytes, &Default::default()) {
|
||||
Ok(tree) => Svg::Loaded(tree),
|
||||
Err(_) => Svg::NotFound,
|
||||
}
|
||||
|
|
@ -76,8 +75,8 @@ impl Cache {
|
|||
let id = handle.id();
|
||||
|
||||
let (width, height) = (
|
||||
(scale * width).round() as u32,
|
||||
(scale * height).round() as u32,
|
||||
(scale * width).ceil() as u32,
|
||||
(scale * height).ceil() as u32,
|
||||
);
|
||||
|
||||
// TODO: Optimize!
|
||||
|
|
@ -101,26 +100,29 @@ impl Cache {
|
|||
// We currently rerasterize the SVG when its size changes. This is slow
|
||||
// as heck. A GPU rasterizer like `pathfinder` may perform better.
|
||||
// It would be cool to be able to smooth resize the `svg` example.
|
||||
let screen_size =
|
||||
resvg::ScreenSize::new(width, height).unwrap();
|
||||
|
||||
let mut canvas =
|
||||
resvg::raqote::DrawTarget::new(width as i32, height as i32);
|
||||
|
||||
resvg::backend_raqote::render_to_canvas(
|
||||
let img = resvg::render(
|
||||
tree,
|
||||
&resvg::Options::default(),
|
||||
screen_size,
|
||||
&mut canvas,
|
||||
);
|
||||
if width > height {
|
||||
usvg::FitTo::Width(width)
|
||||
} else {
|
||||
usvg::FitTo::Height(height)
|
||||
},
|
||||
None,
|
||||
)?;
|
||||
let width = img.width();
|
||||
let height = img.height();
|
||||
|
||||
let mut rgba = img.take();
|
||||
rgba.chunks_exact_mut(4).for_each(|rgba| rgba.swap(0, 2));
|
||||
|
||||
let allocation = texture_atlas.upload(
|
||||
width,
|
||||
height,
|
||||
bytemuck::cast_slice(canvas.get_data()),
|
||||
bytemuck::cast_slice(rgba.as_slice()),
|
||||
device,
|
||||
encoder,
|
||||
)?;
|
||||
log::debug!("allocating {} {}x{}", id, width, height);
|
||||
|
||||
let _ = self.svg_hits.insert(id);
|
||||
let _ = self.rasterized_hits.insert((id, width, height));
|
||||
|
|
|
|||
|
|
@ -49,7 +49,7 @@ pub use widget::*;
|
|||
|
||||
pub(crate) use iced_graphics::Transformation;
|
||||
|
||||
#[cfg(any(feature = "image", feature = "svg"))]
|
||||
#[cfg(any(feature = "image_rs", feature = "svg"))]
|
||||
mod image;
|
||||
|
||||
/// A [`wgpu`] graphics renderer for [`iced`].
|
||||
|
|
|
|||
178
wgpu/src/quad.rs
178
wgpu/src/quad.rs
|
|
@ -24,10 +24,11 @@ impl Pipeline {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: false,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
mem::size_of::<Uniforms>() as wgpu::BufferAddress,
|
||||
),
|
||||
},
|
||||
count: None,
|
||||
|
|
@ -36,7 +37,7 @@ impl Pipeline {
|
|||
|
||||
let constants_buffer = device.create_buffer(&wgpu::BufferDescriptor {
|
||||
label: Some("iced_wgpu::quad uniforms buffer"),
|
||||
size: mem::size_of::<Uniforms>() as u64,
|
||||
size: mem::size_of::<Uniforms>() as wgpu::BufferAddress,
|
||||
usage: wgpu::BufferUsage::UNIFORM | wgpu::BufferUsage::COPY_DST,
|
||||
mapped_at_creation: false,
|
||||
});
|
||||
|
|
@ -46,9 +47,7 @@ impl Pipeline {
|
|||
layout: &constant_layout,
|
||||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer.slice(..),
|
||||
),
|
||||
resource: constants_buffer.as_entire_binding(),
|
||||
}],
|
||||
});
|
||||
|
||||
|
|
@ -59,98 +58,77 @@ impl Pipeline {
|
|||
bind_group_layouts: &[&constant_layout],
|
||||
});
|
||||
|
||||
let vs_module = device
|
||||
.create_shader_module(wgpu::include_spirv!("shader/quad.vert.spv"));
|
||||
|
||||
let fs_module = device
|
||||
.create_shader_module(wgpu::include_spirv!("shader/quad.frag.spv"));
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::quad::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/quad.wgsl"),
|
||||
)),
|
||||
flags: wgpu::ShaderFlags::all(),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::quad pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex>() as u64,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[wgpu::VertexAttributeDescriptor {
|
||||
attributes: &[wgpu::VertexAttribute {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
format: wgpu::VertexFormat::Float32x2,
|
||||
offset: 0,
|
||||
}],
|
||||
},
|
||||
wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<layer::Quad>() as u64,
|
||||
wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<layer::Quad>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Instance,
|
||||
attributes: &[
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 2,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 3,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 4,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * (2 + 2 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 5,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4),
|
||||
},
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 6,
|
||||
format: wgpu::VertexFormat::Float,
|
||||
offset: 4 * (2 + 2 + 4 + 4 + 1),
|
||||
},
|
||||
],
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
1 => Float32x2,
|
||||
2 => Float32x2,
|
||||
3 => Float32x4,
|
||||
4 => Float32x4,
|
||||
5 => Float32,
|
||||
6 => Float32,
|
||||
),
|
||||
},
|
||||
],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
let vertices =
|
||||
|
|
@ -232,30 +210,33 @@ impl Pipeline {
|
|||
{
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
label: Some("iced_wgpu::quad render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
],
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
render_pass.set_pipeline(&self.pipeline);
|
||||
render_pass.set_bind_group(0, &self.constants, &[]);
|
||||
render_pass.set_index_buffer(self.indices.slice(..));
|
||||
render_pass.set_index_buffer(
|
||||
self.indices.slice(..),
|
||||
wgpu::IndexFormat::Uint16,
|
||||
);
|
||||
render_pass.set_vertex_buffer(0, self.vertices.slice(..));
|
||||
render_pass.set_vertex_buffer(1, self.instances.slice(..));
|
||||
|
||||
render_pass.set_scissor_rect(
|
||||
bounds.x,
|
||||
bounds.y,
|
||||
bounds.width,
|
||||
// TODO: Address anti-aliasing adjustments properly
|
||||
bounds.height + 1,
|
||||
bounds.height,
|
||||
);
|
||||
|
||||
render_pass.draw_indexed(
|
||||
|
|
@ -300,6 +281,9 @@ const MAX_INSTANCES: usize = 100_000;
|
|||
struct Uniforms {
|
||||
transform: [f32; 16],
|
||||
scale: f32,
|
||||
// Uniforms must be aligned to their largest member,
|
||||
// this uses a mat4x4<f32> which aligns to 16, so align to that
|
||||
_padding: [f32; 3],
|
||||
}
|
||||
|
||||
impl Uniforms {
|
||||
|
|
@ -307,6 +291,7 @@ impl Uniforms {
|
|||
Self {
|
||||
transform: *transformation.as_ref(),
|
||||
scale,
|
||||
_padding: [0.0; 3],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -316,6 +301,7 @@ impl Default for Uniforms {
|
|||
Self {
|
||||
transform: *Transformation::identity().as_ref(),
|
||||
scale: 1.0,
|
||||
_padding: [0.0; 3],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -16,6 +16,9 @@ pub struct Settings {
|
|||
/// [`Backend`]: crate::Backend
|
||||
pub present_mode: wgpu::PresentMode,
|
||||
|
||||
/// The internal graphics backend to use.
|
||||
pub internal_backend: wgpu::BackendBit,
|
||||
|
||||
/// The bytes of the font that will be used by default.
|
||||
///
|
||||
/// If `None` is provided, a default system font will be chosen.
|
||||
|
|
@ -26,18 +29,67 @@ pub struct Settings {
|
|||
/// By default, it will be set to 20.
|
||||
pub default_text_size: u16,
|
||||
|
||||
/// If enabled, spread text workload in multiple threads when multiple cores
|
||||
/// are available.
|
||||
///
|
||||
/// By default, it is disabled.
|
||||
pub text_multithreading: bool,
|
||||
|
||||
/// The antialiasing strategy that will be used for triangle primitives.
|
||||
///
|
||||
/// By default, it is `None`.
|
||||
pub antialiasing: Option<Antialiasing>,
|
||||
}
|
||||
|
||||
impl Settings {
|
||||
/// Creates new [`Settings`] using environment configuration.
|
||||
///
|
||||
/// Specifically:
|
||||
///
|
||||
/// - The `internal_backend` can be configured using the `WGPU_BACKEND`
|
||||
/// environment variable. If the variable is not set, the primary backend
|
||||
/// will be used. The following values are allowed:
|
||||
/// - `vulkan`
|
||||
/// - `metal`
|
||||
/// - `dx12`
|
||||
/// - `dx11`
|
||||
/// - `gl`
|
||||
/// - `webgpu`
|
||||
/// - `primary`
|
||||
pub fn from_env() -> Self {
|
||||
Settings {
|
||||
internal_backend: backend_from_env()
|
||||
.unwrap_or(wgpu::BackendBit::PRIMARY),
|
||||
..Self::default()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for Settings {
|
||||
fn default() -> Settings {
|
||||
Settings {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
present_mode: wgpu::PresentMode::Mailbox,
|
||||
internal_backend: wgpu::BackendBit::PRIMARY,
|
||||
default_font: None,
|
||||
default_text_size: 20,
|
||||
text_multithreading: false,
|
||||
antialiasing: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn backend_from_env() -> Option<wgpu::BackendBit> {
|
||||
std::env::var("WGPU_BACKEND").ok().map(|backend| {
|
||||
match backend.to_lowercase().as_str() {
|
||||
"vulkan" => wgpu::BackendBit::VULKAN,
|
||||
"metal" => wgpu::BackendBit::METAL,
|
||||
"dx12" => wgpu::BackendBit::DX12,
|
||||
"dx11" => wgpu::BackendBit::DX11,
|
||||
"gl" => wgpu::BackendBit::GL,
|
||||
"webgpu" => wgpu::BackendBit::BROWSER_WEBGPU,
|
||||
"primary" => wgpu::BackendBit::PRIMARY,
|
||||
other => panic!("Unknown backend: {}", other),
|
||||
}
|
||||
})
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,12 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Uv;
|
||||
|
||||
layout(set = 0, binding = 0) uniform sampler u_Sampler;
|
||||
layout(set = 1, binding = 0) uniform texture2D u_Texture;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = texture(sampler2D(u_Texture, u_Sampler), v_Uv);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,26 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) out vec2 o_Uv;
|
||||
|
||||
const vec2 positions[6] = vec2[6](
|
||||
vec2(-1.0, 1.0),
|
||||
vec2(-1.0, -1.0),
|
||||
vec2(1.0, -1.0),
|
||||
vec2(-1.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(1.0, -1.0)
|
||||
);
|
||||
|
||||
const vec2 uvs[6] = vec2[6](
|
||||
vec2(0.0, 0.0),
|
||||
vec2(0.0, 1.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(0.0, 0.0),
|
||||
vec2(1.0, 0.0),
|
||||
vec2(1.0, 1.0)
|
||||
);
|
||||
|
||||
void main() {
|
||||
o_Uv = uvs[gl_VertexIndex];
|
||||
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
|
||||
}
|
||||
Binary file not shown.
43
wgpu/src/shader/blit.wgsl
Normal file
43
wgpu/src/shader/blit.wgsl
Normal file
|
|
@ -0,0 +1,43 @@
|
|||
var positions: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
|
||||
vec2<f32>(-1.0, 1.0),
|
||||
vec2<f32>(-1.0, -1.0),
|
||||
vec2<f32>(1.0, -1.0),
|
||||
vec2<f32>(-1.0, 1.0),
|
||||
vec2<f32>(1.0, 1.0),
|
||||
vec2<f32>(1.0, -1.0)
|
||||
);
|
||||
|
||||
var uvs: array<vec2<f32>, 6> = array<vec2<f32>, 6>(
|
||||
vec2<f32>(0.0, 0.0),
|
||||
vec2<f32>(0.0, 1.0),
|
||||
vec2<f32>(1.0, 1.0),
|
||||
vec2<f32>(0.0, 0.0),
|
||||
vec2<f32>(1.0, 0.0),
|
||||
vec2<f32>(1.0, 1.0)
|
||||
);
|
||||
|
||||
[[group(0), binding(0)]] var u_sampler: sampler;
|
||||
[[group(1), binding(0)]] var u_texture: texture_2d<f32>;
|
||||
|
||||
struct VertexInput {
|
||||
[[builtin(vertex_index)]] vertex_index: u32;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] uv: vec2<f32>;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
out.uv = uvs[input.vertex_index];
|
||||
out.position = vec4<f32>(positions[input.vertex_index], 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
return textureSample(u_texture, u_sampler, input.uv);
|
||||
}
|
||||
|
|
@ -1,12 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec3 v_Uv;
|
||||
|
||||
layout(set = 0, binding = 1) uniform sampler u_Sampler;
|
||||
layout(set = 1, binding = 0) uniform texture2DArray u_Texture;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = texture(sampler2DArray(u_Texture, u_Sampler), v_Uv);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,27 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Pos;
|
||||
layout(location = 1) in vec2 i_Pos;
|
||||
layout(location = 2) in vec2 i_Scale;
|
||||
layout(location = 3) in vec2 i_Atlas_Pos;
|
||||
layout(location = 4) in vec2 i_Atlas_Scale;
|
||||
layout(location = 5) in uint i_Layer;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec3 o_Uv;
|
||||
|
||||
void main() {
|
||||
o_Uv = vec3(v_Pos * i_Atlas_Scale + i_Atlas_Pos, i_Layer);
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(i_Scale.x, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, i_Scale.y, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(i_Pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
|
||||
}
|
||||
Binary file not shown.
47
wgpu/src/shader/image.wgsl
Normal file
47
wgpu/src/shader/image.wgsl
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
[[block]]
|
||||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
[[group(0), binding(1)]] var u_sampler: sampler;
|
||||
[[group(1), binding(0)]] var u_texture: texture_2d_array<f32>;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] v_pos: vec2<f32>;
|
||||
[[location(1)]] pos: vec2<f32>;
|
||||
[[location(2)]] scale: vec2<f32>;
|
||||
[[location(3)]] atlas_pos: vec2<f32>;
|
||||
[[location(4)]] atlas_scale: vec2<f32>;
|
||||
[[location(5)]] layer: i32;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] uv: vec2<f32>;
|
||||
[[location(1)]] layer: f32; // this should be an i32, but naga currently reads that as requiring interpolation.
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
out.uv = vec2<f32>(input.v_pos * input.atlas_scale + input.atlas_pos);
|
||||
out.layer = f32(input.layer);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(input.scale.x, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, input.scale.y, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(input.pos, 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
return textureSample(u_texture, u_sampler, input.uv, i32(input.layer));
|
||||
}
|
||||
|
|
@ -1,66 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec4 v_Color;
|
||||
layout(location = 1) in vec4 v_BorderColor;
|
||||
layout(location = 2) in vec2 v_Pos;
|
||||
layout(location = 3) in vec2 v_Scale;
|
||||
layout(location = 4) in float v_BorderRadius;
|
||||
layout(location = 5) in float v_BorderWidth;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
float distance(in vec2 frag_coord, in vec2 position, in vec2 size, float radius)
|
||||
{
|
||||
// TODO: Try SDF approach: https://www.shadertoy.com/view/wd3XRN
|
||||
vec2 inner_size = size - vec2(radius, radius) * 2.0;
|
||||
vec2 top_left = position + vec2(radius, radius);
|
||||
vec2 bottom_right = top_left + inner_size;
|
||||
|
||||
vec2 top_left_distance = top_left - frag_coord;
|
||||
vec2 bottom_right_distance = frag_coord - bottom_right;
|
||||
|
||||
vec2 distance = vec2(
|
||||
max(max(top_left_distance.x, bottom_right_distance.x), 0),
|
||||
max(max(top_left_distance.y, bottom_right_distance.y), 0)
|
||||
);
|
||||
|
||||
return sqrt(distance.x * distance.x + distance.y * distance.y);
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec4 mixed_color;
|
||||
|
||||
// TODO: Remove branching (?)
|
||||
if(v_BorderWidth > 0) {
|
||||
float internal_border = max(v_BorderRadius - v_BorderWidth, 0);
|
||||
|
||||
float internal_distance = distance(
|
||||
gl_FragCoord.xy,
|
||||
v_Pos + vec2(v_BorderWidth),
|
||||
v_Scale - vec2(v_BorderWidth * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
float border_mix = smoothstep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(v_Color, v_BorderColor, border_mix);
|
||||
} else {
|
||||
mixed_color = v_Color;
|
||||
}
|
||||
|
||||
float d = distance(
|
||||
gl_FragCoord.xy,
|
||||
v_Pos,
|
||||
v_Scale,
|
||||
v_BorderRadius
|
||||
);
|
||||
|
||||
float radius_alpha =
|
||||
1.0 - smoothstep(max(v_BorderRadius - 0.5, 0), v_BorderRadius + 0.5, d);
|
||||
|
||||
o_Color = vec4(mixed_color.xyz, mixed_color.w * radius_alpha);
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,47 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 v_Pos;
|
||||
layout(location = 1) in vec2 i_Pos;
|
||||
layout(location = 2) in vec2 i_Scale;
|
||||
layout(location = 3) in vec4 i_Color;
|
||||
layout(location = 4) in vec4 i_BorderColor;
|
||||
layout(location = 5) in float i_BorderRadius;
|
||||
layout(location = 6) in float i_BorderWidth;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
float u_Scale;
|
||||
};
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
layout(location = 1) out vec4 o_BorderColor;
|
||||
layout(location = 2) out vec2 o_Pos;
|
||||
layout(location = 3) out vec2 o_Scale;
|
||||
layout(location = 4) out float o_BorderRadius;
|
||||
layout(location = 5) out float o_BorderWidth;
|
||||
|
||||
void main() {
|
||||
vec2 p_Pos = i_Pos * u_Scale;
|
||||
vec2 p_Scale = i_Scale * u_Scale;
|
||||
|
||||
float i_BorderRadius = min(
|
||||
i_BorderRadius,
|
||||
min(i_Scale.x, i_Scale.y) / 2.0
|
||||
);
|
||||
|
||||
mat4 i_Transform = mat4(
|
||||
vec4(p_Scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4(0.0, p_Scale.y + 1.0, 0.0, 0.0),
|
||||
vec4(0.0, 0.0, 1.0, 0.0),
|
||||
vec4(p_Pos - vec2(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
o_Color = i_Color;
|
||||
o_BorderColor = i_BorderColor;
|
||||
o_Pos = p_Pos;
|
||||
o_Scale = p_Scale;
|
||||
o_BorderRadius = i_BorderRadius * u_Scale;
|
||||
o_BorderWidth = i_BorderWidth * u_Scale;
|
||||
|
||||
gl_Position = u_Transform * i_Transform * vec4(v_Pos, 0.0, 1.0);
|
||||
}
|
||||
Binary file not shown.
122
wgpu/src/shader/quad.wgsl
Normal file
122
wgpu/src/shader/quad.wgsl
Normal file
|
|
@ -0,0 +1,122 @@
|
|||
[[block]]
|
||||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
scale: f32;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] v_pos: vec2<f32>;
|
||||
[[location(1)]] pos: vec2<f32>;
|
||||
[[location(2)]] scale: vec2<f32>;
|
||||
[[location(3)]] color: vec4<f32>;
|
||||
[[location(4)]] border_color: vec4<f32>;
|
||||
[[location(5)]] border_radius: f32;
|
||||
[[location(6)]] border_width: f32;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] color: vec4<f32>;
|
||||
[[location(1)]] border_color: vec4<f32>;
|
||||
[[location(2)]] pos: vec2<f32>;
|
||||
[[location(3)]] scale: vec2<f32>;
|
||||
[[location(4)]] border_radius: f32;
|
||||
[[location(5)]] border_width: f32;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
var pos: vec2<f32> = input.pos * globals.scale;
|
||||
var scale: vec2<f32> = input.scale * globals.scale;
|
||||
|
||||
var border_radius: f32 = min(
|
||||
input.border_radius,
|
||||
min(input.scale.x, input.scale.y) / 2.0
|
||||
);
|
||||
|
||||
var transform: mat4x4<f32> = mat4x4<f32>(
|
||||
vec4<f32>(scale.x + 1.0, 0.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, scale.y + 1.0, 0.0, 0.0),
|
||||
vec4<f32>(0.0, 0.0, 1.0, 0.0),
|
||||
vec4<f32>(pos - vec2<f32>(0.5, 0.5), 0.0, 1.0)
|
||||
);
|
||||
|
||||
out.color = input.color;
|
||||
out.border_color = input.border_color;
|
||||
out.pos = pos;
|
||||
out.scale = scale;
|
||||
out.border_radius = border_radius * globals.scale;
|
||||
out.border_width = input.border_width * globals.scale;
|
||||
out.position = globals.transform * transform * vec4<f32>(input.v_pos, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
fn distance_alg(
|
||||
frag_coord: vec2<f32>,
|
||||
position: vec2<f32>,
|
||||
size: vec2<f32>,
|
||||
radius: f32
|
||||
) -> f32 {
|
||||
var inner_size: vec2<f32> = size - vec2<f32>(radius, radius) * 2.0;
|
||||
var top_left: vec2<f32> = position + vec2<f32>(radius, radius);
|
||||
var bottom_right: vec2<f32> = top_left + inner_size;
|
||||
|
||||
var top_left_distance: vec2<f32> = top_left - frag_coord;
|
||||
var bottom_right_distance: vec2<f32> = frag_coord - bottom_right;
|
||||
|
||||
var dist: vec2<f32> = vec2<f32>(
|
||||
max(max(top_left_distance.x, bottom_right_distance.x), 0.0),
|
||||
max(max(top_left_distance.y, bottom_right_distance.y), 0.0)
|
||||
);
|
||||
|
||||
return sqrt(dist.x * dist.x + dist.y * dist.y);
|
||||
}
|
||||
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(
|
||||
input: VertexOutput
|
||||
) -> [[location(0)]] vec4<f32> {
|
||||
var mixed_color: vec4<f32> = input.color;
|
||||
|
||||
if (input.border_width > 0.0) {
|
||||
var internal_border: f32 = max(
|
||||
input.border_radius - input.border_width,
|
||||
0.0
|
||||
);
|
||||
|
||||
var internal_distance: f32 = distance_alg(
|
||||
vec2<f32>(input.position.x, input.position.y),
|
||||
input.pos + vec2<f32>(input.border_width, input.border_width),
|
||||
input.scale - vec2<f32>(input.border_width * 2.0, input.border_width * 2.0),
|
||||
internal_border
|
||||
);
|
||||
|
||||
var border_mix: f32 = smoothStep(
|
||||
max(internal_border - 0.5, 0.0),
|
||||
internal_border + 0.5,
|
||||
internal_distance
|
||||
);
|
||||
|
||||
mixed_color = mix(input.color, input.border_color, vec4<f32>(border_mix, border_mix, border_mix, border_mix));
|
||||
}
|
||||
|
||||
var dist: f32 = distance_alg(
|
||||
vec2<f32>(input.position.x, input.position.y),
|
||||
input.pos,
|
||||
input.scale,
|
||||
input.border_radius
|
||||
);
|
||||
|
||||
var radius_alpha: f32 = 1.0 - smoothStep(
|
||||
max(input.border_radius - 0.5, 0.0),
|
||||
input.border_radius + 0.5,
|
||||
dist);
|
||||
|
||||
return vec4<f32>(mixed_color.x, mixed_color.y, mixed_color.z, mixed_color.w * radius_alpha);
|
||||
}
|
||||
|
|
@ -1,8 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec4 i_Color;
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
void main() {
|
||||
o_Color = i_Color;
|
||||
}
|
||||
Binary file not shown.
|
|
@ -1,15 +0,0 @@
|
|||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 i_Position;
|
||||
layout(location = 1) in vec4 i_Color;
|
||||
|
||||
layout(location = 0) out vec4 o_Color;
|
||||
|
||||
layout (set = 0, binding = 0) uniform Globals {
|
||||
mat4 u_Transform;
|
||||
};
|
||||
|
||||
void main() {
|
||||
gl_Position = u_Transform * vec4(i_Position, 0.0, 1.0);
|
||||
o_Color = i_Color;
|
||||
}
|
||||
Binary file not shown.
31
wgpu/src/shader/triangle.wgsl
Normal file
31
wgpu/src/shader/triangle.wgsl
Normal file
|
|
@ -0,0 +1,31 @@
|
|||
[[block]]
|
||||
struct Globals {
|
||||
transform: mat4x4<f32>;
|
||||
};
|
||||
|
||||
[[group(0), binding(0)]] var<uniform> globals: Globals;
|
||||
|
||||
struct VertexInput {
|
||||
[[location(0)]] position: vec2<f32>;
|
||||
[[location(1)]] color: vec4<f32>;
|
||||
};
|
||||
|
||||
struct VertexOutput {
|
||||
[[builtin(position)]] position: vec4<f32>;
|
||||
[[location(0)]] color: vec4<f32>;
|
||||
};
|
||||
|
||||
[[stage(vertex)]]
|
||||
fn vs_main(input: VertexInput) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
|
||||
out.color = input.color;
|
||||
out.position = globals.transform * vec4<f32>(input.position, 0.0, 1.0);
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
[[stage(fragment)]]
|
||||
fn fs_main(input: VertexOutput) -> [[location(0)]] vec4<f32> {
|
||||
return input.color;
|
||||
}
|
||||
|
|
@ -15,10 +15,12 @@ impl Pipeline {
|
|||
device: &wgpu::Device,
|
||||
format: wgpu::TextureFormat,
|
||||
default_font: Option<&[u8]>,
|
||||
multithreading: bool,
|
||||
) -> Self {
|
||||
let default_font = default_font.map(|slice| slice.to_vec());
|
||||
|
||||
// TODO: Font customization
|
||||
#[cfg(not(target_os = "ios"))]
|
||||
#[cfg(feature = "default_system_font")]
|
||||
let default_font = {
|
||||
default_font.or_else(|| {
|
||||
|
|
@ -45,7 +47,7 @@ impl Pipeline {
|
|||
let draw_brush =
|
||||
wgpu_glyph::GlyphBrushBuilder::using_font(font.clone())
|
||||
.initial_cache_size((2048, 2048))
|
||||
.draw_cache_multithread(false) // TODO: Expose as a configuration flag
|
||||
.draw_cache_multithread(multithreading)
|
||||
.build(device, format);
|
||||
|
||||
let measure_brush =
|
||||
|
|
|
|||
|
|
@ -86,8 +86,9 @@ impl Pipeline {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::VERTEX,
|
||||
ty: wgpu::BindingType::UniformBuffer {
|
||||
dynamic: true,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: true,
|
||||
min_binding_size: wgpu::BufferSize::new(
|
||||
mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
|
|
@ -110,9 +111,15 @@ impl Pipeline {
|
|||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
constants_buffer
|
||||
.raw
|
||||
.slice(0..std::mem::size_of::<Uniforms>() as u64),
|
||||
wgpu::BufferBinding {
|
||||
buffer: &constants_buffer.raw,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(std::mem::size_of::<
|
||||
Uniforms,
|
||||
>(
|
||||
)
|
||||
as u64),
|
||||
},
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
|
@ -124,73 +131,66 @@ impl Pipeline {
|
|||
bind_group_layouts: &[&constants_layout],
|
||||
});
|
||||
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/triangle.vert.spv"
|
||||
));
|
||||
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"shader/triangle.frag.spv"
|
||||
));
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::triangle::shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("shader/triangle.wgsl"),
|
||||
)),
|
||||
flags: wgpu::ShaderFlags::all(),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::triangle pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint32,
|
||||
vertex_buffers: &[wgpu::VertexBufferDescriptor {
|
||||
stride: mem::size_of::<Vertex2D>() as u64,
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[wgpu::VertexBufferLayout {
|
||||
array_stride: mem::size_of::<Vertex2D>() as u64,
|
||||
step_mode: wgpu::InputStepMode::Vertex,
|
||||
attributes: &[
|
||||
attributes: &wgpu::vertex_attr_array!(
|
||||
// Position
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 0,
|
||||
format: wgpu::VertexFormat::Float2,
|
||||
offset: 0,
|
||||
},
|
||||
0 => Float32x2,
|
||||
// Color
|
||||
wgpu::VertexAttributeDescriptor {
|
||||
shader_location: 1,
|
||||
format: wgpu::VertexFormat::Float4,
|
||||
offset: 4 * 2,
|
||||
},
|
||||
],
|
||||
1 => Float32x4,
|
||||
),
|
||||
}],
|
||||
},
|
||||
sample_count: u32::from(
|
||||
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
||||
),
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
..Default::default()
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: u32::from(
|
||||
antialiasing.map(|a| a.sample_count()).unwrap_or(1),
|
||||
),
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
Pipeline {
|
||||
|
|
@ -253,9 +253,13 @@ impl Pipeline {
|
|||
entries: &[wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::Buffer(
|
||||
self.uniforms_buffer.raw.slice(
|
||||
0..std::mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
wgpu::BufferBinding {
|
||||
buffer: &self.uniforms_buffer.raw,
|
||||
offset: 0,
|
||||
size: wgpu::BufferSize::new(
|
||||
std::mem::size_of::<Uniforms>() as u64,
|
||||
),
|
||||
},
|
||||
),
|
||||
}],
|
||||
});
|
||||
|
|
@ -356,13 +360,12 @@ impl Pipeline {
|
|||
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment,
|
||||
resolve_target,
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
},
|
||||
],
|
||||
label: Some("iced_wgpu::triangle render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: attachment,
|
||||
resolve_target,
|
||||
ops: wgpu::Operations { load, store: true },
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
@ -390,6 +393,7 @@ impl Pipeline {
|
|||
self.index_buffer
|
||||
.raw
|
||||
.slice(index_offset * mem::size_of::<u32>() as u64..),
|
||||
wgpu::IndexFormat::Uint32,
|
||||
);
|
||||
|
||||
render_pass.set_vertex_buffer(
|
||||
|
|
|
|||
|
|
@ -20,9 +20,9 @@ impl Blit {
|
|||
address_mode_u: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_v: wgpu::AddressMode::ClampToEdge,
|
||||
address_mode_w: wgpu::AddressMode::ClampToEdge,
|
||||
mag_filter: wgpu::FilterMode::Linear,
|
||||
min_filter: wgpu::FilterMode::Linear,
|
||||
mipmap_filter: wgpu::FilterMode::Linear,
|
||||
mag_filter: wgpu::FilterMode::Nearest,
|
||||
min_filter: wgpu::FilterMode::Nearest,
|
||||
mipmap_filter: wgpu::FilterMode::Nearest,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
|
|
@ -32,7 +32,10 @@ impl Blit {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler { comparison: false },
|
||||
ty: wgpu::BindingType::Sampler {
|
||||
comparison: false,
|
||||
filtering: false,
|
||||
},
|
||||
count: None,
|
||||
}],
|
||||
});
|
||||
|
|
@ -53,9 +56,11 @@ impl Blit {
|
|||
entries: &[wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStage::FRAGMENT,
|
||||
ty: wgpu::BindingType::SampledTexture {
|
||||
dimension: wgpu::TextureViewDimension::D2,
|
||||
component_type: wgpu::TextureComponentType::Float,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float {
|
||||
filterable: false,
|
||||
},
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
|
|
@ -69,54 +74,55 @@ impl Blit {
|
|||
bind_group_layouts: &[&constant_layout, &texture_layout],
|
||||
});
|
||||
|
||||
let vs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.vert.spv"
|
||||
));
|
||||
|
||||
let fs_module = device.create_shader_module(wgpu::include_spirv!(
|
||||
"../shader/blit.frag.spv"
|
||||
));
|
||||
let shader =
|
||||
device.create_shader_module(&wgpu::ShaderModuleDescriptor {
|
||||
label: Some("iced_wgpu::triangle::blit_shader"),
|
||||
source: wgpu::ShaderSource::Wgsl(std::borrow::Cow::Borrowed(
|
||||
include_str!("../shader/blit.wgsl"),
|
||||
)),
|
||||
flags: wgpu::ShaderFlags::all(),
|
||||
});
|
||||
|
||||
let pipeline =
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("iced_wgpu::triangle::msaa pipeline"),
|
||||
layout: Some(&layout),
|
||||
vertex_stage: wgpu::ProgrammableStageDescriptor {
|
||||
module: &vs_module,
|
||||
entry_point: "main",
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
},
|
||||
fragment_stage: Some(wgpu::ProgrammableStageDescriptor {
|
||||
module: &fs_module,
|
||||
entry_point: "main",
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[wgpu::ColorTargetState {
|
||||
format,
|
||||
blend: Some(wgpu::BlendState {
|
||||
color: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha: wgpu::BlendComponent {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
}),
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
}),
|
||||
rasterization_state: Some(wgpu::RasterizationStateDescriptor {
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
front_face: wgpu::FrontFace::Cw,
|
||||
cull_mode: wgpu::CullMode::None,
|
||||
..Default::default()
|
||||
}),
|
||||
primitive_topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
color_states: &[wgpu::ColorStateDescriptor {
|
||||
format,
|
||||
color_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::SrcAlpha,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
alpha_blend: wgpu::BlendDescriptor {
|
||||
src_factor: wgpu::BlendFactor::One,
|
||||
dst_factor: wgpu::BlendFactor::OneMinusSrcAlpha,
|
||||
operation: wgpu::BlendOperation::Add,
|
||||
},
|
||||
write_mask: wgpu::ColorWrite::ALL,
|
||||
}],
|
||||
depth_stencil_state: None,
|
||||
vertex_state: wgpu::VertexStateDescriptor {
|
||||
index_format: wgpu::IndexFormat::Uint16,
|
||||
vertex_buffers: &[],
|
||||
},
|
||||
sample_count: 1,
|
||||
sample_mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
});
|
||||
|
||||
Blit {
|
||||
|
|
@ -172,16 +178,15 @@ impl Blit {
|
|||
) {
|
||||
let mut render_pass =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
label: Some("iced_wgpu::triangle::msaa render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: target,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Load,
|
||||
store: true,
|
||||
},
|
||||
],
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
|
|
@ -217,7 +222,7 @@ impl Targets {
|
|||
let extent = wgpu::Extent3d {
|
||||
width,
|
||||
height,
|
||||
depth: 1,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
|
||||
let attachment = device.create_texture(&wgpu::TextureDescriptor {
|
||||
|
|
@ -227,7 +232,7 @@ impl Targets {
|
|||
sample_count,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
|
||||
});
|
||||
|
||||
let resolve = device.create_texture(&wgpu::TextureDescriptor {
|
||||
|
|
@ -237,7 +242,7 @@ impl Targets {
|
|||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format,
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT
|
||||
| wgpu::TextureUsage::SAMPLED,
|
||||
});
|
||||
|
||||
|
|
|
|||
|
|
@ -20,6 +20,8 @@ pub mod rule;
|
|||
pub mod scrollable;
|
||||
pub mod slider;
|
||||
pub mod text_input;
|
||||
pub mod toggler;
|
||||
pub mod tooltip;
|
||||
|
||||
#[doc(no_inline)]
|
||||
pub use button::Button;
|
||||
|
|
@ -43,6 +45,10 @@ pub use scrollable::Scrollable;
|
|||
pub use slider::Slider;
|
||||
#[doc(no_inline)]
|
||||
pub use text_input::TextInput;
|
||||
#[doc(no_inline)]
|
||||
pub use toggler::Toggler;
|
||||
#[doc(no_inline)]
|
||||
pub use tooltip::Tooltip;
|
||||
|
||||
#[cfg(feature = "canvas")]
|
||||
#[cfg_attr(docsrs, doc(cfg(feature = "canvas")))]
|
||||
|
|
|
|||
|
|
@ -6,12 +6,12 @@
|
|||
//! The [`pane_grid` example] showcases how to use a [`PaneGrid`] with resizing,
|
||||
//! drag and drop, and hotkey support.
|
||||
//!
|
||||
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.2/examples/pane_grid
|
||||
//! [`pane_grid` example]: https://github.com/hecrj/iced/tree/0.3/examples/pane_grid
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_native::pane_grid::{
|
||||
Axis, Configuration, Direction, DragEvent, Node, Pane, ResizeEvent, Split,
|
||||
State,
|
||||
pub use iced_graphics::pane_grid::{
|
||||
Axis, Configuration, Direction, DragEvent, Line, Node, Pane, ResizeEvent,
|
||||
Split, State, StyleSheet,
|
||||
};
|
||||
|
||||
/// A collection of panes distributed using either vertical or horizontal splits
|
||||
|
|
|
|||
9
wgpu/src/widget/toggler.rs
Normal file
9
wgpu/src/widget/toggler.rs
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
//! Show toggle controls using togglers.
|
||||
use crate::Renderer;
|
||||
|
||||
pub use iced_graphics::toggler::{Style, StyleSheet};
|
||||
|
||||
/// A toggler that can be toggled
|
||||
///
|
||||
/// This is an alias of an `iced_native` toggler with an `iced_wgpu::Renderer`.
|
||||
pub type Toggler<Message> = iced_native::Toggler<Message, Renderer>;
|
||||
6
wgpu/src/widget/tooltip.rs
Normal file
6
wgpu/src/widget/tooltip.rs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
//! Display a widget over another.
|
||||
/// A widget allowing the selection of a single value from a list of options.
|
||||
pub type Tooltip<'a, Message> =
|
||||
iced_native::Tooltip<'a, Message, crate::Renderer>;
|
||||
|
||||
pub use iced_native::tooltip::Position;
|
||||
|
|
@ -21,29 +21,38 @@ impl Compositor {
|
|||
/// Requests a new [`Compositor`] with the given [`Settings`].
|
||||
///
|
||||
/// Returns `None` if no compatible graphics adapter could be found.
|
||||
pub async fn request(settings: Settings) -> Option<Self> {
|
||||
let instance = wgpu::Instance::new(wgpu::BackendBit::PRIMARY);
|
||||
pub async fn request<W: HasRawWindowHandle>(
|
||||
settings: Settings,
|
||||
compatible_window: Option<&W>,
|
||||
) -> Option<Self> {
|
||||
let instance = wgpu::Instance::new(settings.internal_backend);
|
||||
|
||||
#[allow(unsafe_code)]
|
||||
let compatible_surface = compatible_window
|
||||
.map(|window| unsafe { instance.create_surface(window) });
|
||||
|
||||
let adapter = instance
|
||||
.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: if settings.antialiasing.is_none() {
|
||||
wgpu::PowerPreference::Default
|
||||
wgpu::PowerPreference::LowPower
|
||||
} else {
|
||||
wgpu::PowerPreference::HighPerformance
|
||||
},
|
||||
compatible_surface: None,
|
||||
compatible_surface: compatible_surface.as_ref(),
|
||||
})
|
||||
.await?;
|
||||
|
||||
let (device, queue) = adapter
|
||||
.request_device(
|
||||
&wgpu::DeviceDescriptor {
|
||||
label: Some(
|
||||
"iced_wgpu::window::compositor device descriptor",
|
||||
),
|
||||
features: wgpu::Features::empty(),
|
||||
limits: wgpu::Limits {
|
||||
max_bind_groups: 2,
|
||||
..wgpu::Limits::default()
|
||||
},
|
||||
shader_validation: false,
|
||||
},
|
||||
None,
|
||||
)
|
||||
|
|
@ -75,9 +84,15 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
type Surface = wgpu::Surface;
|
||||
type SwapChain = wgpu::SwapChain;
|
||||
|
||||
fn new(settings: Self::Settings) -> Result<(Self, Renderer), Error> {
|
||||
let compositor = futures::executor::block_on(Self::request(settings))
|
||||
.ok_or(Error::AdapterNotFound)?;
|
||||
fn new<W: HasRawWindowHandle>(
|
||||
settings: Self::Settings,
|
||||
compatible_window: Option<&W>,
|
||||
) -> Result<(Self, Renderer), Error> {
|
||||
let compositor = futures::executor::block_on(Self::request(
|
||||
settings,
|
||||
compatible_window,
|
||||
))
|
||||
.ok_or(Error::AdapterNotFound)?;
|
||||
|
||||
let backend = compositor.create_backend();
|
||||
|
||||
|
|
@ -103,7 +118,7 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
self.device.create_swap_chain(
|
||||
surface,
|
||||
&wgpu::SwapChainDescriptor {
|
||||
usage: wgpu::TextureUsage::OUTPUT_ATTACHMENT,
|
||||
usage: wgpu::TextureUsage::RENDER_ATTACHMENT,
|
||||
format: self.settings.format,
|
||||
present_mode: self.settings.present_mode,
|
||||
width,
|
||||
|
|
@ -129,31 +144,28 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
},
|
||||
);
|
||||
|
||||
let _ =
|
||||
encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
color_attachments: &[
|
||||
wgpu::RenderPassColorAttachmentDescriptor {
|
||||
attachment: &frame.output.view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear({
|
||||
let [r, g, b, a] =
|
||||
background_color.into_linear();
|
||||
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
},
|
||||
],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
let _ = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: Some("iced_wgpu::window::Compositor render pass"),
|
||||
color_attachments: &[wgpu::RenderPassColorAttachment {
|
||||
view: &frame.output.view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear({
|
||||
let [r, g, b, a] = background_color.into_linear();
|
||||
|
||||
wgpu::Color {
|
||||
r: f64::from(r),
|
||||
g: f64::from(g),
|
||||
b: f64::from(b),
|
||||
a: f64::from(a),
|
||||
}
|
||||
}),
|
||||
store: true,
|
||||
},
|
||||
}],
|
||||
depth_stencil_attachment: None,
|
||||
});
|
||||
|
||||
let mouse_interaction = renderer.backend_mut().draw(
|
||||
&mut self.device,
|
||||
&mut self.staging_belt,
|
||||
|
|
@ -163,27 +175,29 @@ impl iced_graphics::window::Compositor for Compositor {
|
|||
output,
|
||||
overlay,
|
||||
);
|
||||
|
||||
|
||||
// Submit work
|
||||
self.staging_belt.finish();
|
||||
self.queue.submit(Some(encoder.finish()));
|
||||
|
||||
|
||||
// Recall staging buffers
|
||||
self.local_pool
|
||||
.spawner()
|
||||
.spawn(self.staging_belt.recall())
|
||||
.expect("Recall staging belt");
|
||||
|
||||
|
||||
self.local_pool.run_until_stalled();
|
||||
|
||||
|
||||
Ok(mouse_interaction)
|
||||
}
|
||||
Err(error) => match error {
|
||||
wgpu::SwapChainError::Outdated => {
|
||||
wgpu::SwapChainError::OutOfMemory => {
|
||||
panic!("Swapchain error: {:?}", error);
|
||||
}
|
||||
_ => {
|
||||
// Try again next frame.
|
||||
Err(())
|
||||
}
|
||||
_ => panic!("Swapchain error: {:?}", error),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue