Implement pop widget 🎉

This commit is contained in:
Héctor Ramón Jiménez 2025-01-26 04:21:44 +01:00
parent 3428a3d2af
commit e90ff41edb
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GPG key ID: 7CC46565708259A7
4 changed files with 264 additions and 1 deletions

View file

@ -143,6 +143,20 @@ impl Rectangle<f32> {
&& point.y < self.y + self.height
}
/// Returns the minimum distance from the given [`Point`] to any of the edges
/// of the [`Rectangle`].
pub fn distance(&self, point: Point) -> f32 {
let center = self.center();
let distance_x =
((point.x - center.x).abs() - self.width / 2.0).max(0.0);
let distance_y =
((point.y - center.y).abs() - self.height / 2.0).max(0.0);
distance_x.hypot(distance_y)
}
/// Returns true if the current [`Rectangle`] is completely within the given
/// `container`.
pub fn is_within(&self, container: &Rectangle) -> bool {

View file

@ -24,7 +24,7 @@ use crate::text_input::{self, TextInput};
use crate::toggler::{self, Toggler};
use crate::tooltip::{self, Tooltip};
use crate::vertical_slider::{self, VerticalSlider};
use crate::{Column, MouseArea, Pin, Row, Space, Stack, Themer};
use crate::{Column, MouseArea, Pin, Pop, Row, Space, Stack, Themer};
use std::borrow::Borrow;
use std::ops::RangeInclusive;
@ -970,6 +970,20 @@ where
})
}
/// Creates a new [`Pop`] widget.
///
/// A [`Pop`] widget can generate messages when it pops in and out of view.
/// It can even notify you with anticipation at a given distance!
pub fn pop<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Pop<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
Message: Clone,
{
Pop::new(content)
}
/// Creates a new [`Scrollable`] with the provided content.
///
/// Scrollables let users navigate an endless amount of content with a scrollbar.

View file

@ -25,6 +25,7 @@ pub mod keyed;
pub mod overlay;
pub mod pane_grid;
pub mod pick_list;
pub mod pop;
pub mod progress_bar;
pub mod radio;
pub mod rule;
@ -66,6 +67,8 @@ pub use pick_list::PickList;
#[doc(no_inline)]
pub use pin::Pin;
#[doc(no_inline)]
pub use pop::Pop;
#[doc(no_inline)]
pub use progress_bar::ProgressBar;
#[doc(no_inline)]
pub use radio::Radio;

232
widget/src/pop.rs Normal file
View file

@ -0,0 +1,232 @@
//! Generate messages when content pops in and out of view.
use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::widget::tree::{self, Tree};
use crate::core::window;
use crate::core::{
self, Clipboard, Element, Event, Layout, Length, Pixels, Rectangle, Shell,
Size, Vector, Widget,
};
/// A widget that can generate messages when its content pops in and out of view.
///
/// It can even notify you with anticipation at a given distance!
#[allow(missing_debug_implementations)]
pub struct Pop<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer> {
content: Element<'a, Message, Theme, Renderer>,
on_show: Option<Message>,
on_hide: Option<Message>,
anticipate: Pixels,
}
impl<'a, Message, Theme, Renderer> Pop<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
Message: Clone,
{
/// Creates a new [`Pop`] widget with the given content.
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
content: content.into(),
on_show: None,
on_hide: None,
anticipate: Pixels::ZERO,
}
}
/// Sets the message to be produced when the content pops into view.
pub fn on_show(mut self, on_show: Message) -> Self {
self.on_show = Some(on_show);
self
}
/// Sets the message to be produced when the content pops out of view.
pub fn on_hide(mut self, on_hide: Message) -> Self {
self.on_hide = Some(on_hide);
self
}
/// Sets the distance in [`Pixels`] to use in anticipation of the
/// content popping into view.
///
/// This can be quite useful to lazily load items in a long scrollable
/// behind the scenes before the user can notice it!
pub fn anticipate(mut self, distance: impl Into<Pixels>) -> Self {
self.anticipate = distance.into();
self
}
}
#[derive(Debug, Clone, Copy, Default)]
struct State {
has_popped_in: bool,
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Pop<'_, Message, Theme, Renderer>
where
Message: Clone,
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
tree::Tag::of::<State>()
}
fn state(&self) -> tree::State {
tree::State::new(State::default())
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.content)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&[&self.content]);
}
fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
if let Event::Window(window::Event::RedrawRequested(_)) = &event {
let state = tree.state.downcast_mut::<State>();
let bounds = layout.bounds();
let top_left_distance = viewport.distance(bounds.position());
let bottom_right_distance = viewport
.distance(bounds.position() + Vector::from(bounds.size()));
let distance = top_left_distance.min(bottom_right_distance);
if state.has_popped_in {
if let Some(on_hide) = &self.on_hide {
if distance > self.anticipate.0 {
state.has_popped_in = false;
shell.publish(on_hide.clone());
}
}
} else if let Some(on_show) = &self.on_show {
if distance <= self.anticipate.0 {
state.has_popped_in = true;
shell.publish(on_show.clone());
}
}
}
self.content.as_widget_mut().update(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget()
.layout(&mut tree.children[0], renderer, limits)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: layout::Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
style,
layout,
cursor,
viewport,
);
}
fn operate(
&self,
tree: &mut Tree,
layout: core::Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content.as_widget().operate(
&mut tree.children[0],
layout,
renderer,
operation,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: core::Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: core::Layout<'_>,
renderer: &Renderer,
translation: core::Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
&mut tree.children[0],
layout,
renderer,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Pop<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer + 'a,
Theme: 'a,
Message: Clone + 'a,
{
fn from(pop: Pop<'a, Message, Theme, Renderer>) -> Self {
Element::new(pop)
}
}