Implement pop widget 🎉
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4 changed files with 264 additions and 1 deletions
232
widget/src/pop.rs
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232
widget/src/pop.rs
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//! Generate messages when content pops in and out of view.
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use crate::core::layout;
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use crate::core::mouse;
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use crate::core::overlay;
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use crate::core::renderer;
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use crate::core::widget;
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use crate::core::widget::tree::{self, Tree};
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use crate::core::window;
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use crate::core::{
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self, Clipboard, Element, Event, Layout, Length, Pixels, Rectangle, Shell,
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Size, Vector, Widget,
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};
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/// A widget that can generate messages when its content pops in and out of view.
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///
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/// It can even notify you with anticipation at a given distance!
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#[allow(missing_debug_implementations)]
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pub struct Pop<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer> {
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content: Element<'a, Message, Theme, Renderer>,
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on_show: Option<Message>,
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on_hide: Option<Message>,
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anticipate: Pixels,
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}
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impl<'a, Message, Theme, Renderer> Pop<'a, Message, Theme, Renderer>
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where
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Renderer: core::Renderer,
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Message: Clone,
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{
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/// Creates a new [`Pop`] widget with the given content.
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pub fn new(
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content: impl Into<Element<'a, Message, Theme, Renderer>>,
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) -> Self {
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Self {
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content: content.into(),
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on_show: None,
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on_hide: None,
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anticipate: Pixels::ZERO,
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}
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}
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/// Sets the message to be produced when the content pops into view.
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pub fn on_show(mut self, on_show: Message) -> Self {
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self.on_show = Some(on_show);
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self
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}
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/// Sets the message to be produced when the content pops out of view.
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pub fn on_hide(mut self, on_hide: Message) -> Self {
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self.on_hide = Some(on_hide);
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self
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}
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/// Sets the distance in [`Pixels`] to use in anticipation of the
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/// content popping into view.
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///
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/// This can be quite useful to lazily load items in a long scrollable
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/// behind the scenes before the user can notice it!
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pub fn anticipate(mut self, distance: impl Into<Pixels>) -> Self {
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self.anticipate = distance.into();
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self
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}
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}
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#[derive(Debug, Clone, Copy, Default)]
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struct State {
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has_popped_in: bool,
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}
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impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
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for Pop<'_, Message, Theme, Renderer>
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where
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Message: Clone,
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Renderer: core::Renderer,
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{
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fn tag(&self) -> tree::Tag {
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tree::Tag::of::<State>()
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}
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fn state(&self) -> tree::State {
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tree::State::new(State::default())
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}
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fn children(&self) -> Vec<Tree> {
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vec![Tree::new(&self.content)]
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}
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fn diff(&self, tree: &mut Tree) {
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tree.diff_children(&[&self.content]);
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}
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fn update(
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&mut self,
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tree: &mut Tree,
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event: Event,
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layout: Layout<'_>,
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cursor: mouse::Cursor,
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renderer: &Renderer,
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clipboard: &mut dyn Clipboard,
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shell: &mut Shell<'_, Message>,
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viewport: &Rectangle,
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) {
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if let Event::Window(window::Event::RedrawRequested(_)) = &event {
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let state = tree.state.downcast_mut::<State>();
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let bounds = layout.bounds();
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let top_left_distance = viewport.distance(bounds.position());
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let bottom_right_distance = viewport
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.distance(bounds.position() + Vector::from(bounds.size()));
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let distance = top_left_distance.min(bottom_right_distance);
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if state.has_popped_in {
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if let Some(on_hide) = &self.on_hide {
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if distance > self.anticipate.0 {
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state.has_popped_in = false;
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shell.publish(on_hide.clone());
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}
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}
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} else if let Some(on_show) = &self.on_show {
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if distance <= self.anticipate.0 {
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state.has_popped_in = true;
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shell.publish(on_show.clone());
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}
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}
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}
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self.content.as_widget_mut().update(
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tree, event, layout, cursor, renderer, clipboard, shell, viewport,
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);
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}
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fn size(&self) -> Size<Length> {
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self.content.as_widget().size()
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}
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fn size_hint(&self) -> Size<Length> {
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self.content.as_widget().size_hint()
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}
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fn layout(
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&self,
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tree: &mut Tree,
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renderer: &Renderer,
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limits: &layout::Limits,
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) -> layout::Node {
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self.content
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.as_widget()
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.layout(&mut tree.children[0], renderer, limits)
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}
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fn draw(
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&self,
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tree: &Tree,
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renderer: &mut Renderer,
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theme: &Theme,
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style: &renderer::Style,
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layout: layout::Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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) {
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self.content.as_widget().draw(
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&tree.children[0],
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renderer,
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theme,
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style,
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layout,
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cursor,
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viewport,
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);
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}
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fn operate(
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&self,
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tree: &mut Tree,
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layout: core::Layout<'_>,
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renderer: &Renderer,
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operation: &mut dyn widget::Operation,
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) {
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self.content.as_widget().operate(
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&mut tree.children[0],
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layout,
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renderer,
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operation,
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);
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}
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fn mouse_interaction(
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&self,
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tree: &Tree,
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layout: core::Layout<'_>,
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cursor: mouse::Cursor,
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viewport: &Rectangle,
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renderer: &Renderer,
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) -> mouse::Interaction {
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self.content.as_widget().mouse_interaction(
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&tree.children[0],
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layout,
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cursor,
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viewport,
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renderer,
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)
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}
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fn overlay<'b>(
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&'b mut self,
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tree: &'b mut Tree,
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layout: core::Layout<'_>,
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renderer: &Renderer,
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translation: core::Vector,
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) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
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self.content.as_widget_mut().overlay(
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&mut tree.children[0],
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layout,
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renderer,
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translation,
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)
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}
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}
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impl<'a, Message, Theme, Renderer> From<Pop<'a, Message, Theme, Renderer>>
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for Element<'a, Message, Theme, Renderer>
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where
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Renderer: core::Renderer + 'a,
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Theme: 'a,
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Message: Clone + 'a,
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{
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fn from(pop: Pop<'a, Message, Theme, Renderer>) -> Self {
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Element::new(pop)
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}
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}
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