Optimized gradient data packing.
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6 changed files with 143 additions and 157 deletions
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@ -99,61 +99,68 @@ impl Linear {
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/// Packs the [`Gradient`] for use in shader code.
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pub fn pack(&self) -> Packed {
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let mut data: [f32; 44] = [0.0; 44];
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let mut colors = [0u32; 8];
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let mut offsets = [0.0f32; 8];
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for (index, stop) in self.stops.iter().enumerate() {
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let [r, g, b, a] =
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color::pack(stop.map_or(Color::default(), |s| s.color))
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.components();
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data[index * 4] = r;
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data[(index * 4) + 1] = g;
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data[(index * 4) + 2] = b;
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data[(index * 4) + 3] = a;
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data[32 + index] = stop.map_or(2.0, |s| s.offset);
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let (color, offset) = stop
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.map_or((Color::default().into_u32(), 2.0), |s| {
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(s.color.into_u32(), s.offset)
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});
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colors[index] = color;
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offsets[index] = offset;
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}
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data[40] = self.start.x;
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data[41] = self.start.y;
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data[42] = self.end.x;
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data[43] = self.end.y;
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let direction = [self.start.x, self.start.y, self.end.x, self.end.y];
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Packed(data)
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Packed {
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colors,
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offsets,
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direction,
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}
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}
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}
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/// Packed [`Gradient`] data for use in shader code.
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#[derive(Debug, Copy, Clone, PartialEq)]
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#[repr(C)]
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pub struct Packed([f32; 44]);
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pub struct Packed {
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// 8 colors, each packed into a u32
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colors: [u32; 8],
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offsets: [f32; 8],
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direction: [f32; 4],
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}
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/// Creates a new [`Packed`] gradient for use in shader code.
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pub fn pack(gradient: &core::Gradient, bounds: Rectangle) -> Packed {
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match gradient {
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core::Gradient::Linear(linear) => {
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let mut data: [f32; 44] = [0.0; 44];
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let mut colors = [0u32; 8];
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let mut offsets = [0.0f32; 8];
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for (index, stop) in linear.stops.iter().enumerate() {
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let [r, g, b, a] =
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color::pack(stop.map_or(Color::default(), |s| s.color))
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.components();
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// let [r, g, b, a] =
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// color::pack(stop.map_or(Color::default(), |s| s.color))
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// .components();
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data[index * 4] = r;
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data[(index * 4) + 1] = g;
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data[(index * 4) + 2] = b;
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data[(index * 4) + 3] = a;
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data[32 + index] = stop.map_or(2.0, |s| s.offset);
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let (color, offset) = stop
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.map_or((Color::default().into_u32(), 2.0), |s| {
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(s.color.into_u32(), s.offset)
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});
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colors[index] = color;
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offsets[index] = offset;
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}
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let (start, end) = linear.angle.to_distance(&bounds);
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data[40] = start.x;
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data[41] = start.y;
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data[42] = end.x;
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data[43] = end.y;
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let direction = [start.x, start.y, end.x, end.y];
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Packed(data)
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Packed {
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colors,
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offsets,
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direction,
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}
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}
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}
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}
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