Adjusted Quads struct to be opaque quad::Layer.
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3f141459a6
commit
eb6c663420
4 changed files with 109 additions and 106 deletions
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@ -12,8 +12,7 @@ pub use text::Text;
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use crate::core;
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use crate::core::alignment;
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use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
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use crate::graphics::gradient;
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use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
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use crate::graphics::{Primitive, Viewport};
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/// A group of primitives that should be clipped together.
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@ -23,7 +22,7 @@ pub struct Layer<'a> {
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pub bounds: Rectangle,
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/// The quads of the [`Layer`].
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pub quads: Quads,
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pub quads: quad::Layer,
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/// The triangle meshes of the [`Layer`].
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pub meshes: Vec<Mesh<'a>>,
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@ -35,35 +34,12 @@ pub struct Layer<'a> {
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pub images: Vec<Image>,
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}
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/// The quads of the [`Layer`].
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#[derive(Default, Debug)]
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pub struct Quads {
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/// The solid quads of the [`Layer`].
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pub solids: Vec<quad::Solid>,
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/// The gradient quads of the [`Layer`].
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pub gradients: Vec<quad::Gradient>,
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/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
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pub order: Vec<(quad::Order, usize)>,
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// The last index of quad ordering.
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index: usize,
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}
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impl Quads {
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/// Returns true if there are no quads of any type in [`Quads`].
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pub fn is_empty(&self) -> bool {
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self.solids.is_empty() && self.gradients.is_empty()
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}
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}
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impl<'a> Layer<'a> {
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/// Creates a new [`Layer`] with the given clipping bounds.
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pub fn new(bounds: Rectangle) -> Self {
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Self {
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bounds,
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quads: Quads::default(),
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quads: quad::Layer::default(),
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meshes: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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@ -180,62 +156,7 @@ impl<'a> Layer<'a> {
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border_width: *border_width,
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};
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let quad_order = match background {
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Background::Color(color) => {
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layer.quads.solids.push(quad::Solid {
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color: color.into_linear(),
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quad,
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});
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quad::Order::Solid
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}
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Background::Gradient(gradient) => {
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let quad = quad::Gradient {
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gradient: gradient::pack(
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gradient,
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Rectangle::new(
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quad.position.into(),
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quad.size.into(),
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),
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),
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quad,
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};
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layer.quads.gradients.push(quad);
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quad::Order::Gradient
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}
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};
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match (layer.quads.order.get_mut(layer.quads.index), quad_order)
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{
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(Some((quad_order, count)), quad::Order::Solid) => {
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match quad_order {
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quad::Order::Solid => {
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*count += 1;
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}
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quad::Order::Gradient => {
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layer.quads.order.push((quad::Order::Solid, 1));
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layer.quads.index += 1;
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}
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}
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}
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(Some((quad_order, count)), quad::Order::Gradient) => {
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match quad_order {
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quad::Order::Solid => {
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layer
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.quads
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.order
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.push((quad::Order::Gradient, 1));
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layer.quads.index += 1;
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}
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quad::Order::Gradient => {
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*count += 1;
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}
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}
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}
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(None, _) => {
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layer.quads.order.push((quad_order, 1));
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}
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}
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layer.quads.add(quad, background);
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}
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Primitive::Image { handle, bounds } => {
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let layer = &mut layers[current_layer];
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