Adjusted Quads struct to be opaque quad::Layer.

This commit is contained in:
Bingus 2023-05-26 09:55:49 -07:00
parent 3f141459a6
commit eb6c663420
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GPG key ID: 5F84D2AA40A9F170
4 changed files with 109 additions and 106 deletions

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@ -12,8 +12,7 @@ pub use text::Text;
use crate::core;
use crate::core::alignment;
use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::gradient;
use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
use crate::graphics::{Primitive, Viewport};
/// A group of primitives that should be clipped together.
@ -23,7 +22,7 @@ pub struct Layer<'a> {
pub bounds: Rectangle,
/// The quads of the [`Layer`].
pub quads: Quads,
pub quads: quad::Layer,
/// The triangle meshes of the [`Layer`].
pub meshes: Vec<Mesh<'a>>,
@ -35,35 +34,12 @@ pub struct Layer<'a> {
pub images: Vec<Image>,
}
/// The quads of the [`Layer`].
#[derive(Default, Debug)]
pub struct Quads {
/// The solid quads of the [`Layer`].
pub solids: Vec<quad::Solid>,
/// The gradient quads of the [`Layer`].
pub gradients: Vec<quad::Gradient>,
/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
pub order: Vec<(quad::Order, usize)>,
// The last index of quad ordering.
index: usize,
}
impl Quads {
/// Returns true if there are no quads of any type in [`Quads`].
pub fn is_empty(&self) -> bool {
self.solids.is_empty() && self.gradients.is_empty()
}
}
impl<'a> Layer<'a> {
/// Creates a new [`Layer`] with the given clipping bounds.
pub fn new(bounds: Rectangle) -> Self {
Self {
bounds,
quads: Quads::default(),
quads: quad::Layer::default(),
meshes: Vec::new(),
text: Vec::new(),
images: Vec::new(),
@ -180,62 +156,7 @@ impl<'a> Layer<'a> {
border_width: *border_width,
};
let quad_order = match background {
Background::Color(color) => {
layer.quads.solids.push(quad::Solid {
color: color.into_linear(),
quad,
});
quad::Order::Solid
}
Background::Gradient(gradient) => {
let quad = quad::Gradient {
gradient: gradient::pack(
gradient,
Rectangle::new(
quad.position.into(),
quad.size.into(),
),
),
quad,
};
layer.quads.gradients.push(quad);
quad::Order::Gradient
}
};
match (layer.quads.order.get_mut(layer.quads.index), quad_order)
{
(Some((quad_order, count)), quad::Order::Solid) => {
match quad_order {
quad::Order::Solid => {
*count += 1;
}
quad::Order::Gradient => {
layer.quads.order.push((quad::Order::Solid, 1));
layer.quads.index += 1;
}
}
}
(Some((quad_order, count)), quad::Order::Gradient) => {
match quad_order {
quad::Order::Solid => {
layer
.quads
.order
.push((quad::Order::Gradient, 1));
layer.quads.index += 1;
}
quad::Order::Gradient => {
*count += 1;
}
}
}
(None, _) => {
layer.quads.order.push((quad_order, 1));
}
}
layer.quads.add(quad, background);
}
Primitive::Image { handle, bounds } => {
let layer = &mut layers[current_layer];