Adjusted Quads struct to be opaque quad::Layer.

This commit is contained in:
Bingus 2023-05-26 09:55:49 -07:00
parent 3f141459a6
commit eb6c663420
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GPG key ID: 5F84D2AA40A9F170
4 changed files with 109 additions and 106 deletions

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@ -1,6 +1,6 @@
use crate::core::Rectangle;
use crate::graphics::Transformation;
use crate::layer::{self, quad};
use crate::layer::quad;
use std::mem;
use wgpu::util::DeviceExt;
@ -69,7 +69,7 @@ impl Pipeline {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
instances: &layer::Quads,
quads: &quad::Layer,
transformation: Transformation,
scale: f32,
) {
@ -78,7 +78,7 @@ impl Pipeline {
}
let layer = &mut self.layers[self.prepare_layer];
layer.prepare(device, queue, instances, transformation, scale);
layer.prepare(device, queue, quads, transformation, scale);
self.prepare_layer += 1;
}
@ -87,7 +87,7 @@ impl Pipeline {
&'a self,
layer: usize,
bounds: Rectangle<u32>,
ordering: &Vec<(quad::Order, usize)>,
quads: &quad::Layer,
render_pass: &mut wgpu::RenderPass<'a>,
) {
if let Some(layer) = self.layers.get(layer) {
@ -106,7 +106,7 @@ impl Pipeline {
let mut solid_offset = 0;
let mut gradient_offset = 0;
for (quad_order, count) in ordering {
for (quad_order, count) in quads.ordering() {
match quad_order {
quad::Order::Solid => {
render_pass.set_pipeline(&self.solid.pipeline);
@ -177,7 +177,7 @@ impl Layer {
&mut self,
device: &wgpu::Device,
queue: &wgpu::Queue,
instances: &layer::Quads,
quads: &quad::Layer,
transformation: Transformation,
scale: f32,
) {
@ -192,22 +192,15 @@ impl Layer {
bytemuck::bytes_of(&uniforms),
);
let _ = self.solid.instances.resize(device, instances.solids.len());
let _ = self
.gradient
.instances
.resize(device, instances.gradients.len());
let _ =
self.solid
.instances
.write(queue, 0, instances.solids.as_slice());
self.solid.instance_count = instances.solids.len();
let _ = self.gradient.instances.write(
queue,
0,
instances.gradients.as_slice(),
);
self.gradient.instance_count = instances.gradients.len();
let solids = quads.solids();
let gradients = quads.gradients();
let _ = self.solid.instances.resize(device, solids.len());
let _ = self.gradient.instances.resize(device, gradients.len());
let _ = self.solid.instances.write(queue, 0, solids);
self.solid.instance_count = solids.len();
let _ = self.gradient.instances.write(queue, 0, gradients);
self.gradient.instance_count = gradients.len();
}
}