Adjusted Quads struct to be opaque quad::Layer.
This commit is contained in:
parent
3f141459a6
commit
eb6c663420
4 changed files with 109 additions and 106 deletions
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@ -268,7 +268,7 @@ impl Backend {
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self.quad_pipeline.render(
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self.quad_pipeline.render(
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quad_layer,
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quad_layer,
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bounds,
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bounds,
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&layer.quads.order,
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&layer.quads,
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&mut render_pass,
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&mut render_pass,
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);
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);
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@ -12,8 +12,7 @@ pub use text::Text;
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use crate::core;
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use crate::core;
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use crate::core::alignment;
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use crate::core::alignment;
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use crate::core::{Background, Color, Font, Point, Rectangle, Size, Vector};
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use crate::core::{Color, Font, Point, Rectangle, Size, Vector};
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use crate::graphics::gradient;
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use crate::graphics::{Primitive, Viewport};
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use crate::graphics::{Primitive, Viewport};
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/// A group of primitives that should be clipped together.
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/// A group of primitives that should be clipped together.
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@ -23,7 +22,7 @@ pub struct Layer<'a> {
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pub bounds: Rectangle,
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pub bounds: Rectangle,
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/// The quads of the [`Layer`].
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/// The quads of the [`Layer`].
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pub quads: Quads,
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pub quads: quad::Layer,
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/// The triangle meshes of the [`Layer`].
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/// The triangle meshes of the [`Layer`].
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pub meshes: Vec<Mesh<'a>>,
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pub meshes: Vec<Mesh<'a>>,
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@ -35,35 +34,12 @@ pub struct Layer<'a> {
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pub images: Vec<Image>,
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pub images: Vec<Image>,
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}
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}
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/// The quads of the [`Layer`].
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#[derive(Default, Debug)]
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pub struct Quads {
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/// The solid quads of the [`Layer`].
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pub solids: Vec<quad::Solid>,
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/// The gradient quads of the [`Layer`].
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pub gradients: Vec<quad::Gradient>,
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/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
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pub order: Vec<(quad::Order, usize)>,
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// The last index of quad ordering.
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index: usize,
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}
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impl Quads {
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/// Returns true if there are no quads of any type in [`Quads`].
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pub fn is_empty(&self) -> bool {
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self.solids.is_empty() && self.gradients.is_empty()
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}
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}
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impl<'a> Layer<'a> {
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impl<'a> Layer<'a> {
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/// Creates a new [`Layer`] with the given clipping bounds.
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/// Creates a new [`Layer`] with the given clipping bounds.
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pub fn new(bounds: Rectangle) -> Self {
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pub fn new(bounds: Rectangle) -> Self {
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Self {
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Self {
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bounds,
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bounds,
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quads: Quads::default(),
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quads: quad::Layer::default(),
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meshes: Vec::new(),
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meshes: Vec::new(),
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text: Vec::new(),
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text: Vec::new(),
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images: Vec::new(),
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images: Vec::new(),
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@ -180,62 +156,7 @@ impl<'a> Layer<'a> {
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border_width: *border_width,
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border_width: *border_width,
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};
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};
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let quad_order = match background {
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layer.quads.add(quad, background);
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Background::Color(color) => {
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layer.quads.solids.push(quad::Solid {
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color: color.into_linear(),
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quad,
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});
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quad::Order::Solid
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}
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Background::Gradient(gradient) => {
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let quad = quad::Gradient {
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gradient: gradient::pack(
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gradient,
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Rectangle::new(
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quad.position.into(),
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quad.size.into(),
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),
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),
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quad,
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};
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layer.quads.gradients.push(quad);
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quad::Order::Gradient
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}
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};
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match (layer.quads.order.get_mut(layer.quads.index), quad_order)
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{
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(Some((quad_order, count)), quad::Order::Solid) => {
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match quad_order {
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quad::Order::Solid => {
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*count += 1;
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}
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quad::Order::Gradient => {
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layer.quads.order.push((quad::Order::Solid, 1));
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layer.quads.index += 1;
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}
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}
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}
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(Some((quad_order, count)), quad::Order::Gradient) => {
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match quad_order {
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quad::Order::Solid => {
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layer
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.quads
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.order
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.push((quad::Order::Gradient, 1));
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layer.quads.index += 1;
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}
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quad::Order::Gradient => {
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*count += 1;
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}
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}
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}
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(None, _) => {
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layer.quads.order.push((quad_order, 1));
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}
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}
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}
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}
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Primitive::Image { handle, bounds } => {
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Primitive::Image { handle, bounds } => {
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let layer = &mut layers[current_layer];
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let layer = &mut layers[current_layer];
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@ -1,4 +1,5 @@
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//! A rectangle with certain styled properties.
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//! A rectangle with certain styled properties.
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use crate::core::{Background, Rectangle};
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use crate::graphics::gradient;
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use crate::graphics::gradient;
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use bytemuck::{Pod, Zeroable};
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use bytemuck::{Pod, Zeroable};
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@ -58,3 +59,91 @@ pub enum Order {
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/// A gradient quad
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/// A gradient quad
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Gradient,
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Gradient,
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}
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}
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/// A group of [`Quad`]s rendered together.
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#[derive(Default, Debug)]
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pub struct Layer {
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/// The solid quads of the [`Layer`].
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solids: Vec<Solid>,
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/// The gradient quads of the [`Layer`].
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gradients: Vec<Gradient>,
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/// The quad order of the [`Layer`]; stored as a tuple of the quad type & its count.
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order: Vec<(Order, usize)>,
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/// The last index of quad ordering.
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index: usize,
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}
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impl Layer {
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/// Returns true if there are no quads of any type in [`Quads`].
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pub fn is_empty(&self) -> bool {
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self.solids.is_empty() && self.gradients.is_empty()
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}
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/// The [`Solid`] quads of the [`Layer`].
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pub fn solids(&self) -> &[Solid] {
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&self.solids
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}
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/// The [`Gradient`] quads of the [`Layer`].
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pub fn gradients(&self) -> &[Gradient] {
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&self.gradients
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}
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/// The order of quads within the [`Layer`], grouped by (type, count) for rendering in batches.
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pub fn ordering(&self) -> &[(Order, usize)] {
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&self.order
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}
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/// Adds a [`Quad`] with the provided `Background` type to the quad [`Layer`].
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pub fn add(&mut self, quad: Quad, background: &Background) {
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let quad_order = match background {
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Background::Color(color) => {
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self.solids.push(Solid {
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color: color.into_linear(),
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quad,
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});
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Order::Solid
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}
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Background::Gradient(gradient) => {
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let quad = Gradient {
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gradient: gradient::pack(
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gradient,
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Rectangle::new(quad.position.into(), quad.size.into()),
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),
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quad,
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};
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self.gradients.push(quad);
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Order::Gradient
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}
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};
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match (self.order.get_mut(self.index), quad_order) {
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(Some((quad_order, count)), Order::Solid) => match quad_order {
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Order::Solid => {
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*count += 1;
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}
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Order::Gradient => {
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self.order.push((Order::Solid, 1));
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self.index += 1;
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}
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},
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(Some((quad_order, count)), Order::Gradient) => match quad_order {
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Order::Solid => {
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self.order.push((Order::Gradient, 1));
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self.index += 1;
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}
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Order::Gradient => {
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*count += 1;
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}
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},
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(None, _) => {
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self.order.push((quad_order, 1));
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}
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}
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}
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}
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@ -1,6 +1,6 @@
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use crate::core::Rectangle;
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use crate::core::Rectangle;
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use crate::graphics::Transformation;
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use crate::graphics::Transformation;
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use crate::layer::{self, quad};
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use crate::layer::quad;
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use std::mem;
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use std::mem;
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use wgpu::util::DeviceExt;
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use wgpu::util::DeviceExt;
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@ -69,7 +69,7 @@ impl Pipeline {
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&mut self,
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&mut self,
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device: &wgpu::Device,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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queue: &wgpu::Queue,
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instances: &layer::Quads,
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quads: &quad::Layer,
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transformation: Transformation,
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transformation: Transformation,
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scale: f32,
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scale: f32,
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) {
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) {
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@ -78,7 +78,7 @@ impl Pipeline {
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}
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}
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let layer = &mut self.layers[self.prepare_layer];
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let layer = &mut self.layers[self.prepare_layer];
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layer.prepare(device, queue, instances, transformation, scale);
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layer.prepare(device, queue, quads, transformation, scale);
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self.prepare_layer += 1;
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self.prepare_layer += 1;
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}
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}
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@ -87,7 +87,7 @@ impl Pipeline {
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&'a self,
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&'a self,
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layer: usize,
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layer: usize,
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bounds: Rectangle<u32>,
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bounds: Rectangle<u32>,
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ordering: &Vec<(quad::Order, usize)>,
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quads: &quad::Layer,
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render_pass: &mut wgpu::RenderPass<'a>,
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render_pass: &mut wgpu::RenderPass<'a>,
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) {
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) {
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if let Some(layer) = self.layers.get(layer) {
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if let Some(layer) = self.layers.get(layer) {
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@ -106,7 +106,7 @@ impl Pipeline {
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let mut solid_offset = 0;
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let mut solid_offset = 0;
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let mut gradient_offset = 0;
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let mut gradient_offset = 0;
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for (quad_order, count) in ordering {
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for (quad_order, count) in quads.ordering() {
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match quad_order {
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match quad_order {
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quad::Order::Solid => {
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quad::Order::Solid => {
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render_pass.set_pipeline(&self.solid.pipeline);
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render_pass.set_pipeline(&self.solid.pipeline);
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@ -177,7 +177,7 @@ impl Layer {
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&mut self,
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&mut self,
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device: &wgpu::Device,
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device: &wgpu::Device,
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queue: &wgpu::Queue,
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queue: &wgpu::Queue,
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instances: &layer::Quads,
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quads: &quad::Layer,
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transformation: Transformation,
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transformation: Transformation,
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scale: f32,
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scale: f32,
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) {
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) {
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@ -192,22 +192,15 @@ impl Layer {
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bytemuck::bytes_of(&uniforms),
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bytemuck::bytes_of(&uniforms),
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);
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);
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let _ = self.solid.instances.resize(device, instances.solids.len());
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let solids = quads.solids();
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let _ = self
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let gradients = quads.gradients();
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.gradient
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.instances
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let _ = self.solid.instances.resize(device, solids.len());
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.resize(device, instances.gradients.len());
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let _ = self.gradient.instances.resize(device, gradients.len());
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let _ =
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let _ = self.solid.instances.write(queue, 0, solids);
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self.solid
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self.solid.instance_count = solids.len();
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.instances
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let _ = self.gradient.instances.write(queue, 0, gradients);
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.write(queue, 0, instances.solids.as_slice());
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self.gradient.instance_count = gradients.len();
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self.solid.instance_count = instances.solids.len();
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let _ = self.gradient.instances.write(
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queue,
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0,
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instances.gradients.as_slice(),
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);
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self.gradient.instance_count = instances.gradients.len();
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}
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}
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}
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}
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