Draft UI event loop
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fc38119be3
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1 changed files with 39 additions and 2 deletions
41
src/lib.rs
41
src/lib.rs
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@ -15,9 +15,9 @@ pub trait UserInterface {
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fn view(&mut self) -> Element<Self::Message>;
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fn run(self)
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fn run(mut self)
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where
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Self: Sized,
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Self: 'static + Sized,
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{
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use winit::{
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event::{Event, WindowEvent},
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@ -37,10 +37,47 @@ pub trait UserInterface {
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let mut renderer =
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Renderer::new(&window, size.width as u32, size.height as u32);
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let mut cache = Some(iced_winit::Cache::default());
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let mut events = Vec::new();
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window.request_redraw();
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event_loop.run(move |event, _, control_flow| match event {
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Event::EventsCleared => {
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// TODO: Once we remove lifetimes from widgets, we will be able
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// to keep user interfaces alive between events.
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//
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// This will allow us to only rebuild when a message is handled.
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let mut user_interface = iced_winit::UserInterface::build(
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self.view(),
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cache.take().unwrap(),
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&mut renderer,
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);
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let messages = user_interface.update(events.drain(..));
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if messages.is_empty() {
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let _ = user_interface.draw(&mut renderer);
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cache = Some(user_interface.into_cache());
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} else {
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let temp_cache = user_interface.into_cache();
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for message in messages {
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self.update(message);
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}
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let user_interface = iced_winit::UserInterface::build(
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self.view(),
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temp_cache,
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&mut renderer,
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);
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let _ = user_interface.draw(&mut renderer);
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cache = Some(user_interface.into_cache());
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};
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window.request_redraw();
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}
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Event::WindowEvent {
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